early-access version 2071

This commit is contained in:
pineappleEA 2021-09-18 21:16:49 +02:00
parent b4e696cef2
commit 6647cc89bf
9 changed files with 1 additions and 30 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 2070. This is the source code for early-access 2071.
## Legal Notice ## Legal Notice

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@ -61,7 +61,6 @@ void LogSettings() {
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
log_setting("Audio_OutputEngine", values.sink_id.GetValue()); log_setting("Audio_OutputEngine", values.sink_id.GetValue());
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
log_setting("Audio_OutputDevice", values.audio_device_id.GetValue()); log_setting("Audio_OutputDevice", values.audio_device_id.GetValue());
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue()); log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir)); log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
@ -115,7 +114,6 @@ void RestoreGlobalState(bool is_powered_on) {
} }
// Audio // Audio
values.enable_audio_stretching.SetGlobal(true);
values.volume.SetGlobal(true); values.volume.SetGlobal(true);
// Core // Core

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@ -414,7 +414,6 @@ struct Values {
BasicSetting<std::string> audio_device_id{"auto", "output_device"}; BasicSetting<std::string> audio_device_id{"auto", "output_device"};
BasicSetting<std::string> sink_id{"auto", "output_engine"}; BasicSetting<std::string> sink_id{"auto", "output_engine"};
BasicSetting<bool> audio_muted{false, "audio_muted"}; BasicSetting<bool> audio_muted{false, "audio_muted"};
Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
RangedSetting<u8> volume{100, 0, 100, "volume"}; RangedSetting<u8> volume{100, 0, 100, "volume"};
// Core // Core

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@ -226,8 +226,6 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
// Log user configuration information // Log user configuration information
constexpr auto field_type = Telemetry::FieldType::UserConfig; constexpr auto field_type = Telemetry::FieldType::UserConfig;
AddField(field_type, "Audio_SinkId", Settings::values.sink_id.GetValue()); AddField(field_type, "Audio_SinkId", Settings::values.sink_id.GetValue());
AddField(field_type, "Audio_EnableAudioStretching",
Settings::values.enable_audio_stretching.GetValue());
AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue()); AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue());
AddField(field_type, "Renderer_Backend", AddField(field_type, "Renderer_Backend",
TranslateRenderer(Settings::values.renderer_backend.GetValue())); TranslateRenderer(Settings::values.renderer_backend.GetValue()));

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@ -545,7 +545,6 @@ void Config::ReadAudioValues() {
ReadBasicSetting(Settings::values.audio_device_id); ReadBasicSetting(Settings::values.audio_device_id);
ReadBasicSetting(Settings::values.sink_id); ReadBasicSetting(Settings::values.sink_id);
} }
ReadGlobalSetting(Settings::values.enable_audio_stretching);
ReadGlobalSetting(Settings::values.volume); ReadGlobalSetting(Settings::values.volume);
qt_config->endGroup(); qt_config->endGroup();
@ -1179,7 +1178,6 @@ void Config::SaveAudioValues() {
WriteBasicSetting(Settings::values.sink_id); WriteBasicSetting(Settings::values.sink_id);
WriteBasicSetting(Settings::values.audio_device_id); WriteBasicSetting(Settings::values.audio_device_id);
} }
WriteGlobalSetting(Settings::values.enable_audio_stretching);
WriteGlobalSetting(Settings::values.volume); WriteGlobalSetting(Settings::values.volume);
qt_config->endGroup(); qt_config->endGroup();

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@ -50,8 +50,6 @@ void ConfigureAudio::SetConfiguration() {
const auto volume_value = static_cast<int>(Settings::values.volume.GetValue()); const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
ui->volume_slider->setValue(volume_value); ui->volume_slider->setValue(volume_value);
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
if (!Settings::IsConfiguringGlobal()) { if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.volume.UsingGlobal()) { if (Settings::values.volume.UsingGlobal()) {
ui->volume_combo_box->setCurrentIndex(0); ui->volume_combo_box->setCurrentIndex(0);
@ -100,8 +98,6 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
} }
void ConfigureAudio::ApplyConfiguration() { void ConfigureAudio::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
ui->toggle_audio_stretching, enable_audio_stretching);
if (Settings::IsConfiguringGlobal()) { if (Settings::IsConfiguringGlobal()) {
Settings::values.sink_id = Settings::values.sink_id =
@ -162,15 +158,10 @@ void ConfigureAudio::RetranslateUI() {
void ConfigureAudio::SetupPerGameUI() { void ConfigureAudio::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) { if (Settings::IsConfiguringGlobal()) {
ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal()); ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
ui->toggle_audio_stretching->setEnabled(
Settings::values.enable_audio_stretching.UsingGlobal());
return; return;
} }
ConfigurationShared::SetColoredTristate(ui->toggle_audio_stretching,
Settings::values.enable_audio_stretching,
enable_audio_stretching);
connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) { connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->volume_slider->setEnabled(index == 1); ui->volume_slider->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->volume_layout, index == 1); ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);

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@ -41,6 +41,4 @@ private:
void SetupPerGameUI(); void SetupPerGameUI();
std::unique_ptr<Ui::ConfigureAudio> ui; std::unique_ptr<Ui::ConfigureAudio> ui;
ConfigurationShared::CheckState enable_audio_stretching;
}; };

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@ -31,16 +31,6 @@
</item> </item>
</layout> </layout>
</item> </item>
<item>
<widget class="QCheckBox" name="toggle_audio_stretching">
<property name="toolTip">
<string>This post-processing effect adjusts audio speed to match emulation speed and helps prevent audio stutter. This however increases audio latency.</string>
</property>
<property name="text">
<string>Enable audio stretching</string>
</property>
</widget>
</item>
<item> <item>
<layout class="QHBoxLayout" name="_2"> <layout class="QHBoxLayout" name="_2">
<item> <item>

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@ -475,7 +475,6 @@ void Config::ReadValues() {
// Audio // Audio
ReadSetting("Audio", Settings::values.sink_id); ReadSetting("Audio", Settings::values.sink_id);
ReadSetting("Audio", Settings::values.enable_audio_stretching);
ReadSetting("Audio", Settings::values.audio_device_id); ReadSetting("Audio", Settings::values.audio_device_id);
ReadSetting("Audio", Settings::values.volume); ReadSetting("Audio", Settings::values.volume);