early-access version 1667
This commit is contained in:
23
externals/SDL/test/controllermap.c
vendored
23
externals/SDL/test/controllermap.c
vendored
@@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -53,7 +53,7 @@ static struct
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double angle;
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int marker;
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} s_arrBindingDisplay[BINDING_COUNT] = {
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} s_arrBindingDisplay[] = {
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{ 387, 167, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_A */
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{ 431, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_B */
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{ 342, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_X */
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@@ -86,8 +86,9 @@ static struct
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{ 91, -20, 180.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT */
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{ 375, -20, 180.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT */
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};
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SDL_COMPILE_TIME_ASSERT(s_arrBindingDisplay, SDL_arraysize(s_arrBindingDisplay) == BINDING_COUNT);
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static int s_arrBindingOrder[BINDING_COUNT] = {
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static int s_arrBindingOrder[] = {
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SDL_CONTROLLER_BUTTON_A,
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SDL_CONTROLLER_BUTTON_B,
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SDL_CONTROLLER_BUTTON_Y,
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@@ -118,7 +119,9 @@ static int s_arrBindingOrder[BINDING_COUNT] = {
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SDL_CONTROLLER_BUTTON_PADDLE2,
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SDL_CONTROLLER_BUTTON_PADDLE3,
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SDL_CONTROLLER_BUTTON_PADDLE4,
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-1,
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};
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SDL_COMPILE_TIME_ASSERT(s_arrBindingOrder, SDL_arraysize(s_arrBindingOrder) == BINDING_COUNT);
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typedef struct
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{
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@@ -224,6 +227,12 @@ SetCurrentBinding(int iBinding)
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return;
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}
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if (s_arrBindingOrder[iBinding] == -1)
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{
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SetCurrentBinding(iBinding + 1);
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return;
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}
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s_iCurrentBinding = iBinding;
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pBinding = &s_arrBindings[s_arrBindingOrder[s_iCurrentBinding]];
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@@ -412,10 +421,10 @@ WatchJoystick(SDL_Joystick * joystick)
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s_nNumAxes = SDL_JoystickNumAxes(joystick);
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s_arrAxisState = (AxisState *)SDL_calloc(s_nNumAxes, sizeof(*s_arrAxisState));
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/* Skip any spurious events at start */
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while (SDL_PollEvent(&event) > 0) {
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continue;
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}
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/* Skip any spurious events at start */
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while (SDL_PollEvent(&event) > 0) {
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continue;
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}
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/* Loop, getting joystick events! */
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while (!done && !s_bBindingComplete) {
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