early-access version 1667

This commit is contained in:
pineappleEA
2021-05-09 11:30:38 +02:00
parent 5e268d25d7
commit 5dbb928ff2
1069 changed files with 38272 additions and 14437 deletions

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -32,13 +32,18 @@
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#include "SDL_hidapi_rumble.h"
#include "../../hidapi/SDL_hidapi.h"
#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
/* Define this if you want to log all packets from the controller */
/*#define DEBUG_GAMECUBE_PROTOCOL*/
#define MAX_CONTROLLERS 4
typedef struct {
SDL_bool pc_mode;
SDL_JoystickID joysticks[MAX_CONTROLLERS];
Uint8 wireless[MAX_CONTROLLERS];
Uint8 min_axis[MAX_CONTROLLERS*SDL_CONTROLLER_AXIS_MAX];
@@ -57,6 +62,10 @@ HIDAPI_DriverGameCube_IsSupportedDevice(const char *name, SDL_GameControllerType
/* Nintendo Co., Ltd. Wii U GameCube Controller Adapter */
return SDL_TRUE;
}
if (vendor_id == USB_VENDOR_SHENZHEN && product_id == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER) {
/* EVORETRO GameCube Controller Adapter */
return SDL_TRUE;
}
return SDL_FALSE;
}
@@ -77,25 +86,6 @@ ResetAxisRange(SDL_DriverGameCube_Context *ctx, int joystick_index)
ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX+SDL_CONTROLLER_AXIS_TRIGGERRIGHT] = 40;
}
static float fsel(float fComparand, float fValGE, float fLT)
{
return fComparand >= 0 ? fValGE : fLT;
}
static float RemapVal(float val, float A, float B, float C, float D)
{
if (A == B) {
return fsel(val - B , D , C);
}
if (val < A) {
val = A;
}
if (val > B) {
val = B;
}
return C + (D - C) * (val - A) / (B - A);
}
static void SDLCALL SDL_GameControllerButtonReportingHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)userdata;
@@ -129,6 +119,10 @@ HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
Uint8 initMagic = 0x13;
Uint8 rumbleMagic = 0x11;
#ifdef HAVE_ENABLE_GAMECUBE_ADAPTORS
SDL_EnableGameCubeAdaptors();
#endif
ctx = (SDL_DriverGameCube_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
SDL_OutOfMemory();
@@ -149,40 +143,54 @@ HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
ctx->joysticks[3] = -1;
ctx->rumble[0] = rumbleMagic;
/* This is all that's needed to initialize the device. Really! */
if (hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) {
SDL_SetError("Couldn't initialize WUP-028");
goto error;
if (device->vendor_id != USB_VENDOR_NINTENDO) {
ctx->pc_mode = SDL_TRUE;
}
/* Wait for the adapter to initialize */
SDL_Delay(10);
/* Add all the applicable joysticks */
while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
if (size < 37 || packet[0] != 0x21) {
continue; /* Nothing to do yet...? */
if (ctx->pc_mode) {
for (i = 0; i < MAX_CONTROLLERS; ++i) {
ResetAxisRange(ctx, i);
HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
}
} else {
/* This is all that's needed to initialize the device. Really! */
if (hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) {
SDL_SetError("Couldn't initialize WUP-028");
goto error;
}
/* Go through all 4 slots */
curSlot = packet + 1;
for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
/* Wait for the adapter to initialize */
SDL_Delay(10);
/* Only allow rumble if the adapter's second USB cable is connected */
ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
/* Add all the applicable joysticks */
while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
#ifdef DEBUG_GAMECUBE_PROTOCOL
HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
#endif
if (size < 37 || packet[0] != 0x21) {
continue; /* Nothing to do yet...? */
}
if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
if (ctx->joysticks[i] == -1) {
ResetAxisRange(ctx, i);
HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
/* Go through all 4 slots */
curSlot = packet + 1;
for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
/* Only allow rumble if the adapter's second USB cable is connected */
ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
if (ctx->joysticks[i] == -1) {
ResetAxisRange(ctx, i);
HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
}
} else {
if (ctx->joysticks[i] != -1) {
HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
ctx->joysticks[i] = -1;
}
continue;
}
} else {
if (ctx->joysticks[i] != -1) {
HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
ctx->joysticks[i] = -1;
}
continue;
}
}
}
@@ -193,14 +201,19 @@ HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
return SDL_TRUE;
error:
if (device->dev) {
hid_close(device->dev);
device->dev = NULL;
}
if (device->context) {
SDL_free(device->context);
device->context = NULL;
SDL_LockMutex(device->dev_lock);
{
if (device->dev) {
hid_close(device->dev);
device->dev = NULL;
}
if (device->context) {
SDL_free(device->context);
device->context = NULL;
}
}
SDL_UnlockMutex(device->dev_lock);
return SDL_FALSE;
}
@@ -223,90 +236,167 @@ HIDAPI_DriverGameCube_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_Joysti
{
}
static void
HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, Uint8 *packet, int size)
{
SDL_Joystick *joystick;
Uint8 i, v;
Sint16 axis_value;
if (size != 10) {
return; /* How do we handle this packet? */
}
i = packet[0] - 1;
if (i >= MAX_CONTROLLERS) {
return; /* How do we handle this packet? */
}
joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
if (!joystick) {
/* Hasn't been opened yet, skip */
return;
}
#define READ_BUTTON(off, flag, button) \
SDL_PrivateJoystickButton( \
joystick, \
RemapButton(ctx, button), \
(packet[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
);
READ_BUTTON(1, 0x02, 0) /* A */
READ_BUTTON(1, 0x04, 1) /* B */
READ_BUTTON(1, 0x01, 2) /* X */
READ_BUTTON(1, 0x08, 3) /* Y */
READ_BUTTON(2, 0x80, 4) /* DPAD_LEFT */
READ_BUTTON(2, 0x20, 5) /* DPAD_RIGHT */
READ_BUTTON(2, 0x40, 6) /* DPAD_DOWN */
READ_BUTTON(2, 0x10, 7) /* DPAD_UP */
READ_BUTTON(2, 0x02, 8) /* START */
READ_BUTTON(1, 0x80, 9) /* RIGHTSHOULDER */
/* These two buttons are for the bottoms of the analog triggers.
* More than likely, you're going to want to read the axes instead!
* -flibit
*/
READ_BUTTON(1, 0x20, 10) /* TRIGGERRIGHT */
READ_BUTTON(1, 0x10, 11) /* TRIGGERLEFT */
#undef READ_BUTTON
#define READ_AXIS(off, axis, invert) \
v = invert ? (0xff - packet[off]) : packet[off]; \
if (v < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = v; \
if (v > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = v; \
axis_value = (Sint16)HIDAPI_RemapVal(v, ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
SDL_PrivateJoystickAxis( \
joystick, \
axis, axis_value \
);
READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX, 0)
READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY, 0)
READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTX, 1)
READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTY, 1)
READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 0)
READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 0)
#undef READ_AXIS
}
static void
HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, Uint8 *packet, int size)
{
SDL_Joystick *joystick;
Uint8 *curSlot;
Uint8 i;
Sint16 axis_value;
if (size < 37 || packet[0] != 0x21) {
return; /* Nothing to do right now...? */
}
/* Go through all 4 slots */
curSlot = packet + 1;
for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
/* Only allow rumble if the adapter's second USB cable is connected */
ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
if (ctx->joysticks[i] == -1) {
ResetAxisRange(ctx, i);
HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
}
joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
/* Hasn't been opened yet, skip */
if (joystick == NULL) {
continue;
}
} else {
if (ctx->joysticks[i] != -1) {
HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
ctx->joysticks[i] = -1;
}
continue;
}
#define READ_BUTTON(off, flag, button) \
SDL_PrivateJoystickButton( \
joystick, \
RemapButton(ctx, button), \
(curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
);
READ_BUTTON(1, 0x01, 0) /* A */
READ_BUTTON(1, 0x04, 1) /* B */
READ_BUTTON(1, 0x02, 2) /* X */
READ_BUTTON(1, 0x08, 3) /* Y */
READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */
READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */
READ_BUTTON(1, 0x40, 6) /* DPAD_DOWN */
READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
READ_BUTTON(2, 0x01, 8) /* START */
READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
/* These two buttons are for the bottoms of the analog triggers.
* More than likely, you're going to want to read the axes instead!
* -flibit
*/
READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */
READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
#undef READ_BUTTON
#define READ_AXIS(off, axis) \
if (curSlot[off] < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
if (curSlot[off] > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
axis_value = (Sint16)HIDAPI_RemapVal(curSlot[off], ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
SDL_PrivateJoystickAxis( \
joystick, \
axis, axis_value \
);
READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX)
READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY)
READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTX)
READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTY)
READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT)
READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
#undef READ_AXIS
}
}
static SDL_bool
HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
SDL_Joystick *joystick;
Uint8 packet[37];
Uint8 *curSlot;
Uint8 i;
Sint16 axis_value;
Uint8 packet[USB_PACKET_LENGTH];
int size;
/* Read input packet */
while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
if (size < 37 || packet[0] != 0x21) {
continue; /* Nothing to do right now...? */
}
/* Go through all 4 slots */
curSlot = packet + 1;
for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
/* Only allow rumble if the adapter's second USB cable is connected */
ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
if (ctx->joysticks[i] == -1) {
ResetAxisRange(ctx, i);
HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
}
joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
/* Hasn't been opened yet, skip */
if (joystick == NULL) {
continue;
}
} else {
if (ctx->joysticks[i] != -1) {
HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
ctx->joysticks[i] = -1;
}
continue;
}
#define READ_BUTTON(off, flag, button) \
SDL_PrivateJoystickButton( \
joystick, \
RemapButton(ctx, button), \
(curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
);
READ_BUTTON(1, 0x01, 0) /* A */
READ_BUTTON(1, 0x04, 1) /* B */
READ_BUTTON(1, 0x02, 2) /* X */
READ_BUTTON(1, 0x08, 3) /* Y */
READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */
READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */
READ_BUTTON(1, 0x40, 6) /* DPAD_DOWN */
READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
READ_BUTTON(2, 0x01, 8) /* START */
READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
/* These two buttons are for the bottoms of the analog triggers.
* More than likely, you're going to want to read the axes instead!
* -flibit
*/
READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */
READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
#undef READ_BUTTON
#define READ_AXIS(off, axis) \
if (axis < SDL_CONTROLLER_AXIS_TRIGGERLEFT) \
if (curSlot[off] < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
if (curSlot[off] > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
axis_value = (Sint16)(RemapVal(curSlot[off], ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16)); \
SDL_PrivateJoystickAxis( \
joystick, \
axis, axis_value \
);
READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX)
READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY)
READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTX)
READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTY)
READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT)
READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
#undef READ_AXIS
#ifdef DEBUG_GAMECUBE_PROTOCOL
//HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
#endif
if (ctx->pc_mode) {
HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, packet, size);
} else {
HIDAPI_DriverGameCube_HandleNintendoPacket(device, ctx, packet, size);
}
}
@@ -341,6 +431,11 @@ HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *jo
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
Uint8 i, val;
if (ctx->pc_mode) {
return SDL_Unsupported();
}
for (i = 0; i < MAX_CONTROLLERS; i += 1) {
if (joystick->instance_id == ctx->joysticks[i]) {
if (ctx->wireless[i]) {
@@ -404,14 +499,18 @@ HIDAPI_DriverGameCube_FreeDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
hid_close(device->dev);
device->dev = NULL;
SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
SDL_GameControllerButtonReportingHintChanged, ctx);
SDL_free(device->context);
device->context = NULL;
SDL_LockMutex(device->dev_lock);
{
hid_close(device->dev);
device->dev = NULL;
SDL_free(device->context);
device->context = NULL;
}
SDL_UnlockMutex(device->dev_lock);
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube =