early-access version 2738

main
pineappleEA 2022-05-27 07:40:06 +02:00
parent 793d23dfe7
commit 60772d1565
3 changed files with 43 additions and 4 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 2737.
This is the source code for early-access 2738.
## Legal Notice

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@ -1 +1,40 @@
500: Internal Server Error
diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake
--- a/CMakeModules/GenerateSCMRev.cmake
+++ b/CMakeModules/GenerateSCMRev.cmake
@@ -11,10 +11,10 @@
# generate git/build information
include(GetGitRevisionDescription)
-get_git_head_revision(GIT_REF_SPEC GIT_REV)
-git_describe(GIT_DESC --always --long --dirty)
-git_branch_name(GIT_BRANCH)
-get_timestamp(BUILD_DATE)
+#get_git_head_revision(GIT_REF_SPEC GIT_REV)
+#git_describe(GIT_DESC --always --long --dirty)
+#git_branch_name(GIT_BRANCH)
+#get_timestamp(BUILD_DATE)
# Generate cpp with Git revision from template
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
@@ -113,4 +113,5 @@
set(COMBINED "${COMBINED}${TMP}")
endforeach()
string(MD5 SHADER_CACHE_VERSION "${COMBINED}")
+set(BUILD_FULLNAME "${BUILD_FULLNAME} ")
configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -28,6 +28,12 @@
-DBUILD_TAG="${BUILD_TAG}"
-DBUILD_ID="${DISPLAY_VERSION}"
-DGIT_EXECUTABLE="${GIT_EXECUTABLE}"
+ -DGIT_REF_SPEC="${GIT_REF_SPEC}"
+ -DGIT_REV="${GIT_REV}"
+ -DGIT_DESC="${GIT_DESC}"
+ -DGIT_BRANCH="${GIT_BRANCH}"
+ -DBUILD_FULLNAME="${BUILD_FULLNAME}"
+ -DBUILD_DATE="${BUILD_DATE}"
-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
DEPENDS
# WARNING! It was too much work to try and make a common location for this list,

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@ -1777,7 +1777,7 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
}
attachments.push_back(color_buffer->RenderTarget());
renderpass_key.color_formats[index] = color_buffer->format;
num_layers = std::min(num_layers, color_buffer->range.extent.layers);
num_layers = std::max(num_layers, color_buffer->range.extent.layers);
images[num_images] = color_buffer->ImageHandle();
image_ranges[num_images] = MakeSubresourceRange(color_buffer);
samples = color_buffer->Samples();
@ -1787,7 +1787,7 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
if (depth_buffer) {
attachments.push_back(depth_buffer->RenderTarget());
renderpass_key.depth_format = depth_buffer->format;
num_layers = std::min(num_layers, depth_buffer->range.extent.layers);
num_layers = std::max(num_layers, depth_buffer->range.extent.layers);
images[num_images] = depth_buffer->ImageHandle();
const VkImageSubresourceRange subresource_range = MakeSubresourceRange(depth_buffer);
image_ranges[num_images] = subresource_range;