early-access version 3770
This commit is contained in:
@@ -6,95 +6,21 @@
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#include <algorithm>
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#include <array>
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#include <map>
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#include <optional>
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#include <memory>
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#include <stdexcept>
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#include <string>
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include "common/settings_common.h"
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#include "common/settings_enums.h"
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#include "common/settings_input.h"
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#include "common/settings_setting.h"
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namespace Settings {
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enum class VSyncMode : u32 {
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Immediate = 0,
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Mailbox = 1,
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FIFO = 2,
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FIFORelaxed = 3,
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};
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enum class RendererBackend : u32 {
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OpenGL = 0,
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Vulkan = 1,
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Null = 2,
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};
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enum class ShaderBackend : u32 {
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GLSL = 0,
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GLASM = 1,
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SPIRV = 2,
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};
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enum class GPUAccuracy : u32 {
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Normal = 0,
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High = 1,
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Extreme = 2,
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};
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enum class CPUAccuracy : u32 {
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Auto = 0,
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Accurate = 1,
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Unsafe = 2,
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Paranoid = 3,
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};
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enum class FullscreenMode : u32 {
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Borderless = 0,
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Exclusive = 1,
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};
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enum class NvdecEmulation : u32 {
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Off = 0,
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CPU = 1,
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GPU = 2,
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};
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enum class ResolutionSetup : u32 {
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Res1_2X = 0,
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Res3_4X = 1,
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Res1X = 2,
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Res3_2X = 3,
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Res2X = 4,
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Res3X = 5,
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Res4X = 6,
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Res5X = 7,
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Res6X = 8,
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Res7X = 9,
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Res8X = 10,
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};
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enum class ScalingFilter : u32 {
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NearestNeighbor = 0,
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Bilinear = 1,
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Bicubic = 2,
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Gaussian = 3,
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ScaleForce = 4,
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Fsr = 5,
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LastFilter = Fsr,
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};
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enum class AntiAliasing : u32 {
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None = 0,
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Fxaa = 1,
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Smaa = 2,
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LastAA = Smaa,
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};
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enum class AstcRecompression : u32 {
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Uncompressed = 0,
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Bc1 = 1,
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Bc3 = 2,
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};
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const char* TranslateCategory(Settings::Category category);
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struct ResolutionScalingInfo {
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u32 up_scale{1};
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@@ -119,239 +45,47 @@ struct ResolutionScalingInfo {
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}
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};
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/** The Setting class is a simple resource manager. It defines a label and default value alongside
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* the actual value of the setting for simpler and less-error prone use with frontend
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* configurations. Specifying a default value and label is required. A minimum and maximum range can
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* be specified for sanitization.
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*/
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template <typename Type, bool ranged = false>
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class Setting {
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protected:
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Setting() = default;
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#ifndef CANNOT_EXPLICITLY_INSTANTIATE
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// Instantiate the classes elsewhere (settings.cpp) to reduce compiler/linker work
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#define SETTING(TYPE, RANGED) extern template class Setting<TYPE, RANGED>
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#define SWITCHABLE(TYPE, RANGED) extern template class SwitchableSetting<TYPE, RANGED>
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/**
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* Only sets the setting to the given initializer, leaving the other members to their default
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* initializers.
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*
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* @param global_val Initial value of the setting
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*/
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explicit Setting(const Type& val) : value{val} {}
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SETTING(AudioEngine, false);
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SETTING(bool, false);
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SETTING(int, false);
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SETTING(s32, false);
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SETTING(std::string, false);
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SETTING(std::string, false);
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SETTING(u16, false);
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SWITCHABLE(AnisotropyMode, true);
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SWITCHABLE(AntiAliasing, false);
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SWITCHABLE(AspectRatio, true);
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SWITCHABLE(AstcDecodeMode, true);
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SWITCHABLE(AstcRecompression, true);
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SWITCHABLE(AudioMode, true);
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SWITCHABLE(CpuAccuracy, true);
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SWITCHABLE(FullscreenMode, true);
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SWITCHABLE(GpuAccuracy, true);
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SWITCHABLE(Language, true);
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SWITCHABLE(NvdecEmulation, false);
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SWITCHABLE(Region, true);
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SWITCHABLE(RendererBackend, true);
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SWITCHABLE(ScalingFilter, false);
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SWITCHABLE(ShaderBackend, true);
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SWITCHABLE(TimeZone, true);
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SETTING(VSyncMode, true);
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SWITCHABLE(bool, false);
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SWITCHABLE(int, false);
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SWITCHABLE(int, true);
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SWITCHABLE(s64, false);
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SWITCHABLE(u16, true);
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SWITCHABLE(u32, false);
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SWITCHABLE(u8, false);
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SWITCHABLE(u8, true);
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public:
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/**
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* Sets a default value, label, and setting value.
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*
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* @param default_val Initial value of the setting, and default value of the setting
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* @param name Label for the setting
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*/
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explicit Setting(const Type& default_val, const std::string& name)
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requires(!ranged)
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: value{default_val}, default_value{default_val}, label{name} {}
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virtual ~Setting() = default;
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/**
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* Sets a default value, minimum value, maximum value, and label.
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*
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* @param default_val Initial value of the setting, and default value of the setting
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* @param min_val Sets the minimum allowed value of the setting
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* @param max_val Sets the maximum allowed value of the setting
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* @param name Label for the setting
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*/
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explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val,
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const std::string& name)
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requires(ranged)
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: value{default_val},
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default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {}
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/**
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* Returns a reference to the setting's value.
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*
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* @returns A reference to the setting
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*/
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[[nodiscard]] virtual const Type& GetValue() const {
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return value;
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}
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/**
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* Sets the setting to the given value.
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*
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* @param val The desired value
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*/
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virtual void SetValue(const Type& val) {
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Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
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std::swap(value, temp);
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}
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/**
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* Returns the value that this setting was created with.
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*
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* @returns A reference to the default value
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*/
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[[nodiscard]] const Type& GetDefault() const {
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return default_value;
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}
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/**
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* Returns the label this setting was created with.
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*
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* @returns A reference to the label
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*/
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[[nodiscard]] const std::string& GetLabel() const {
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return label;
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}
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/**
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* Assigns a value to the setting.
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*
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* @param val The desired setting value
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*
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* @returns A reference to the setting
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*/
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virtual const Type& operator=(const Type& val) {
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Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
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std::swap(value, temp);
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return value;
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}
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/**
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* Returns a reference to the setting.
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*
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* @returns A reference to the setting
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*/
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explicit virtual operator const Type&() const {
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return value;
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}
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protected:
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Type value{}; ///< The setting
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const Type default_value{}; ///< The default value
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const Type maximum{}; ///< Maximum allowed value of the setting
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const Type minimum{}; ///< Minimum allowed value of the setting
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const std::string label{}; ///< The setting's label
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};
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/**
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* The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a
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* custom setting to switch to when a guest application specifically requires it. The effect is that
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* other components of the emulator can access the setting's intended value without any need for the
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* component to ask whether the custom or global setting is needed at the moment.
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*
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* By default, the global setting is used.
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*/
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template <typename Type, bool ranged = false>
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class SwitchableSetting : virtual public Setting<Type, ranged> {
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public:
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/**
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* Sets a default value, label, and setting value.
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*
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* @param default_val Initial value of the setting, and default value of the setting
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* @param name Label for the setting
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*/
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explicit SwitchableSetting(const Type& default_val, const std::string& name)
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requires(!ranged)
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: Setting<Type>{default_val, name} {}
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virtual ~SwitchableSetting() = default;
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/**
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* Sets a default value, minimum value, maximum value, and label.
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*
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* @param default_val Initial value of the setting, and default value of the setting
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* @param min_val Sets the minimum allowed value of the setting
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* @param max_val Sets the maximum allowed value of the setting
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* @param name Label for the setting
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*/
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explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val,
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const std::string& name)
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requires(ranged)
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: Setting<Type, true>{default_val, min_val, max_val, name} {}
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/**
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* Tells this setting to represent either the global or custom setting when other member
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* functions are used.
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*
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* @param to_global Whether to use the global or custom setting.
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*/
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void SetGlobal(bool to_global) {
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use_global = to_global;
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}
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/**
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* Returns whether this setting is using the global setting or not.
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*
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* @returns The global state
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*/
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[[nodiscard]] bool UsingGlobal() const {
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return use_global;
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}
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/**
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* Returns either the global or custom setting depending on the values of this setting's global
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* state or if the global value was specifically requested.
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*
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* @param need_global Request global value regardless of setting's state; defaults to false
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*
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* @returns The required value of the setting
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*/
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[[nodiscard]] virtual const Type& GetValue() const override {
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if (use_global) {
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return this->value;
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}
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return custom;
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}
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[[nodiscard]] virtual const Type& GetValue(bool need_global) const {
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if (use_global || need_global) {
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return this->value;
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}
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return custom;
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}
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/**
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* Sets the current setting value depending on the global state.
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*
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* @param val The new value
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*/
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void SetValue(const Type& val) override {
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Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
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if (use_global) {
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std::swap(this->value, temp);
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} else {
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std::swap(custom, temp);
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}
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}
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/**
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* Assigns the current setting value depending on the global state.
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*
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* @param val The new value
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*
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* @returns A reference to the current setting value
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*/
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const Type& operator=(const Type& val) override {
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Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
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if (use_global) {
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std::swap(this->value, temp);
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return this->value;
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}
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std::swap(custom, temp);
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return custom;
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}
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/**
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* Returns the current setting value depending on the global state.
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*
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* @returns A reference to the current setting value
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*/
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virtual explicit operator const Type&() const override {
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if (use_global) {
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return this->value;
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}
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return custom;
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}
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protected:
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bool use_global{true}; ///< The setting's global state
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Type custom{}; ///< The custom value of the setting
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};
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#undef SETTING
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#undef SWITCHABLE
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#endif
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/**
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* The InputSetting class allows for getting a reference to either the global or custom members.
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@@ -391,208 +125,387 @@ struct TouchFromButtonMap {
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};
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struct Values {
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Linkage linkage{};
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// Audio
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Setting<std::string> sink_id{"auto", "output_engine"};
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Setting<std::string> audio_output_device_id{"auto", "output_device"};
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Setting<std::string> audio_input_device_id{"auto", "input_device"};
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Setting<bool> audio_muted{false, "audio_muted"};
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SwitchableSetting<u8, true> volume{100, 0, 200, "volume"};
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Setting<bool> dump_audio_commands{false, "dump_audio_commands"};
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Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio,
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Specialization::RuntimeList};
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Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio,
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Specialization::RuntimeList};
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Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio,
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Specialization::RuntimeList};
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SwitchableSetting<AudioMode, true> sound_index{linkage, AudioMode::Stereo,
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AudioMode::Mono, AudioMode::Surround,
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"sound_index", Category::SystemAudio};
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SwitchableSetting<u8, true> volume{linkage,
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100,
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0,
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200,
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"volume",
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Category::Audio,
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Specialization::Scalar | Specialization::Percentage,
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true,
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true};
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Setting<bool, false> audio_muted{
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linkage, false, "audio_muted", Category::Audio, Specialization::Default, false};
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Setting<bool, false> dump_audio_commands{
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linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
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// Core
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SwitchableSetting<bool> use_multi_core{true, "use_multi_core"};
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SwitchableSetting<bool> use_unsafe_extended_memory_layout{false,
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"use_unsafe_extended_memory_layout"};
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SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
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SwitchableSetting<MemoryLayout, true> memory_layout_mode{linkage,
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MemoryLayout::Memory_4Gb,
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MemoryLayout::Memory_4Gb,
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MemoryLayout::Memory_8Gb,
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"memory_layout_mode",
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Category::Core};
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SwitchableSetting<bool> use_speed_limit{
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linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, false, true};
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SwitchableSetting<u16, true> speed_limit{linkage,
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100,
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0,
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9999,
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"speed_limit",
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Category::Core,
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Specialization::Countable | Specialization::Percentage,
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true,
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true,
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||||
&use_speed_limit};
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||||
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// Cpu
|
||||
SwitchableSetting<CPUAccuracy, true> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
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CPUAccuracy::Paranoid, "cpu_accuracy"};
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// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
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Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
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Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
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SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
|
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CpuAccuracy::Auto, CpuAccuracy::Paranoid,
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"cpu_accuracy", Category::Cpu};
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Setting<bool> cpu_debug_mode{linkage, false, "cpu_debug_mode", Category::CpuDebug};
|
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Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"};
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Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"};
|
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Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"};
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Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"};
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Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"};
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Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"};
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||||
Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"};
|
||||
Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"};
|
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Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"};
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Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"};
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||||
Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"};
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Setting<bool> cpuopt_ignore_memory_aborts{true, "cpuopt_ignore_memory_aborts"};
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Setting<bool> cpuopt_page_tables{linkage, true, "cpuopt_page_tables", Category::CpuDebug};
|
||||
Setting<bool> cpuopt_block_linking{linkage, true, "cpuopt_block_linking", Category::CpuDebug};
|
||||
Setting<bool> cpuopt_return_stack_buffer{linkage, true, "cpuopt_return_stack_buffer",
|
||||
Category::CpuDebug};
|
||||
Setting<bool> cpuopt_fast_dispatcher{linkage, true, "cpuopt_fast_dispatcher",
|
||||
Category::CpuDebug};
|
||||
Setting<bool> cpuopt_context_elimination{linkage, true, "cpuopt_context_elimination",
|
||||
Category::CpuDebug};
|
||||
Setting<bool> cpuopt_const_prop{linkage, true, "cpuopt_const_prop", Category::CpuDebug};
|
||||
Setting<bool> cpuopt_misc_ir{linkage, true, "cpuopt_misc_ir", Category::CpuDebug};
|
||||
Setting<bool> cpuopt_reduce_misalign_checks{linkage, true, "cpuopt_reduce_misalign_checks",
|
||||
Category::CpuDebug};
|
||||
Setting<bool> cpuopt_fastmem{linkage, true, "cpuopt_fastmem", Category::CpuDebug};
|
||||
Setting<bool> cpuopt_fastmem_exclusives{linkage, true, "cpuopt_fastmem_exclusives",
|
||||
Category::CpuDebug};
|
||||
Setting<bool> cpuopt_recompile_exclusives{linkage, true, "cpuopt_recompile_exclusives",
|
||||
Category::CpuDebug};
|
||||
Setting<bool> cpuopt_ignore_memory_aborts{linkage, true, "cpuopt_ignore_memory_aborts",
|
||||
Category::CpuDebug};
|
||||
|
||||
SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{linkage, true, "cpuopt_unsafe_unfuse_fma",
|
||||
Category::CpuUnsafe};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{
|
||||
linkage, true, "cpuopt_unsafe_reduce_fp_error", Category::CpuUnsafe};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{
|
||||
true, "cpuopt_unsafe_ignore_standard_fpcr"};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
|
||||
linkage, true, "cpuopt_unsafe_ignore_standard_fpcr", Category::CpuUnsafe};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{
|
||||
linkage, true, "cpuopt_unsafe_inaccurate_nan", Category::CpuUnsafe};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{
|
||||
linkage, true, "cpuopt_unsafe_fastmem_check", Category::CpuUnsafe};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{
|
||||
true, "cpuopt_unsafe_ignore_global_monitor"};
|
||||
linkage, true, "cpuopt_unsafe_ignore_global_monitor", Category::CpuUnsafe};
|
||||
|
||||
// Renderer
|
||||
SwitchableSetting<RendererBackend, true> renderer_backend{
|
||||
RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
|
||||
SwitchableSetting<bool> async_presentation{false, "async_presentation"};
|
||||
SwitchableSetting<bool> renderer_force_max_clock{false, "force_max_clock"};
|
||||
Setting<bool> renderer_debug{false, "debug"};
|
||||
Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
|
||||
Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
|
||||
Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"};
|
||||
SwitchableSetting<int> vulkan_device{0, "vulkan_device"};
|
||||
linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
|
||||
"backend", Category::Renderer};
|
||||
SwitchableSetting<ShaderBackend, true> shader_backend{
|
||||
linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
|
||||
"shader_backend", Category::Renderer, Specialization::RuntimeList};
|
||||
SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
|
||||
Specialization::RuntimeList};
|
||||
|
||||
ResolutionScalingInfo resolution_info{};
|
||||
SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
|
||||
SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
|
||||
SwitchableSetting<int, true> fsr_sharpening_slider{25, 0, 200, "fsr_sharpening_slider"};
|
||||
SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
|
||||
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
|
||||
Category::Renderer};
|
||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
|
||||
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
|
||||
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
|
||||
AstcDecodeMode::Cpu,
|
||||
AstcDecodeMode::Cpu,
|
||||
AstcDecodeMode::CpuAsynchronous,
|
||||
"accelerate_astc",
|
||||
Category::Renderer};
|
||||
Setting<VSyncMode, true> vsync_mode{
|
||||
linkage, VSyncMode::Fifo, VSyncMode::Immediate, VSyncMode::FifoRelaxed,
|
||||
"use_vsync", Category::Renderer, Specialization::RuntimeList, true,
|
||||
true};
|
||||
SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
|
||||
"nvdec_emulation", Category::Renderer};
|
||||
// *nix platforms may have issues with the borderless windowed fullscreen mode.
|
||||
// Default to exclusive fullscreen on these platforms for now.
|
||||
SwitchableSetting<FullscreenMode, true> fullscreen_mode{
|
||||
SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
|
||||
#ifdef _WIN32
|
||||
FullscreenMode::Borderless,
|
||||
FullscreenMode::Borderless,
|
||||
#else
|
||||
FullscreenMode::Exclusive,
|
||||
FullscreenMode::Exclusive,
|
||||
#endif
|
||||
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
|
||||
SwitchableSetting<int, true> aspect_ratio{0, 0, 4, "aspect_ratio"};
|
||||
SwitchableSetting<int, true> max_anisotropy{0, 0, 5, "max_anisotropy"};
|
||||
SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"};
|
||||
SwitchableSetting<u16, true> speed_limit{100, 0, 9999, "speed_limit"};
|
||||
SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
|
||||
SwitchableSetting<GPUAccuracy, true> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
|
||||
GPUAccuracy::Extreme, "gpu_accuracy"};
|
||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
|
||||
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
|
||||
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
|
||||
SwitchableSetting<bool> async_astc{false, "async_astc"};
|
||||
Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate,
|
||||
VSyncMode::FIFORelaxed, "use_vsync"};
|
||||
SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"};
|
||||
SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
|
||||
ShaderBackend::SPIRV, "shader_backend"};
|
||||
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
||||
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
||||
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,
|
||||
"use_vulkan_driver_pipeline_cache"};
|
||||
SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"};
|
||||
SwitchableSetting<AstcRecompression, true> astc_recompression{
|
||||
AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
|
||||
"astc_recompression"};
|
||||
SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"};
|
||||
SwitchableSetting<bool> barrier_feedback_loops{true, "barrier_feedback_loops"};
|
||||
FullscreenMode::Borderless,
|
||||
FullscreenMode::Exclusive,
|
||||
"fullscreen_mode",
|
||||
Category::Renderer,
|
||||
Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
|
||||
AspectRatio::R16_9,
|
||||
AspectRatio::R16_9,
|
||||
AspectRatio::Stretch,
|
||||
"aspect_ratio",
|
||||
Category::Renderer,
|
||||
Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
|
||||
SwitchableSetting<u8> bg_red{0, "bg_red"};
|
||||
SwitchableSetting<u8> bg_green{0, "bg_green"};
|
||||
SwitchableSetting<u8> bg_blue{0, "bg_blue"};
|
||||
ResolutionScalingInfo resolution_info{};
|
||||
SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
|
||||
"resolution_setup", Category::Renderer};
|
||||
SwitchableSetting<ScalingFilter> scaling_filter{linkage,
|
||||
ScalingFilter::Bilinear,
|
||||
"scaling_filter",
|
||||
Category::Renderer,
|
||||
Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
SwitchableSetting<AntiAliasing> anti_aliasing{linkage,
|
||||
AntiAliasing::None,
|
||||
"anti_aliasing",
|
||||
Category::Renderer,
|
||||
Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
SwitchableSetting<int, true> fsr_sharpening_slider{linkage,
|
||||
25,
|
||||
0,
|
||||
200,
|
||||
"fsr_sharpening_slider",
|
||||
Category::Renderer,
|
||||
Specialization::Scalar |
|
||||
Specialization::Percentage,
|
||||
true,
|
||||
true};
|
||||
|
||||
SwitchableSetting<u8, false> bg_red{
|
||||
linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true};
|
||||
SwitchableSetting<u8, false> bg_green{
|
||||
linkage, 0, "bg_green", Category::Renderer, Specialization::Default, true, true};
|
||||
SwitchableSetting<u8, false> bg_blue{
|
||||
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
|
||||
|
||||
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
|
||||
GpuAccuracy::High,
|
||||
GpuAccuracy::Normal,
|
||||
GpuAccuracy::Extreme,
|
||||
"gpu_accuracy",
|
||||
Category::RendererAdvanced,
|
||||
Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
SwitchableSetting<AnisotropyMode, true> max_anisotropy{
|
||||
linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
|
||||
"max_anisotropy", Category::RendererAdvanced};
|
||||
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
|
||||
AstcRecompression::Uncompressed,
|
||||
AstcRecompression::Uncompressed,
|
||||
AstcRecompression::Bc3,
|
||||
"astc_recompression",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> use_fast_gpu_time{
|
||||
linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, Specialization::Default,
|
||||
true, true};
|
||||
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{linkage,
|
||||
true,
|
||||
"use_vulkan_driver_pipeline_cache",
|
||||
Category::RendererAdvanced,
|
||||
Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
|
||||
Category::RendererAdvanced};
|
||||
|
||||
Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
|
||||
Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",
|
||||
Category::RendererDebug};
|
||||
Setting<bool> enable_nsight_aftermath{linkage, false, "nsight_aftermath",
|
||||
Category::RendererDebug};
|
||||
Setting<bool> disable_shader_loop_safety_checks{
|
||||
linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
|
||||
|
||||
// System
|
||||
SwitchableSetting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
|
||||
Setting<std::string> device_name{"Yuzu", "device_name"};
|
||||
SwitchableSetting<Language, true> language_index{linkage,
|
||||
Language::EnglishAmerican,
|
||||
Language::Japanese,
|
||||
Language::PortugueseBrazilian,
|
||||
"language_index",
|
||||
Category::System};
|
||||
SwitchableSetting<Region, true> region_index{linkage, Region::Usa, Region::Japan,
|
||||
Region::Taiwan, "region_index", Category::System};
|
||||
SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
|
||||
TimeZone::Auto, TimeZone::Zulu,
|
||||
"time_zone_index", Category::System};
|
||||
// Measured in seconds since epoch
|
||||
std::optional<s64> custom_rtc;
|
||||
SwitchableSetting<bool> custom_rtc_enabled{
|
||||
linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
|
||||
SwitchableSetting<s64> custom_rtc{
|
||||
linkage, 0, "custom_rtc", Category::System, Specialization::Time,
|
||||
true, true, &custom_rtc_enabled};
|
||||
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
|
||||
s64 custom_rtc_differential;
|
||||
SwitchableSetting<bool> rng_seed_enabled{
|
||||
linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true};
|
||||
SwitchableSetting<u32> rng_seed{
|
||||
linkage, 0, "rng_seed", Category::System, Specialization::Hex,
|
||||
true, true, &rng_seed_enabled};
|
||||
Setting<std::string> device_name{
|
||||
linkage, "yuzu", "device_name", Category::System, Specialization::Default, true, true};
|
||||
|
||||
Setting<s32> current_user{0, "current_user"};
|
||||
SwitchableSetting<s32, true> language_index{1, 0, 17, "language_index"};
|
||||
SwitchableSetting<s32, true> region_index{1, 0, 6, "region_index"};
|
||||
SwitchableSetting<s32, true> time_zone_index{0, 0, 45, "time_zone_index"};
|
||||
SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"};
|
||||
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
|
||||
|
||||
SwitchableSetting<bool> use_docked_mode{linkage, true, "use_docked_mode", Category::System};
|
||||
|
||||
// Controls
|
||||
InputSetting<std::array<PlayerInput, 10>> players;
|
||||
|
||||
SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"};
|
||||
Setting<bool> enable_raw_input{
|
||||
linkage, false, "enable_raw_input", Category::Controls, Specialization::Default,
|
||||
// Only read/write enable_raw_input on Windows platforms
|
||||
#ifdef _WIN32
|
||||
true
|
||||
#else
|
||||
false
|
||||
#endif
|
||||
};
|
||||
Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls};
|
||||
Setting<bool> enable_joycon_driver{linkage, true, "enable_joycon_driver", Category::Controls};
|
||||
Setting<bool> enable_procon_driver{linkage, false, "enable_procon_driver", Category::Controls};
|
||||
|
||||
Setting<bool> enable_raw_input{false, "enable_raw_input"};
|
||||
Setting<bool> controller_navigation{true, "controller_navigation"};
|
||||
Setting<bool> enable_joycon_driver{true, "enable_joycon_driver"};
|
||||
Setting<bool> enable_procon_driver{false, "enable_procon_driver"};
|
||||
SwitchableSetting<bool> vibration_enabled{linkage, true, "vibration_enabled",
|
||||
Category::Controls};
|
||||
SwitchableSetting<bool> enable_accurate_vibrations{linkage, false, "enable_accurate_vibrations",
|
||||
Category::Controls};
|
||||
|
||||
SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"};
|
||||
SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
|
||||
SwitchableSetting<bool> motion_enabled{linkage, true, "motion_enabled", Category::Controls};
|
||||
Setting<std::string> udp_input_servers{linkage, "127.0.0.1:26760", "udp_input_servers",
|
||||
Category::Controls};
|
||||
Setting<bool> enable_udp_controller{linkage, false, "enable_udp_controller",
|
||||
Category::Controls};
|
||||
|
||||
SwitchableSetting<bool> motion_enabled{true, "motion_enabled"};
|
||||
Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
|
||||
Setting<bool> enable_udp_controller{false, "enable_udp_controller"};
|
||||
Setting<bool> pause_tas_on_load{linkage, true, "pause_tas_on_load", Category::Controls};
|
||||
Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
|
||||
Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
|
||||
|
||||
Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
|
||||
Setting<bool> tas_enable{false, "tas_enable"};
|
||||
Setting<bool> tas_loop{false, "tas_loop"};
|
||||
Setting<bool> mouse_panning{
|
||||
linkage, false, "mouse_panning", Category::Controls, Specialization::Default, false};
|
||||
Setting<u8, true> mouse_panning_sensitivity{
|
||||
linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
|
||||
Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
|
||||
|
||||
Setting<bool> mouse_panning{false, "mouse_panning"};
|
||||
Setting<u8, true> mouse_panning_x_sensitivity{50, 1, 100, "mouse_panning_x_sensitivity"};
|
||||
Setting<u8, true> mouse_panning_y_sensitivity{50, 1, 100, "mouse_panning_y_sensitivity"};
|
||||
Setting<u8, true> mouse_panning_deadzone_counterweight{20, 0, 100,
|
||||
"mouse_panning_deadzone_counterweight"};
|
||||
Setting<u8, true> mouse_panning_decay_strength{18, 0, 100, "mouse_panning_decay_strength"};
|
||||
Setting<u8, true> mouse_panning_min_decay{6, 0, 100, "mouse_panning_min_decay"};
|
||||
Setting<u8, true> mouse_panning_x_sensitivity{
|
||||
linkage, 50, 1, 100, "mouse_panning_x_sensitivity", Category::Controls};
|
||||
Setting<u8, true> mouse_panning_y_sensitivity{
|
||||
linkage, 50, 1, 100, "mouse_panning_y_sensitivity", Category::Controls};
|
||||
Setting<u8, true> mouse_panning_deadzone_counterweight{
|
||||
linkage, 20, 0, 100, "mouse_panning_deadzone_counterweight", Category::Controls};
|
||||
Setting<u8, true> mouse_panning_decay_strength{
|
||||
linkage, 18, 0, 100, "mouse_panning_decay_strength", Category::Controls};
|
||||
Setting<u8, true> mouse_panning_min_decay{
|
||||
linkage, 6, 0, 100, "mouse_panning_min_decay", Category::Controls};
|
||||
|
||||
Setting<bool> mouse_enabled{false, "mouse_enabled"};
|
||||
Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
|
||||
Setting<bool> keyboard_enabled{false, "keyboard_enabled"};
|
||||
Setting<bool> emulate_analog_keyboard{linkage, false, "emulate_analog_keyboard",
|
||||
Category::Controls};
|
||||
Setting<bool> keyboard_enabled{linkage, false, "keyboard_enabled", Category::Controls};
|
||||
|
||||
Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
|
||||
Setting<bool> debug_pad_enabled{linkage, false, "debug_pad_enabled", Category::Controls};
|
||||
ButtonsRaw debug_pad_buttons;
|
||||
AnalogsRaw debug_pad_analogs;
|
||||
|
||||
TouchscreenInput touchscreen;
|
||||
|
||||
Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"};
|
||||
Setting<int> touch_from_button_map_index{0, "touch_from_button_map"};
|
||||
Setting<std::string> touch_device{linkage, "min_x:100,min_y:50,max_x:1800,max_y:850",
|
||||
"touch_device", Category::Controls};
|
||||
Setting<int> touch_from_button_map_index{linkage, 0, "touch_from_button_map",
|
||||
Category::Controls};
|
||||
std::vector<TouchFromButtonMap> touch_from_button_maps;
|
||||
|
||||
Setting<bool> enable_ring_controller{true, "enable_ring_controller"};
|
||||
Setting<bool> enable_ring_controller{linkage, true, "enable_ring_controller",
|
||||
Category::Controls};
|
||||
RingconRaw ringcon_analogs;
|
||||
|
||||
Setting<bool> enable_ir_sensor{false, "enable_ir_sensor"};
|
||||
Setting<std::string> ir_sensor_device{"auto", "ir_sensor_device"};
|
||||
Setting<bool> enable_ir_sensor{linkage, false, "enable_ir_sensor", Category::Controls};
|
||||
Setting<std::string> ir_sensor_device{linkage, "auto", "ir_sensor_device", Category::Controls};
|
||||
|
||||
Setting<bool> random_amiibo_id{false, "random_amiibo_id"};
|
||||
Setting<bool> random_amiibo_id{linkage, false, "random_amiibo_id", Category::Controls};
|
||||
|
||||
// Data Storage
|
||||
Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
|
||||
Setting<bool> gamecard_inserted{false, "gamecard_inserted"};
|
||||
Setting<bool> gamecard_current_game{false, "gamecard_current_game"};
|
||||
Setting<std::string> gamecard_path{std::string(), "gamecard_path"};
|
||||
Setting<bool> use_virtual_sd{linkage, true, "use_virtual_sd", Category::DataStorage};
|
||||
Setting<bool> gamecard_inserted{linkage, false, "gamecard_inserted", Category::DataStorage};
|
||||
Setting<bool> gamecard_current_game{linkage, false, "gamecard_current_game",
|
||||
Category::DataStorage};
|
||||
Setting<std::string> gamecard_path{linkage, std::string(), "gamecard_path",
|
||||
Category::DataStorage};
|
||||
|
||||
// Debugging
|
||||
bool record_frame_times;
|
||||
Setting<bool> use_gdbstub{false, "use_gdbstub"};
|
||||
Setting<u16> gdbstub_port{6543, "gdbstub_port"};
|
||||
Setting<std::string> program_args{std::string(), "program_args"};
|
||||
Setting<bool> dump_exefs{false, "dump_exefs"};
|
||||
Setting<bool> dump_nso{false, "dump_nso"};
|
||||
Setting<bool> dump_shaders{false, "dump_shaders"};
|
||||
Setting<bool> dump_macros{false, "dump_macros"};
|
||||
Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
|
||||
Setting<bool> reporting_services{false, "reporting_services"};
|
||||
Setting<bool> quest_flag{false, "quest_flag"};
|
||||
Setting<bool> disable_macro_jit{false, "disable_macro_jit"};
|
||||
Setting<bool> disable_macro_hle{false, "disable_macro_hle"};
|
||||
Setting<bool> extended_logging{false, "extended_logging"};
|
||||
Setting<bool> use_debug_asserts{false, "use_debug_asserts"};
|
||||
Setting<bool> use_auto_stub{false, "use_auto_stub"};
|
||||
Setting<bool> enable_all_controllers{false, "enable_all_controllers"};
|
||||
Setting<bool> create_crash_dumps{false, "create_crash_dumps"};
|
||||
Setting<bool> perform_vulkan_check{true, "perform_vulkan_check"};
|
||||
Setting<bool> use_gdbstub{linkage, false, "use_gdbstub", Category::Debugging};
|
||||
Setting<u16> gdbstub_port{linkage, 6543, "gdbstub_port", Category::Debugging};
|
||||
Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
|
||||
Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
|
||||
Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
|
||||
Setting<bool> dump_shaders{
|
||||
linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default,
|
||||
false};
|
||||
Setting<bool> dump_macros{
|
||||
linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false};
|
||||
Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
|
||||
Setting<bool> reporting_services{
|
||||
linkage, false, "reporting_services", Category::Debugging, Specialization::Default, false};
|
||||
Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
|
||||
Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
|
||||
Category::DebuggingGraphics};
|
||||
Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
|
||||
Category::DebuggingGraphics};
|
||||
Setting<bool> extended_logging{
|
||||
linkage, false, "extended_logging", Category::Debugging, Specialization::Default, false};
|
||||
Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
|
||||
Setting<bool> use_auto_stub{
|
||||
linkage, false, "use_auto_stub", Category::Debugging, Specialization::Default, false};
|
||||
Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
|
||||
Category::Debugging};
|
||||
Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging};
|
||||
Setting<bool> perform_vulkan_check{linkage, true, "perform_vulkan_check", Category::Debugging};
|
||||
|
||||
// Miscellaneous
|
||||
Setting<std::string> log_filter{"*:Info", "log_filter"};
|
||||
Setting<bool> use_dev_keys{false, "use_dev_keys"};
|
||||
Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
|
||||
Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous};
|
||||
|
||||
// Network
|
||||
Setting<std::string> network_interface{std::string(), "network_interface"};
|
||||
Setting<std::string> network_interface{linkage, std::string(), "network_interface",
|
||||
Category::Network};
|
||||
|
||||
// WebService
|
||||
Setting<bool> enable_telemetry{true, "enable_telemetry"};
|
||||
Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"};
|
||||
Setting<std::string> yuzu_username{std::string(), "yuzu_username"};
|
||||
Setting<std::string> yuzu_token{std::string(), "yuzu_token"};
|
||||
Setting<bool> enable_telemetry{linkage, true, "enable_telemetry", Category::WebService};
|
||||
Setting<std::string> web_api_url{linkage, "https://api.yuzu-emu.org", "web_api_url",
|
||||
Category::WebService};
|
||||
Setting<std::string> yuzu_username{linkage, std::string(), "yuzu_username",
|
||||
Category::WebService};
|
||||
Setting<std::string> yuzu_token{linkage, std::string(), "yuzu_token", Category::WebService};
|
||||
|
||||
// Add-Ons
|
||||
std::map<u64, std::vector<std::string>> disabled_addons;
|
||||
@@ -600,9 +513,6 @@ struct Values {
|
||||
|
||||
extern Values values;
|
||||
|
||||
bool IsConfiguringGlobal();
|
||||
void SetConfiguringGlobal(bool is_global);
|
||||
|
||||
bool IsGPULevelExtreme();
|
||||
bool IsGPULevelHigh();
|
||||
|
||||
@@ -610,7 +520,7 @@ bool IsFastmemEnabled();
|
||||
|
||||
float Volume();
|
||||
|
||||
std::string GetTimeZoneString();
|
||||
std::string GetTimeZoneString(TimeZone time_zone);
|
||||
|
||||
void LogSettings();
|
||||
|
||||
@@ -619,4 +529,7 @@ void UpdateRescalingInfo();
|
||||
// Restore the global state of all applicable settings in the Values struct
|
||||
void RestoreGlobalState(bool is_powered_on);
|
||||
|
||||
bool IsConfiguringGlobal();
|
||||
void SetConfiguringGlobal(bool is_global);
|
||||
|
||||
} // namespace Settings
|
||||
|
||||
Reference in New Issue
Block a user