early-access version 4142
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40d2b57dc0
commit
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 4141.
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This is the source code for early-access 4142.
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## Legal Notice
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@ -60,11 +60,10 @@ public:
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Add(spv::ImageOperandsMask::ConstOffsets, offsets);
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}
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explicit ImageOperands(EmitContext& ctx, const IR::Value& offset, Id lod, Id ms) {
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explicit ImageOperands(Id lod, Id ms) {
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if (Sirit::ValidId(lod)) {
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Add(spv::ImageOperandsMask::Lod, lod);
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}
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AddOffset(ctx, offset, ImageFetchOffsetAllowed);
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if (Sirit::ValidId(ms)) {
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Add(spv::ImageOperandsMask::Sample, ms);
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}
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@ -312,6 +311,43 @@ Id ImageGatherSubpixelOffset(EmitContext& ctx, const IR::TextureInstInfo& info,
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return coords;
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}
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}
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void AddOffsetToCoordinates(EmitContext& ctx, const IR::TextureInstInfo& info, Id& coords,
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Id offset) {
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if (!Sirit::ValidId(offset)) {
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return;
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}
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Id result_type{};
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switch (info.type) {
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case TextureType::Buffer:
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case TextureType::Color1D: {
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result_type = ctx.U32[1];
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break;
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}
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case TextureType::ColorArray1D:
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offset = ctx.OpCompositeConstruct(ctx.U32[2], offset, ctx.u32_zero_value);
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[[fallthrough]];
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case TextureType::Color2D:
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case TextureType::Color2DRect: {
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result_type = ctx.U32[2];
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break;
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}
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case TextureType::ColorArray2D:
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offset = ctx.OpCompositeConstruct(ctx.U32[3], ctx.OpCompositeExtract(ctx.U32[1], coords, 0),
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ctx.OpCompositeExtract(ctx.U32[1], coords, 1),
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ctx.u32_zero_value);
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[[fallthrough]];
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case TextureType::Color3D: {
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result_type = ctx.U32[3];
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break;
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}
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case TextureType::ColorCube:
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case TextureType::ColorArrayCube:
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return;
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}
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coords = ctx.OpIAdd(result_type, coords, offset);
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}
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} // Anonymous namespace
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Id EmitBindlessImageSampleImplicitLod(EmitContext&) {
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@ -494,9 +530,10 @@ Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
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operands.Span());
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}
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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const IR::Value& offset, Id lod, Id ms) {
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
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Id lod, Id ms) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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AddOffsetToCoordinates(ctx, info, coords, offset);
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if (info.type == TextureType::Buffer) {
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lod = Id{};
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}
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@ -504,7 +541,7 @@ Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id c
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// This image is multisampled, lod must be implicit
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lod = Id{};
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}
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const ImageOperands operands(ctx, offset, lod, ms);
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const ImageOperands operands(lod, ms);
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return Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst, ctx.F32[4],
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TextureImage(ctx, info, index), coords, operands.MaskOptional(), operands.Span());
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}
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@ -537,8 +537,8 @@ Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
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const IR::Value& offset, const IR::Value& offset2);
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Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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const IR::Value& offset, const IR::Value& offset2, Id dref);
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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const IR::Value& offset, Id lod, Id ms);
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
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Id lod, Id ms);
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Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod,
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const IR::Value& skip_mips);
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Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
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@ -35,7 +35,7 @@ BufferCache<P>::BufferCache(Tegra::MaxwellDeviceMemoryManager& device_memory_, R
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const s64 min_spacing_critical = device_local_memory - 512_MiB;
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const s64 mem_threshold = std::min(device_local_memory, TARGET_THRESHOLD);
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const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (2 * mem_threshold) / 10;
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minimum_memory = static_cast<u64>(
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std::max(std::min(device_local_memory - min_vacancy_expected, min_spacing_expected),
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DEFAULT_EXPECTED_MEMORY));
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@ -3,6 +3,7 @@
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "common/settings.h"
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#include "video_core/surface.h"
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namespace VideoCore::Surface {
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@ -400,11 +401,20 @@ std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
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return {DefaultBlockWidth(format), DefaultBlockHeight(format)};
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}
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u64 EstimatedDecompressedSize(u64 base_size, PixelFormat format) {
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u64 TranscodedAstcSize(u64 base_size, PixelFormat format) {
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constexpr u64 RGBA8_PIXEL_SIZE = 4;
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const u64 base_block_size = static_cast<u64>(DefaultBlockWidth(format)) *
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static_cast<u64>(DefaultBlockHeight(format)) * RGBA8_PIXEL_SIZE;
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return (base_size * base_block_size) / BytesPerBlock(format);
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const u64 uncompressed_size = (base_size * base_block_size) / BytesPerBlock(format);
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switch (Settings::values.astc_recompression.GetValue()) {
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case Settings::AstcRecompression::Bc1:
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return uncompressed_size / 8;
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case Settings::AstcRecompression::Bc3:
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return uncompressed_size / 4;
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default:
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return uncompressed_size;
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}
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}
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} // namespace VideoCore::Surface
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@ -517,6 +517,6 @@ size_t PixelComponentSizeBitsInteger(PixelFormat format);
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std::pair<u32, u32> GetASTCBlockSize(PixelFormat format);
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u64 EstimatedDecompressedSize(u64 base_size, PixelFormat format);
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u64 TranscodedAstcSize(u64 base_size, PixelFormat format);
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} // namespace VideoCore::Surface
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@ -55,7 +55,7 @@ TextureCache<P>::TextureCache(Runtime& runtime_, Tegra::MaxwellDeviceMemoryManag
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const s64 min_spacing_critical = device_local_memory - 512_MiB;
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const s64 mem_threshold = std::min(device_local_memory, TARGET_THRESHOLD);
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const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (2 * mem_threshold) / 10;
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expected_memory = static_cast<u64>(
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std::max(std::min(device_local_memory - min_vacancy_expected, min_spacing_expected),
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DEFAULT_EXPECTED_MEMORY));
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@ -1979,7 +1979,7 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {
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if ((IsPixelFormatASTC(image.info.format) &&
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True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
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True(image.flags & ImageFlagBits::Converted)) {
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tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
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tentative_size = TranscodedAstcSize(tentative_size, image.info.format);
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}
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total_used_memory += Common::AlignUp(tentative_size, 1024);
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image.lru_index = lru_cache.Insert(image_id, frame_tick);
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@ -2149,7 +2149,7 @@ void TextureCache<P>::DeleteImage(ImageId image_id, bool immediate_delete) {
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if ((IsPixelFormatASTC(image.info.format) &&
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True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
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True(image.flags & ImageFlagBits::Converted)) {
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tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
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tentative_size = TranscodedAstcSize(tentative_size, image.info.format);
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}
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total_used_memory -= Common::AlignUp(tentative_size, 1024);
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const GPUVAddr gpu_addr = image.gpu_addr;
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@ -1290,6 +1290,10 @@ u64 Device::GetDeviceMemoryUsage() const {
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}
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void Device::CollectPhysicalMemoryInfo() {
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// Account for resolution scaling in memory limits
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const size_t normal_memory = 6_GiB;
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const size_t scaler_memory = 1_GiB * Settings::values.resolution_info.ScaleUp(1);
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// Calculate limits using memory budget
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VkPhysicalDeviceMemoryBudgetPropertiesEXT budget{};
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budget.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT;
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@ -1320,6 +1324,7 @@ void Device::CollectPhysicalMemoryInfo() {
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if (!is_integrated) {
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const u64 reserve_memory = std::min<u64>(device_access_memory / 8, 1_GiB);
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device_access_memory -= reserve_memory;
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device_access_memory = std::min<u64>(device_access_memory, normal_memory + scaler_memory);
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return;
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}
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const s64 available_memory = static_cast<s64>(device_access_memory - device_initial_usage);
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