early-access version 3161
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1f5ff5d883
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6b5fbca567
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3160.
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This is the source code for early-access 3161.
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## Legal Notice
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@ -361,6 +361,12 @@ void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
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}
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}
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void SDLDriver::PumpEvents() const {
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if (initialized) {
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SDL_PumpEvents();
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}
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}
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void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
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switch (event.type) {
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case SDL_JOYBUTTONUP: {
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@ -451,14 +457,6 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
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initialized = true;
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if (start_thread) {
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poll_thread = std::thread([this] {
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Common::SetCurrentThreadName("SDL_MainLoop");
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using namespace std::chrono_literals;
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while (initialized) {
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SDL_PumpEvents();
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std::this_thread::sleep_for(1ms);
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}
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});
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vibration_thread = std::thread([this] {
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Common::SetCurrentThreadName("SDL_Vibration");
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using namespace std::chrono_literals;
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@ -481,7 +479,6 @@ SDLDriver::~SDLDriver() {
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initialized = false;
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if (start_thread) {
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poll_thread.join();
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vibration_thread.join();
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
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}
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@ -36,6 +36,8 @@ public:
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/// Unregisters SDL device factories and shut them down.
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~SDLDriver() override;
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void PumpEvents() const;
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/// Handle SDL_Events for joysticks from SDL_PollEvent
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void HandleGameControllerEvent(const SDL_Event& event);
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@ -128,7 +130,6 @@ private:
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bool start_thread = false;
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std::atomic<bool> initialized = false;
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std::thread poll_thread;
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std::thread vibration_thread;
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};
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} // namespace InputCommon
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@ -334,6 +334,12 @@ struct InputSubsystem::Impl {
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#endif
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}
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void PumpEvents() const {
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#ifdef HAVE_SDL2
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sdl->PumpEvents();
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#endif
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}
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void RegisterInput(const MappingData& data) {
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mapping_factory->RegisterInput(data);
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}
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@ -482,6 +488,10 @@ void InputSubsystem::StopMapping() const {
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impl->mapping_factory->StopMapping();
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}
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void InputSubsystem::PumpEvents() const {
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impl->PumpEvents();
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}
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std::string GenerateKeyboardParam(int key_code) {
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Common::ParamPackage param;
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param.Set("engine", "keyboard");
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@ -147,6 +147,9 @@ public:
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/// Stop polling from all backends.
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void StopMapping() const;
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/// Signals SDL driver for new input events
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void PumpEvents() const;
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private:
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struct Impl;
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std::unique_ptr<Impl> impl;
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@ -168,6 +168,7 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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constexpr int default_mouse_hide_timeout = 2500;
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constexpr int default_mouse_center_timeout = 10;
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constexpr int default_input_update_timeout = 1;
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/**
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* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
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@ -406,6 +407,10 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
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mouse_center_timer.setInterval(default_mouse_center_timeout);
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connect(&mouse_center_timer, &QTimer::timeout, this, &GMainWindow::CenterMouseCursor);
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update_input_timer.setInterval(default_input_update_timeout);
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connect(&update_input_timer, &QTimer::timeout, this, &GMainWindow::UpdateInputDrivers);
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update_input_timer.start();
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MigrateConfigFiles();
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if (has_broken_vulkan) {
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@ -3646,6 +3651,13 @@ void GMainWindow::UpdateUISettings() {
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UISettings::values.first_start = false;
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}
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void GMainWindow::UpdateInputDrivers() {
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if (!input_subsystem) {
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return;
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}
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input_subsystem->PumpEvents();
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}
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void GMainWindow::HideMouseCursor() {
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if (emu_thread == nullptr && UISettings::values.hide_mouse) {
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mouse_hide_timer.stop();
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@ -353,6 +353,7 @@ private:
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void UpdateGPUAccuracyButton();
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void UpdateStatusButtons();
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void UpdateUISettings();
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void UpdateInputDrivers();
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void HideMouseCursor();
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void ShowMouseCursor();
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void CenterMouseCursor();
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@ -404,6 +405,7 @@ private:
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bool auto_muted = false;
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QTimer mouse_hide_timer;
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QTimer mouse_center_timer;
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QTimer update_input_timer;
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QString startup_icon_theme;
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bool os_dark_mode = false;
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@ -6,16 +6,22 @@
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namespace DefaultINI {
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const char* sdl2_config_file = R"(
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[ControlsGeneral]
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[ControlsP0]
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# The input devices and parameters for each Switch native input
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# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
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# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
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# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
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# Indicates if this player should be connected at boot
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connected=
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# for button input, the following devices are available:
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# - "keyboard" (default) for keyboard input. Required parameters:
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# - "code": the code of the key to bind
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# - "sdl" for joystick input using SDL. Required parameters:
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# - "joystick": the index of the joystick to bind
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# - "guid": SDL identification GUID of the joystick
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# - "port": the index of the joystick to bind
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# - "button"(optional): the index of the button to bind
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# - "hat"(optional): the index of the hat to bind as direction buttons
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# - "axis"(optional): the index of the axis to bind
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@ -58,12 +64,29 @@ button_screenshot=
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# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
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# Must be in range of 0.0-1.0. Defaults to 0.5
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# - "sdl" for joystick input using SDL. Required parameters:
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# - "joystick": the index of the joystick to bind
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# - "guid": SDL identification GUID of the joystick
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# - "port": the index of the joystick to bind
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# - "axis_x": the index of the axis to bind as x-axis (default to 0)
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# - "axis_y": the index of the axis to bind as y-axis (default to 1)
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lstick=
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rstick=
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# for motion input, the following devices are available:
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# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
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# - "code": the code of the key to bind
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# - "sdl" for motion input using SDL. Required parameters:
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# - "guid": SDL identification GUID of the joystick
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# - "port": the index of the joystick to bind
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# - "motion": the index of the motion sensor to bind
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# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
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# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
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# - "port": the port of the cemu hook server
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# - "pad": the index of the joystick
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# - "motion": the index of the motion sensor of the joystick to bind
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motionleft=
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motionright=
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[ControlsGeneral]
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# To use the debug_pad, prepend `debug_pad_` before each button setting above.
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# i.e. debug_pad_button_a=
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