early-access version 1255
This commit is contained in:
132
src/core/hle/service/nvflinger/nvflinger.h
Executable file
132
src/core/hle/service/nvflinger/nvflinger.h
Executable file
@@ -0,0 +1,132 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
|
||||
namespace Common {
|
||||
class Event;
|
||||
} // namespace Common
|
||||
|
||||
namespace Core::Timing {
|
||||
class CoreTiming;
|
||||
struct EventType;
|
||||
} // namespace Core::Timing
|
||||
|
||||
namespace Kernel {
|
||||
class ReadableEvent;
|
||||
class WritableEvent;
|
||||
} // namespace Kernel
|
||||
|
||||
namespace Service::Nvidia {
|
||||
class Module;
|
||||
} // namespace Service::Nvidia
|
||||
|
||||
namespace Service::VI {
|
||||
class Display;
|
||||
class Layer;
|
||||
} // namespace Service::VI
|
||||
|
||||
namespace Service::NVFlinger {
|
||||
|
||||
class BufferQueue;
|
||||
|
||||
class NVFlinger final {
|
||||
public:
|
||||
explicit NVFlinger(Core::System& system);
|
||||
~NVFlinger();
|
||||
|
||||
/// Sets the NVDrv module instance to use to send buffers to the GPU.
|
||||
void SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance);
|
||||
|
||||
/// Opens the specified display and returns the ID.
|
||||
///
|
||||
/// If an invalid display name is provided, then an empty optional is returned.
|
||||
[[nodiscard]] std::optional<u64> OpenDisplay(std::string_view name);
|
||||
|
||||
/// Creates a layer on the specified display and returns the layer ID.
|
||||
///
|
||||
/// If an invalid display ID is specified, then an empty optional is returned.
|
||||
[[nodiscard]] std::optional<u64> CreateLayer(u64 display_id);
|
||||
|
||||
/// Closes a layer on all displays for the given layer ID.
|
||||
void CloseLayer(u64 layer_id);
|
||||
|
||||
/// Finds the buffer queue ID of the specified layer in the specified display.
|
||||
///
|
||||
/// If an invalid display ID or layer ID is provided, then an empty optional is returned.
|
||||
[[nodiscard]] std::optional<u32> FindBufferQueueId(u64 display_id, u64 layer_id) const;
|
||||
|
||||
/// Gets the vsync event for the specified display.
|
||||
///
|
||||
/// If an invalid display ID is provided, then nullptr is returned.
|
||||
[[nodiscard]] std::shared_ptr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;
|
||||
|
||||
/// Obtains a buffer queue identified by the ID.
|
||||
[[nodiscard]] BufferQueue* FindBufferQueue(u32 id);
|
||||
|
||||
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
|
||||
/// finished.
|
||||
void Compose();
|
||||
|
||||
[[nodiscard]] s64 GetNextTicks() const;
|
||||
|
||||
private:
|
||||
[[nodiscard]] std::unique_lock<std::mutex> Lock() const {
|
||||
return std::unique_lock{*guard};
|
||||
}
|
||||
|
||||
/// Finds the display identified by the specified ID.
|
||||
[[nodiscard]] VI::Display* FindDisplay(u64 display_id);
|
||||
|
||||
/// Finds the display identified by the specified ID.
|
||||
[[nodiscard]] const VI::Display* FindDisplay(u64 display_id) const;
|
||||
|
||||
/// Finds the layer identified by the specified ID in the desired display.
|
||||
[[nodiscard]] VI::Layer* FindLayer(u64 display_id, u64 layer_id);
|
||||
|
||||
/// Finds the layer identified by the specified ID in the desired display.
|
||||
[[nodiscard]] const VI::Layer* FindLayer(u64 display_id, u64 layer_id) const;
|
||||
|
||||
static void VSyncThread(NVFlinger& nv_flinger);
|
||||
|
||||
void SplitVSync();
|
||||
|
||||
std::shared_ptr<Nvidia::Module> nvdrv;
|
||||
|
||||
std::vector<VI::Display> displays;
|
||||
std::vector<std::unique_ptr<BufferQueue>> buffer_queues;
|
||||
|
||||
/// Id to use for the next layer that is created, this counter is shared among all displays.
|
||||
u64 next_layer_id = 1;
|
||||
/// Id to use for the next buffer queue that is created, this counter is shared among all
|
||||
/// layers.
|
||||
u32 next_buffer_queue_id = 1;
|
||||
|
||||
u32 swap_interval = 1;
|
||||
|
||||
/// Event that handles screen composition.
|
||||
std::shared_ptr<Core::Timing::EventType> composition_event;
|
||||
|
||||
std::shared_ptr<std::mutex> guard;
|
||||
|
||||
Core::System& system;
|
||||
|
||||
std::unique_ptr<std::thread> vsync_thread;
|
||||
std::unique_ptr<Common::Event> wait_event;
|
||||
std::atomic<bool> is_running{};
|
||||
};
|
||||
|
||||
} // namespace Service::NVFlinger
|
||||
Reference in New Issue
Block a user