early-access version 3032
This commit is contained in:
parent
971803d545
commit
6fb2358eb1
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3031.
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This is the source code for early-access 3032.
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## Legal Notice
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@ -230,7 +230,9 @@ std::vector<std::string> ListSDLSinkDevices(bool capture) {
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const int device_count = SDL_GetNumAudioDevices(capture);
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for (int i = 0; i < device_count; ++i) {
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device_list.emplace_back(SDL_GetAudioDeviceName(i, 0));
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if (const char* name = SDL_GetAudioDeviceName(i, capture)) {
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device_list.emplace_back(name);
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}
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}
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return device_list;
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@ -5,6 +5,7 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/uuid.h"
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#include "core/core.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/vfs.h"
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@ -59,6 +60,36 @@ bool ShouldSaveDataBeAutomaticallyCreated(SaveDataSpaceId space, const SaveDataA
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attr.title_id == 0 && attr.save_id == 0);
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}
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std::string GetFutureSaveDataPath(SaveDataSpaceId space_id, SaveDataType type, u64 title_id,
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u128 user_id) {
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// Only detect nand user saves.
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const auto space_id_path = [space_id]() -> std::string_view {
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switch (space_id) {
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case SaveDataSpaceId::NandUser:
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return "/user/save";
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default:
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return "";
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}
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}();
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if (space_id_path.empty()) {
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return "";
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}
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Common::UUID uuid;
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std::memcpy(uuid.uuid.data(), user_id.data(), sizeof(Common::UUID));
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// Only detect account/device saves from the future location.
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switch (type) {
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case SaveDataType::SaveData:
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return fmt::format("{}/account/{}/{:016X}/1", space_id_path, uuid.RawString(), title_id);
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case SaveDataType::DeviceSaveData:
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return fmt::format("{}/device/{:016X}/1", space_id_path, title_id);
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default:
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return "";
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}
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}
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} // Anonymous namespace
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std::string SaveDataAttribute::DebugInfo() const {
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@ -82,7 +113,7 @@ ResultVal<VirtualDir> SaveDataFactory::Create(SaveDataSpaceId space,
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PrintSaveDataAttributeWarnings(meta);
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const auto save_directory =
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GetFullPath(system, space, meta.type, meta.title_id, meta.user_id, meta.save_id);
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GetFullPath(system, dir, space, meta.type, meta.title_id, meta.user_id, meta.save_id);
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auto out = dir->CreateDirectoryRelative(save_directory);
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@ -99,7 +130,7 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space,
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const SaveDataAttribute& meta) const {
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const auto save_directory =
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GetFullPath(system, space, meta.type, meta.title_id, meta.user_id, meta.save_id);
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GetFullPath(system, dir, space, meta.type, meta.title_id, meta.user_id, meta.save_id);
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auto out = dir->GetDirectoryRelative(save_directory);
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@ -134,9 +165,9 @@ std::string SaveDataFactory::GetSaveDataSpaceIdPath(SaveDataSpaceId space) {
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}
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}
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std::string SaveDataFactory::GetFullPath(Core::System& system, SaveDataSpaceId space,
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SaveDataType type, u64 title_id, u128 user_id,
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u64 save_id) {
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std::string SaveDataFactory::GetFullPath(Core::System& system, VirtualDir dir,
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SaveDataSpaceId space, SaveDataType type, u64 title_id,
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u128 user_id, u64 save_id) {
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// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
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// be interpreted as the title id of the current process.
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if (type == SaveDataType::SaveData || type == SaveDataType::DeviceSaveData) {
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@ -145,6 +176,17 @@ std::string SaveDataFactory::GetFullPath(Core::System& system, SaveDataSpaceId s
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}
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}
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// For compat with a future impl.
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if (std::string future_path =
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GetFutureSaveDataPath(space, type, title_id & ~(0xFFULL), user_id);
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!future_path.empty()) {
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// Check if this location exists, and prefer it over the old.
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if (const auto future_dir = dir->GetDirectoryRelative(future_path); future_dir != nullptr) {
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LOG_INFO(Service_FS, "Using save at new location: {}", future_path);
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return future_path;
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}
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}
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std::string out = GetSaveDataSpaceIdPath(space);
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switch (type) {
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@ -167,7 +209,8 @@ std::string SaveDataFactory::GetFullPath(Core::System& system, SaveDataSpaceId s
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SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
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u128 user_id) const {
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const auto path = GetFullPath(system, SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
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const auto path =
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GetFullPath(system, dir, SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
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const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
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const auto size_file = relative_dir->GetFile(SAVE_DATA_SIZE_FILENAME);
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@ -185,7 +228,8 @@ SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
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void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
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SaveDataSize new_value) const {
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const auto path = GetFullPath(system, SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
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const auto path =
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GetFullPath(system, dir, SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
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const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
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const auto size_file = relative_dir->CreateFile(SAVE_DATA_SIZE_FILENAME);
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@ -95,8 +95,8 @@ public:
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VirtualDir GetSaveDataSpaceDirectory(SaveDataSpaceId space) const;
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static std::string GetSaveDataSpaceIdPath(SaveDataSpaceId space);
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static std::string GetFullPath(Core::System& system, SaveDataSpaceId space, SaveDataType type,
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u64 title_id, u128 user_id, u64 save_id);
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static std::string GetFullPath(Core::System& system, VirtualDir dir, SaveDataSpaceId space,
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SaveDataType type, u64 title_id, u128 user_id, u64 save_id);
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SaveDataSize ReadSaveDataSize(SaveDataType type, u64 title_id, u128 user_id) const;
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void WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
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@ -14,7 +14,7 @@ enum class CameraAmbientNoiseLevel : u32 {
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Low,
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Medium,
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High,
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Unkown3, // This level can't be reached
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Unknown3, // This level can't be reached
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};
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// This is nn::irsensor::CameraLightTarget
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@ -75,9 +75,9 @@ enum class IrCameraStatus : u32 {
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enum class IrCameraInternalStatus : u32 {
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Stopped,
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FirmwareUpdateNeeded,
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Unkown2,
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Unkown3,
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Unkown4,
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Unknown2,
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Unknown3,
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Unknown4,
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FirmwareVersionRequested,
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FirmwareVersionIsInvalid,
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Ready,
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@ -121,20 +121,20 @@ enum class IrSensorFunctionLevel : u8 {
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// This is nn::irsensor::MomentProcessorPreprocess
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enum class MomentProcessorPreprocess : u32 {
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Unkown0,
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Unkown1,
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Unknown0,
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Unknown1,
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};
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// This is nn::irsensor::PackedMomentProcessorPreprocess
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enum class PackedMomentProcessorPreprocess : u8 {
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Unkown0,
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Unkown1,
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Unknown0,
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Unknown1,
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};
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// This is nn::irsensor::PointingStatus
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enum class PointingStatus : u32 {
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Unkown0,
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Unkown1,
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Unknown0,
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Unknown1,
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};
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struct IrsRect {
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@ -8,6 +8,7 @@
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#include "common/assert.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/spin_lock.h"
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namespace Kernel {
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@ -36,28 +37,30 @@ public:
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}
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void* Allocate() {
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Node* ret = m_head.load();
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m_lock.lock();
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do {
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if (ret == nullptr) {
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break;
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}
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} while (!m_head.compare_exchange_weak(ret, ret->next));
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Node* ret = m_head;
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if (ret != nullptr) [[likely]] {
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m_head = ret->next;
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}
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m_lock.unlock();
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return ret;
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}
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void Free(void* obj) {
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Node* node = static_cast<Node*>(obj);
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m_lock.lock();
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Node* cur_head = m_head.load();
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do {
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node->next = cur_head;
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} while (!m_head.compare_exchange_weak(cur_head, node));
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Node* node = static_cast<Node*>(obj);
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node->next = m_head;
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m_head = node;
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m_lock.unlock();
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}
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private:
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std::atomic<Node*> m_head{};
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Common::SpinLock m_lock;
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};
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} // namespace impl
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@ -2118,7 +2118,7 @@ void Hid::WritePalmaWaveEntry(Kernel::HLERequestContext& ctx) {
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ASSERT_MSG(t_mem->GetSize() == 0x3000, "t_mem has incorrect size");
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LOG_WARNING(Service_HID,
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"(STUBBED) called, connection_handle={}, wave_set={}, unkown={}, "
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"(STUBBED) called, connection_handle={}, wave_set={}, unknown={}, "
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"t_mem_handle=0x{:08X}, t_mem_size={}, size={}",
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connection_handle.npad_id, wave_set, unknown, t_mem_handle, t_mem_size, size);
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u8 pointing_status;
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INSERT_PADDING_BYTES(3);
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u32 unknown;
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float unkown_float1;
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float unknown_float1;
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float position_x;
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float position_y;
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float unkown_float2;
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float unknown_float2;
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Core::IrSensor::IrsRect window_of_interest;
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};
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static_assert(sizeof(PointingProcessorMarkerData) == 0x20,
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@ -272,14 +272,14 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b
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void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& runtime_info) {
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auto& stores = program.info.stores;
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if (stores.Legacy()) {
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std::queue<IR::Attribute> ununsed_output_generics{};
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std::queue<IR::Attribute> unused_output_generics{};
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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if (!stores.Generic(index)) {
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ununsed_output_generics.push(IR::Attribute::Generic0X + index * 4);
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unused_output_generics.push(IR::Attribute::Generic0X + index * 4);
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}
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}
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program.info.legacy_stores_mapping =
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GenerateLegacyToGenericMappings(stores, ununsed_output_generics, {});
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GenerateLegacyToGenericMappings(stores, unused_output_generics, {});
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for (IR::Block* const block : program.post_order_blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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switch (inst.GetOpcode()) {
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@ -300,16 +300,16 @@ void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& run
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auto& loads = program.info.loads;
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if (loads.Legacy()) {
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std::queue<IR::Attribute> ununsed_input_generics{};
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std::queue<IR::Attribute> unused_input_generics{};
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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const AttributeType input_type{runtime_info.generic_input_types[index]};
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if (!runtime_info.previous_stage_stores.Generic(index) || !loads.Generic(index) ||
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input_type == AttributeType::Disabled) {
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ununsed_input_generics.push(IR::Attribute::Generic0X + index * 4);
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unused_input_generics.push(IR::Attribute::Generic0X + index * 4);
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}
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}
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auto mappings = GenerateLegacyToGenericMappings(
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loads, ununsed_input_generics, runtime_info.previous_stage_legacy_stores_mapping);
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loads, unused_input_generics, runtime_info.previous_stage_legacy_stores_mapping);
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for (IR::Block* const block : program.post_order_blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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switch (inst.GetOpcode()) {
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@ -18,7 +18,7 @@ class DescriptorTable {
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public:
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explicit DescriptorTable(Tegra::MemoryManager& gpu_memory_) : gpu_memory{gpu_memory_} {}
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[[nodiscard]] bool Synchornize(GPUVAddr gpu_addr, u32 limit) {
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[[nodiscard]] bool Synchronize(GPUVAddr gpu_addr, u32 limit) {
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[[likely]] if (current_gpu_addr == gpu_addr && current_limit == limit) {
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return false;
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}
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@ -193,11 +193,11 @@ void TextureCache<P>::SynchronizeGraphicsDescriptors() {
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const bool linked_tsc = maxwell3d->regs.sampler_binding == SamplerBinding::ViaHeaderBinding;
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const u32 tic_limit = maxwell3d->regs.tex_header.limit;
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const u32 tsc_limit = linked_tsc ? tic_limit : maxwell3d->regs.tex_sampler.limit;
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if (channel_state->graphics_sampler_table.Synchornize(maxwell3d->regs.tex_sampler.Address(),
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if (channel_state->graphics_sampler_table.Synchronize(maxwell3d->regs.tex_sampler.Address(),
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tsc_limit)) {
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channel_state->graphics_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID);
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}
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if (channel_state->graphics_image_table.Synchornize(maxwell3d->regs.tex_header.Address(),
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if (channel_state->graphics_image_table.Synchronize(maxwell3d->regs.tex_header.Address(),
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tic_limit)) {
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channel_state->graphics_image_view_ids.resize(tic_limit + 1, CORRUPT_ID);
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}
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@ -209,10 +209,10 @@ void TextureCache<P>::SynchronizeComputeDescriptors() {
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const u32 tic_limit = kepler_compute->regs.tic.limit;
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const u32 tsc_limit = linked_tsc ? tic_limit : kepler_compute->regs.tsc.limit;
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const GPUVAddr tsc_gpu_addr = kepler_compute->regs.tsc.Address();
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if (channel_state->compute_sampler_table.Synchornize(tsc_gpu_addr, tsc_limit)) {
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if (channel_state->compute_sampler_table.Synchronize(tsc_gpu_addr, tsc_limit)) {
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channel_state->compute_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID);
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}
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if (channel_state->compute_image_table.Synchornize(kepler_compute->regs.tic.Address(),
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if (channel_state->compute_image_table.Synchronize(kepler_compute->regs.tic.Address(),
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tic_limit)) {
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channel_state->compute_image_view_ids.resize(tic_limit + 1, CORRUPT_ID);
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}
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@ -1895,6 +1895,8 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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case GameListOpenTarget::SaveData: {
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open_target = tr("Save Data");
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const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
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auto vfs_nand_dir =
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vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::Mode::Read);
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if (has_user_save) {
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// User save data
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@ -1921,15 +1923,15 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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ASSERT(user_id);
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const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
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*system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
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program_id, user_id->AsU128(), 0);
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*system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
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FileSys::SaveDataType::SaveData, program_id, user_id->AsU128(), 0);
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path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
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} else {
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// Device save data
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const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
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*system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
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program_id, {}, 0);
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*system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
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FileSys::SaveDataType::SaveData, program_id, {}, 0);
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path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
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}
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