early-access version 1255

This commit is contained in:
pineappleEA
2020-12-28 15:15:37 +00:00
parent 84b39492d1
commit 78b48028e1
6254 changed files with 1868140 additions and 0 deletions

19
src/input_common/sdl/sdl.cpp Executable file
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// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "input_common/sdl/sdl.h"
#ifdef HAVE_SDL2
#include "input_common/sdl/sdl_impl.h"
#endif
namespace InputCommon::SDL {
std::unique_ptr<State> Init() {
#ifdef HAVE_SDL2
return std::make_unique<SDLState>();
#else
return std::make_unique<NullState>();
#endif
}
} // namespace InputCommon::SDL

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src/input_common/sdl/sdl.h Executable file
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// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include "common/param_package.h"
#include "input_common/main.h"
namespace InputCommon::Polling {
class DevicePoller;
enum class DeviceType;
} // namespace InputCommon::Polling
namespace InputCommon::SDL {
class State {
public:
using Pollers = std::vector<std::unique_ptr<Polling::DevicePoller>>;
/// Unregisters SDL device factories and shut them down.
virtual ~State() = default;
virtual Pollers GetPollers(Polling::DeviceType) {
return {};
}
virtual std::vector<Common::ParamPackage> GetInputDevices() {
return {};
}
virtual ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage&) {
return {};
}
virtual AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&) {
return {};
}
};
class NullState : public State {
public:
};
std::unique_ptr<State> Init();
} // namespace InputCommon::SDL

1157
src/input_common/sdl/sdl_impl.cpp Executable file

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src/input_common/sdl/sdl_impl.h Executable file
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// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <memory>
#include <mutex>
#include <thread>
#include <unordered_map>
#include "common/common_types.h"
#include "common/threadsafe_queue.h"
#include "input_common/sdl/sdl.h"
union SDL_Event;
using SDL_Joystick = struct _SDL_Joystick;
using SDL_JoystickID = s32;
namespace InputCommon::SDL {
class SDLAnalogFactory;
class SDLButtonFactory;
class SDLMotionFactory;
class SDLVibrationFactory;
class SDLJoystick;
class SDLState : public State {
public:
/// Initializes and registers SDL device factories
SDLState();
/// Unregisters SDL device factories and shut them down.
~SDLState() override;
/// Handle SDL_Events for joysticks from SDL_PollEvent
void HandleGameControllerEvent(const SDL_Event& event);
/// Get the nth joystick with the corresponding GUID
std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
/**
* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so
* tie it to a SDLJoystick with the same guid and that port
*/
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
/// Get all DevicePoller that use the SDL backend for a specific device type
Pollers GetPollers(Polling::DeviceType type) override;
/// Used by the Pollers during config
std::atomic<bool> polling = false;
Common::SPSCQueue<SDL_Event> event_queue;
std::vector<Common::ParamPackage> GetInputDevices() override;
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
private:
void InitJoystick(int joystick_index);
void CloseJoystick(SDL_Joystick* sdl_joystick);
/// Needs to be called before SDL_QuitSubSystem.
void CloseJoysticks();
// Set to true if SDL supports game controller subsystem
bool has_gamecontroller = false;
/// Map of GUID of a list of corresponding virtual Joysticks
std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
std::mutex joystick_map_mutex;
std::shared_ptr<SDLButtonFactory> button_factory;
std::shared_ptr<SDLAnalogFactory> analog_factory;
std::shared_ptr<SDLVibrationFactory> vibration_factory;
std::shared_ptr<SDLMotionFactory> motion_factory;
bool start_thread = false;
std::atomic<bool> initialized = false;
std::thread poll_thread;
};
} // namespace InputCommon::SDL