early-access version 1255

This commit is contained in:
pineappleEA
2020-12-28 15:15:37 +00:00
parent 84b39492d1
commit 78b48028e1
6254 changed files with 1868140 additions and 0 deletions

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/uuid.h"
#include "core/hle/service/time/errors.h"
#include "core/hle/service/time/time_zone_types.h"
namespace Service::Time::Clock {
/// https://switchbrew.org/wiki/Glue_services#SteadyClockTimePoint
struct SteadyClockTimePoint {
s64 time_point;
Common::UUID clock_source_id;
ResultCode GetSpanBetween(SteadyClockTimePoint other, s64& span) const {
span = 0;
if (clock_source_id != other.clock_source_id) {
return ERROR_TIME_MISMATCH;
}
span = other.time_point - time_point;
return RESULT_SUCCESS;
}
static SteadyClockTimePoint GetRandom() {
return {0, Common::UUID::Generate()};
}
};
static_assert(sizeof(SteadyClockTimePoint) == 0x18, "SteadyClockTimePoint is incorrect size");
static_assert(std::is_trivially_copyable_v<SteadyClockTimePoint>,
"SteadyClockTimePoint must be trivially copyable");
struct SteadyClockContext {
u64 internal_offset;
Common::UUID steady_time_point;
};
static_assert(sizeof(SteadyClockContext) == 0x18, "SteadyClockContext is incorrect size");
static_assert(std::is_trivially_copyable_v<SteadyClockContext>,
"SteadyClockContext must be trivially copyable");
struct SystemClockContext {
s64 offset;
SteadyClockTimePoint steady_time_point;
};
static_assert(sizeof(SystemClockContext) == 0x20, "SystemClockContext is incorrect size");
static_assert(std::is_trivially_copyable_v<SystemClockContext>,
"SystemClockContext must be trivially copyable");
/// https://switchbrew.org/wiki/Glue_services#TimeSpanType
struct TimeSpanType {
s64 nanoseconds{};
static constexpr s64 ns_per_second{1000000000ULL};
s64 ToSeconds() const {
return nanoseconds / ns_per_second;
}
static TimeSpanType FromSeconds(s64 seconds) {
return {seconds * ns_per_second};
}
static TimeSpanType FromTicks(u64 ticks, u64 frequency) {
return FromSeconds(static_cast<s64>(ticks) / static_cast<s64>(frequency));
}
};
static_assert(sizeof(TimeSpanType) == 8, "TimeSpanType is incorrect size");
struct ClockSnapshot {
SystemClockContext user_context{};
SystemClockContext network_context{};
s64 user_time{};
s64 network_time{};
TimeZone::CalendarTime user_calendar_time{};
TimeZone::CalendarTime network_calendar_time{};
TimeZone::CalendarAdditionalInfo user_calendar_additional_time{};
TimeZone::CalendarAdditionalInfo network_calendar_additional_time{};
SteadyClockTimePoint steady_clock_time_point{};
TimeZone::LocationName location_name{};
u8 is_automatic_correction_enabled{};
u8 type{};
INSERT_PADDING_BYTES(0x2);
static ResultCode GetCurrentTime(s64& current_time,
const SteadyClockTimePoint& steady_clock_time_point,
const SystemClockContext& context) {
if (steady_clock_time_point.clock_source_id != context.steady_time_point.clock_source_id) {
current_time = 0;
return ERROR_TIME_MISMATCH;
}
current_time = steady_clock_time_point.time_point + context.offset;
return RESULT_SUCCESS;
}
};
static_assert(sizeof(ClockSnapshot) == 0xD0, "ClockSnapshot is incorrect size");
} // namespace Service::Time::Clock

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/system_clock_context_update_callback.h"
namespace Service::Time::Clock {
class EphemeralNetworkSystemClockContextWriter final : public SystemClockContextUpdateCallback {
public:
EphemeralNetworkSystemClockContextWriter() : SystemClockContextUpdateCallback{} {}
};
} // namespace Service::Time::Clock

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/system_clock_core.h"
namespace Service::Time::Clock {
class EphemeralNetworkSystemClockCore final : public SystemClockCore {
public:
explicit EphemeralNetworkSystemClockCore(SteadyClockCore& steady_clock_core)
: SystemClockCore{steady_clock_core} {}
};
} // namespace Service::Time::Clock

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/result.h"
namespace Service::Time {
constexpr ResultCode ERROR_PERMISSION_DENIED{ErrorModule::Time, 1};
constexpr ResultCode ERROR_TIME_MISMATCH{ErrorModule::Time, 102};
constexpr ResultCode ERROR_UNINITIALIZED_CLOCK{ErrorModule::Time, 103};
constexpr ResultCode ERROR_TIME_NOT_FOUND{ErrorModule::Time, 200};
constexpr ResultCode ERROR_OVERFLOW{ErrorModule::Time, 201};
constexpr ResultCode ERROR_LOCATION_NAME_TOO_LONG{ErrorModule::Time, 801};
constexpr ResultCode ERROR_OUT_OF_RANGE{ErrorModule::Time, 902};
constexpr ResultCode ERROR_TIME_ZONE_CONVERSION_FAILED{ErrorModule::Time, 903};
constexpr ResultCode ERROR_TIME_ZONE_NOT_FOUND{ErrorModule::Time, 989};
constexpr ResultCode ERROR_NOT_IMPLEMENTED{ErrorModule::Time, 990};
} // namespace Service::Time

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/service/time/interface.h"
namespace Service::Time {
Time::Time(std::shared_ptr<Module> module, Core::System& system, const char* name)
: Interface(std::move(module), system, name) {
// clang-format off
static const FunctionInfo functions[] = {
{0, &Time::GetStandardUserSystemClock, "GetStandardUserSystemClock"},
{1, &Time::GetStandardNetworkSystemClock, "GetStandardNetworkSystemClock"},
{2, &Time::GetStandardSteadyClock, "GetStandardSteadyClock"},
{3, &Time::GetTimeZoneService, "GetTimeZoneService"},
{4, &Time::GetStandardLocalSystemClock, "GetStandardLocalSystemClock"},
{5, nullptr, "GetEphemeralNetworkSystemClock"},
{20, &Time::GetSharedMemoryNativeHandle, "GetSharedMemoryNativeHandle"},
{30, nullptr, "GetStandardNetworkClockOperationEventReadableHandle"},
{31, nullptr, "GetEphemeralNetworkClockOperationEventReadableHandle"},
{50, nullptr, "SetStandardSteadyClockInternalOffset"},
{51, nullptr, "GetStandardSteadyClockRtcValue"},
{100, nullptr, "IsStandardUserSystemClockAutomaticCorrectionEnabled"},
{101, nullptr, "SetStandardUserSystemClockAutomaticCorrectionEnabled"},
{102, nullptr, "GetStandardUserSystemClockInitialYear"},
{200, &Time::IsStandardNetworkSystemClockAccuracySufficient, "IsStandardNetworkSystemClockAccuracySufficient"},
{201, nullptr, "GetStandardUserSystemClockAutomaticCorrectionUpdatedTime"},
{300, &Time::CalculateMonotonicSystemClockBaseTimePoint, "CalculateMonotonicSystemClockBaseTimePoint"},
{400, &Time::GetClockSnapshot, "GetClockSnapshot"},
{401, &Time::GetClockSnapshotFromSystemClockContext, "GetClockSnapshotFromSystemClockContext"},
{500, &Time::CalculateStandardUserSystemClockDifferenceByUser, "CalculateStandardUserSystemClockDifferenceByUser"},
{501, &Time::CalculateSpanBetween, "CalculateSpanBetween"},
};
// clang-format on
RegisterHandlers(functions);
}
Time::~Time() = default;
} // namespace Service::Time

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/time.h"
namespace Core {
class System;
}
namespace Service::Time {
class Time final : public Module::Interface {
public:
explicit Time(std::shared_ptr<Module> time, Core::System& system, const char* name);
~Time() override;
};
} // namespace Service::Time

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/errors.h"
#include "core/hle/service/time/system_clock_context_update_callback.h"
#include "core/hle/service/time/time_sharedmemory.h"
namespace Service::Time::Clock {
class LocalSystemClockContextWriter final : public SystemClockContextUpdateCallback {
public:
explicit LocalSystemClockContextWriter(SharedMemory& shared_memory)
: SystemClockContextUpdateCallback{}, shared_memory{shared_memory} {}
protected:
ResultCode Update() override {
shared_memory.UpdateLocalSystemClockContext(context);
return RESULT_SUCCESS;
}
private:
SharedMemory& shared_memory;
};
} // namespace Service::Time::Clock

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/errors.h"
#include "core/hle/service/time/system_clock_context_update_callback.h"
#include "core/hle/service/time/time_sharedmemory.h"
namespace Service::Time::Clock {
class NetworkSystemClockContextWriter final : public SystemClockContextUpdateCallback {
public:
explicit NetworkSystemClockContextWriter(SharedMemory& shared_memory)
: SystemClockContextUpdateCallback{}, shared_memory{shared_memory} {}
protected:
ResultCode Update() override {
shared_memory.UpdateNetworkSystemClockContext(context);
return RESULT_SUCCESS;
}
private:
SharedMemory& shared_memory;
};
} // namespace Service::Time::Clock

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/system_clock_core.h"
namespace Service::Time::Clock {
class StandardLocalSystemClockCore final : public SystemClockCore {
public:
explicit StandardLocalSystemClockCore(SteadyClockCore& steady_clock_core)
: SystemClockCore{steady_clock_core} {}
};
} // namespace Service::Time::Clock

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/steady_clock_core.h"
#include "core/hle/service/time/system_clock_core.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class StandardNetworkSystemClockCore final : public SystemClockCore {
public:
explicit StandardNetworkSystemClockCore(SteadyClockCore& steady_clock_core)
: SystemClockCore{steady_clock_core} {}
void SetStandardNetworkClockSufficientAccuracy(TimeSpanType value) {
standard_network_clock_sufficient_accuracy = value;
}
bool IsStandardNetworkSystemClockAccuracySufficient(Core::System& system) const {
SystemClockContext context{};
if (GetClockContext(system, context) != RESULT_SUCCESS) {
return {};
}
s64 span{};
if (context.steady_time_point.GetSpanBetween(
GetSteadyClockCore().GetCurrentTimePoint(system), span) != RESULT_SUCCESS) {
return {};
}
return TimeSpanType{span}.nanoseconds <
standard_network_clock_sufficient_accuracy.nanoseconds;
}
private:
TimeSpanType standard_network_clock_sufficient_accuracy{};
};
} // namespace Service::Time::Clock

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hardware_properties.h"
#include "core/hle/service/time/standard_steady_clock_core.h"
namespace Service::Time::Clock {
TimeSpanType StandardSteadyClockCore::GetCurrentRawTimePoint(Core::System& system) {
const TimeSpanType ticks_time_span{
TimeSpanType::FromTicks(system.CoreTiming().GetClockTicks(), Core::Hardware::CNTFREQ)};
TimeSpanType raw_time_point{setup_value.nanoseconds + ticks_time_span.nanoseconds};
if (raw_time_point.nanoseconds < cached_raw_time_point.nanoseconds) {
raw_time_point.nanoseconds = cached_raw_time_point.nanoseconds;
}
cached_raw_time_point = raw_time_point;
return raw_time_point;
}
} // namespace Service::Time::Clock

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/steady_clock_core.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class StandardSteadyClockCore final : public SteadyClockCore {
public:
SteadyClockTimePoint GetTimePoint(Core::System& system) override {
return {GetCurrentRawTimePoint(system).ToSeconds(), GetClockSourceId()};
}
TimeSpanType GetInternalOffset() const override {
return internal_offset;
}
void SetInternalOffset(TimeSpanType value) override {
internal_offset = value;
}
TimeSpanType GetCurrentRawTimePoint(Core::System& system) override;
void SetSetupValue(TimeSpanType value) {
setup_value = value;
}
private:
TimeSpanType setup_value{};
TimeSpanType internal_offset{};
TimeSpanType cached_raw_time_point{};
};
} // namespace Service::Time::Clock

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "core/core.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/time/standard_local_system_clock_core.h"
#include "core/hle/service/time/standard_network_system_clock_core.h"
#include "core/hle/service/time/standard_user_system_clock_core.h"
namespace Service::Time::Clock {
StandardUserSystemClockCore::StandardUserSystemClockCore(
StandardLocalSystemClockCore& local_system_clock_core,
StandardNetworkSystemClockCore& network_system_clock_core, Core::System& system)
: SystemClockCore(local_system_clock_core.GetSteadyClockCore()),
local_system_clock_core{local_system_clock_core},
network_system_clock_core{network_system_clock_core}, auto_correction_enabled{},
auto_correction_time{SteadyClockTimePoint::GetRandom()},
auto_correction_event{Kernel::WritableEvent::CreateEventPair(
system.Kernel(), "StandardUserSystemClockCore:AutoCorrectionEvent")} {}
ResultCode StandardUserSystemClockCore::SetAutomaticCorrectionEnabled(Core::System& system,
bool value) {
if (const ResultCode result{ApplyAutomaticCorrection(system, value)};
result != RESULT_SUCCESS) {
return result;
}
auto_correction_enabled = value;
return RESULT_SUCCESS;
}
ResultCode StandardUserSystemClockCore::GetClockContext(Core::System& system,
SystemClockContext& context) const {
if (const ResultCode result{ApplyAutomaticCorrection(system, false)};
result != RESULT_SUCCESS) {
return result;
}
return local_system_clock_core.GetClockContext(system, context);
}
ResultCode StandardUserSystemClockCore::Flush(const SystemClockContext& context) {
UNREACHABLE();
return ERROR_NOT_IMPLEMENTED;
}
ResultCode StandardUserSystemClockCore::SetClockContext(const SystemClockContext& context) {
UNREACHABLE();
return ERROR_NOT_IMPLEMENTED;
}
ResultCode StandardUserSystemClockCore::ApplyAutomaticCorrection(Core::System& system,
bool value) const {
if (auto_correction_enabled == value) {
return RESULT_SUCCESS;
}
if (!network_system_clock_core.IsClockSetup(system)) {
return ERROR_UNINITIALIZED_CLOCK;
}
SystemClockContext context{};
if (const ResultCode result{network_system_clock_core.GetClockContext(system, context)};
result != RESULT_SUCCESS) {
return result;
}
local_system_clock_core.SetClockContext(context);
return RESULT_SUCCESS;
}
} // namespace Service::Time::Clock

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/system_clock_core.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class StandardLocalSystemClockCore;
class StandardNetworkSystemClockCore;
class StandardUserSystemClockCore final : public SystemClockCore {
public:
StandardUserSystemClockCore(StandardLocalSystemClockCore& local_system_clock_core,
StandardNetworkSystemClockCore& network_system_clock_core,
Core::System& system);
ResultCode SetAutomaticCorrectionEnabled(Core::System& system, bool value);
ResultCode GetClockContext(Core::System& system, SystemClockContext& context) const override;
bool IsAutomaticCorrectionEnabled() const {
return auto_correction_enabled;
}
void SetAutomaticCorrectionUpdatedTime(SteadyClockTimePoint steady_clock_time_point) {
auto_correction_time = steady_clock_time_point;
}
protected:
ResultCode Flush(const SystemClockContext& context) override;
ResultCode SetClockContext(const SystemClockContext&) override;
ResultCode ApplyAutomaticCorrection(Core::System& system, bool value) const;
const SteadyClockTimePoint& GetAutomaticCorrectionUpdatedTime() const {
return auto_correction_time;
}
private:
StandardLocalSystemClockCore& local_system_clock_core;
StandardNetworkSystemClockCore& network_system_clock_core;
bool auto_correction_enabled{};
SteadyClockTimePoint auto_correction_time;
Kernel::EventPair auto_correction_event;
};
} // namespace Service::Time::Clock

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/uuid.h"
#include "core/hle/service/time/clock_types.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class SteadyClockCore {
public:
SteadyClockCore() = default;
virtual ~SteadyClockCore() = default;
const Common::UUID& GetClockSourceId() const {
return clock_source_id;
}
void SetClockSourceId(const Common::UUID& value) {
clock_source_id = value;
}
virtual TimeSpanType GetInternalOffset() const = 0;
virtual void SetInternalOffset(TimeSpanType internal_offset) = 0;
virtual SteadyClockTimePoint GetTimePoint(Core::System& system) = 0;
virtual TimeSpanType GetCurrentRawTimePoint(Core::System& system) = 0;
SteadyClockTimePoint GetCurrentTimePoint(Core::System& system) {
SteadyClockTimePoint result{GetTimePoint(system)};
result.time_point += GetInternalOffset().ToSeconds();
return result;
}
bool IsInitialized() const {
return is_initialized;
}
void MarkAsInitialized() {
is_initialized = true;
}
private:
Common::UUID clock_source_id{Common::UUID::Generate()};
bool is_initialized{};
};
} // namespace Service::Time::Clock

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/time/errors.h"
#include "core/hle/service/time/system_clock_context_update_callback.h"
namespace Service::Time::Clock {
SystemClockContextUpdateCallback::SystemClockContextUpdateCallback() = default;
SystemClockContextUpdateCallback::~SystemClockContextUpdateCallback() = default;
bool SystemClockContextUpdateCallback::NeedUpdate(const SystemClockContext& value) const {
if (has_context) {
return context.offset != value.offset ||
context.steady_time_point.clock_source_id != value.steady_time_point.clock_source_id;
}
return true;
}
void SystemClockContextUpdateCallback::RegisterOperationEvent(
std::shared_ptr<Kernel::WritableEvent>&& writable_event) {
operation_event_list.emplace_back(std::move(writable_event));
}
void SystemClockContextUpdateCallback::BroadcastOperationEvent() {
for (const auto& writable_event : operation_event_list) {
writable_event->Signal();
}
}
ResultCode SystemClockContextUpdateCallback::Update(const SystemClockContext& value) {
ResultCode result{RESULT_SUCCESS};
if (NeedUpdate(value)) {
context = value;
has_context = true;
result = Update();
if (result == RESULT_SUCCESS) {
BroadcastOperationEvent();
}
}
return result;
}
ResultCode SystemClockContextUpdateCallback::Update() {
return RESULT_SUCCESS;
}
} // namespace Service::Time::Clock

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "core/hle/service/time/clock_types.h"
namespace Kernel {
class WritableEvent;
}
namespace Service::Time::Clock {
// Parts of this implementation were based on Ryujinx (https://github.com/Ryujinx/Ryujinx/pull/783).
// This code was released under public domain.
class SystemClockContextUpdateCallback {
public:
SystemClockContextUpdateCallback();
virtual ~SystemClockContextUpdateCallback();
bool NeedUpdate(const SystemClockContext& value) const;
void RegisterOperationEvent(std::shared_ptr<Kernel::WritableEvent>&& writable_event);
void BroadcastOperationEvent();
ResultCode Update(const SystemClockContext& value);
protected:
virtual ResultCode Update();
SystemClockContext context{};
private:
bool has_context{};
std::vector<std::shared_ptr<Kernel::WritableEvent>> operation_event_list;
};
} // namespace Service::Time::Clock

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/service/time/steady_clock_core.h"
#include "core/hle/service/time/system_clock_context_update_callback.h"
#include "core/hle/service/time/system_clock_core.h"
namespace Service::Time::Clock {
SystemClockCore::SystemClockCore(SteadyClockCore& steady_clock_core)
: steady_clock_core{steady_clock_core} {
context.steady_time_point.clock_source_id = steady_clock_core.GetClockSourceId();
}
SystemClockCore ::~SystemClockCore() = default;
ResultCode SystemClockCore::GetCurrentTime(Core::System& system, s64& posix_time) const {
posix_time = 0;
const SteadyClockTimePoint current_time_point{steady_clock_core.GetCurrentTimePoint(system)};
SystemClockContext clock_context{};
if (const ResultCode result{GetClockContext(system, clock_context)}; result != RESULT_SUCCESS) {
return result;
}
if (current_time_point.clock_source_id != clock_context.steady_time_point.clock_source_id) {
return ERROR_TIME_MISMATCH;
}
posix_time = clock_context.offset + current_time_point.time_point;
return RESULT_SUCCESS;
}
ResultCode SystemClockCore::SetCurrentTime(Core::System& system, s64 posix_time) {
const SteadyClockTimePoint current_time_point{steady_clock_core.GetCurrentTimePoint(system)};
const SystemClockContext clock_context{posix_time - current_time_point.time_point,
current_time_point};
if (const ResultCode result{SetClockContext(clock_context)}; result != RESULT_SUCCESS) {
return result;
}
return Flush(clock_context);
}
ResultCode SystemClockCore::Flush(const SystemClockContext& context) {
if (!system_clock_context_update_callback) {
return RESULT_SUCCESS;
}
return system_clock_context_update_callback->Update(context);
}
ResultCode SystemClockCore::SetSystemClockContext(const SystemClockContext& context) {
if (const ResultCode result{SetClockContext(context)}; result != RESULT_SUCCESS) {
return result;
}
return Flush(context);
}
bool SystemClockCore::IsClockSetup(Core::System& system) const {
SystemClockContext value{};
if (GetClockContext(system, value) == RESULT_SUCCESS) {
const SteadyClockTimePoint steady_clock_time_point{
steady_clock_core.GetCurrentTimePoint(system)};
return steady_clock_time_point.clock_source_id == value.steady_time_point.clock_source_id;
}
return {};
}
} // namespace Service::Time::Clock

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/hle/service/time/clock_types.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class SteadyClockCore;
class SystemClockContextUpdateCallback;
// Parts of this implementation were based on Ryujinx (https://github.com/Ryujinx/Ryujinx/pull/783).
// This code was released under public domain.
class SystemClockCore {
public:
explicit SystemClockCore(SteadyClockCore& steady_clock_core);
virtual ~SystemClockCore();
SteadyClockCore& GetSteadyClockCore() const {
return steady_clock_core;
}
ResultCode GetCurrentTime(Core::System& system, s64& posix_time) const;
ResultCode SetCurrentTime(Core::System& system, s64 posix_time);
virtual ResultCode GetClockContext([[maybe_unused]] Core::System& system,
SystemClockContext& value) const {
value = context;
return RESULT_SUCCESS;
}
virtual ResultCode SetClockContext(const SystemClockContext& value) {
context = value;
return RESULT_SUCCESS;
}
virtual ResultCode Flush(const SystemClockContext& context);
void SetUpdateCallbackInstance(std::shared_ptr<SystemClockContextUpdateCallback> callback) {
system_clock_context_update_callback = std::move(callback);
}
ResultCode SetSystemClockContext(const SystemClockContext& context);
bool IsInitialized() const {
return is_initialized;
}
void MarkAsInitialized() {
is_initialized = true;
}
bool IsClockSetup(Core::System& system) const;
private:
SteadyClockCore& steady_clock_core;
SystemClockContext context{};
bool is_initialized{};
std::shared_ptr<SystemClockContextUpdateCallback> system_clock_context_update_callback;
};
} // namespace Service::Time::Clock

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// Copyright 2020 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hardware_properties.h"
#include "core/hle/service/time/tick_based_steady_clock_core.h"
namespace Service::Time::Clock {
SteadyClockTimePoint TickBasedSteadyClockCore::GetTimePoint(Core::System& system) {
const TimeSpanType ticks_time_span{
TimeSpanType::FromTicks(system.CoreTiming().GetClockTicks(), Core::Hardware::CNTFREQ)};
return {ticks_time_span.ToSeconds(), GetClockSourceId()};
}
TimeSpanType TickBasedSteadyClockCore::GetCurrentRawTimePoint(Core::System& system) {
return TimeSpanType::FromSeconds(GetTimePoint(system).time_point);
}
} // namespace Service::Time::Clock

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// Copyright 2020 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/steady_clock_core.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class TickBasedSteadyClockCore final : public SteadyClockCore {
public:
TimeSpanType GetInternalOffset() const override {
return {};
}
void SetInternalOffset(TimeSpanType internal_offset) override {}
SteadyClockTimePoint GetTimePoint(Core::System& system) override;
TimeSpanType GetCurrentRawTimePoint(Core::System& system) override;
};
} // namespace Service::Time::Clock

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hardware_properties.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/client_session.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/service/time/interface.h"
#include "core/hle/service/time/time.h"
#include "core/hle/service/time/time_sharedmemory.h"
#include "core/hle/service/time/time_zone_service.h"
namespace Service::Time {
class ISystemClock final : public ServiceFramework<ISystemClock> {
public:
explicit ISystemClock(Clock::SystemClockCore& clock_core_, Core::System& system_)
: ServiceFramework{system_, "ISystemClock"}, clock_core{clock_core_} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &ISystemClock::GetCurrentTime, "GetCurrentTime"},
{1, nullptr, "SetCurrentTime"},
{2, &ISystemClock::GetSystemClockContext, "GetSystemClockContext"},
{3, nullptr, "SetSystemClockContext"},
{4, nullptr, "GetOperationEventReadableHandle"},
};
// clang-format on
RegisterHandlers(functions);
}
private:
void GetCurrentTime(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
if (!clock_core.IsInitialized()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_UNINITIALIZED_CLOCK);
return;
}
s64 posix_time{};
if (const ResultCode result{clock_core.GetCurrentTime(system, posix_time)};
result.IsError()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<s64>(posix_time);
}
void GetSystemClockContext(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
if (!clock_core.IsInitialized()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_UNINITIALIZED_CLOCK);
return;
}
Clock::SystemClockContext system_clock_context{};
if (const ResultCode result{clock_core.GetClockContext(system, system_clock_context)};
result.IsError()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, sizeof(Clock::SystemClockContext) / 4 + 2};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(system_clock_context);
}
Clock::SystemClockCore& clock_core;
};
class ISteadyClock final : public ServiceFramework<ISteadyClock> {
public:
explicit ISteadyClock(Clock::SteadyClockCore& clock_core_, Core::System& system_)
: ServiceFramework{system_, "ISteadyClock"}, clock_core{clock_core_} {
static const FunctionInfo functions[] = {
{0, &ISteadyClock::GetCurrentTimePoint, "GetCurrentTimePoint"},
{2, nullptr, "GetTestOffset"},
{3, nullptr, "SetTestOffset"},
{100, nullptr, "GetRtcValue"},
{101, nullptr, "IsRtcResetDetected"},
{102, nullptr, "GetSetupResultValue"},
{200, nullptr, "GetInternalOffset"},
{201, nullptr, "SetInternalOffset"},
};
RegisterHandlers(functions);
}
private:
void GetCurrentTimePoint(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
if (!clock_core.IsInitialized()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_UNINITIALIZED_CLOCK);
return;
}
const Clock::SteadyClockTimePoint time_point{clock_core.GetCurrentTimePoint(system)};
IPC::ResponseBuilder rb{ctx, (sizeof(Clock::SteadyClockTimePoint) / 4) + 2};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(time_point);
}
Clock::SteadyClockCore& clock_core;
};
ResultCode Module::Interface::GetClockSnapshotFromSystemClockContextInternal(
Kernel::Thread* thread, Clock::SystemClockContext user_context,
Clock::SystemClockContext network_context, u8 type, Clock::ClockSnapshot& clock_snapshot) {
auto& time_manager{system.GetTimeManager()};
clock_snapshot.is_automatic_correction_enabled =
time_manager.GetStandardUserSystemClockCore().IsAutomaticCorrectionEnabled();
clock_snapshot.user_context = user_context;
clock_snapshot.network_context = network_context;
if (const ResultCode result{
time_manager.GetTimeZoneContentManager().GetTimeZoneManager().GetDeviceLocationName(
clock_snapshot.location_name)};
result != RESULT_SUCCESS) {
return result;
}
const auto current_time_point{
time_manager.GetStandardSteadyClockCore().GetCurrentTimePoint(system)};
if (const ResultCode result{Clock::ClockSnapshot::GetCurrentTime(
clock_snapshot.user_time, current_time_point, clock_snapshot.user_context)};
result != RESULT_SUCCESS) {
return result;
}
TimeZone::CalendarInfo userCalendarInfo{};
if (const ResultCode result{
time_manager.GetTimeZoneContentManager().GetTimeZoneManager().ToCalendarTimeWithMyRules(
clock_snapshot.user_time, userCalendarInfo)};
result != RESULT_SUCCESS) {
return result;
}
clock_snapshot.user_calendar_time = userCalendarInfo.time;
clock_snapshot.user_calendar_additional_time = userCalendarInfo.additiona_info;
if (Clock::ClockSnapshot::GetCurrentTime(clock_snapshot.network_time, current_time_point,
clock_snapshot.network_context) != RESULT_SUCCESS) {
clock_snapshot.network_time = 0;
}
TimeZone::CalendarInfo networkCalendarInfo{};
if (const ResultCode result{
time_manager.GetTimeZoneContentManager().GetTimeZoneManager().ToCalendarTimeWithMyRules(
clock_snapshot.network_time, networkCalendarInfo)};
result != RESULT_SUCCESS) {
return result;
}
clock_snapshot.network_calendar_time = networkCalendarInfo.time;
clock_snapshot.network_calendar_additional_time = networkCalendarInfo.additiona_info;
clock_snapshot.type = type;
return RESULT_SUCCESS;
}
void Module::Interface::GetStandardUserSystemClock(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISystemClock>(system.GetTimeManager().GetStandardUserSystemClockCore(),
system);
}
void Module::Interface::GetStandardNetworkSystemClock(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISystemClock>(system.GetTimeManager().GetStandardNetworkSystemClockCore(),
system);
}
void Module::Interface::GetStandardSteadyClock(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISteadyClock>(system.GetTimeManager().GetStandardSteadyClockCore(), system);
}
void Module::Interface::GetTimeZoneService(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ITimeZoneService>(system,
system.GetTimeManager().GetTimeZoneContentManager());
}
void Module::Interface::GetStandardLocalSystemClock(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISystemClock>(system.GetTimeManager().GetStandardLocalSystemClockCore(),
system);
}
void Module::Interface::IsStandardNetworkSystemClockAccuracySufficient(
Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
auto& clock_core{system.GetTimeManager().GetStandardNetworkSystemClockCore()};
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(clock_core.IsStandardNetworkSystemClockAccuracySufficient(system));
}
void Module::Interface::CalculateMonotonicSystemClockBaseTimePoint(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
auto& steady_clock_core{system.GetTimeManager().GetStandardSteadyClockCore()};
if (!steady_clock_core.IsInitialized()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_UNINITIALIZED_CLOCK);
return;
}
IPC::RequestParser rp{ctx};
const auto context{rp.PopRaw<Clock::SystemClockContext>()};
const auto current_time_point{steady_clock_core.GetCurrentTimePoint(system)};
if (current_time_point.clock_source_id == context.steady_time_point.clock_source_id) {
const auto ticks{Clock::TimeSpanType::FromTicks(system.CoreTiming().GetClockTicks(),
Core::Hardware::CNTFREQ)};
const s64 base_time_point{context.offset + current_time_point.time_point -
ticks.ToSeconds()};
IPC::ResponseBuilder rb{ctx, (sizeof(s64) / 4) + 2};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(base_time_point);
return;
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_TIME_MISMATCH);
}
void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::RequestParser rp{ctx};
const auto type{rp.PopRaw<u8>()};
Clock::SystemClockContext user_context{};
if (const ResultCode result{
system.GetTimeManager().GetStandardUserSystemClockCore().GetClockContext(system,
user_context)};
result.IsError()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
Clock::SystemClockContext network_context{};
if (const ResultCode result{
system.GetTimeManager().GetStandardNetworkSystemClockCore().GetClockContext(
system, network_context)};
result.IsError()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
Clock::ClockSnapshot clock_snapshot{};
if (const ResultCode result{GetClockSnapshotFromSystemClockContextInternal(
&ctx.GetThread(), user_context, network_context, type, clock_snapshot)};
result.IsError()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
ctx.WriteBuffer(clock_snapshot);
}
void Module::Interface::GetClockSnapshotFromSystemClockContext(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::RequestParser rp{ctx};
const auto type{rp.PopRaw<u8>()};
rp.AlignWithPadding();
const Clock::SystemClockContext user_context{rp.PopRaw<Clock::SystemClockContext>()};
const Clock::SystemClockContext network_context{rp.PopRaw<Clock::SystemClockContext>()};
Clock::ClockSnapshot clock_snapshot{};
if (const ResultCode result{GetClockSnapshotFromSystemClockContextInternal(
&ctx.GetThread(), user_context, network_context, type, clock_snapshot)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
ctx.WriteBuffer(clock_snapshot);
}
void Module::Interface::CalculateStandardUserSystemClockDifferenceByUser(
Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::RequestParser rp{ctx};
const auto snapshot_a = rp.PopRaw<Clock::ClockSnapshot>();
const auto snapshot_b = rp.PopRaw<Clock::ClockSnapshot>();
auto time_span_type{Clock::TimeSpanType::FromSeconds(snapshot_b.user_context.offset -
snapshot_a.user_context.offset)};
if ((snapshot_b.user_context.steady_time_point.clock_source_id !=
snapshot_a.user_context.steady_time_point.clock_source_id) ||
(snapshot_b.is_automatic_correction_enabled &&
snapshot_a.is_automatic_correction_enabled)) {
time_span_type.nanoseconds = 0;
}
IPC::ResponseBuilder rb{ctx, (sizeof(s64) / 4) + 2};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(time_span_type.nanoseconds);
}
void Module::Interface::CalculateSpanBetween(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::RequestParser rp{ctx};
const auto snapshot_a = rp.PopRaw<Clock::ClockSnapshot>();
const auto snapshot_b = rp.PopRaw<Clock::ClockSnapshot>();
Clock::TimeSpanType time_span_type{};
s64 span{};
if (const ResultCode result{snapshot_a.steady_clock_time_point.GetSpanBetween(
snapshot_b.steady_clock_time_point, span)};
result != RESULT_SUCCESS) {
if (snapshot_a.network_time && snapshot_b.network_time) {
time_span_type =
Clock::TimeSpanType::FromSeconds(snapshot_b.network_time - snapshot_a.network_time);
} else {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_TIME_NOT_FOUND);
return;
}
} else {
time_span_type = Clock::TimeSpanType::FromSeconds(span);
}
IPC::ResponseBuilder rb{ctx, (sizeof(s64) / 4) + 2};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(time_span_type.nanoseconds);
}
void Module::Interface::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(SharedFrom(&system.Kernel().GetTimeSharedMem()));
}
Module::Interface::Interface(std::shared_ptr<Module> module_, Core::System& system_,
const char* name)
: ServiceFramework{system_, name}, module{std::move(module_)} {}
Module::Interface::~Interface() = default;
void InstallInterfaces(Core::System& system) {
auto module{std::make_shared<Module>()};
std::make_shared<Time>(module, system, "time:a")->InstallAsService(system.ServiceManager());
std::make_shared<Time>(module, system, "time:s")->InstallAsService(system.ServiceManager());
std::make_shared<Time>(module, system, "time:u")->InstallAsService(system.ServiceManager());
}
} // namespace Service::Time

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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/service.h"
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/time_manager.h"
namespace Core {
class System;
}
namespace Service::Time {
class Module final {
public:
Module() = default;
class Interface : public ServiceFramework<Interface> {
public:
explicit Interface(std::shared_ptr<Module> module_, Core::System& system_,
const char* name);
~Interface() override;
void GetStandardUserSystemClock(Kernel::HLERequestContext& ctx);
void GetStandardNetworkSystemClock(Kernel::HLERequestContext& ctx);
void GetStandardSteadyClock(Kernel::HLERequestContext& ctx);
void GetTimeZoneService(Kernel::HLERequestContext& ctx);
void GetStandardLocalSystemClock(Kernel::HLERequestContext& ctx);
void IsStandardNetworkSystemClockAccuracySufficient(Kernel::HLERequestContext& ctx);
void CalculateMonotonicSystemClockBaseTimePoint(Kernel::HLERequestContext& ctx);
void GetClockSnapshot(Kernel::HLERequestContext& ctx);
void GetClockSnapshotFromSystemClockContext(Kernel::HLERequestContext& ctx);
void CalculateStandardUserSystemClockDifferenceByUser(Kernel::HLERequestContext& ctx);
void CalculateSpanBetween(Kernel::HLERequestContext& ctx);
void GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx);
private:
ResultCode GetClockSnapshotFromSystemClockContextInternal(
Kernel::Thread* thread, Clock::SystemClockContext user_context,
Clock::SystemClockContext network_context, u8 type,
Clock::ClockSnapshot& cloc_snapshot);
protected:
std::shared_ptr<Module> module;
};
};
/// Registers all Time services with the specified service manager.
void InstallInterfaces(Core::System& system);
} // namespace Service::Time

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include <ctime>
#include "common/time_zone.h"
#include "core/hle/service/time/ephemeral_network_system_clock_context_writer.h"
#include "core/hle/service/time/local_system_clock_context_writer.h"
#include "core/hle/service/time/network_system_clock_context_writer.h"
#include "core/hle/service/time/time_manager.h"
#include "core/settings.h"
namespace Service::Time {
constexpr Clock::TimeSpanType standard_network_clock_accuracy{0x0009356907420000ULL};
static std::chrono::seconds GetSecondsSinceEpoch() {
return std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch()) +
Settings::values.custom_rtc_differential;
}
static s64 GetExternalRtcValue() {
return GetSecondsSinceEpoch().count() + TimeManager::GetExternalTimeZoneOffset();
}
struct TimeManager::Impl final {
explicit Impl(Core::System& system)
: shared_memory{system}, standard_local_system_clock_core{standard_steady_clock_core},
standard_network_system_clock_core{standard_steady_clock_core},
standard_user_system_clock_core{standard_local_system_clock_core,
standard_network_system_clock_core, system},
ephemeral_network_system_clock_core{tick_based_steady_clock_core},
local_system_clock_context_writer{
std::make_shared<Clock::LocalSystemClockContextWriter>(shared_memory)},
network_system_clock_context_writer{
std::make_shared<Clock::NetworkSystemClockContextWriter>(shared_memory)},
ephemeral_network_system_clock_context_writer{
std::make_shared<Clock::EphemeralNetworkSystemClockContextWriter>()},
time_zone_content_manager{system} {
const auto system_time{Clock::TimeSpanType::FromSeconds(GetExternalRtcValue())};
SetupStandardSteadyClock(system, Common::UUID::Generate(), system_time, {}, {});
SetupStandardLocalSystemClock(system, {}, system_time.ToSeconds());
SetupStandardNetworkSystemClock({}, standard_network_clock_accuracy);
SetupStandardUserSystemClock(system, {}, Clock::SteadyClockTimePoint::GetRandom());
SetupEphemeralNetworkSystemClock();
}
~Impl() = default;
Clock::StandardSteadyClockCore& GetStandardSteadyClockCore() {
return standard_steady_clock_core;
}
const Clock::StandardSteadyClockCore& GetStandardSteadyClockCore() const {
return standard_steady_clock_core;
}
Clock::StandardLocalSystemClockCore& GetStandardLocalSystemClockCore() {
return standard_local_system_clock_core;
}
const Clock::StandardLocalSystemClockCore& GetStandardLocalSystemClockCore() const {
return standard_local_system_clock_core;
}
Clock::StandardNetworkSystemClockCore& GetStandardNetworkSystemClockCore() {
return standard_network_system_clock_core;
}
const Clock::StandardNetworkSystemClockCore& GetStandardNetworkSystemClockCore() const {
return standard_network_system_clock_core;
}
Clock::StandardUserSystemClockCore& GetStandardUserSystemClockCore() {
return standard_user_system_clock_core;
}
const Clock::StandardUserSystemClockCore& GetStandardUserSystemClockCore() const {
return standard_user_system_clock_core;
}
TimeZone::TimeZoneContentManager& GetTimeZoneContentManager() {
return time_zone_content_manager;
}
const TimeZone::TimeZoneContentManager& GetTimeZoneContentManager() const {
return time_zone_content_manager;
}
SharedMemory& GetSharedMemory() {
return shared_memory;
}
const SharedMemory& GetSharedMemory() const {
return shared_memory;
}
void SetupTimeZoneManager(std::string location_name,
Clock::SteadyClockTimePoint time_zone_updated_time_point,
std::size_t total_location_name_count, u128 time_zone_rule_version,
FileSys::VirtualFile& vfs_file) {
if (time_zone_content_manager.GetTimeZoneManager().SetDeviceLocationNameWithTimeZoneRule(
location_name, vfs_file) != RESULT_SUCCESS) {
UNREACHABLE();
return;
}
time_zone_content_manager.GetTimeZoneManager().SetUpdatedTime(time_zone_updated_time_point);
time_zone_content_manager.GetTimeZoneManager().SetTotalLocationNameCount(
total_location_name_count);
time_zone_content_manager.GetTimeZoneManager().SetTimeZoneRuleVersion(
time_zone_rule_version);
time_zone_content_manager.GetTimeZoneManager().MarkAsInitialized();
}
static s64 GetExternalTimeZoneOffset() {
// With "auto" timezone setting, we use the external system's timezone offset
if (Settings::GetTimeZoneString() == "auto") {
return Common::TimeZone::GetCurrentOffsetSeconds().count();
}
return 0;
}
void SetupStandardSteadyClock(Core::System& system, Common::UUID clock_source_id,
Clock::TimeSpanType setup_value,
Clock::TimeSpanType internal_offset, bool is_rtc_reset_detected) {
standard_steady_clock_core.SetClockSourceId(clock_source_id);
standard_steady_clock_core.SetSetupValue(setup_value);
standard_steady_clock_core.SetInternalOffset(internal_offset);
standard_steady_clock_core.MarkAsInitialized();
const auto current_time_point{standard_steady_clock_core.GetCurrentRawTimePoint(system)};
shared_memory.SetupStandardSteadyClock(system, clock_source_id, current_time_point);
}
void SetupStandardLocalSystemClock(Core::System& system,
Clock::SystemClockContext clock_context, s64 posix_time) {
standard_local_system_clock_core.SetUpdateCallbackInstance(
local_system_clock_context_writer);
const auto current_time_point{
standard_local_system_clock_core.GetSteadyClockCore().GetCurrentTimePoint(system)};
if (current_time_point.clock_source_id == clock_context.steady_time_point.clock_source_id) {
standard_local_system_clock_core.SetSystemClockContext(clock_context);
} else {
if (standard_local_system_clock_core.SetCurrentTime(system, posix_time) !=
RESULT_SUCCESS) {
UNREACHABLE();
return;
}
}
standard_local_system_clock_core.MarkAsInitialized();
}
void SetupStandardNetworkSystemClock(Clock::SystemClockContext clock_context,
Clock::TimeSpanType sufficient_accuracy) {
standard_network_system_clock_core.SetUpdateCallbackInstance(
network_system_clock_context_writer);
if (standard_network_system_clock_core.SetSystemClockContext(clock_context) !=
RESULT_SUCCESS) {
UNREACHABLE();
return;
}
standard_network_system_clock_core.SetStandardNetworkClockSufficientAccuracy(
sufficient_accuracy);
standard_network_system_clock_core.MarkAsInitialized();
}
void SetupStandardUserSystemClock(Core::System& system, bool is_automatic_correction_enabled,
Clock::SteadyClockTimePoint steady_clock_time_point) {
if (standard_user_system_clock_core.SetAutomaticCorrectionEnabled(
system, is_automatic_correction_enabled) != RESULT_SUCCESS) {
UNREACHABLE();
return;
}
standard_user_system_clock_core.SetAutomaticCorrectionUpdatedTime(steady_clock_time_point);
standard_user_system_clock_core.MarkAsInitialized();
shared_memory.SetAutomaticCorrectionEnabled(is_automatic_correction_enabled);
}
void SetupEphemeralNetworkSystemClock() {
ephemeral_network_system_clock_core.SetUpdateCallbackInstance(
ephemeral_network_system_clock_context_writer);
ephemeral_network_system_clock_core.MarkAsInitialized();
}
void UpdateLocalSystemClockTime(Core::System& system, s64 posix_time) {
const auto timespan{Service::Time::Clock::TimeSpanType::FromSeconds(posix_time)};
if (GetStandardLocalSystemClockCore()
.SetCurrentTime(system, timespan.ToSeconds())
.IsError()) {
UNREACHABLE();
return;
}
}
SharedMemory shared_memory;
Clock::StandardSteadyClockCore standard_steady_clock_core;
Clock::TickBasedSteadyClockCore tick_based_steady_clock_core;
Clock::StandardLocalSystemClockCore standard_local_system_clock_core;
Clock::StandardNetworkSystemClockCore standard_network_system_clock_core;
Clock::StandardUserSystemClockCore standard_user_system_clock_core;
Clock::EphemeralNetworkSystemClockCore ephemeral_network_system_clock_core;
std::shared_ptr<Clock::LocalSystemClockContextWriter> local_system_clock_context_writer;
std::shared_ptr<Clock::NetworkSystemClockContextWriter> network_system_clock_context_writer;
std::shared_ptr<Clock::EphemeralNetworkSystemClockContextWriter>
ephemeral_network_system_clock_context_writer;
TimeZone::TimeZoneContentManager time_zone_content_manager;
};
TimeManager::TimeManager(Core::System& system) : system{system} {}
TimeManager::~TimeManager() = default;
void TimeManager::Initialize() {
impl = std::make_unique<Impl>(system);
// Time zones can only be initialized after impl is valid
impl->time_zone_content_manager.Initialize(*this);
}
Clock::StandardSteadyClockCore& TimeManager::GetStandardSteadyClockCore() {
return impl->standard_steady_clock_core;
}
const Clock::StandardSteadyClockCore& TimeManager::GetStandardSteadyClockCore() const {
return impl->standard_steady_clock_core;
}
Clock::StandardLocalSystemClockCore& TimeManager::GetStandardLocalSystemClockCore() {
return impl->standard_local_system_clock_core;
}
const Clock::StandardLocalSystemClockCore& TimeManager::GetStandardLocalSystemClockCore() const {
return impl->standard_local_system_clock_core;
}
Clock::StandardNetworkSystemClockCore& TimeManager::GetStandardNetworkSystemClockCore() {
return impl->standard_network_system_clock_core;
}
const Clock::StandardNetworkSystemClockCore& TimeManager::GetStandardNetworkSystemClockCore()
const {
return impl->standard_network_system_clock_core;
}
Clock::StandardUserSystemClockCore& TimeManager::GetStandardUserSystemClockCore() {
return impl->standard_user_system_clock_core;
}
const Clock::StandardUserSystemClockCore& TimeManager::GetStandardUserSystemClockCore() const {
return impl->standard_user_system_clock_core;
}
TimeZone::TimeZoneContentManager& TimeManager::GetTimeZoneContentManager() {
return impl->time_zone_content_manager;
}
const TimeZone::TimeZoneContentManager& TimeManager::GetTimeZoneContentManager() const {
return impl->time_zone_content_manager;
}
SharedMemory& TimeManager::GetSharedMemory() {
return impl->shared_memory;
}
const SharedMemory& TimeManager::GetSharedMemory() const {
return impl->shared_memory;
}
void TimeManager::UpdateLocalSystemClockTime(s64 posix_time) {
impl->UpdateLocalSystemClockTime(system, posix_time);
}
void TimeManager::SetupTimeZoneManager(std::string location_name,
Clock::SteadyClockTimePoint time_zone_updated_time_point,
std::size_t total_location_name_count,
u128 time_zone_rule_version,
FileSys::VirtualFile& vfs_file) {
impl->SetupTimeZoneManager(location_name, time_zone_updated_time_point,
total_location_name_count, time_zone_rule_version, vfs_file);
}
/*static*/ s64 TimeManager::GetExternalTimeZoneOffset() {
// With "auto" timezone setting, we use the external system's timezone offset
if (Settings::GetTimeZoneString() == "auto") {
return Common::TimeZone::GetCurrentOffsetSeconds().count();
}
return 0;
}
} // namespace Service::Time

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "common/time_zone.h"
#include "core/file_sys/vfs_types.h"
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/ephemeral_network_system_clock_core.h"
#include "core/hle/service/time/standard_local_system_clock_core.h"
#include "core/hle/service/time/standard_network_system_clock_core.h"
#include "core/hle/service/time/standard_steady_clock_core.h"
#include "core/hle/service/time/standard_user_system_clock_core.h"
#include "core/hle/service/time/tick_based_steady_clock_core.h"
#include "core/hle/service/time/time_sharedmemory.h"
#include "core/hle/service/time/time_zone_content_manager.h"
namespace Service::Time {
namespace Clock {
class EphemeralNetworkSystemClockContextWriter;
class LocalSystemClockContextWriter;
class NetworkSystemClockContextWriter;
} // namespace Clock
// Parts of this implementation were based on Ryujinx (https://github.com/Ryujinx/Ryujinx/pull/783).
// This code was released under public domain.
class TimeManager final {
public:
explicit TimeManager(Core::System& system);
~TimeManager();
void Initialize();
Clock::StandardSteadyClockCore& GetStandardSteadyClockCore();
const Clock::StandardSteadyClockCore& GetStandardSteadyClockCore() const;
Clock::StandardLocalSystemClockCore& GetStandardLocalSystemClockCore();
const Clock::StandardLocalSystemClockCore& GetStandardLocalSystemClockCore() const;
Clock::StandardNetworkSystemClockCore& GetStandardNetworkSystemClockCore();
const Clock::StandardNetworkSystemClockCore& GetStandardNetworkSystemClockCore() const;
Clock::StandardUserSystemClockCore& GetStandardUserSystemClockCore();
const Clock::StandardUserSystemClockCore& GetStandardUserSystemClockCore() const;
TimeZone::TimeZoneContentManager& GetTimeZoneContentManager();
const TimeZone::TimeZoneContentManager& GetTimeZoneContentManager() const;
void UpdateLocalSystemClockTime(s64 posix_time);
SharedMemory& GetSharedMemory();
const SharedMemory& GetSharedMemory() const;
void SetupTimeZoneManager(std::string location_name,
Clock::SteadyClockTimePoint time_zone_updated_time_point,
std::size_t total_location_name_count, u128 time_zone_rule_version,
FileSys::VirtualFile& vfs_file);
static s64 GetExternalTimeZoneOffset();
private:
Core::System& system;
struct Impl;
std::unique_ptr<Impl> impl;
};
} // namespace Service::Time

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hardware_properties.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/steady_clock_core.h"
#include "core/hle/service/time/time_sharedmemory.h"
namespace Service::Time {
static constexpr std::size_t SHARED_MEMORY_SIZE{0x1000};
SharedMemory::SharedMemory(Core::System& system) : system(system) {
shared_memory_holder = SharedFrom(&system.Kernel().GetTimeSharedMem());
std::memset(shared_memory_holder->GetPointer(), 0, SHARED_MEMORY_SIZE);
}
SharedMemory::~SharedMemory() = default;
std::shared_ptr<Kernel::SharedMemory> SharedMemory::GetSharedMemoryHolder() const {
return shared_memory_holder;
}
void SharedMemory::SetupStandardSteadyClock(Core::System& system,
const Common::UUID& clock_source_id,
Clock::TimeSpanType current_time_point) {
const Clock::TimeSpanType ticks_time_span{Clock::TimeSpanType::FromTicks(
system.CoreTiming().GetClockTicks(), Core::Hardware::CNTFREQ)};
const Clock::SteadyClockContext context{
static_cast<u64>(current_time_point.nanoseconds - ticks_time_span.nanoseconds),
clock_source_id};
shared_memory_format.standard_steady_clock_timepoint.StoreData(
shared_memory_holder->GetPointer(), context);
}
void SharedMemory::UpdateLocalSystemClockContext(const Clock::SystemClockContext& context) {
shared_memory_format.standard_local_system_clock_context.StoreData(
shared_memory_holder->GetPointer(), context);
}
void SharedMemory::UpdateNetworkSystemClockContext(const Clock::SystemClockContext& context) {
shared_memory_format.standard_network_system_clock_context.StoreData(
shared_memory_holder->GetPointer(), context);
}
void SharedMemory::SetAutomaticCorrectionEnabled(bool is_enabled) {
shared_memory_format.standard_user_system_clock_automatic_correction.StoreData(
shared_memory_holder->GetPointer(), is_enabled);
}
} // namespace Service::Time

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "common/uuid.h"
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/service/time/clock_types.h"
namespace Service::Time {
class SharedMemory final {
public:
explicit SharedMemory(Core::System& system);
~SharedMemory();
// Return the shared memory handle
std::shared_ptr<Kernel::SharedMemory> GetSharedMemoryHolder() const;
// TODO(ogniK): We have to properly simulate memory barriers, how are we going to do this?
template <typename T, std::size_t Offset>
struct MemoryBarrier {
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable");
u32_le read_attempt{};
std::array<T, 2> data{};
// These are not actually memory barriers at the moment as we don't have multicore and all
// HLE is mutexed. This will need to properly be implemented when we start updating the time
// points on threads. As of right now, we'll be updated both values synchronously and just
// incrementing the read_attempt to indicate that we waited.
void StoreData(u8* shared_memory, T data_to_store) {
std::memcpy(this, shared_memory + Offset, sizeof(*this));
read_attempt++;
data[read_attempt & 1] = data_to_store;
std::memcpy(shared_memory + Offset, this, sizeof(*this));
}
// For reading we're just going to read the last stored value. If there was no value stored
// it will just end up reading an empty value as intended.
T ReadData(u8* shared_memory) {
std::memcpy(this, shared_memory + Offset, sizeof(*this));
return data[(read_attempt - 1) & 1];
}
};
// Shared memory format
struct Format {
MemoryBarrier<Clock::SteadyClockContext, 0x0> standard_steady_clock_timepoint;
MemoryBarrier<Clock::SystemClockContext, 0x38> standard_local_system_clock_context;
MemoryBarrier<Clock::SystemClockContext, 0x80> standard_network_system_clock_context;
MemoryBarrier<bool, 0xc8> standard_user_system_clock_automatic_correction;
u32_le format_version;
};
static_assert(sizeof(Format) == 0xd8, "Format is an invalid size");
void SetupStandardSteadyClock(Core::System& system, const Common::UUID& clock_source_id,
Clock::TimeSpanType currentTimePoint);
void UpdateLocalSystemClockContext(const Clock::SystemClockContext& context);
void UpdateNetworkSystemClockContext(const Clock::SystemClockContext& context);
void SetAutomaticCorrectionEnabled(bool is_enabled);
private:
std::shared_ptr<Kernel::SharedMemory> shared_memory_holder;
Core::System& system;
Format shared_memory_format{};
};
} // namespace Service::Time

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <sstream>
#include "common/logging/log.h"
#include "common/time_zone.h"
#include "core/core.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/system_archive/system_archive.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/time/time_manager.h"
#include "core/hle/service/time/time_zone_content_manager.h"
#include "core/settings.h"
namespace Service::Time::TimeZone {
constexpr u64 time_zone_binary_titleid{0x010000000000080E};
static FileSys::VirtualDir GetTimeZoneBinary(Core::System& system) {
const auto* nand{system.GetFileSystemController().GetSystemNANDContents()};
const auto nca{nand->GetEntry(time_zone_binary_titleid, FileSys::ContentRecordType::Data)};
FileSys::VirtualFile romfs;
if (nca) {
romfs = nca->GetRomFS();
}
if (!romfs) {
romfs = FileSys::SystemArchive::SynthesizeSystemArchive(time_zone_binary_titleid);
}
if (!romfs) {
LOG_ERROR(Service_Time, "Failed to find or synthesize {:016X!}", time_zone_binary_titleid);
return {};
}
return FileSys::ExtractRomFS(romfs);
}
static std::vector<std::string> BuildLocationNameCache(Core::System& system) {
const FileSys::VirtualDir extracted_romfs{GetTimeZoneBinary(system)};
if (!extracted_romfs) {
LOG_ERROR(Service_Time, "Failed to extract RomFS for {:016X}!", time_zone_binary_titleid);
return {};
}
const FileSys::VirtualFile binary_list{extracted_romfs->GetFile("binaryList.txt")};
if (!binary_list) {
LOG_ERROR(Service_Time, "{:016X} has no file binaryList.txt!", time_zone_binary_titleid);
return {};
}
std::vector<char> raw_data(binary_list->GetSize() + 1);
binary_list->ReadBytes<char>(raw_data.data(), binary_list->GetSize());
std::stringstream data_stream{raw_data.data()};
std::string name;
std::vector<std::string> location_name_cache;
while (std::getline(data_stream, name)) {
name.pop_back(); // Remove carriage return
location_name_cache.emplace_back(std::move(name));
}
return location_name_cache;
}
TimeZoneContentManager::TimeZoneContentManager(Core::System& system)
: system{system}, location_name_cache{BuildLocationNameCache(system)} {}
void TimeZoneContentManager::Initialize(TimeManager& time_manager) {
std::string location_name;
const auto timezone_setting = Settings::GetTimeZoneString();
if (timezone_setting == "auto" || timezone_setting == "default") {
location_name = Common::TimeZone::GetDefaultTimeZone();
} else {
location_name = timezone_setting;
}
if (FileSys::VirtualFile vfs_file;
GetTimeZoneInfoFile(location_name, vfs_file) == RESULT_SUCCESS) {
const auto time_point{
time_manager.GetStandardSteadyClockCore().GetCurrentTimePoint(system)};
time_manager.SetupTimeZoneManager(location_name, time_point, location_name_cache.size(), {},
vfs_file);
} else {
time_zone_manager.MarkAsInitialized();
}
}
ResultCode TimeZoneContentManager::LoadTimeZoneRule(TimeZoneRule& rules,
const std::string& location_name) const {
FileSys::VirtualFile vfs_file;
if (const ResultCode result{GetTimeZoneInfoFile(location_name, vfs_file)};
result != RESULT_SUCCESS) {
return result;
}
return time_zone_manager.ParseTimeZoneRuleBinary(rules, vfs_file);
}
bool TimeZoneContentManager::IsLocationNameValid(const std::string& location_name) const {
return std::find(location_name_cache.begin(), location_name_cache.end(), location_name) !=
location_name_cache.end();
}
ResultCode TimeZoneContentManager::GetTimeZoneInfoFile(const std::string& location_name,
FileSys::VirtualFile& vfs_file) const {
if (!IsLocationNameValid(location_name)) {
return ERROR_TIME_NOT_FOUND;
}
const FileSys::VirtualDir extracted_romfs{GetTimeZoneBinary(system)};
if (!extracted_romfs) {
LOG_ERROR(Service_Time, "Failed to extract RomFS for {:016X}!", time_zone_binary_titleid);
return ERROR_TIME_NOT_FOUND;
}
const FileSys::VirtualDir zoneinfo_dir{extracted_romfs->GetSubdirectory("zoneinfo")};
if (!zoneinfo_dir) {
LOG_ERROR(Service_Time, "{:016X} has no directory zoneinfo!", time_zone_binary_titleid);
return ERROR_TIME_NOT_FOUND;
}
vfs_file = zoneinfo_dir->GetFile(location_name);
if (!vfs_file) {
LOG_ERROR(Service_Time, "{:016X} has no file \"{}\"! Using default timezone.",
time_zone_binary_titleid, location_name);
vfs_file = zoneinfo_dir->GetFile(Common::TimeZone::GetDefaultTimeZone());
}
if (!vfs_file) {
LOG_ERROR(Service_Time, "{:016X} has no file \"{}\"!", time_zone_binary_titleid,
location_name);
return ERROR_TIME_NOT_FOUND;
}
return RESULT_SUCCESS;
}
} // namespace Service::Time::TimeZone

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include "core/hle/service/time/time_zone_manager.h"
namespace Core {
class System;
}
namespace Service::Time {
class TimeManager;
}
namespace Service::Time::TimeZone {
class TimeZoneContentManager final {
public:
explicit TimeZoneContentManager(Core::System& system);
void Initialize(TimeManager& time_manager);
TimeZoneManager& GetTimeZoneManager() {
return time_zone_manager;
}
const TimeZoneManager& GetTimeZoneManager() const {
return time_zone_manager;
}
ResultCode LoadTimeZoneRule(TimeZoneRule& rules, const std::string& location_name) const;
private:
bool IsLocationNameValid(const std::string& location_name) const;
ResultCode GetTimeZoneInfoFile(const std::string& location_name,
FileSys::VirtualFile& vfs_file) const;
Core::System& system;
TimeZoneManager time_zone_manager;
const std::vector<std::string> location_name_cache;
};
} // namespace Service::Time::TimeZone

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "common/common_types.h"
#include "core/file_sys/vfs_types.h"
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/time_zone_types.h"
namespace Service::Time::TimeZone {
class TimeZoneManager final {
public:
TimeZoneManager();
~TimeZoneManager();
void SetTotalLocationNameCount(std::size_t value) {
total_location_name_count = value;
}
void SetTimeZoneRuleVersion(const u128& value) {
time_zone_rule_version = value;
}
void MarkAsInitialized() {
is_initialized = true;
}
ResultCode SetDeviceLocationNameWithTimeZoneRule(const std::string& location_name,
FileSys::VirtualFile& vfs_file);
ResultCode SetUpdatedTime(const Clock::SteadyClockTimePoint& value);
ResultCode GetDeviceLocationName(TimeZone::LocationName& value) const;
ResultCode ToCalendarTime(const TimeZoneRule& rules, s64 time, CalendarInfo& calendar) const;
ResultCode ToCalendarTimeWithMyRules(s64 time, CalendarInfo& calendar) const;
ResultCode ParseTimeZoneRuleBinary(TimeZoneRule& rules, FileSys::VirtualFile& vfs_file) const;
ResultCode ToPosixTime(const TimeZoneRule& rules, const CalendarTime& calendar_time,
s64& posix_time) const;
ResultCode ToPosixTimeWithMyRule(const CalendarTime& calendar_time, s64& posix_time) const;
private:
bool is_initialized{};
TimeZoneRule time_zone_rule{};
std::string device_location_name{"GMT"};
u128 time_zone_rule_version{};
std::size_t total_location_name_count{};
Clock::SteadyClockTimePoint time_zone_update_time_point{
Clock::SteadyClockTimePoint::GetRandom()};
};
} // namespace Service::Time::TimeZone

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/time/time_zone_content_manager.h"
#include "core/hle/service/time/time_zone_service.h"
#include "core/hle/service/time/time_zone_types.h"
namespace Service::Time {
ITimeZoneService ::ITimeZoneService(Core::System& system_,
TimeZone::TimeZoneContentManager& time_zone_manager_)
: ServiceFramework{system_, "ITimeZoneService"}, time_zone_content_manager{time_zone_manager_} {
static const FunctionInfo functions[] = {
{0, &ITimeZoneService::GetDeviceLocationName, "GetDeviceLocationName"},
{1, nullptr, "SetDeviceLocationName"},
{2, nullptr, "GetTotalLocationNameCount"},
{3, nullptr, "LoadLocationNameList"},
{4, &ITimeZoneService::LoadTimeZoneRule, "LoadTimeZoneRule"},
{5, nullptr, "GetTimeZoneRuleVersion"},
{100, &ITimeZoneService::ToCalendarTime, "ToCalendarTime"},
{101, &ITimeZoneService::ToCalendarTimeWithMyRule, "ToCalendarTimeWithMyRule"},
{201, &ITimeZoneService::ToPosixTime, "ToPosixTime"},
{202, &ITimeZoneService::ToPosixTimeWithMyRule, "ToPosixTimeWithMyRule"},
};
RegisterHandlers(functions);
}
void ITimeZoneService::GetDeviceLocationName(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
TimeZone::LocationName location_name{};
if (const ResultCode result{
time_zone_content_manager.GetTimeZoneManager().GetDeviceLocationName(location_name)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, (sizeof(location_name) / 4) + 2};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(location_name);
}
void ITimeZoneService::LoadTimeZoneRule(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto raw_location_name{rp.PopRaw<std::array<u8, 0x24>>()};
std::string location_name;
for (const auto& byte : raw_location_name) {
// Strip extra bytes
if (byte == '\0') {
break;
}
location_name.push_back(byte);
}
LOG_DEBUG(Service_Time, "called, location_name={}", location_name);
TimeZone::TimeZoneRule time_zone_rule{};
if (const ResultCode result{
time_zone_content_manager.LoadTimeZoneRule(time_zone_rule, location_name)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
std::vector<u8> time_zone_rule_outbuffer(sizeof(TimeZone::TimeZoneRule));
std::memcpy(time_zone_rule_outbuffer.data(), &time_zone_rule, sizeof(TimeZone::TimeZoneRule));
ctx.WriteBuffer(time_zone_rule_outbuffer);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void ITimeZoneService::ToCalendarTime(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto posix_time{rp.Pop<s64>()};
LOG_DEBUG(Service_Time, "called, posix_time=0x{:016X}", posix_time);
TimeZone::TimeZoneRule time_zone_rule{};
const auto buffer{ctx.ReadBuffer()};
std::memcpy(&time_zone_rule, buffer.data(), buffer.size());
TimeZone::CalendarInfo calendar_info{};
if (const ResultCode result{time_zone_content_manager.GetTimeZoneManager().ToCalendarTime(
time_zone_rule, posix_time, calendar_info)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 2 + (sizeof(TimeZone::CalendarInfo) / 4)};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(calendar_info);
}
void ITimeZoneService::ToCalendarTimeWithMyRule(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto posix_time{rp.Pop<s64>()};
LOG_DEBUG(Service_Time, "called, posix_time=0x{:016X}", posix_time);
TimeZone::CalendarInfo calendar_info{};
if (const ResultCode result{
time_zone_content_manager.GetTimeZoneManager().ToCalendarTimeWithMyRules(
posix_time, calendar_info)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 2 + (sizeof(TimeZone::CalendarInfo) / 4)};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(calendar_info);
}
void ITimeZoneService::ToPosixTime(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::RequestParser rp{ctx};
const auto calendar_time{rp.PopRaw<TimeZone::CalendarTime>()};
TimeZone::TimeZoneRule time_zone_rule{};
std::memcpy(&time_zone_rule, ctx.ReadBuffer().data(), sizeof(TimeZone::TimeZoneRule));
s64 posix_time{};
if (const ResultCode result{time_zone_content_manager.GetTimeZoneManager().ToPosixTime(
time_zone_rule, calendar_time, posix_time)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
// TODO(bunnei): Handle multiple times
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u32>(1); // Number of times we're returning
ctx.WriteBuffer(posix_time);
}
void ITimeZoneService::ToPosixTimeWithMyRule(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::RequestParser rp{ctx};
const auto calendar_time{rp.PopRaw<TimeZone::CalendarTime>()};
s64 posix_time{};
if (const ResultCode result{
time_zone_content_manager.GetTimeZoneManager().ToPosixTimeWithMyRule(calendar_time,
posix_time)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u32>(1); // Number of times we're returning
ctx.WriteBuffer(posix_time);
}
} // namespace Service::Time

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/service.h"
namespace Core {
class System;
}
namespace Service::Time {
namespace TimeZone {
class TimeZoneContentManager;
}
class ITimeZoneService final : public ServiceFramework<ITimeZoneService> {
public:
explicit ITimeZoneService(Core::System& system_,
TimeZone::TimeZoneContentManager& time_zone_manager_);
private:
void GetDeviceLocationName(Kernel::HLERequestContext& ctx);
void LoadTimeZoneRule(Kernel::HLERequestContext& ctx);
void ToCalendarTime(Kernel::HLERequestContext& ctx);
void ToCalendarTimeWithMyRule(Kernel::HLERequestContext& ctx);
void ToPosixTime(Kernel::HLERequestContext& ctx);
void ToPosixTimeWithMyRule(Kernel::HLERequestContext& ctx);
private:
TimeZone::TimeZoneContentManager& time_zone_content_manager;
};
} // namespace Service::Time

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
namespace Service::Time::TimeZone {
using LocationName = std::array<char, 0x24>;
/// https://switchbrew.org/wiki/Glue_services#ttinfo
struct TimeTypeInfo {
s32 gmt_offset{};
u8 is_dst{};
INSERT_PADDING_BYTES(3);
s32 abbreviation_list_index{};
u8 is_standard_time_daylight{};
u8 is_gmt{};
INSERT_PADDING_BYTES(2);
};
static_assert(sizeof(TimeTypeInfo) == 0x10, "TimeTypeInfo is incorrect size");
/// https://switchbrew.org/wiki/Glue_services#TimeZoneRule
struct TimeZoneRule {
s32 time_count{};
s32 type_count{};
s32 char_count{};
u8 go_back{};
u8 go_ahead{};
INSERT_PADDING_BYTES(2);
std::array<s64, 1000> ats{};
std::array<s8, 1000> types{};
std::array<TimeTypeInfo, 128> ttis{};
std::array<char, 512> chars{};
s32 default_type{};
INSERT_PADDING_BYTES(0x12C4);
};
static_assert(sizeof(TimeZoneRule) == 0x4000, "TimeZoneRule is incorrect size");
/// https://switchbrew.org/wiki/Glue_services#CalendarAdditionalInfo
struct CalendarAdditionalInfo {
u32 day_of_week{};
u32 day_of_year{};
std::array<char, 8> timezone_name;
u32 is_dst{};
s32 gmt_offset{};
};
static_assert(sizeof(CalendarAdditionalInfo) == 0x18, "CalendarAdditionalInfo is incorrect size");
/// https://switchbrew.org/wiki/Glue_services#CalendarTime
struct CalendarTime {
s16 year{};
s8 month{};
s8 day{};
s8 hour{};
s8 minute{};
s8 second{};
INSERT_PADDING_BYTES(1);
};
static_assert(sizeof(CalendarTime) == 0x8, "CalendarTime is incorrect size");
struct CalendarInfo {
CalendarTime time{};
CalendarAdditionalInfo additiona_info{};
};
static_assert(sizeof(CalendarInfo) == 0x20, "CalendarInfo is incorrect size");
struct TzifHeader {
u32_be magic{};
u8 version{};
INSERT_PADDING_BYTES(15);
s32_be ttis_gmt_count{};
s32_be ttis_std_count{};
s32_be leap_count{};
s32_be time_count{};
s32_be type_count{};
s32_be char_count{};
};
static_assert(sizeof(TzifHeader) == 0x2C, "TzifHeader is incorrect size");
} // namespace Service::Time::TimeZone