early-access version 1667
This commit is contained in:
@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -32,13 +32,18 @@
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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#include "SDL_hidapi_rumble.h"
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#include "../../hidapi/SDL_hidapi.h"
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#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
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/* Define this if you want to log all packets from the controller */
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/*#define DEBUG_GAMECUBE_PROTOCOL*/
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#define MAX_CONTROLLERS 4
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typedef struct {
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SDL_bool pc_mode;
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SDL_JoystickID joysticks[MAX_CONTROLLERS];
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Uint8 wireless[MAX_CONTROLLERS];
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Uint8 min_axis[MAX_CONTROLLERS*SDL_CONTROLLER_AXIS_MAX];
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@@ -57,6 +62,10 @@ HIDAPI_DriverGameCube_IsSupportedDevice(const char *name, SDL_GameControllerType
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/* Nintendo Co., Ltd. Wii U GameCube Controller Adapter */
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return SDL_TRUE;
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}
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if (vendor_id == USB_VENDOR_SHENZHEN && product_id == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER) {
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/* EVORETRO GameCube Controller Adapter */
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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@@ -77,25 +86,6 @@ ResetAxisRange(SDL_DriverGameCube_Context *ctx, int joystick_index)
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ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX+SDL_CONTROLLER_AXIS_TRIGGERRIGHT] = 40;
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}
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static float fsel(float fComparand, float fValGE, float fLT)
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{
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return fComparand >= 0 ? fValGE : fLT;
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}
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static float RemapVal(float val, float A, float B, float C, float D)
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{
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if (A == B) {
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return fsel(val - B , D , C);
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}
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if (val < A) {
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val = A;
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}
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if (val > B) {
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val = B;
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}
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return C + (D - C) * (val - A) / (B - A);
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}
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static void SDLCALL SDL_GameControllerButtonReportingHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)userdata;
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@@ -129,6 +119,10 @@ HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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Uint8 initMagic = 0x13;
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Uint8 rumbleMagic = 0x11;
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#ifdef HAVE_ENABLE_GAMECUBE_ADAPTORS
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SDL_EnableGameCubeAdaptors();
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#endif
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ctx = (SDL_DriverGameCube_Context *)SDL_calloc(1, sizeof(*ctx));
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if (!ctx) {
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SDL_OutOfMemory();
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@@ -149,40 +143,54 @@ HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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ctx->joysticks[3] = -1;
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ctx->rumble[0] = rumbleMagic;
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/* This is all that's needed to initialize the device. Really! */
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if (hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) {
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SDL_SetError("Couldn't initialize WUP-028");
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goto error;
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if (device->vendor_id != USB_VENDOR_NINTENDO) {
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ctx->pc_mode = SDL_TRUE;
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}
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/* Wait for the adapter to initialize */
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SDL_Delay(10);
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/* Add all the applicable joysticks */
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while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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if (size < 37 || packet[0] != 0x21) {
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continue; /* Nothing to do yet...? */
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if (ctx->pc_mode) {
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for (i = 0; i < MAX_CONTROLLERS; ++i) {
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ResetAxisRange(ctx, i);
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HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
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}
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} else {
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/* This is all that's needed to initialize the device. Really! */
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if (hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) {
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SDL_SetError("Couldn't initialize WUP-028");
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goto error;
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}
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/* Go through all 4 slots */
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curSlot = packet + 1;
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for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
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ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
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/* Wait for the adapter to initialize */
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SDL_Delay(10);
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/* Only allow rumble if the adapter's second USB cable is connected */
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ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
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/* Add all the applicable joysticks */
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while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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#ifdef DEBUG_GAMECUBE_PROTOCOL
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HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
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#endif
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if (size < 37 || packet[0] != 0x21) {
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continue; /* Nothing to do yet...? */
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}
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if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
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if (ctx->joysticks[i] == -1) {
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ResetAxisRange(ctx, i);
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HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
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/* Go through all 4 slots */
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curSlot = packet + 1;
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for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
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ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
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/* Only allow rumble if the adapter's second USB cable is connected */
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ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
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if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
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if (ctx->joysticks[i] == -1) {
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ResetAxisRange(ctx, i);
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HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
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}
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} else {
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if (ctx->joysticks[i] != -1) {
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HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
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ctx->joysticks[i] = -1;
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}
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continue;
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}
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} else {
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if (ctx->joysticks[i] != -1) {
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HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
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ctx->joysticks[i] = -1;
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}
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continue;
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}
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}
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}
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@@ -193,14 +201,19 @@ HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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return SDL_TRUE;
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error:
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if (device->dev) {
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hid_close(device->dev);
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device->dev = NULL;
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}
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if (device->context) {
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SDL_free(device->context);
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device->context = NULL;
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SDL_LockMutex(device->dev_lock);
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{
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if (device->dev) {
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hid_close(device->dev);
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device->dev = NULL;
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}
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if (device->context) {
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SDL_free(device->context);
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device->context = NULL;
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}
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}
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SDL_UnlockMutex(device->dev_lock);
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return SDL_FALSE;
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}
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@@ -223,90 +236,167 @@ HIDAPI_DriverGameCube_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_Joysti
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{
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}
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static void
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HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, Uint8 *packet, int size)
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{
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SDL_Joystick *joystick;
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Uint8 i, v;
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Sint16 axis_value;
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if (size != 10) {
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return; /* How do we handle this packet? */
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}
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i = packet[0] - 1;
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if (i >= MAX_CONTROLLERS) {
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return; /* How do we handle this packet? */
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}
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joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
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if (!joystick) {
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/* Hasn't been opened yet, skip */
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return;
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}
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#define READ_BUTTON(off, flag, button) \
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SDL_PrivateJoystickButton( \
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joystick, \
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RemapButton(ctx, button), \
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(packet[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
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);
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READ_BUTTON(1, 0x02, 0) /* A */
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READ_BUTTON(1, 0x04, 1) /* B */
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READ_BUTTON(1, 0x01, 2) /* X */
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READ_BUTTON(1, 0x08, 3) /* Y */
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READ_BUTTON(2, 0x80, 4) /* DPAD_LEFT */
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READ_BUTTON(2, 0x20, 5) /* DPAD_RIGHT */
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READ_BUTTON(2, 0x40, 6) /* DPAD_DOWN */
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READ_BUTTON(2, 0x10, 7) /* DPAD_UP */
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READ_BUTTON(2, 0x02, 8) /* START */
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READ_BUTTON(1, 0x80, 9) /* RIGHTSHOULDER */
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/* These two buttons are for the bottoms of the analog triggers.
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* More than likely, you're going to want to read the axes instead!
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* -flibit
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*/
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READ_BUTTON(1, 0x20, 10) /* TRIGGERRIGHT */
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READ_BUTTON(1, 0x10, 11) /* TRIGGERLEFT */
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#undef READ_BUTTON
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#define READ_AXIS(off, axis, invert) \
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v = invert ? (0xff - packet[off]) : packet[off]; \
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if (v < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = v; \
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if (v > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = v; \
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axis_value = (Sint16)HIDAPI_RemapVal(v, ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
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SDL_PrivateJoystickAxis( \
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joystick, \
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axis, axis_value \
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);
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READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX, 0)
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READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY, 0)
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READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTX, 1)
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READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTY, 1)
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READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 0)
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READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 0)
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#undef READ_AXIS
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}
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static void
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HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, Uint8 *packet, int size)
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{
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SDL_Joystick *joystick;
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Uint8 *curSlot;
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Uint8 i;
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Sint16 axis_value;
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if (size < 37 || packet[0] != 0x21) {
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return; /* Nothing to do right now...? */
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}
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/* Go through all 4 slots */
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curSlot = packet + 1;
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for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
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ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
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/* Only allow rumble if the adapter's second USB cable is connected */
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ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
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if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
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if (ctx->joysticks[i] == -1) {
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ResetAxisRange(ctx, i);
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HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
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}
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joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
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/* Hasn't been opened yet, skip */
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if (joystick == NULL) {
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continue;
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}
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} else {
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if (ctx->joysticks[i] != -1) {
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HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
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ctx->joysticks[i] = -1;
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}
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continue;
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}
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#define READ_BUTTON(off, flag, button) \
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SDL_PrivateJoystickButton( \
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joystick, \
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RemapButton(ctx, button), \
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(curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
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);
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READ_BUTTON(1, 0x01, 0) /* A */
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READ_BUTTON(1, 0x04, 1) /* B */
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READ_BUTTON(1, 0x02, 2) /* X */
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READ_BUTTON(1, 0x08, 3) /* Y */
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READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */
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READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */
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READ_BUTTON(1, 0x40, 6) /* DPAD_DOWN */
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READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
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READ_BUTTON(2, 0x01, 8) /* START */
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READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
|
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/* These two buttons are for the bottoms of the analog triggers.
|
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* More than likely, you're going to want to read the axes instead!
|
||||
* -flibit
|
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*/
|
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READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */
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READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
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#undef READ_BUTTON
|
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#define READ_AXIS(off, axis) \
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if (curSlot[off] < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
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if (curSlot[off] > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
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axis_value = (Sint16)HIDAPI_RemapVal(curSlot[off], ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
|
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SDL_PrivateJoystickAxis( \
|
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joystick, \
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axis, axis_value \
|
||||
);
|
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READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX)
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READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY)
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READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTX)
|
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READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTY)
|
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READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT)
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READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
|
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#undef READ_AXIS
|
||||
}
|
||||
}
|
||||
|
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static SDL_bool
|
||||
HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
|
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{
|
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
|
||||
SDL_Joystick *joystick;
|
||||
Uint8 packet[37];
|
||||
Uint8 *curSlot;
|
||||
Uint8 i;
|
||||
Sint16 axis_value;
|
||||
Uint8 packet[USB_PACKET_LENGTH];
|
||||
int size;
|
||||
|
||||
/* Read input packet */
|
||||
while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
|
||||
if (size < 37 || packet[0] != 0x21) {
|
||||
continue; /* Nothing to do right now...? */
|
||||
}
|
||||
|
||||
/* Go through all 4 slots */
|
||||
curSlot = packet + 1;
|
||||
for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
|
||||
ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
|
||||
|
||||
/* Only allow rumble if the adapter's second USB cable is connected */
|
||||
ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
|
||||
|
||||
if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
|
||||
if (ctx->joysticks[i] == -1) {
|
||||
ResetAxisRange(ctx, i);
|
||||
HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
|
||||
}
|
||||
joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
|
||||
|
||||
/* Hasn't been opened yet, skip */
|
||||
if (joystick == NULL) {
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
if (ctx->joysticks[i] != -1) {
|
||||
HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
|
||||
ctx->joysticks[i] = -1;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
#define READ_BUTTON(off, flag, button) \
|
||||
SDL_PrivateJoystickButton( \
|
||||
joystick, \
|
||||
RemapButton(ctx, button), \
|
||||
(curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
|
||||
);
|
||||
READ_BUTTON(1, 0x01, 0) /* A */
|
||||
READ_BUTTON(1, 0x04, 1) /* B */
|
||||
READ_BUTTON(1, 0x02, 2) /* X */
|
||||
READ_BUTTON(1, 0x08, 3) /* Y */
|
||||
READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */
|
||||
READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */
|
||||
READ_BUTTON(1, 0x40, 6) /* DPAD_DOWN */
|
||||
READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
|
||||
READ_BUTTON(2, 0x01, 8) /* START */
|
||||
READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
|
||||
/* These two buttons are for the bottoms of the analog triggers.
|
||||
* More than likely, you're going to want to read the axes instead!
|
||||
* -flibit
|
||||
*/
|
||||
READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */
|
||||
READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
|
||||
#undef READ_BUTTON
|
||||
|
||||
#define READ_AXIS(off, axis) \
|
||||
if (axis < SDL_CONTROLLER_AXIS_TRIGGERLEFT) \
|
||||
if (curSlot[off] < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
|
||||
if (curSlot[off] > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
|
||||
axis_value = (Sint16)(RemapVal(curSlot[off], ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16)); \
|
||||
SDL_PrivateJoystickAxis( \
|
||||
joystick, \
|
||||
axis, axis_value \
|
||||
);
|
||||
READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX)
|
||||
READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY)
|
||||
READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTX)
|
||||
READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTY)
|
||||
READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT)
|
||||
READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
|
||||
#undef READ_AXIS
|
||||
#ifdef DEBUG_GAMECUBE_PROTOCOL
|
||||
//HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
|
||||
#endif
|
||||
if (ctx->pc_mode) {
|
||||
HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, packet, size);
|
||||
} else {
|
||||
HIDAPI_DriverGameCube_HandleNintendoPacket(device, ctx, packet, size);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -341,6 +431,11 @@ HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *jo
|
||||
{
|
||||
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
|
||||
Uint8 i, val;
|
||||
|
||||
if (ctx->pc_mode) {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
for (i = 0; i < MAX_CONTROLLERS; i += 1) {
|
||||
if (joystick->instance_id == ctx->joysticks[i]) {
|
||||
if (ctx->wireless[i]) {
|
||||
@@ -404,14 +499,18 @@ HIDAPI_DriverGameCube_FreeDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
|
||||
|
||||
hid_close(device->dev);
|
||||
device->dev = NULL;
|
||||
|
||||
SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
|
||||
SDL_GameControllerButtonReportingHintChanged, ctx);
|
||||
|
||||
SDL_free(device->context);
|
||||
device->context = NULL;
|
||||
SDL_LockMutex(device->dev_lock);
|
||||
{
|
||||
hid_close(device->dev);
|
||||
device->dev = NULL;
|
||||
|
||||
SDL_free(device->context);
|
||||
device->context = NULL;
|
||||
}
|
||||
SDL_UnlockMutex(device->dev_lock);
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube =
|
||||
|
Reference in New Issue
Block a user