early-access version 1795
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@@ -14,7 +14,6 @@ public class DiscordController : MonoBehaviour
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public DiscordRpc.RichPresence presence = new DiscordRpc.RichPresence();
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public string applicationId;
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public string optionalSteamId;
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public int callbackCalls;
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public int clickCounter;
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public DiscordRpc.DiscordUser joinRequest;
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public UnityEngine.Events.UnityEvent onConnect;
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@@ -32,6 +31,11 @@ public class DiscordController : MonoBehaviour
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clickCounter++;
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presence.details = string.Format("Button clicked {0} times", clickCounter);
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presence.joinSecret = "aSecret";
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presence.partyId = "aPartyId";
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presence.partySize = 1;
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presence.partyMax = 3;
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presence.partyPrivacy = DiscordRpc.PartyPrivacy.Public;
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DiscordRpc.UpdatePresence(presence);
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}
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@@ -52,41 +56,35 @@ public class DiscordController : MonoBehaviour
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public void ReadyCallback(ref DiscordRpc.DiscordUser connectedUser)
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: connected to {0}#{1}: {2}", connectedUser.username, connectedUser.discriminator, connectedUser.userId));
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onConnect.Invoke();
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}
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public void DisconnectedCallback(int errorCode, string message)
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: disconnect {0}: {1}", errorCode, message));
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onDisconnect.Invoke();
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}
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public void ErrorCallback(int errorCode, string message)
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: error {0}: {1}", errorCode, message));
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}
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public void JoinCallback(string secret)
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: join ({0})", secret));
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onJoin.Invoke(secret);
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}
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public void SpectateCallback(string secret)
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: spectate ({0})", secret));
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onSpectate.Invoke(secret);
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}
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public void RequestCallback(ref DiscordRpc.DiscordUser request)
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: join request {0}#{1}: {2}", request.username, request.discriminator, request.userId));
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joinRequest = request;
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onJoinRequest.Invoke(request);
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@@ -104,10 +102,8 @@ public class DiscordController : MonoBehaviour
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void OnEnable()
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{
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Debug.Log("Discord: init");
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callbackCalls = 0;
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handlers = new DiscordRpc.EventHandlers();
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handlers.readyCallback = ReadyCallback;
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handlers.readyCallback += ReadyCallback;
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handlers.disconnectedCallback += DisconnectedCallback;
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handlers.errorCallback += ErrorCallback;
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handlers.joinCallback += JoinCallback;
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@@ -2,35 +2,44 @@
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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using AOT;
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public class DiscordRpc
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{
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void ReadyCallback(ref DiscordUser connectedUser);
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[MonoPInvokeCallback(typeof(OnReadyInfo))]
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public static void ReadyCallback(ref DiscordUser connectedUser) { Callbacks.readyCallback(ref connectedUser); }
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public delegate void OnReadyInfo(ref DiscordUser connectedUser);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void DisconnectedCallback(int errorCode, string message);
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[MonoPInvokeCallback(typeof(OnDisconnectedInfo))]
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public static void DisconnectedCallback(int errorCode, string message) { Callbacks.disconnectedCallback(errorCode, message); }
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public delegate void OnDisconnectedInfo(int errorCode, string message);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void ErrorCallback(int errorCode, string message);
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[MonoPInvokeCallback(typeof(OnErrorInfo))]
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public static void ErrorCallback(int errorCode, string message) { Callbacks.errorCallback(errorCode, message); }
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public delegate void OnErrorInfo(int errorCode, string message);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void JoinCallback(string secret);
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[MonoPInvokeCallback(typeof(OnJoinInfo))]
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public static void JoinCallback(string secret) { Callbacks.joinCallback(secret); }
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public delegate void OnJoinInfo(string secret);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void SpectateCallback(string secret);
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[MonoPInvokeCallback(typeof(OnSpectateInfo))]
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public static void SpectateCallback(string secret) { Callbacks.spectateCallback(secret); }
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public delegate void OnSpectateInfo(string secret);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void RequestCallback(ref DiscordUser request);
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[MonoPInvokeCallback(typeof(OnRequestInfo))]
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public static void RequestCallback(ref DiscordUser request) { Callbacks.requestCallback(ref request); }
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public delegate void OnRequestInfo(ref DiscordUser request);
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static EventHandlers Callbacks { get; set; }
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public struct EventHandlers
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{
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public ReadyCallback readyCallback;
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public DisconnectedCallback disconnectedCallback;
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public ErrorCallback errorCallback;
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public JoinCallback joinCallback;
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public SpectateCallback spectateCallback;
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public RequestCallback requestCallback;
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public OnReadyInfo readyCallback;
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public OnDisconnectedInfo disconnectedCallback;
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public OnErrorInfo errorCallback;
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public OnJoinInfo joinCallback;
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public OnSpectateInfo spectateCallback;
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public OnRequestInfo requestCallback;
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}
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[Serializable, StructLayout(LayoutKind.Sequential)]
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@@ -47,6 +56,7 @@ public class DiscordRpc
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public IntPtr partyId; /* max 128 bytes */
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public int partySize;
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public int partyMax;
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public int partyPrivacy;
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public IntPtr matchSecret; /* max 128 bytes */
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public IntPtr joinSecret; /* max 128 bytes */
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public IntPtr spectateSecret; /* max 128 bytes */
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@@ -69,8 +79,29 @@ public class DiscordRpc
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Ignore = 2
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}
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public enum PartyPrivacy
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{
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Private = 0,
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Public = 1
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}
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public static void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId)
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{
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Callbacks = handlers;
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EventHandlers staticEventHandlers = new EventHandlers();
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staticEventHandlers.readyCallback += DiscordRpc.ReadyCallback;
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staticEventHandlers.disconnectedCallback += DiscordRpc.DisconnectedCallback;
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staticEventHandlers.errorCallback += DiscordRpc.ErrorCallback;
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staticEventHandlers.joinCallback += DiscordRpc.JoinCallback;
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staticEventHandlers.spectateCallback += DiscordRpc.SpectateCallback;
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staticEventHandlers.requestCallback += DiscordRpc.RequestCallback;
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InitializeInternal(applicationId, ref staticEventHandlers, autoRegister, optionalSteamId);
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}
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[DllImport("discord-rpc", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
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static extern void InitializeInternal(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
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[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Shutdown();
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@@ -113,6 +144,7 @@ public class DiscordRpc
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public string partyId; /* max 128 bytes */
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public int partySize;
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public int partyMax;
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public PartyPrivacy partyPrivacy;
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public string matchSecret; /* max 128 bytes */
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public string joinSecret; /* max 128 bytes */
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public string spectateSecret; /* max 128 bytes */
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@@ -140,6 +172,7 @@ public class DiscordRpc
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_presence.partyId = StrToPtr(partyId);
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_presence.partySize = partySize;
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_presence.partyMax = partyMax;
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_presence.partyPrivacy = (int)partyPrivacy;
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_presence.matchSecret = StrToPtr(matchSecret);
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_presence.joinSecret = StrToPtr(joinSecret);
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_presence.spectateSecret = StrToPtr(spectateSecret);
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@@ -160,7 +193,7 @@ public class DiscordRpc
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var buffer = Marshal.AllocHGlobal(convbytecnt + 1);
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for (int i = 0; i < convbytecnt + 1; i++)
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{
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Marshal.WriteByte(buffer, i , 0);
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Marshal.WriteByte(buffer, i, 0);
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}
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_buffers.Add(buffer);
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Marshal.Copy(Encoding.UTF8.GetBytes(input), 0, buffer, convbytecnt);
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@@ -47,6 +47,7 @@ static void updateDiscordPresence()
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discordPresence.partyId = "party1234";
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discordPresence.partySize = 1;
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discordPresence.partyMax = 6;
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discordPresence.partyPrivacy = DISCORD_PARTY_PUBLIC;
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discordPresence.matchSecret = "xyzzy";
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discordPresence.joinSecret = "join";
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discordPresence.spectateSecret = "look";
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@@ -153,6 +153,7 @@ void UDiscordRpc::UpdatePresence()
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rp.endTimestamp = RichPresence.endTimestamp;
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rp.partySize = RichPresence.partySize;
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rp.partyMax = RichPresence.partyMax;
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rp.partyPrivacy = (int)RichPresence.partyPrivacy;
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rp.instance = RichPresence.instance;
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Discord_UpdatePresence(&rp);
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@@ -35,6 +35,16 @@ enum class EDiscordJoinResponseCodes : uint8
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DISCORD_REPLY_IGNORE UMETA(DisplayName="Ignore")
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};
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/**
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* Valid party privacy values
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*/
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UENUM(BlueprintType)
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enum class EDiscordPartyPrivacy: uint8
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{
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DISCORD_PARTY_PRIVATE UMETA(DisplayName="Private"),
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DISCORD_PARTY_PUBLIC UMETA(DisplayName="Public")
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};
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DECLARE_LOG_CATEGORY_EXTERN(Discord, Log, All);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordConnected, const FDiscordUserData&, joinRequest);
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@@ -77,6 +87,8 @@ struct FDiscordRichPresence {
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UPROPERTY(BlueprintReadWrite)
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int partyMax;
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UPROPERTY(BlueprintReadWrite)
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EDiscordPartyPrivacy partyPrivacy;
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UPROPERTY(BlueprintReadWrite)
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FString matchSecret;
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UPROPERTY(BlueprintReadWrite)
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FString joinSecret;
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