early-access version 1255
This commit is contained in:
80
src/core/hle/service/vi/display/vi_display.cpp
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80
src/core/hle/service/vi/display/vi_display.cpp
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <utility>
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/hle/kernel/readable_event.h"
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#include "core/hle/service/vi/display/vi_display.h"
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#include "core/hle/service/vi/layer/vi_layer.h"
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namespace Service::VI {
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Display::Display(u64 id, std::string name, Core::System& system) : id{id}, name{std::move(name)} {
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auto& kernel = system.Kernel();
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vsync_event =
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Kernel::WritableEvent::CreateEventPair(kernel, fmt::format("Display VSync Event {}", id));
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}
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Display::~Display() = default;
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Layer& Display::GetLayer(std::size_t index) {
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return *layers.at(index);
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}
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const Layer& Display::GetLayer(std::size_t index) const {
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return *layers.at(index);
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}
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std::shared_ptr<Kernel::ReadableEvent> Display::GetVSyncEvent() const {
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return vsync_event.readable;
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}
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void Display::SignalVSyncEvent() {
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vsync_event.writable->Signal();
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}
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void Display::CreateLayer(u64 id, NVFlinger::BufferQueue& buffer_queue) {
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// TODO(Subv): Support more than 1 layer.
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ASSERT_MSG(layers.empty(), "Only one layer is supported per display at the moment");
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layers.emplace_back(std::make_shared<Layer>(id, buffer_queue));
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}
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void Display::CloseLayer(u64 id) {
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layers.erase(
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std::remove_if(layers.begin(), layers.end(),
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[id](const std::shared_ptr<Layer>& layer) { return layer->GetID() == id; }),
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layers.end());
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}
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Layer* Display::FindLayer(u64 id) {
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const auto itr =
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std::find_if(layers.begin(), layers.end(),
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[id](const std::shared_ptr<Layer>& layer) { return layer->GetID() == id; });
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if (itr == layers.end()) {
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return nullptr;
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}
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return itr->get();
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}
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const Layer* Display::FindLayer(u64 id) const {
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const auto itr =
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std::find_if(layers.begin(), layers.end(),
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[id](const std::shared_ptr<Layer>& layer) { return layer->GetID() == id; });
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if (itr == layers.end()) {
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return nullptr;
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}
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return itr->get();
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}
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} // namespace Service::VI
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105
src/core/hle/service/vi/display/vi_display.h
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105
src/core/hle/service/vi/display/vi_display.h
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "core/hle/kernel/writable_event.h"
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namespace Service::NVFlinger {
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class BufferQueue;
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}
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namespace Service::VI {
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class Layer;
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/// Represents a single display type
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class Display {
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public:
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/// Constructs a display with a given unique ID and name.
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///
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/// @param id The unique ID for this display.
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/// @param name The name for this display.
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///
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Display(u64 id, std::string name, Core::System& system);
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~Display();
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Display(const Display&) = delete;
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Display& operator=(const Display&) = delete;
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Display(Display&&) = default;
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Display& operator=(Display&&) = default;
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/// Gets the unique ID assigned to this display.
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u64 GetID() const {
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return id;
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}
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/// Gets the name of this display
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const std::string& GetName() const {
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return name;
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}
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/// Whether or not this display has any layers added to it.
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bool HasLayers() const {
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return !layers.empty();
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}
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/// Gets a layer for this display based off an index.
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Layer& GetLayer(std::size_t index);
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/// Gets a layer for this display based off an index.
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const Layer& GetLayer(std::size_t index) const;
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/// Gets the readable vsync event.
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std::shared_ptr<Kernel::ReadableEvent> GetVSyncEvent() const;
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/// Signals the internal vsync event.
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void SignalVSyncEvent();
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/// Creates and adds a layer to this display with the given ID.
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///
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/// @param id The ID to assign to the created layer.
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/// @param buffer_queue The buffer queue for the layer instance to use.
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///
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void CreateLayer(u64 id, NVFlinger::BufferQueue& buffer_queue);
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/// Closes and removes a layer from this display with the given ID.
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///
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/// @param id The ID assigned to the layer to close.
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///
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void CloseLayer(u64 id);
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/// Attempts to find a layer with the given ID.
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///
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/// @param id The layer ID.
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///
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/// @returns If found, the Layer instance with the given ID.
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/// If not found, then nullptr is returned.
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///
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Layer* FindLayer(u64 id);
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/// Attempts to find a layer with the given ID.
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///
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/// @param id The layer ID.
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///
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/// @returns If found, the Layer instance with the given ID.
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/// If not found, then nullptr is returned.
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///
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const Layer* FindLayer(u64 id) const;
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private:
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u64 id;
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std::string name;
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std::vector<std::shared_ptr<Layer>> layers;
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Kernel::EventPair vsync_event;
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};
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} // namespace Service::VI
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13
src/core/hle/service/vi/layer/vi_layer.cpp
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13
src/core/hle/service/vi/layer/vi_layer.cpp
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@@ -0,0 +1,13 @@
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/vi/layer/vi_layer.h"
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namespace Service::VI {
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Layer::Layer(u64 id, NVFlinger::BufferQueue& queue) : id{id}, buffer_queue{queue} {}
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Layer::~Layer() = default;
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} // namespace Service::VI
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52
src/core/hle/service/vi/layer/vi_layer.h
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52
src/core/hle/service/vi/layer/vi_layer.h
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace Service::NVFlinger {
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class BufferQueue;
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}
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namespace Service::VI {
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/// Represents a single display layer.
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class Layer {
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public:
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/// Constructs a layer with a given ID and buffer queue.
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///
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/// @param id The ID to assign to this layer.
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/// @param queue The buffer queue for this layer to use.
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///
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Layer(u64 id, NVFlinger::BufferQueue& queue);
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~Layer();
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Layer(const Layer&) = delete;
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Layer& operator=(const Layer&) = delete;
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Layer(Layer&&) = default;
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Layer& operator=(Layer&&) = delete;
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/// Gets the ID for this layer.
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u64 GetID() const {
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return id;
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}
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/// Gets a reference to the buffer queue this layer is using.
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NVFlinger::BufferQueue& GetBufferQueue() {
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return buffer_queue;
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}
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/// Gets a const reference to the buffer queue this layer is using.
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const NVFlinger::BufferQueue& GetBufferQueue() const {
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return buffer_queue;
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}
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private:
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u64 id;
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NVFlinger::BufferQueue& buffer_queue;
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};
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} // namespace Service::VI
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1325
src/core/hle/service/vi/vi.cpp
Executable file
1325
src/core/hle/service/vi/vi.cpp
Executable file
File diff suppressed because it is too large
Load Diff
58
src/core/hle/service/vi/vi.h
Executable file
58
src/core/hle/service/vi/vi.h
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@@ -0,0 +1,58 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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namespace Core {
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class System;
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}
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namespace Kernel {
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class HLERequestContext;
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}
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namespace Service::NVFlinger {
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class NVFlinger;
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}
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namespace Service::SM {
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class ServiceManager;
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}
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namespace Service::VI {
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enum class DisplayResolution : u32 {
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DockedWidth = 1920,
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DockedHeight = 1080,
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UndockedWidth = 1280,
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UndockedHeight = 720,
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};
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/// Permission level for a particular VI service instance
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enum class Permission {
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User,
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System,
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Manager,
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};
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/// A policy type that may be requested via GetDisplayService and
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/// GetDisplayServiceWithProxyNameExchange
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enum class Policy {
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User,
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Compositor,
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};
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namespace detail {
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void GetDisplayServiceImpl(Kernel::HLERequestContext& ctx, Core::System& system,
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NVFlinger::NVFlinger& nv_flinger, Permission permission);
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} // namespace detail
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/// Registers all VI services with the specified service manager.
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void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system,
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NVFlinger::NVFlinger& nv_flinger);
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} // namespace Service::VI
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28
src/core/hle/service/vi/vi_m.cpp
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28
src/core/hle/service/vi/vi_m.cpp
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@@ -0,0 +1,28 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "core/hle/service/vi/vi.h"
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#include "core/hle/service/vi/vi_m.h"
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namespace Service::VI {
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VI_M::VI_M(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_)
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: ServiceFramework{system_, "vi:m"}, nv_flinger{nv_flinger_} {
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static const FunctionInfo functions[] = {
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{2, &VI_M::GetDisplayService, "GetDisplayService"},
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{3, nullptr, "GetDisplayServiceWithProxyNameExchange"},
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};
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RegisterHandlers(functions);
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}
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VI_M::~VI_M() = default;
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void VI_M::GetDisplayService(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_VI, "called");
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detail::GetDisplayServiceImpl(ctx, system, nv_flinger, Permission::Manager);
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}
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} // namespace Service::VI
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34
src/core/hle/service/vi/vi_m.h
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34
src/core/hle/service/vi/vi_m.h
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@@ -0,0 +1,34 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Core {
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class System;
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}
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namespace Kernel {
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class HLERequestContext;
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}
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namespace Service::NVFlinger {
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class NVFlinger;
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}
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namespace Service::VI {
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class VI_M final : public ServiceFramework<VI_M> {
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public:
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explicit VI_M(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_);
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~VI_M() override;
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private:
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void GetDisplayService(Kernel::HLERequestContext& ctx);
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NVFlinger::NVFlinger& nv_flinger;
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};
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} // namespace Service::VI
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28
src/core/hle/service/vi/vi_s.cpp
Executable file
28
src/core/hle/service/vi/vi_s.cpp
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@@ -0,0 +1,28 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "core/hle/service/vi/vi.h"
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#include "core/hle/service/vi/vi_s.h"
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namespace Service::VI {
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VI_S::VI_S(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_)
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: ServiceFramework{system_, "vi:s"}, nv_flinger{nv_flinger_} {
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static const FunctionInfo functions[] = {
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{1, &VI_S::GetDisplayService, "GetDisplayService"},
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{3, nullptr, "GetDisplayServiceWithProxyNameExchange"},
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};
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RegisterHandlers(functions);
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}
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VI_S::~VI_S() = default;
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void VI_S::GetDisplayService(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_VI, "called");
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detail::GetDisplayServiceImpl(ctx, system, nv_flinger, Permission::System);
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}
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} // namespace Service::VI
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34
src/core/hle/service/vi/vi_s.h
Executable file
34
src/core/hle/service/vi/vi_s.h
Executable file
@@ -0,0 +1,34 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Core {
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class System;
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}
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namespace Kernel {
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class HLERequestContext;
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}
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namespace Service::NVFlinger {
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class NVFlinger;
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}
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namespace Service::VI {
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class VI_S final : public ServiceFramework<VI_S> {
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public:
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explicit VI_S(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_);
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~VI_S() override;
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private:
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void GetDisplayService(Kernel::HLERequestContext& ctx);
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NVFlinger::NVFlinger& nv_flinger;
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};
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} // namespace Service::VI
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28
src/core/hle/service/vi/vi_u.cpp
Executable file
28
src/core/hle/service/vi/vi_u.cpp
Executable file
@@ -0,0 +1,28 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "core/hle/service/vi/vi.h"
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#include "core/hle/service/vi/vi_u.h"
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namespace Service::VI {
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VI_U::VI_U(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_)
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: ServiceFramework{system_, "vi:u"}, nv_flinger{nv_flinger_} {
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static const FunctionInfo functions[] = {
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{0, &VI_U::GetDisplayService, "GetDisplayService"},
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{1, nullptr, "GetDisplayServiceWithProxyNameExchange"},
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};
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RegisterHandlers(functions);
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}
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VI_U::~VI_U() = default;
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void VI_U::GetDisplayService(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_VI, "called");
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detail::GetDisplayServiceImpl(ctx, system, nv_flinger, Permission::User);
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}
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} // namespace Service::VI
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34
src/core/hle/service/vi/vi_u.h
Executable file
34
src/core/hle/service/vi/vi_u.h
Executable file
@@ -0,0 +1,34 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Core {
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class System;
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}
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namespace Kernel {
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class HLERequestContext;
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}
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namespace Service::NVFlinger {
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class NVFlinger;
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}
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namespace Service::VI {
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class VI_U final : public ServiceFramework<VI_U> {
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public:
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explicit VI_U(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_);
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~VI_U() override;
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private:
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void GetDisplayService(Kernel::HLERequestContext& ctx);
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NVFlinger::NVFlinger& nv_flinger;
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};
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} // namespace Service::VI
|
Reference in New Issue
Block a user