early-access version 1667
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116
externals/SDL/src/video/vita/SDL_vitaframebuffer.c
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116
externals/SDL/src/video/vita/SDL_vitaframebuffer.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_VITA
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#include "SDL_vitavideo.h"
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#include <psp2/kernel/sysmem.h>
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#define SCREEN_W 960
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#define SCREEN_H 544
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#define ALIGN(x, a) (((x) + ((a) - 1)) & ~((a) - 1))
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#define DISPLAY_PIXEL_FORMAT SCE_DISPLAY_PIXELFORMAT_A8B8G8R8
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void *vita_gpu_alloc(SceKernelMemBlockType type, unsigned int size, SceUID *uid)
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{
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void *mem;
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if (type == SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW) {
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size = ALIGN(size, 256*1024);
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} else {
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size = ALIGN(size, 4*1024);
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}
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*uid = sceKernelAllocMemBlock("gpu_mem", type, size, NULL);
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if (*uid < 0)
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return NULL;
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if (sceKernelGetMemBlockBase(*uid, &mem) < 0)
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return NULL;
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return mem;
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}
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void vita_gpu_free(SceUID uid)
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{
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void *mem = NULL;
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if (sceKernelGetMemBlockBase(uid, &mem) < 0)
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return;
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sceKernelFreeMemBlock(uid);
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}
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int VITA_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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SceDisplayFrameBuf framebuf;
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*format = SDL_PIXELFORMAT_ABGR8888;
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*pitch = SCREEN_W * 4;
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data->buffer = vita_gpu_alloc(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW,
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4 * SCREEN_W * SCREEN_H,
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&data->buffer_uid
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);
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// memset the buffer to black
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SDL_memset(data->buffer, 0x0, SCREEN_W*SCREEN_H*4);
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SDL_memset(&framebuf, 0x00, sizeof(SceDisplayFrameBuf));
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framebuf.size = sizeof(SceDisplayFrameBuf);
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framebuf.base = data->buffer;
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framebuf.pitch = SCREEN_W;
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framebuf.pixelformat = DISPLAY_PIXEL_FORMAT;
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framebuf.width = SCREEN_W;
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framebuf.height = SCREEN_H;
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sceDisplaySetFrameBuf(&framebuf, SCE_DISPLAY_SETBUF_NEXTFRAME);
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*pixels = data->buffer;
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return 0;
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}
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int VITA_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
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{
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// do nothing
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return 0;
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}
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void VITA_DestroyWindowFramebuffer(_THIS, SDL_Window * window)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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if (!data) {
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/* The window wasn't fully initialized */
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return;
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}
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vita_gpu_free(data->buffer_uid);
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data->buffer = NULL;
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return;
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}
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#endif /* SDL_VIDEO_DRIVER_VITA */
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/* vi: set ts=4 sw=4 expandtab: */
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