early-access version 1255

This commit is contained in:
pineappleEA
2020-12-28 15:15:37 +00:00
parent 84b39492d1
commit 78b48028e1
6254 changed files with 1868140 additions and 0 deletions

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <type_traits>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/engines/shader_type.h"
#include "video_core/guest_driver.h"
#include "video_core/textures/texture.h"
namespace Tegra::Engines {
struct SamplerDescriptor {
union {
u32 raw = 0;
BitField<0, 2, Tegra::Shader::TextureType> texture_type;
BitField<2, 3, Tegra::Texture::ComponentType> r_type;
BitField<5, 1, u32> is_array;
BitField<6, 1, u32> is_buffer;
BitField<7, 1, u32> is_shadow;
BitField<8, 3, Tegra::Texture::ComponentType> g_type;
BitField<11, 3, Tegra::Texture::ComponentType> b_type;
BitField<14, 3, Tegra::Texture::ComponentType> a_type;
BitField<17, 7, Tegra::Texture::TextureFormat> format;
};
bool operator==(const SamplerDescriptor& rhs) const noexcept {
return raw == rhs.raw;
}
bool operator!=(const SamplerDescriptor& rhs) const noexcept {
return !operator==(rhs);
}
static SamplerDescriptor FromTIC(const Tegra::Texture::TICEntry& tic) {
using Tegra::Shader::TextureType;
SamplerDescriptor result;
result.format.Assign(tic.format.Value());
result.r_type.Assign(tic.r_type.Value());
result.g_type.Assign(tic.g_type.Value());
result.b_type.Assign(tic.b_type.Value());
result.a_type.Assign(tic.a_type.Value());
switch (tic.texture_type.Value()) {
case Tegra::Texture::TextureType::Texture1D:
result.texture_type.Assign(TextureType::Texture1D);
return result;
case Tegra::Texture::TextureType::Texture2D:
result.texture_type.Assign(TextureType::Texture2D);
return result;
case Tegra::Texture::TextureType::Texture3D:
result.texture_type.Assign(TextureType::Texture3D);
return result;
case Tegra::Texture::TextureType::TextureCubemap:
result.texture_type.Assign(TextureType::TextureCube);
return result;
case Tegra::Texture::TextureType::Texture1DArray:
result.texture_type.Assign(TextureType::Texture1D);
result.is_array.Assign(1);
return result;
case Tegra::Texture::TextureType::Texture2DArray:
result.texture_type.Assign(TextureType::Texture2D);
result.is_array.Assign(1);
return result;
case Tegra::Texture::TextureType::Texture1DBuffer:
result.texture_type.Assign(TextureType::Texture1D);
result.is_buffer.Assign(1);
return result;
case Tegra::Texture::TextureType::Texture2DNoMipmap:
result.texture_type.Assign(TextureType::Texture2D);
return result;
case Tegra::Texture::TextureType::TextureCubeArray:
result.texture_type.Assign(TextureType::TextureCube);
result.is_array.Assign(1);
return result;
default:
result.texture_type.Assign(TextureType::Texture2D);
return result;
}
}
};
static_assert(std::is_trivially_copyable_v<SamplerDescriptor>);
class ConstBufferEngineInterface {
public:
virtual ~ConstBufferEngineInterface() = default;
virtual u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const = 0;
virtual SamplerDescriptor AccessBoundSampler(ShaderType stage, u64 offset) const = 0;
virtual SamplerDescriptor AccessBindlessSampler(ShaderType stage, u64 const_buffer,
u64 offset) const = 0;
virtual SamplerDescriptor AccessSampler(u32 handle) const = 0;
virtual u32 GetBoundBuffer() const = 0;
virtual VideoCore::GuestDriverProfile& AccessGuestDriverProfile() = 0;
virtual const VideoCore::GuestDriverProfile& AccessGuestDriverProfile() const = 0;
};
} // namespace Tegra::Engines

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace Tegra::Engines {
struct ConstBufferInfo {
GPUVAddr address;
u32 size;
bool enabled;
};
} // namespace Tegra::Engines

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <type_traits>
#include "common/common_types.h"
namespace Tegra::Engines {
class EngineInterface {
public:
/// Write the value to the register identified by method.
virtual void CallMethod(u32 method, u32 method_argument, bool is_last_call) = 0;
/// Write multiple values to the register identified by method.
virtual void CallMultiMethod(u32 method, const u32* base_start, u32 amount,
u32 methods_pending) = 0;
};
} // namespace Tegra::Engines

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include "common/assert.h"
#include "video_core/engines/engine_upload.h"
#include "video_core/memory_manager.h"
#include "video_core/textures/decoders.h"
namespace Tegra::Engines::Upload {
State::State(MemoryManager& memory_manager_, Registers& regs_)
: regs{regs_}, memory_manager{memory_manager_} {}
State::~State() = default;
void State::ProcessExec(const bool is_linear_) {
write_offset = 0;
copy_size = regs.line_length_in * regs.line_count;
inner_buffer.resize(copy_size);
is_linear = is_linear_;
}
void State::ProcessData(const u32 data, const bool is_last_call) {
const u32 sub_copy_size = std::min(4U, copy_size - write_offset);
std::memcpy(&inner_buffer[write_offset], &data, sub_copy_size);
write_offset += sub_copy_size;
if (!is_last_call) {
return;
}
const GPUVAddr address{regs.dest.Address()};
if (is_linear) {
memory_manager.WriteBlock(address, inner_buffer.data(), copy_size);
} else {
UNIMPLEMENTED_IF(regs.dest.z != 0);
UNIMPLEMENTED_IF(regs.dest.depth != 1);
UNIMPLEMENTED_IF(regs.dest.BlockWidth() != 0);
UNIMPLEMENTED_IF(regs.dest.BlockDepth() != 0);
const std::size_t dst_size = Tegra::Texture::CalculateSize(
true, 1, regs.dest.width, regs.dest.height, 1, regs.dest.BlockHeight(), 0);
tmp_buffer.resize(dst_size);
memory_manager.ReadBlock(address, tmp_buffer.data(), dst_size);
Tegra::Texture::SwizzleKepler(regs.dest.width, regs.dest.height, regs.dest.x, regs.dest.y,
regs.dest.BlockHeight(), copy_size, inner_buffer.data(),
tmp_buffer.data());
memory_manager.WriteBlock(address, tmp_buffer.data(), dst_size);
}
}
} // namespace Tegra::Engines::Upload

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/bit_field.h"
#include "common/common_types.h"
namespace Tegra {
class MemoryManager;
}
namespace Tegra::Engines::Upload {
struct Registers {
u32 line_length_in;
u32 line_count;
struct {
u32 address_high;
u32 address_low;
u32 pitch;
union {
BitField<0, 4, u32> block_width;
BitField<4, 4, u32> block_height;
BitField<8, 4, u32> block_depth;
};
u32 width;
u32 height;
u32 depth;
u32 z;
u32 x;
u32 y;
GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low);
}
u32 BlockWidth() const {
return block_width.Value();
}
u32 BlockHeight() const {
return block_height.Value();
}
u32 BlockDepth() const {
return block_depth.Value();
}
} dest;
};
class State {
public:
explicit State(MemoryManager& memory_manager_, Registers& regs_);
~State();
void ProcessExec(bool is_linear_);
void ProcessData(u32 data, bool is_last_call);
private:
u32 write_offset = 0;
u32 copy_size = 0;
std::vector<u8> inner_buffer;
std::vector<u8> tmp_buffer;
bool is_linear = false;
Registers& regs;
MemoryManager& memory_manager;
};
} // namespace Tegra::Engines::Upload

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/logging/log.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
namespace Tegra::Engines {
Fermi2D::Fermi2D() {
// Nvidia's OpenGL driver seems to assume these values
regs.src.depth = 1;
regs.dst.depth = 1;
}
Fermi2D::~Fermi2D() = default;
void Fermi2D::BindRasterizer(VideoCore::RasterizerInterface& rasterizer_) {
rasterizer = &rasterizer_;
}
void Fermi2D::CallMethod(u32 method, u32 method_argument, bool is_last_call) {
ASSERT_MSG(method < Regs::NUM_REGS,
"Invalid Fermi2D register, increase the size of the Regs structure");
regs.reg_array[method] = method_argument;
if (method == FERMI2D_REG_INDEX(pixels_from_memory.src_y0) + 1) {
Blit();
}
}
void Fermi2D::CallMultiMethod(u32 method, const u32* base_start, u32 amount, u32 methods_pending) {
for (u32 i = 0; i < amount; ++i) {
CallMethod(method, base_start[i], methods_pending - i <= 1);
}
}
void Fermi2D::Blit() {
LOG_DEBUG(HW_GPU, "called. source address=0x{:x}, destination address=0x{:x}",
regs.src.Address(), regs.dst.Address());
UNIMPLEMENTED_IF_MSG(regs.operation != Operation::SrcCopy, "Operation is not copy");
UNIMPLEMENTED_IF_MSG(regs.src.layer != 0, "Source layer is not zero");
UNIMPLEMENTED_IF_MSG(regs.dst.layer != 0, "Destination layer is not zero");
UNIMPLEMENTED_IF_MSG(regs.src.depth != 1, "Source depth is not one");
UNIMPLEMENTED_IF_MSG(regs.clip_enable != 0, "Clipped blit enabled");
const auto& args = regs.pixels_from_memory;
const Config config{
.operation = regs.operation,
.filter = args.sample_mode.filter,
.dst_x0 = args.dst_x0,
.dst_y0 = args.dst_y0,
.dst_x1 = args.dst_x0 + args.dst_width,
.dst_y1 = args.dst_y0 + args.dst_height,
.src_x0 = static_cast<s32>(args.src_x0 >> 32),
.src_y0 = static_cast<s32>(args.src_y0 >> 32),
.src_x1 = static_cast<s32>((args.du_dx * args.dst_width + args.src_x0) >> 32),
.src_y1 = static_cast<s32>((args.dv_dy * args.dst_height + args.src_y0) >> 32),
};
if (!rasterizer->AccelerateSurfaceCopy(regs.src, regs.dst, config)) {
UNIMPLEMENTED();
}
}
} // namespace Tegra::Engines

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src/video_core/engines/fermi_2d.h Executable file
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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/math_util.h"
#include "video_core/engines/engine_interface.h"
#include "video_core/gpu.h"
namespace Tegra {
class MemoryManager;
}
namespace VideoCore {
class RasterizerInterface;
}
namespace Tegra::Engines {
/**
* This Engine is known as G80_2D. Documentation can be found in:
* https://github.com/envytools/envytools/blob/master/rnndb/graph/g80_2d.xml
* https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_2d.xml.h
*/
#define FERMI2D_REG_INDEX(field_name) \
(offsetof(Tegra::Engines::Fermi2D::Regs, field_name) / sizeof(u32))
class Fermi2D final : public EngineInterface {
public:
explicit Fermi2D();
~Fermi2D();
/// Binds a rasterizer to this engine.
void BindRasterizer(VideoCore::RasterizerInterface& rasterizer);
/// Write the value to the register identified by method.
void CallMethod(u32 method, u32 method_argument, bool is_last_call) override;
/// Write multiple values to the register identified by method.
void CallMultiMethod(u32 method, const u32* base_start, u32 amount,
u32 methods_pending) override;
enum class Origin : u32 {
Center = 0,
Corner = 1,
};
enum class Filter : u32 {
Point = 0,
Bilinear = 1,
};
enum class Operation : u32 {
SrcCopyAnd = 0,
ROPAnd = 1,
Blend = 2,
SrcCopy = 3,
ROP = 4,
SrcCopyPremult = 5,
BlendPremult = 6,
};
enum class MemoryLayout : u32 {
BlockLinear = 0,
Pitch = 1,
};
enum class CpuIndexWrap : u32 {
Wrap = 0,
NoWrap = 1,
};
struct Surface {
RenderTargetFormat format;
MemoryLayout linear;
union {
BitField<0, 4, u32> block_width;
BitField<4, 4, u32> block_height;
BitField<8, 4, u32> block_depth;
};
u32 depth;
u32 layer;
u32 pitch;
u32 width;
u32 height;
u32 addr_upper;
u32 addr_lower;
[[nodiscard]] constexpr GPUVAddr Address() const noexcept {
return (static_cast<GPUVAddr>(addr_upper) << 32) | static_cast<GPUVAddr>(addr_lower);
}
};
static_assert(sizeof(Surface) == 0x28, "Surface has incorrect size");
enum class SectorPromotion : u32 {
NoPromotion = 0,
PromoteTo2V = 1,
PromoteTo2H = 2,
PromoteTo4 = 3,
};
enum class NumTpcs : u32 {
All = 0,
One = 1,
};
enum class RenderEnableMode : u32 {
False = 0,
True = 1,
Conditional = 2,
RenderIfEqual = 3,
RenderIfNotEqual = 4,
};
enum class ColorKeyFormat : u32 {
A16R56G6B5 = 0,
A1R5G55B5 = 1,
A8R8G8B8 = 2,
A2R10G10B10 = 3,
Y8 = 4,
Y16 = 5,
Y32 = 6,
};
union Beta4 {
BitField<0, 8, u32> b;
BitField<8, 8, u32> g;
BitField<16, 8, u32> r;
BitField<24, 8, u32> a;
};
struct Point {
u32 x;
u32 y;
};
enum class PatternSelect : u32 {
MonoChrome8x8 = 0,
MonoChrome64x1 = 1,
MonoChrome1x64 = 2,
Color = 3,
};
enum class NotifyType : u32 {
WriteOnly = 0,
WriteThenAwaken = 1,
};
enum class MonochromePatternColorFormat : u32 {
A8X8R8G6B5 = 0,
A1R5G5B5 = 1,
A8R8G8B8 = 2,
A8Y8 = 3,
A8X8Y16 = 4,
Y32 = 5,
};
enum class MonochromePatternFormat : u32 {
CGA6_M1 = 0,
LE_M1 = 1,
};
union Regs {
static constexpr std::size_t NUM_REGS = 0x258;
struct {
u32 object;
INSERT_UNION_PADDING_WORDS(0x3F);
u32 no_operation;
NotifyType notify;
INSERT_UNION_PADDING_WORDS(0x2);
u32 wait_for_idle;
INSERT_UNION_PADDING_WORDS(0xB);
u32 pm_trigger;
INSERT_UNION_PADDING_WORDS(0xF);
u32 context_dma_notify;
u32 dst_context_dma;
u32 src_context_dma;
u32 semaphore_context_dma;
INSERT_UNION_PADDING_WORDS(0x1C);
Surface dst;
CpuIndexWrap pixels_from_cpu_index_wrap;
u32 kind2d_check_enable;
Surface src;
SectorPromotion pixels_from_memory_sector_promotion;
INSERT_UNION_PADDING_WORDS(0x1);
NumTpcs num_tpcs;
u32 render_enable_addr_upper;
u32 render_enable_addr_lower;
RenderEnableMode render_enable_mode;
INSERT_UNION_PADDING_WORDS(0x4);
u32 clip_x0;
u32 clip_y0;
u32 clip_width;
u32 clip_height;
BitField<0, 1, u32> clip_enable;
BitField<0, 3, ColorKeyFormat> color_key_format;
u32 color_key;
BitField<0, 1, u32> color_key_enable;
BitField<0, 8, u32> rop;
u32 beta1;
Beta4 beta4;
Operation operation;
union {
BitField<0, 6, u32> x;
BitField<8, 6, u32> y;
} pattern_offset;
BitField<0, 2, PatternSelect> pattern_select;
INSERT_UNION_PADDING_WORDS(0xC);
struct {
BitField<0, 3, MonochromePatternColorFormat> color_format;
BitField<0, 1, MonochromePatternFormat> format;
u32 color0;
u32 color1;
u32 pattern0;
u32 pattern1;
} monochrome_pattern;
struct {
std::array<u32, 0x40> X8R8G8B8;
std::array<u32, 0x20> R5G6B5;
std::array<u32, 0x20> X1R5G5B5;
std::array<u32, 0x10> Y8;
} color_pattern;
INSERT_UNION_PADDING_WORDS(0x10);
struct {
u32 prim_mode;
u32 prim_color_format;
u32 prim_color;
u32 line_tie_break_bits;
INSERT_UNION_PADDING_WORDS(0x14);
u32 prim_point_xy;
INSERT_UNION_PADDING_WORDS(0x7);
std::array<Point, 0x40> prim_point;
} render_solid;
struct {
u32 data_type;
u32 color_format;
u32 index_format;
u32 mono_format;
u32 wrap;
u32 color0;
u32 color1;
u32 mono_opacity;
INSERT_UNION_PADDING_WORDS(0x6);
u32 src_width;
u32 src_height;
u32 dx_du_frac;
u32 dx_du_int;
u32 dx_dv_frac;
u32 dy_dv_int;
u32 dst_x0_frac;
u32 dst_x0_int;
u32 dst_y0_frac;
u32 dst_y0_int;
u32 data;
} pixels_from_cpu;
INSERT_UNION_PADDING_WORDS(0x3);
u32 big_endian_control;
INSERT_UNION_PADDING_WORDS(0x3);
struct {
BitField<0, 3, u32> block_shape;
BitField<0, 5, u32> corral_size;
BitField<0, 1, u32> safe_overlap;
union {
BitField<0, 1, Origin> origin;
BitField<4, 1, Filter> filter;
} sample_mode;
INSERT_UNION_PADDING_WORDS(0x8);
s32 dst_x0;
s32 dst_y0;
s32 dst_width;
s32 dst_height;
s64 du_dx;
s64 dv_dy;
s64 src_x0;
s64 src_y0;
} pixels_from_memory;
};
std::array<u32, NUM_REGS> reg_array;
} regs{};
struct Config {
Operation operation;
Filter filter;
s32 dst_x0;
s32 dst_y0;
s32 dst_x1;
s32 dst_y1;
s32 src_x0;
s32 src_y0;
s32 src_x1;
s32 src_y1;
};
private:
VideoCore::RasterizerInterface* rasterizer;
/// Performs the copy from the source surface to the destination surface as configured in the
/// registers.
void Blit();
};
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(Fermi2D::Regs, field_name) == position, \
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(object, 0x0);
ASSERT_REG_POSITION(no_operation, 0x100);
ASSERT_REG_POSITION(notify, 0x104);
ASSERT_REG_POSITION(wait_for_idle, 0x110);
ASSERT_REG_POSITION(pm_trigger, 0x140);
ASSERT_REG_POSITION(context_dma_notify, 0x180);
ASSERT_REG_POSITION(dst_context_dma, 0x184);
ASSERT_REG_POSITION(src_context_dma, 0x188);
ASSERT_REG_POSITION(semaphore_context_dma, 0x18C);
ASSERT_REG_POSITION(dst, 0x200);
ASSERT_REG_POSITION(pixels_from_cpu_index_wrap, 0x228);
ASSERT_REG_POSITION(kind2d_check_enable, 0x22C);
ASSERT_REG_POSITION(src, 0x230);
ASSERT_REG_POSITION(pixels_from_memory_sector_promotion, 0x258);
ASSERT_REG_POSITION(num_tpcs, 0x260);
ASSERT_REG_POSITION(render_enable_addr_upper, 0x264);
ASSERT_REG_POSITION(render_enable_addr_lower, 0x268);
ASSERT_REG_POSITION(clip_x0, 0x280);
ASSERT_REG_POSITION(clip_y0, 0x284);
ASSERT_REG_POSITION(clip_width, 0x288);
ASSERT_REG_POSITION(clip_height, 0x28c);
ASSERT_REG_POSITION(clip_enable, 0x290);
ASSERT_REG_POSITION(color_key_format, 0x294);
ASSERT_REG_POSITION(color_key, 0x298);
ASSERT_REG_POSITION(rop, 0x2A0);
ASSERT_REG_POSITION(beta1, 0x2A4);
ASSERT_REG_POSITION(beta4, 0x2A8);
ASSERT_REG_POSITION(operation, 0x2AC);
ASSERT_REG_POSITION(pattern_offset, 0x2B0);
ASSERT_REG_POSITION(pattern_select, 0x2B4);
ASSERT_REG_POSITION(monochrome_pattern, 0x2E8);
ASSERT_REG_POSITION(color_pattern, 0x300);
ASSERT_REG_POSITION(render_solid, 0x580);
ASSERT_REG_POSITION(pixels_from_cpu, 0x800);
ASSERT_REG_POSITION(big_endian_control, 0x870);
ASSERT_REG_POSITION(pixels_from_memory, 0x880);
#undef ASSERT_REG_POSITION
} // namespace Tegra::Engines

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <bitset>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
#include "video_core/textures/decoders.h"
namespace Tegra::Engines {
KeplerCompute::KeplerCompute(Core::System& system_, MemoryManager& memory_manager_)
: system{system_}, memory_manager{memory_manager_}, upload_state{memory_manager, regs.upload} {}
KeplerCompute::~KeplerCompute() = default;
void KeplerCompute::BindRasterizer(VideoCore::RasterizerInterface& rasterizer_) {
rasterizer = &rasterizer_;
}
void KeplerCompute::CallMethod(u32 method, u32 method_argument, bool is_last_call) {
ASSERT_MSG(method < Regs::NUM_REGS,
"Invalid KeplerCompute register, increase the size of the Regs structure");
regs.reg_array[method] = method_argument;
switch (method) {
case KEPLER_COMPUTE_REG_INDEX(exec_upload): {
upload_state.ProcessExec(regs.exec_upload.linear != 0);
break;
}
case KEPLER_COMPUTE_REG_INDEX(data_upload): {
upload_state.ProcessData(method_argument, is_last_call);
if (is_last_call) {
system.GPU().Maxwell3D().OnMemoryWrite();
}
break;
}
case KEPLER_COMPUTE_REG_INDEX(launch):
ProcessLaunch();
break;
default:
break;
}
}
void KeplerCompute::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
u32 methods_pending) {
for (std::size_t i = 0; i < amount; i++) {
CallMethod(method, base_start[i], methods_pending - static_cast<u32>(i) <= 1);
}
}
u32 KeplerCompute::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
ASSERT(stage == ShaderType::Compute);
const auto& buffer = launch_description.const_buffer_config[const_buffer];
u32 result;
std::memcpy(&result, memory_manager.GetPointer(buffer.Address() + offset), sizeof(u32));
return result;
}
SamplerDescriptor KeplerCompute::AccessBoundSampler(ShaderType stage, u64 offset) const {
return AccessBindlessSampler(stage, regs.tex_cb_index, offset * sizeof(Texture::TextureHandle));
}
SamplerDescriptor KeplerCompute::AccessBindlessSampler(ShaderType stage, u64 const_buffer,
u64 offset) const {
ASSERT(stage == ShaderType::Compute);
const auto& tex_info_buffer = launch_description.const_buffer_config[const_buffer];
const GPUVAddr tex_info_address = tex_info_buffer.Address() + offset;
return AccessSampler(memory_manager.Read<u32>(tex_info_address));
}
SamplerDescriptor KeplerCompute::AccessSampler(u32 handle) const {
const Texture::TextureHandle tex_handle{handle};
const Texture::TICEntry tic = GetTICEntry(tex_handle.tic_id);
const Texture::TSCEntry tsc = GetTSCEntry(tex_handle.tsc_id);
SamplerDescriptor result = SamplerDescriptor::FromTIC(tic);
result.is_shadow.Assign(tsc.depth_compare_enabled.Value());
return result;
}
VideoCore::GuestDriverProfile& KeplerCompute::AccessGuestDriverProfile() {
return rasterizer->AccessGuestDriverProfile();
}
const VideoCore::GuestDriverProfile& KeplerCompute::AccessGuestDriverProfile() const {
return rasterizer->AccessGuestDriverProfile();
}
void KeplerCompute::ProcessLaunch() {
const GPUVAddr launch_desc_loc = regs.launch_desc_loc.Address();
memory_manager.ReadBlockUnsafe(launch_desc_loc, &launch_description,
LaunchParams::NUM_LAUNCH_PARAMETERS * sizeof(u32));
const GPUVAddr code_addr = regs.code_loc.Address() + launch_description.program_start;
LOG_TRACE(HW_GPU, "Compute invocation launched at address 0x{:016x}", code_addr);
rasterizer->DispatchCompute(code_addr);
}
Texture::TICEntry KeplerCompute::GetTICEntry(u32 tic_index) const {
const GPUVAddr tic_address_gpu{regs.tic.Address() + tic_index * sizeof(Texture::TICEntry)};
Texture::TICEntry tic_entry;
memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
return tic_entry;
}
Texture::TSCEntry KeplerCompute::GetTSCEntry(u32 tsc_index) const {
const GPUVAddr tsc_address_gpu{regs.tsc.Address() + tsc_index * sizeof(Texture::TSCEntry)};
Texture::TSCEntry tsc_entry;
memory_manager.ReadBlockUnsafe(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry));
return tsc_entry;
}
} // namespace Tegra::Engines

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include <vector>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/engines/const_buffer_engine_interface.h"
#include "video_core/engines/engine_interface.h"
#include "video_core/engines/engine_upload.h"
#include "video_core/engines/shader_type.h"
#include "video_core/gpu.h"
#include "video_core/textures/texture.h"
namespace Core {
class System;
}
namespace Tegra {
class MemoryManager;
}
namespace VideoCore {
class RasterizerInterface;
}
namespace Tegra::Engines {
/**
* This Engine is known as GK104_Compute. Documentation can be found in:
* https://github.com/envytools/envytools/blob/master/rnndb/graph/gk104_compute.xml
* https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nvc0/nve4_compute.xml.h
*/
#define KEPLER_COMPUTE_REG_INDEX(field_name) \
(offsetof(Tegra::Engines::KeplerCompute::Regs, field_name) / sizeof(u32))
class KeplerCompute final : public ConstBufferEngineInterface, public EngineInterface {
public:
explicit KeplerCompute(Core::System& system, MemoryManager& memory_manager);
~KeplerCompute();
/// Binds a rasterizer to this engine.
void BindRasterizer(VideoCore::RasterizerInterface& rasterizer);
static constexpr std::size_t NumConstBuffers = 8;
struct Regs {
static constexpr std::size_t NUM_REGS = 0xCF8;
union {
struct {
INSERT_UNION_PADDING_WORDS(0x60);
Upload::Registers upload;
struct {
union {
BitField<0, 1, u32> linear;
};
} exec_upload;
u32 data_upload;
INSERT_UNION_PADDING_WORDS(0x3F);
struct {
u32 address;
GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address) << 8));
}
} launch_desc_loc;
INSERT_UNION_PADDING_WORDS(0x1);
u32 launch;
INSERT_UNION_PADDING_WORDS(0x4A7);
struct {
u32 address_high;
u32 address_low;
u32 limit;
GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
} tsc;
INSERT_UNION_PADDING_WORDS(0x3);
struct {
u32 address_high;
u32 address_low;
u32 limit;
GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
} tic;
INSERT_UNION_PADDING_WORDS(0x22);
struct {
u32 address_high;
u32 address_low;
GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
} code_loc;
INSERT_UNION_PADDING_WORDS(0x3FE);
u32 tex_cb_index;
INSERT_UNION_PADDING_WORDS(0x374);
};
std::array<u32, NUM_REGS> reg_array;
};
} regs{};
struct LaunchParams {
static constexpr std::size_t NUM_LAUNCH_PARAMETERS = 0x40;
INSERT_PADDING_WORDS(0x8);
u32 program_start;
INSERT_PADDING_WORDS(0x2);
BitField<30, 1, u32> linked_tsc;
BitField<0, 31, u32> grid_dim_x;
union {
BitField<0, 16, u32> grid_dim_y;
BitField<16, 16, u32> grid_dim_z;
};
INSERT_PADDING_WORDS(0x3);
BitField<0, 18, u32> shared_alloc;
BitField<16, 16, u32> block_dim_x;
union {
BitField<0, 16, u32> block_dim_y;
BitField<16, 16, u32> block_dim_z;
};
union {
BitField<0, 8, u32> const_buffer_enable_mask;
BitField<29, 2, u32> cache_layout;
};
INSERT_PADDING_WORDS(0x8);
struct ConstBufferConfig {
u32 address_low;
union {
BitField<0, 8, u32> address_high;
BitField<15, 17, u32> size;
};
GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high.Value()) << 32) |
address_low);
}
};
std::array<ConstBufferConfig, NumConstBuffers> const_buffer_config;
union {
BitField<0, 20, u32> local_pos_alloc;
BitField<27, 5, u32> barrier_alloc;
};
union {
BitField<0, 20, u32> local_neg_alloc;
BitField<24, 5, u32> gpr_alloc;
};
union {
BitField<0, 20, u32> local_crs_alloc;
BitField<24, 5, u32> sass_version;
};
INSERT_PADDING_WORDS(0x10);
} launch_description{};
struct {
u32 write_offset = 0;
u32 copy_size = 0;
std::vector<u8> inner_buffer;
} state{};
static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32),
"KeplerCompute Regs has wrong size");
static_assert(sizeof(LaunchParams) == LaunchParams::NUM_LAUNCH_PARAMETERS * sizeof(u32),
"KeplerCompute LaunchParams has wrong size");
/// Write the value to the register identified by method.
void CallMethod(u32 method, u32 method_argument, bool is_last_call) override;
/// Write multiple values to the register identified by method.
void CallMultiMethod(u32 method, const u32* base_start, u32 amount,
u32 methods_pending) override;
u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
SamplerDescriptor AccessBoundSampler(ShaderType stage, u64 offset) const override;
SamplerDescriptor AccessBindlessSampler(ShaderType stage, u64 const_buffer,
u64 offset) const override;
SamplerDescriptor AccessSampler(u32 handle) const override;
u32 GetBoundBuffer() const override {
return regs.tex_cb_index;
}
VideoCore::GuestDriverProfile& AccessGuestDriverProfile() override;
const VideoCore::GuestDriverProfile& AccessGuestDriverProfile() const override;
private:
void ProcessLaunch();
/// Retrieves information about a specific TIC entry from the TIC buffer.
Texture::TICEntry GetTICEntry(u32 tic_index) const;
/// Retrieves information about a specific TSC entry from the TSC buffer.
Texture::TSCEntry GetTSCEntry(u32 tsc_index) const;
Core::System& system;
MemoryManager& memory_manager;
VideoCore::RasterizerInterface* rasterizer = nullptr;
Upload::State upload_state;
};
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(KeplerCompute::Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
#define ASSERT_LAUNCH_PARAM_POSITION(field_name, position) \
static_assert(offsetof(KeplerCompute::LaunchParams, field_name) == position * 4, \
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(upload, 0x60);
ASSERT_REG_POSITION(exec_upload, 0x6C);
ASSERT_REG_POSITION(data_upload, 0x6D);
ASSERT_REG_POSITION(launch, 0xAF);
ASSERT_REG_POSITION(tsc, 0x557);
ASSERT_REG_POSITION(tic, 0x55D);
ASSERT_REG_POSITION(code_loc, 0x582);
ASSERT_REG_POSITION(tex_cb_index, 0x982);
ASSERT_LAUNCH_PARAM_POSITION(program_start, 0x8);
ASSERT_LAUNCH_PARAM_POSITION(grid_dim_x, 0xC);
ASSERT_LAUNCH_PARAM_POSITION(shared_alloc, 0x11);
ASSERT_LAUNCH_PARAM_POSITION(block_dim_x, 0x12);
ASSERT_LAUNCH_PARAM_POSITION(const_buffer_enable_mask, 0x14);
ASSERT_LAUNCH_PARAM_POSITION(const_buffer_config, 0x1D);
#undef ASSERT_REG_POSITION
} // namespace Tegra::Engines

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "video_core/engines/kepler_memory.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
#include "video_core/textures/decoders.h"
namespace Tegra::Engines {
KeplerMemory::KeplerMemory(Core::System& system_, MemoryManager& memory_manager)
: system{system_}, upload_state{memory_manager, regs.upload} {}
KeplerMemory::~KeplerMemory() = default;
void KeplerMemory::CallMethod(u32 method, u32 method_argument, bool is_last_call) {
ASSERT_MSG(method < Regs::NUM_REGS,
"Invalid KeplerMemory register, increase the size of the Regs structure");
regs.reg_array[method] = method_argument;
switch (method) {
case KEPLERMEMORY_REG_INDEX(exec): {
upload_state.ProcessExec(regs.exec.linear != 0);
break;
}
case KEPLERMEMORY_REG_INDEX(data): {
upload_state.ProcessData(method_argument, is_last_call);
if (is_last_call) {
system.GPU().Maxwell3D().OnMemoryWrite();
}
break;
}
}
}
void KeplerMemory::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
u32 methods_pending) {
for (std::size_t i = 0; i < amount; i++) {
CallMethod(method, base_start[i], methods_pending - static_cast<u32>(i) <= 1);
}
}
} // namespace Tegra::Engines

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include <vector>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/engines/engine_interface.h"
#include "video_core/engines/engine_upload.h"
#include "video_core/gpu.h"
namespace Core {
class System;
}
namespace Tegra {
class MemoryManager;
}
namespace Tegra::Engines {
/**
* This Engine is known as P2MF. Documentation can be found in:
* https://github.com/envytools/envytools/blob/master/rnndb/graph/gk104_p2mf.xml
* https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nvc0/nve4_p2mf.xml.h
*/
#define KEPLERMEMORY_REG_INDEX(field_name) \
(offsetof(Tegra::Engines::KeplerMemory::Regs, field_name) / sizeof(u32))
class KeplerMemory final : public EngineInterface {
public:
explicit KeplerMemory(Core::System& system_, MemoryManager& memory_manager);
~KeplerMemory();
/// Write the value to the register identified by method.
void CallMethod(u32 method, u32 method_argument, bool is_last_call) override;
/// Write multiple values to the register identified by method.
void CallMultiMethod(u32 method, const u32* base_start, u32 amount,
u32 methods_pending) override;
struct Regs {
static constexpr size_t NUM_REGS = 0x7F;
union {
struct {
INSERT_UNION_PADDING_WORDS(0x60);
Upload::Registers upload;
struct {
union {
BitField<0, 1, u32> linear;
};
} exec;
u32 data;
INSERT_UNION_PADDING_WORDS(0x11);
};
std::array<u32, NUM_REGS> reg_array;
};
} regs{};
private:
Core::System& system;
Upload::State upload_state;
};
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(KeplerMemory::Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(upload, 0x60);
ASSERT_REG_POSITION(exec, 0x6C);
ASSERT_REG_POSITION(data, 0x6D);
#undef ASSERT_REG_POSITION
} // namespace Tegra::Engines

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include <optional>
#include "common/assert.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/textures/texture.h"
namespace Tegra::Engines {
using VideoCore::QueryType;
/// First register id that is actually a Macro call.
constexpr u32 MacroRegistersStart = 0xE00;
Maxwell3D::Maxwell3D(Core::System& system_, MemoryManager& memory_manager_)
: system{system_}, memory_manager{memory_manager_}, macro_engine{GetMacroEngine(*this)},
upload_state{memory_manager, regs.upload} {
dirty.flags.flip();
InitializeRegisterDefaults();
}
Maxwell3D::~Maxwell3D() = default;
void Maxwell3D::BindRasterizer(VideoCore::RasterizerInterface& rasterizer_) {
rasterizer = &rasterizer_;
}
void Maxwell3D::InitializeRegisterDefaults() {
// Initializes registers to their default values - what games expect them to be at boot. This is
// for certain registers that may not be explicitly set by games.
// Reset all registers to zero
std::memset(&regs, 0, sizeof(regs));
// Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is
// needed for ARMS.
for (auto& viewport : regs.viewports) {
viewport.depth_range_near = 0.0f;
viewport.depth_range_far = 1.0f;
}
for (auto& viewport : regs.viewport_transform) {
viewport.swizzle.x.Assign(Regs::ViewportSwizzle::PositiveX);
viewport.swizzle.y.Assign(Regs::ViewportSwizzle::PositiveY);
viewport.swizzle.z.Assign(Regs::ViewportSwizzle::PositiveZ);
viewport.swizzle.w.Assign(Regs::ViewportSwizzle::PositiveW);
}
// Doom and Bomberman seems to use the uninitialized registers and just enable blend
// so initialize blend registers with sane values
regs.blend.equation_rgb = Regs::Blend::Equation::Add;
regs.blend.factor_source_rgb = Regs::Blend::Factor::One;
regs.blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
regs.blend.equation_a = Regs::Blend::Equation::Add;
regs.blend.factor_source_a = Regs::Blend::Factor::One;
regs.blend.factor_dest_a = Regs::Blend::Factor::Zero;
for (auto& blend : regs.independent_blend) {
blend.equation_rgb = Regs::Blend::Equation::Add;
blend.factor_source_rgb = Regs::Blend::Factor::One;
blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
blend.equation_a = Regs::Blend::Equation::Add;
blend.factor_source_a = Regs::Blend::Factor::One;
blend.factor_dest_a = Regs::Blend::Factor::Zero;
}
regs.stencil_front_op_fail = Regs::StencilOp::Keep;
regs.stencil_front_op_zfail = Regs::StencilOp::Keep;
regs.stencil_front_op_zpass = Regs::StencilOp::Keep;
regs.stencil_front_func_func = Regs::ComparisonOp::Always;
regs.stencil_front_func_mask = 0xFFFFFFFF;
regs.stencil_front_mask = 0xFFFFFFFF;
regs.stencil_two_side_enable = 1;
regs.stencil_back_op_fail = Regs::StencilOp::Keep;
regs.stencil_back_op_zfail = Regs::StencilOp::Keep;
regs.stencil_back_op_zpass = Regs::StencilOp::Keep;
regs.stencil_back_func_func = Regs::ComparisonOp::Always;
regs.stencil_back_func_mask = 0xFFFFFFFF;
regs.stencil_back_mask = 0xFFFFFFFF;
regs.depth_test_func = Regs::ComparisonOp::Always;
regs.front_face = Regs::FrontFace::CounterClockWise;
regs.cull_face = Regs::CullFace::Back;
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
// register carrying a default value. Assume it's OpenGL's default (1).
regs.point_size = 1.0f;
// TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a
// default of enabled fixes rendering here.
for (auto& color_mask : regs.color_mask) {
color_mask.R.Assign(1);
color_mask.G.Assign(1);
color_mask.B.Assign(1);
color_mask.A.Assign(1);
}
for (auto& format : regs.vertex_attrib_format) {
format.constant.Assign(1);
}
// NVN games expect these values to be enabled at boot
regs.rasterize_enable = 1;
regs.rt_separate_frag_data = 1;
regs.framebuffer_srgb = 1;
regs.line_width_aliased = 1.0f;
regs.line_width_smooth = 1.0f;
regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise;
regs.polygon_mode_back = Maxwell3D::Regs::PolygonMode::Fill;
regs.polygon_mode_front = Maxwell3D::Regs::PolygonMode::Fill;
shadow_state = regs;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true;
}
void Maxwell3D::ProcessMacro(u32 method, const u32* base_start, u32 amount, bool is_last_call) {
if (executing_macro == 0) {
// A macro call must begin by writing the macro method's register, not its argument.
ASSERT_MSG((method % 2) == 0,
"Can't start macro execution by writing to the ARGS register");
executing_macro = method;
}
macro_params.insert(macro_params.end(), base_start, base_start + amount);
// Call the macro when there are no more parameters in the command buffer
if (is_last_call) {
CallMacroMethod(executing_macro, macro_params);
macro_params.clear();
}
}
u32 Maxwell3D::ProcessShadowRam(u32 method, u32 argument) {
// Keep track of the register value in shadow_state when requested.
const auto control = shadow_state.shadow_ram_control;
if (control == Regs::ShadowRamControl::Track ||
control == Regs::ShadowRamControl::TrackWithFilter) {
shadow_state.reg_array[method] = argument;
return argument;
}
if (control == Regs::ShadowRamControl::Replay) {
return shadow_state.reg_array[method];
}
return argument;
}
void Maxwell3D::ProcessDirtyRegisters(u32 method, u32 argument) {
if (regs.reg_array[method] == argument) {
return;
}
regs.reg_array[method] = argument;
for (const auto& table : dirty.tables) {
dirty.flags[table[method]] = true;
}
}
void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argument,
bool is_last_call) {
switch (method) {
case MAXWELL3D_REG_INDEX(wait_for_idle):
return rasterizer->WaitForIdle();
case MAXWELL3D_REG_INDEX(shadow_ram_control):
shadow_state.shadow_ram_control = static_cast<Regs::ShadowRamControl>(nonshadow_argument);
return;
case MAXWELL3D_REG_INDEX(macros.data):
return macro_engine->AddCode(regs.macros.upload_address, argument);
case MAXWELL3D_REG_INDEX(macros.bind):
return ProcessMacroBind(argument);
case MAXWELL3D_REG_INDEX(firmware[4]):
return ProcessFirmwareCall4();
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[3]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[4]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[5]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[6]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[7]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[8]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[9]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[10]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[11]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[12]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]):
return StartCBData(method);
case MAXWELL3D_REG_INDEX(cb_bind[0]):
return ProcessCBBind(0);
case MAXWELL3D_REG_INDEX(cb_bind[1]):
return ProcessCBBind(1);
case MAXWELL3D_REG_INDEX(cb_bind[2]):
return ProcessCBBind(2);
case MAXWELL3D_REG_INDEX(cb_bind[3]):
return ProcessCBBind(3);
case MAXWELL3D_REG_INDEX(cb_bind[4]):
return ProcessCBBind(4);
case MAXWELL3D_REG_INDEX(draw.vertex_end_gl):
return DrawArrays();
case MAXWELL3D_REG_INDEX(clear_buffers):
return ProcessClearBuffers();
case MAXWELL3D_REG_INDEX(query.query_get):
return ProcessQueryGet();
case MAXWELL3D_REG_INDEX(condition.mode):
return ProcessQueryCondition();
case MAXWELL3D_REG_INDEX(counter_reset):
return ProcessCounterReset();
case MAXWELL3D_REG_INDEX(sync_info):
return ProcessSyncPoint();
case MAXWELL3D_REG_INDEX(exec_upload):
return upload_state.ProcessExec(regs.exec_upload.linear != 0);
case MAXWELL3D_REG_INDEX(data_upload):
upload_state.ProcessData(argument, is_last_call);
if (is_last_call) {
OnMemoryWrite();
}
return;
case MAXWELL3D_REG_INDEX(fragment_barrier):
return rasterizer->FragmentBarrier();
case MAXWELL3D_REG_INDEX(tiled_cache_barrier):
return rasterizer->TiledCacheBarrier();
}
}
void Maxwell3D::CallMacroMethod(u32 method, const std::vector<u32>& parameters) {
// Reset the current macro.
executing_macro = 0;
// Lookup the macro offset
const u32 entry =
((method - MacroRegistersStart) >> 1) % static_cast<u32>(macro_positions.size());
// Execute the current macro.
macro_engine->Execute(*this, macro_positions[entry], parameters);
if (mme_draw.current_mode != MMEDrawMode::Undefined) {
FlushMMEInlineDraw();
}
}
void Maxwell3D::CallMethod(u32 method, u32 method_argument, bool is_last_call) {
if (method == cb_data_state.current) {
regs.reg_array[method] = method_argument;
ProcessCBData(method_argument);
return;
} else if (cb_data_state.current != null_cb_data) {
FinishCBData();
}
// It is an error to write to a register other than the current macro's ARG register before it
// has finished execution.
if (executing_macro != 0) {
ASSERT(method == executing_macro + 1);
}
// Methods after 0xE00 are special, they're actually triggers for some microcode that was
// uploaded to the GPU during initialization.
if (method >= MacroRegistersStart) {
ProcessMacro(method, &method_argument, 1, is_last_call);
return;
}
ASSERT_MSG(method < Regs::NUM_REGS,
"Invalid Maxwell3D register, increase the size of the Regs structure");
const u32 argument = ProcessShadowRam(method, method_argument);
ProcessDirtyRegisters(method, argument);
ProcessMethodCall(method, argument, method_argument, is_last_call);
}
void Maxwell3D::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
u32 methods_pending) {
// Methods after 0xE00 are special, they're actually triggers for some microcode that was
// uploaded to the GPU during initialization.
if (method >= MacroRegistersStart) {
ProcessMacro(method, base_start, amount, amount == methods_pending);
return;
}
switch (method) {
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[3]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[4]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[5]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[6]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[7]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[8]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[9]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[10]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[11]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[12]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]):
ProcessCBMultiData(method, base_start, amount);
break;
default:
for (std::size_t i = 0; i < amount; i++) {
CallMethod(method, base_start[i], methods_pending - static_cast<u32>(i) <= 1);
}
break;
}
}
void Maxwell3D::StepInstance(const MMEDrawMode expected_mode, const u32 count) {
if (mme_draw.current_mode == MMEDrawMode::Undefined) {
if (mme_draw.gl_begin_consume) {
mme_draw.current_mode = expected_mode;
mme_draw.current_count = count;
mme_draw.instance_count = 1;
mme_draw.gl_begin_consume = false;
mme_draw.gl_end_count = 0;
}
return;
} else {
if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count &&
mme_draw.instance_mode && mme_draw.gl_begin_consume) {
mme_draw.instance_count++;
mme_draw.gl_begin_consume = false;
return;
} else {
FlushMMEInlineDraw();
}
}
// Tail call in case it needs to retry.
StepInstance(expected_mode, count);
}
void Maxwell3D::CallMethodFromMME(u32 method, u32 method_argument) {
if (mme_inline[method]) {
regs.reg_array[method] = method_argument;
if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
method == MAXWELL3D_REG_INDEX(index_array.count)) {
const MMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
? MMEDrawMode::Array
: MMEDrawMode::Indexed;
StepInstance(expected_mode, method_argument);
} else if (method == MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)) {
mme_draw.instance_mode =
(regs.draw.instance_next != 0) || (regs.draw.instance_cont != 0);
mme_draw.gl_begin_consume = true;
} else {
mme_draw.gl_end_count++;
}
} else {
if (mme_draw.current_mode != MMEDrawMode::Undefined) {
FlushMMEInlineDraw();
}
CallMethod(method, method_argument, true);
}
}
void Maxwell3D::FlushMMEInlineDraw() {
LOG_TRACE(HW_GPU, "called, topology={}, count={}", regs.draw.topology.Value(),
regs.vertex_buffer.count);
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
ASSERT(mme_draw.instance_count == mme_draw.gl_end_count);
// Both instance configuration registers can not be set at the same time.
ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
"Illegal combination of instancing parameters");
const bool is_indexed = mme_draw.current_mode == MMEDrawMode::Indexed;
if (ShouldExecute()) {
rasterizer->Draw(is_indexed, true);
}
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
// it's possible that it is incorrect and that there is some other register used to specify the
// drawing mode.
if (is_indexed) {
regs.index_array.count = 0;
} else {
regs.vertex_buffer.count = 0;
}
mme_draw.current_mode = MMEDrawMode::Undefined;
mme_draw.current_count = 0;
mme_draw.instance_count = 0;
mme_draw.instance_mode = false;
mme_draw.gl_begin_consume = false;
mme_draw.gl_end_count = 0;
}
void Maxwell3D::ProcessMacroUpload(u32 data) {
macro_engine->AddCode(regs.macros.upload_address++, data);
}
void Maxwell3D::ProcessMacroBind(u32 data) {
macro_positions[regs.macros.entry++] = data;
}
void Maxwell3D::ProcessFirmwareCall4() {
LOG_WARNING(HW_GPU, "(STUBBED) called");
// Firmware call 4 is a blob that changes some registers depending on its parameters.
// These registers don't affect emulation and so are stubbed by setting 0xd00 to 1.
regs.reg_array[0xd00] = 1;
}
void Maxwell3D::StampQueryResult(u64 payload, bool long_query) {
struct LongQueryResult {
u64_le value;
u64_le timestamp;
};
static_assert(sizeof(LongQueryResult) == 16, "LongQueryResult has wrong size");
const GPUVAddr sequence_address{regs.query.QueryAddress()};
if (long_query) {
// Write the 128-bit result structure in long mode. Note: We emulate an infinitely fast
// GPU, this command may actually take a while to complete in real hardware due to GPU
// wait queues.
LongQueryResult query_result{payload, system.GPU().GetTicks()};
memory_manager.WriteBlock(sequence_address, &query_result, sizeof(query_result));
} else {
memory_manager.Write<u32>(sequence_address, static_cast<u32>(payload));
}
}
void Maxwell3D::ProcessQueryGet() {
// TODO(Subv): Support the other query units.
if (regs.query.query_get.unit != Regs::QueryUnit::Crop) {
LOG_DEBUG(HW_GPU, "Units other than CROP are unimplemented");
}
switch (regs.query.query_get.operation) {
case Regs::QueryOperation::Release:
if (regs.query.query_get.fence == 1) {
rasterizer->SignalSemaphore(regs.query.QueryAddress(), regs.query.query_sequence);
} else {
StampQueryResult(regs.query.query_sequence, regs.query.query_get.short_query == 0);
}
break;
case Regs::QueryOperation::Acquire:
// TODO(Blinkhawk): Under this operation, the GPU waits for the CPU to write a value that
// matches the current payload.
UNIMPLEMENTED_MSG("Unimplemented query operation ACQUIRE");
break;
case Regs::QueryOperation::Counter:
if (const std::optional<u64> result = GetQueryResult()) {
// If the query returns an empty optional it means it's cached and deferred.
// In this case we have a non-empty result, so we stamp it immediately.
StampQueryResult(*result, regs.query.query_get.short_query == 0);
}
break;
case Regs::QueryOperation::Trap:
UNIMPLEMENTED_MSG("Unimplemented query operation TRAP");
break;
default:
UNIMPLEMENTED_MSG("Unknown query operation");
break;
}
}
void Maxwell3D::ProcessQueryCondition() {
const GPUVAddr condition_address{regs.condition.Address()};
switch (regs.condition.mode) {
case Regs::ConditionMode::Always: {
execute_on = true;
break;
}
case Regs::ConditionMode::Never: {
execute_on = false;
break;
}
case Regs::ConditionMode::ResNonZero: {
Regs::QueryCompare cmp;
memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
execute_on = cmp.initial_sequence != 0U && cmp.initial_mode != 0U;
break;
}
case Regs::ConditionMode::Equal: {
Regs::QueryCompare cmp;
memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
execute_on =
cmp.initial_sequence == cmp.current_sequence && cmp.initial_mode == cmp.current_mode;
break;
}
case Regs::ConditionMode::NotEqual: {
Regs::QueryCompare cmp;
memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
execute_on =
cmp.initial_sequence != cmp.current_sequence || cmp.initial_mode != cmp.current_mode;
break;
}
default: {
UNIMPLEMENTED_MSG("Uninplemented Condition Mode!");
execute_on = true;
break;
}
}
}
void Maxwell3D::ProcessCounterReset() {
switch (regs.counter_reset) {
case Regs::CounterReset::SampleCnt:
rasterizer->ResetCounter(QueryType::SamplesPassed);
break;
default:
LOG_DEBUG(Render_OpenGL, "Unimplemented counter reset={}", regs.counter_reset);
break;
}
}
void Maxwell3D::ProcessSyncPoint() {
const u32 sync_point = regs.sync_info.sync_point.Value();
const u32 increment = regs.sync_info.increment.Value();
[[maybe_unused]] const u32 cache_flush = regs.sync_info.unknown.Value();
if (increment) {
rasterizer->SignalSyncPoint(sync_point);
}
}
void Maxwell3D::DrawArrays() {
LOG_TRACE(HW_GPU, "called, topology={}, count={}", regs.draw.topology.Value(),
regs.vertex_buffer.count);
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
// Both instance configuration registers can not be set at the same time.
ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
"Illegal combination of instancing parameters");
if (regs.draw.instance_next) {
// Increment the current instance *before* drawing.
state.current_instance += 1;
} else if (!regs.draw.instance_cont) {
// Reset the current instance to 0.
state.current_instance = 0;
}
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
if (ShouldExecute()) {
rasterizer->Draw(is_indexed, false);
}
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
// it's possible that it is incorrect and that there is some other register used to specify the
// drawing mode.
if (is_indexed) {
regs.index_array.count = 0;
} else {
regs.vertex_buffer.count = 0;
}
}
std::optional<u64> Maxwell3D::GetQueryResult() {
switch (regs.query.query_get.select) {
case Regs::QuerySelect::Zero:
return 0;
case Regs::QuerySelect::SamplesPassed:
// Deferred.
rasterizer->Query(regs.query.QueryAddress(), QueryType::SamplesPassed,
system.GPU().GetTicks());
return std::nullopt;
default:
LOG_DEBUG(HW_GPU, "Unimplemented query select type {}",
regs.query.query_get.select.Value());
return 1;
}
}
void Maxwell3D::ProcessCBBind(std::size_t stage_index) {
// Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
auto& shader = state.shader_stages[stage_index];
auto& bind_data = regs.cb_bind[stage_index];
ASSERT(bind_data.index < Regs::MaxConstBuffers);
auto& buffer = shader.const_buffers[bind_data.index];
buffer.enabled = bind_data.valid.Value() != 0;
buffer.address = regs.const_buffer.BufferAddress();
buffer.size = regs.const_buffer.cb_size;
}
void Maxwell3D::ProcessCBData(u32 value) {
const u32 id = cb_data_state.id;
cb_data_state.buffer[id][cb_data_state.counter] = value;
// Increment the current buffer position.
regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
cb_data_state.counter++;
}
void Maxwell3D::StartCBData(u32 method) {
constexpr u32 first_cb_data = MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]);
cb_data_state.start_pos = regs.const_buffer.cb_pos;
cb_data_state.id = method - first_cb_data;
cb_data_state.current = method;
cb_data_state.counter = 0;
ProcessCBData(regs.const_buffer.cb_data[cb_data_state.id]);
}
void Maxwell3D::ProcessCBMultiData(u32 method, const u32* start_base, u32 amount) {
if (cb_data_state.current != method) {
if (cb_data_state.current != null_cb_data) {
FinishCBData();
}
constexpr u32 first_cb_data = MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]);
cb_data_state.start_pos = regs.const_buffer.cb_pos;
cb_data_state.id = method - first_cb_data;
cb_data_state.current = method;
cb_data_state.counter = 0;
}
const std::size_t id = cb_data_state.id;
const std::size_t size = amount;
std::size_t i = 0;
for (; i < size; i++) {
cb_data_state.buffer[id][cb_data_state.counter] = start_base[i];
cb_data_state.counter++;
}
// Increment the current buffer position.
regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4 * amount;
}
void Maxwell3D::FinishCBData() {
// Write the input value to the current const buffer at the current position.
const GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
ASSERT(buffer_address != 0);
// Don't allow writing past the end of the buffer.
ASSERT(regs.const_buffer.cb_pos <= regs.const_buffer.cb_size);
const GPUVAddr address{buffer_address + cb_data_state.start_pos};
const std::size_t size = regs.const_buffer.cb_pos - cb_data_state.start_pos;
const u32 id = cb_data_state.id;
memory_manager.WriteBlock(address, cb_data_state.buffer[id].data(), size);
OnMemoryWrite();
cb_data_state.id = null_cb_data;
cb_data_state.current = null_cb_data;
}
Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
const GPUVAddr tic_address_gpu{regs.tic.Address() + tic_index * sizeof(Texture::TICEntry)};
Texture::TICEntry tic_entry;
memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
return tic_entry;
}
Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
const GPUVAddr tsc_address_gpu{regs.tsc.Address() + tsc_index * sizeof(Texture::TSCEntry)};
Texture::TSCEntry tsc_entry;
memory_manager.ReadBlockUnsafe(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry));
return tsc_entry;
}
u32 Maxwell3D::GetRegisterValue(u32 method) const {
ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
return regs.reg_array[method];
}
void Maxwell3D::ProcessClearBuffers() {
rasterizer->Clear();
}
u32 Maxwell3D::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
ASSERT(stage != ShaderType::Compute);
const auto& shader_stage = state.shader_stages[static_cast<std::size_t>(stage)];
const auto& buffer = shader_stage.const_buffers[const_buffer];
return memory_manager.Read<u32>(buffer.address + offset);
}
SamplerDescriptor Maxwell3D::AccessBoundSampler(ShaderType stage, u64 offset) const {
return AccessBindlessSampler(stage, regs.tex_cb_index, offset * sizeof(Texture::TextureHandle));
}
SamplerDescriptor Maxwell3D::AccessBindlessSampler(ShaderType stage, u64 const_buffer,
u64 offset) const {
ASSERT(stage != ShaderType::Compute);
const auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
const auto& tex_info_buffer = shader.const_buffers[const_buffer];
const GPUVAddr tex_info_address = tex_info_buffer.address + offset;
return AccessSampler(memory_manager.Read<u32>(tex_info_address));
}
SamplerDescriptor Maxwell3D::AccessSampler(u32 handle) const {
const Texture::TextureHandle tex_handle{handle};
const Texture::TICEntry tic = GetTICEntry(tex_handle.tic_id);
const Texture::TSCEntry tsc = GetTSCEntry(tex_handle.tsc_id);
SamplerDescriptor result = SamplerDescriptor::FromTIC(tic);
result.is_shadow.Assign(tsc.depth_compare_enabled.Value());
return result;
}
VideoCore::GuestDriverProfile& Maxwell3D::AccessGuestDriverProfile() {
return rasterizer->AccessGuestDriverProfile();
}
const VideoCore::GuestDriverProfile& Maxwell3D::AccessGuestDriverProfile() const {
return rasterizer->AccessGuestDriverProfile();
}
} // namespace Tegra::Engines

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_base.h"
#include "video_core/textures/decoders.h"
namespace Tegra::Engines {
using namespace Texture;
MaxwellDMA::MaxwellDMA(Core::System& system_, MemoryManager& memory_manager_)
: system{system_}, memory_manager{memory_manager_} {}
MaxwellDMA::~MaxwellDMA() = default;
void MaxwellDMA::CallMethod(u32 method, u32 method_argument, bool is_last_call) {
ASSERT_MSG(method < NUM_REGS, "Invalid MaxwellDMA register");
regs.reg_array[method] = method_argument;
if (method == offsetof(Regs, launch_dma) / sizeof(u32)) {
Launch();
}
}
void MaxwellDMA::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
u32 methods_pending) {
for (size_t i = 0; i < amount; ++i) {
CallMethod(method, base_start[i], methods_pending - static_cast<u32>(i) <= 1);
}
}
void MaxwellDMA::Launch() {
LOG_TRACE(Render_OpenGL, "DMA copy 0x{:x} -> 0x{:x}", static_cast<GPUVAddr>(regs.offset_in),
static_cast<GPUVAddr>(regs.offset_out));
// TODO(Subv): Perform more research and implement all features of this engine.
const LaunchDMA& launch = regs.launch_dma;
ASSERT(launch.remap_enable == 0);
ASSERT(launch.semaphore_type == LaunchDMA::SemaphoreType::NONE);
ASSERT(launch.interrupt_type == LaunchDMA::InterruptType::NONE);
ASSERT(launch.data_transfer_type == LaunchDMA::DataTransferType::NON_PIPELINED);
ASSERT(regs.dst_params.origin.x == 0);
ASSERT(regs.dst_params.origin.y == 0);
const bool is_src_pitch = launch.src_memory_layout == LaunchDMA::MemoryLayout::PITCH;
const bool is_dst_pitch = launch.dst_memory_layout == LaunchDMA::MemoryLayout::PITCH;
if (!is_src_pitch && !is_dst_pitch) {
// If both the source and the destination are in block layout, assert.
UNREACHABLE_MSG("Tiled->Tiled DMA transfers are not yet implemented");
return;
}
// All copies here update the main memory, so mark all rasterizer states as invalid.
system.GPU().Maxwell3D().OnMemoryWrite();
if (is_src_pitch && is_dst_pitch) {
CopyPitchToPitch();
} else {
ASSERT(launch.multi_line_enable == 1);
if (!is_src_pitch && is_dst_pitch) {
CopyBlockLinearToPitch();
} else {
CopyPitchToBlockLinear();
}
}
}
void MaxwellDMA::CopyPitchToPitch() {
// When `multi_line_enable` bit is disabled the copy is performed as if we were copying a 1D
// buffer of length `line_length_in`.
// Otherwise we copy a 2D image of dimensions (line_length_in, line_count).
if (!regs.launch_dma.multi_line_enable) {
memory_manager.CopyBlock(regs.offset_out, regs.offset_in, regs.line_length_in);
return;
}
// Perform a line-by-line copy.
// We're going to take a subrect of size (line_length_in, line_count) from the source rectangle.
// There is no need to manually flush/invalidate the regions because CopyBlock does that for us.
for (u32 line = 0; line < regs.line_count; ++line) {
const GPUVAddr source_line = regs.offset_in + static_cast<size_t>(line) * regs.pitch_in;
const GPUVAddr dest_line = regs.offset_out + static_cast<size_t>(line) * regs.pitch_out;
memory_manager.CopyBlock(dest_line, source_line, regs.line_length_in);
}
}
void MaxwellDMA::CopyBlockLinearToPitch() {
UNIMPLEMENTED_IF(regs.src_params.block_size.width != 0);
UNIMPLEMENTED_IF(regs.src_params.block_size.depth != 0);
UNIMPLEMENTED_IF(regs.src_params.layer != 0);
// Optimized path for micro copies.
const size_t dst_size = static_cast<size_t>(regs.pitch_out) * regs.line_count;
if (dst_size < GOB_SIZE && regs.pitch_out <= GOB_SIZE_X) {
FastCopyBlockLinearToPitch();
return;
}
// Deswizzle the input and copy it over.
const u32 bytes_per_pixel = regs.pitch_out / regs.line_length_in;
const Parameters& src_params = regs.src_params;
const u32 width = src_params.width;
const u32 height = src_params.height;
const u32 depth = src_params.depth;
const u32 block_height = src_params.block_size.height;
const u32 block_depth = src_params.block_size.depth;
const size_t src_size =
CalculateSize(true, bytes_per_pixel, width, height, depth, block_height, block_depth);
if (read_buffer.size() < src_size) {
read_buffer.resize(src_size);
}
if (write_buffer.size() < dst_size) {
write_buffer.resize(dst_size);
}
memory_manager.ReadBlock(regs.offset_in, read_buffer.data(), src_size);
memory_manager.ReadBlock(regs.offset_out, write_buffer.data(), dst_size);
UnswizzleSubrect(regs.line_length_in, regs.line_count, regs.pitch_out, width, bytes_per_pixel,
block_height, src_params.origin.x, src_params.origin.y, write_buffer.data(),
read_buffer.data());
memory_manager.WriteBlock(regs.offset_out, write_buffer.data(), dst_size);
}
void MaxwellDMA::CopyPitchToBlockLinear() {
UNIMPLEMENTED_IF_MSG(regs.dst_params.block_size.width != 0, "Block width is not one");
const auto& dst_params = regs.dst_params;
const u32 bytes_per_pixel = regs.pitch_in / regs.line_length_in;
const u32 width = dst_params.width;
const u32 height = dst_params.height;
const u32 depth = dst_params.depth;
const u32 block_height = dst_params.block_size.height;
const u32 block_depth = dst_params.block_size.depth;
const size_t dst_size =
CalculateSize(true, bytes_per_pixel, width, height, depth, block_height, block_depth);
const size_t dst_layer_size =
CalculateSize(true, bytes_per_pixel, width, height, 1, block_height, block_depth);
const size_t src_size = static_cast<size_t>(regs.pitch_in) * regs.line_count;
if (read_buffer.size() < src_size) {
read_buffer.resize(src_size);
}
if (write_buffer.size() < dst_size) {
write_buffer.resize(dst_size);
}
if (Settings::IsGPULevelExtreme()) {
memory_manager.ReadBlock(regs.offset_in, read_buffer.data(), src_size);
memory_manager.ReadBlock(regs.offset_out, write_buffer.data(), dst_size);
} else {
memory_manager.ReadBlockUnsafe(regs.offset_in, read_buffer.data(), src_size);
memory_manager.ReadBlockUnsafe(regs.offset_out, write_buffer.data(), dst_size);
}
// If the input is linear and the output is tiled, swizzle the input and copy it over.
if (regs.dst_params.block_size.depth > 0) {
ASSERT(dst_params.layer == 0);
SwizzleSliceToVoxel(regs.line_length_in, regs.line_count, regs.pitch_in, width, height,
bytes_per_pixel, block_height, block_depth, dst_params.origin.x,
dst_params.origin.y, write_buffer.data(), read_buffer.data());
} else {
SwizzleSubrect(regs.line_length_in, regs.line_count, regs.pitch_in, width, bytes_per_pixel,
write_buffer.data() + dst_layer_size * dst_params.layer, read_buffer.data(),
block_height, dst_params.origin.x, dst_params.origin.y);
}
memory_manager.WriteBlock(regs.offset_out, write_buffer.data(), dst_size);
}
void MaxwellDMA::FastCopyBlockLinearToPitch() {
const u32 bytes_per_pixel = regs.pitch_out / regs.line_length_in;
const size_t src_size = GOB_SIZE;
const size_t dst_size = static_cast<size_t>(regs.pitch_out) * regs.line_count;
u32 pos_x = regs.src_params.origin.x;
u32 pos_y = regs.src_params.origin.y;
const u64 offset = GetGOBOffset(regs.src_params.width, regs.src_params.height, pos_x, pos_y,
regs.src_params.block_size.height, bytes_per_pixel);
const u32 x_in_gob = 64 / bytes_per_pixel;
pos_x = pos_x % x_in_gob;
pos_y = pos_y % 8;
if (read_buffer.size() < src_size) {
read_buffer.resize(src_size);
}
if (write_buffer.size() < dst_size) {
write_buffer.resize(dst_size);
}
if (Settings::IsGPULevelExtreme()) {
memory_manager.ReadBlock(regs.offset_in + offset, read_buffer.data(), src_size);
memory_manager.ReadBlock(regs.offset_out, write_buffer.data(), dst_size);
} else {
memory_manager.ReadBlockUnsafe(regs.offset_in + offset, read_buffer.data(), src_size);
memory_manager.ReadBlockUnsafe(regs.offset_out, write_buffer.data(), dst_size);
}
UnswizzleSubrect(regs.line_length_in, regs.line_count, regs.pitch_out, regs.src_params.width,
bytes_per_pixel, regs.src_params.block_size.height, pos_x, pos_y,
write_buffer.data(), read_buffer.data());
memory_manager.WriteBlock(regs.offset_out, write_buffer.data(), dst_size);
}
} // namespace Tegra::Engines

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include <vector>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/engines/engine_interface.h"
#include "video_core/gpu.h"
namespace Core {
class System;
}
namespace Tegra {
class MemoryManager;
}
namespace Tegra::Engines {
/**
* This engine is known as gk104_copy. Documentation can be found in:
* https://github.com/NVIDIA/open-gpu-doc/blob/master/classes/dma-copy/clb0b5.h
* https://github.com/envytools/envytools/blob/master/rnndb/fifo/gk104_copy.xml
*/
class MaxwellDMA final : public EngineInterface {
public:
struct PackedGPUVAddr {
u32 upper;
u32 lower;
constexpr operator GPUVAddr() const noexcept {
return (static_cast<GPUVAddr>(upper & 0xff) << 32) | lower;
}
};
union BlockSize {
BitField<0, 4, u32> width;
BitField<4, 4, u32> height;
BitField<8, 4, u32> depth;
BitField<12, 4, u32> gob_height;
};
static_assert(sizeof(BlockSize) == 4);
union Origin {
BitField<0, 16, u32> x;
BitField<16, 16, u32> y;
};
static_assert(sizeof(Origin) == 4);
struct Parameters {
BlockSize block_size;
u32 width;
u32 height;
u32 depth;
u32 layer;
Origin origin;
};
static_assert(sizeof(Parameters) == 24);
struct Semaphore {
PackedGPUVAddr address;
u32 payload;
};
static_assert(sizeof(Semaphore) == 12);
struct RenderEnable {
enum class Mode : u32 {
// Note: This uses Pascal case in order to avoid the identifiers
// FALSE and TRUE, which are reserved on Darwin.
False = 0,
True = 1,
Conditional = 2,
RenderIfEqual = 3,
RenderIfNotEqual = 4,
};
PackedGPUVAddr address;
BitField<0, 3, Mode> mode;
};
static_assert(sizeof(RenderEnable) == 12);
enum class PhysModeTarget : u32 {
LOCAL_FB = 0,
COHERENT_SYSMEM = 1,
NONCOHERENT_SYSMEM = 2,
};
using PhysMode = BitField<0, 2, PhysModeTarget>;
union LaunchDMA {
enum class DataTransferType : u32 {
NONE = 0,
PIPELINED = 1,
NON_PIPELINED = 2,
};
enum class SemaphoreType : u32 {
NONE = 0,
RELEASE_ONE_WORD_SEMAPHORE = 1,
RELEASE_FOUR_WORD_SEMAPHORE = 2,
};
enum class InterruptType : u32 {
NONE = 0,
BLOCKING = 1,
NON_BLOCKING = 2,
};
enum class MemoryLayout : u32 {
BLOCKLINEAR = 0,
PITCH = 1,
};
enum class Type : u32 {
VIRTUAL = 0,
PHYSICAL = 1,
};
enum class SemaphoreReduction : u32 {
IMIN = 0,
IMAX = 1,
IXOR = 2,
IAND = 3,
IOR = 4,
IADD = 5,
INC = 6,
DEC = 7,
FADD = 0xA,
};
enum class SemaphoreReductionSign : u32 {
SIGNED = 0,
UNSIGNED = 1,
};
enum class BypassL2 : u32 {
USE_PTE_SETTING = 0,
FORCE_VOLATILE = 1,
};
BitField<0, 2, DataTransferType> data_transfer_type;
BitField<2, 1, u32> flush_enable;
BitField<3, 2, SemaphoreType> semaphore_type;
BitField<5, 2, InterruptType> interrupt_type;
BitField<7, 1, MemoryLayout> src_memory_layout;
BitField<8, 1, MemoryLayout> dst_memory_layout;
BitField<9, 1, u32> multi_line_enable;
BitField<10, 1, u32> remap_enable;
BitField<11, 1, u32> rmwdisable;
BitField<12, 1, Type> src_type;
BitField<13, 1, Type> dst_type;
BitField<14, 4, SemaphoreReduction> semaphore_reduction;
BitField<18, 1, SemaphoreReductionSign> semaphore_reduction_sign;
BitField<19, 1, u32> reduction_enable;
BitField<20, 1, BypassL2> bypass_l2;
};
static_assert(sizeof(LaunchDMA) == 4);
struct RemapConst {
enum Swizzle : u32 {
SRC_X = 0,
SRC_Y = 1,
SRC_Z = 2,
SRC_W = 3,
CONST_A = 4,
CONST_B = 5,
NO_WRITE = 6,
};
PackedGPUVAddr address;
union {
BitField<0, 3, Swizzle> dst_x;
BitField<4, 3, Swizzle> dst_y;
BitField<8, 3, Swizzle> dst_z;
BitField<12, 3, Swizzle> dst_w;
BitField<16, 2, u32> component_size_minus_one;
BitField<20, 2, u32> num_src_components_minus_one;
BitField<24, 2, u32> num_dst_components_minus_one;
};
};
static_assert(sizeof(RemapConst) == 12);
explicit MaxwellDMA(Core::System& system_, MemoryManager& memory_manager_);
~MaxwellDMA();
/// Write the value to the register identified by method.
void CallMethod(u32 method, u32 method_argument, bool is_last_call) override;
/// Write multiple values to the register identified by method.
void CallMultiMethod(u32 method, const u32* base_start, u32 amount,
u32 methods_pending) override;
private:
/// Performs the copy from the source buffer to the destination buffer as configured in the
/// registers.
void Launch();
void CopyPitchToPitch();
void CopyBlockLinearToPitch();
void CopyPitchToBlockLinear();
void FastCopyBlockLinearToPitch();
Core::System& system;
MemoryManager& memory_manager;
std::vector<u8> read_buffer;
std::vector<u8> write_buffer;
static constexpr std::size_t NUM_REGS = 0x800;
struct Regs {
union {
struct {
u32 reserved[0x40];
u32 nop;
u32 reserved01[0xf];
u32 pm_trigger;
u32 reserved02[0x3f];
Semaphore semaphore;
u32 reserved03[0x2];
RenderEnable render_enable;
PhysMode src_phys_mode;
PhysMode dst_phys_mode;
u32 reserved04[0x26];
LaunchDMA launch_dma;
u32 reserved05[0x3f];
PackedGPUVAddr offset_in;
PackedGPUVAddr offset_out;
u32 pitch_in;
u32 pitch_out;
u32 line_length_in;
u32 line_count;
u32 reserved06[0xb8];
RemapConst remap_const;
Parameters dst_params;
u32 reserved07[0x1];
Parameters src_params;
u32 reserved08[0x275];
u32 pm_trigger_end;
u32 reserved09[0x3ba];
};
std::array<u32, NUM_REGS> reg_array;
};
} regs{};
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(MaxwellDMA::Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(launch_dma, 0xC0);
ASSERT_REG_POSITION(offset_in, 0x100);
ASSERT_REG_POSITION(offset_out, 0x102);
ASSERT_REG_POSITION(pitch_in, 0x104);
ASSERT_REG_POSITION(pitch_out, 0x105);
ASSERT_REG_POSITION(line_length_in, 0x106);
ASSERT_REG_POSITION(line_count, 0x107);
ASSERT_REG_POSITION(remap_const, 0x1C0);
ASSERT_REG_POSITION(dst_params, 0x1C3);
ASSERT_REG_POSITION(src_params, 0x1CA);
#undef ASSERT_REG_POSITION
};
} // namespace Tegra::Engines

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <optional>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Tegra::Shader {
enum class OutputTopology : u32 {
PointList = 1,
LineStrip = 6,
TriangleStrip = 7,
};
enum class PixelImap : u8 {
Unused = 0,
Constant = 1,
Perspective = 2,
ScreenLinear = 3,
};
// Documentation in:
// http://download.nvidia.com/open-gpu-doc/Shader-Program-Header/1/Shader-Program-Header.html
struct Header {
union {
BitField<0, 5, u32> sph_type;
BitField<5, 5, u32> version;
BitField<10, 4, u32> shader_type;
BitField<14, 1, u32> mrt_enable;
BitField<15, 1, u32> kills_pixels;
BitField<16, 1, u32> does_global_store;
BitField<17, 4, u32> sass_version;
BitField<21, 5, u32> reserved;
BitField<26, 1, u32> does_load_or_store;
BitField<27, 1, u32> does_fp64;
BitField<28, 4, u32> stream_out_mask;
} common0;
union {
BitField<0, 24, u32> shader_local_memory_low_size;
BitField<24, 8, u32> per_patch_attribute_count;
} common1;
union {
BitField<0, 24, u32> shader_local_memory_high_size;
BitField<24, 8, u32> threads_per_input_primitive;
} common2;
union {
BitField<0, 24, u32> shader_local_memory_crs_size;
BitField<24, 4, OutputTopology> output_topology;
BitField<28, 4, u32> reserved;
} common3;
union {
BitField<0, 12, u32> max_output_vertices;
BitField<12, 8, u32> store_req_start; // NOTE: not used by geometry shaders.
BitField<20, 4, u32> reserved;
BitField<24, 8, u32> store_req_end; // NOTE: not used by geometry shaders.
} common4;
union {
struct {
INSERT_UNION_PADDING_BYTES(3); // ImapSystemValuesA
INSERT_UNION_PADDING_BYTES(1); // ImapSystemValuesB
INSERT_UNION_PADDING_BYTES(16); // ImapGenericVector[32]
INSERT_UNION_PADDING_BYTES(2); // ImapColor
union {
BitField<0, 8, u16> clip_distances;
BitField<8, 1, u16> point_sprite_s;
BitField<9, 1, u16> point_sprite_t;
BitField<10, 1, u16> fog_coordinate;
BitField<12, 1, u16> tessellation_eval_point_u;
BitField<13, 1, u16> tessellation_eval_point_v;
BitField<14, 1, u16> instance_id;
BitField<15, 1, u16> vertex_id;
};
INSERT_UNION_PADDING_BYTES(5); // ImapFixedFncTexture[10]
INSERT_UNION_PADDING_BYTES(1); // ImapReserved
INSERT_UNION_PADDING_BYTES(3); // OmapSystemValuesA
INSERT_UNION_PADDING_BYTES(1); // OmapSystemValuesB
INSERT_UNION_PADDING_BYTES(16); // OmapGenericVector[32]
INSERT_UNION_PADDING_BYTES(2); // OmapColor
INSERT_UNION_PADDING_BYTES(2); // OmapSystemValuesC
INSERT_UNION_PADDING_BYTES(5); // OmapFixedFncTexture[10]
INSERT_UNION_PADDING_BYTES(1); // OmapReserved
} vtg;
struct {
INSERT_UNION_PADDING_BYTES(3); // ImapSystemValuesA
INSERT_UNION_PADDING_BYTES(1); // ImapSystemValuesB
union {
BitField<0, 2, PixelImap> x;
BitField<2, 2, PixelImap> y;
BitField<4, 2, PixelImap> z;
BitField<6, 2, PixelImap> w;
u8 raw;
} imap_generic_vector[32];
INSERT_UNION_PADDING_BYTES(2); // ImapColor
INSERT_UNION_PADDING_BYTES(2); // ImapSystemValuesC
INSERT_UNION_PADDING_BYTES(10); // ImapFixedFncTexture[10]
INSERT_UNION_PADDING_BYTES(2); // ImapReserved
struct {
u32 target;
union {
BitField<0, 1, u32> sample_mask;
BitField<1, 1, u32> depth;
BitField<2, 30, u32> reserved;
};
} omap;
bool IsColorComponentOutputEnabled(u32 render_target, u32 component) const {
const u32 bit = render_target * 4 + component;
return omap.target & (1 << bit);
}
PixelImap GetPixelImap(u32 attribute) const {
const auto get_index = [this, attribute](u32 index) {
return static_cast<PixelImap>(
(imap_generic_vector[attribute].raw >> (index * 2)) & 3);
};
std::optional<PixelImap> result;
for (u32 component = 0; component < 4; ++component) {
const PixelImap index = get_index(component);
if (index == PixelImap::Unused) {
continue;
}
if (result && result != index) {
LOG_CRITICAL(HW_GPU, "Generic attribute conflict in interpolation mode");
}
result = index;
}
return result.value_or(PixelImap::Unused);
}
} ps;
std::array<u32, 0xF> raw;
};
u64 GetLocalMemorySize() const {
return (common1.shader_local_memory_low_size |
(common2.shader_local_memory_high_size << 24));
}
};
static_assert(sizeof(Header) == 0x50, "Incorrect structure size");
} // namespace Tegra::Shader

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace Tegra::Engines {
enum class ShaderType : u32 {
Vertex = 0,
TesselationControl = 1,
TesselationEval = 2,
Geometry = 3,
Fragment = 4,
Compute = 5,
};
static constexpr std::size_t MaxShaderTypes = 6;
} // namespace Tegra::Engines