early-access version 2311
This commit is contained in:
@@ -69,7 +69,7 @@ private:
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libusb_device_handle* handle{};
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};
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GCAdapter::GCAdapter(const std::string& input_engine_) : InputEngine(input_engine_) {
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GCAdapter::GCAdapter(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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if (usb_adapter_handle) {
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return;
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}
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@@ -325,8 +325,8 @@ bool GCAdapter::GetGCEndpoint(libusb_device* device) {
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return true;
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}
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Common::Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier,
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const Common::Input::VibrationStatus vibration) {
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Common::Input::VibrationError GCAdapter::SetRumble(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
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const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f;
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const auto processed_amplitude =
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static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
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@@ -22,13 +22,13 @@ namespace InputCommon {
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class LibUSBContext;
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class LibUSBDeviceHandle;
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class GCAdapter : public InputCommon::InputEngine {
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class GCAdapter : public InputEngine {
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public:
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explicit GCAdapter(const std::string& input_engine_);
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~GCAdapter();
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explicit GCAdapter(std::string input_engine_);
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~GCAdapter() override;
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Common::Input::VibrationError SetRumble(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
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/// Used for automapping features
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std::vector<Common::ParamPackage> GetInputDevices() const override;
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@@ -24,7 +24,7 @@ constexpr PadIdentifier keyboard_modifier_identifier = {
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.pad = 1,
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};
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Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) {
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Keyboard::Keyboard(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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// Keyboard is broken into 3 diferent sets:
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// key: Unfiltered intended for controllers.
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// keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation.
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@@ -12,9 +12,9 @@ namespace InputCommon {
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* A button device factory representing a keyboard. It receives keyboard events and forward them
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* to all button devices it created.
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*/
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class Keyboard final : public InputCommon::InputEngine {
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class Keyboard final : public InputEngine {
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public:
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explicit Keyboard(const std::string& input_engine_);
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explicit Keyboard(std::string input_engine_);
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/**
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* Sets the status of all buttons bound with the key to pressed
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@@ -24,7 +24,7 @@ constexpr PadIdentifier identifier = {
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.pad = 0,
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};
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Mouse::Mouse(const std::string& input_engine_) : InputEngine(input_engine_) {
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Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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PreSetController(identifier);
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PreSetAxis(identifier, mouse_axis_x);
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PreSetAxis(identifier, mouse_axis_y);
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@@ -27,9 +27,9 @@ enum class MouseButton {
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* A button device factory representing a keyboard. It receives keyboard events and forward them
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* to all button devices it created.
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*/
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class Mouse final : public InputCommon::InputEngine {
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class Mouse final : public InputEngine {
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public:
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explicit Mouse(const std::string& input_engine_);
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explicit Mouse(std::string input_engine_);
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/**
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* Signals that mouse has moved.
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@@ -88,7 +88,7 @@ public:
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return true;
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}
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BasicMotion GetMotion() {
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const BasicMotion& GetMotion() const {
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return motion;
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}
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@@ -367,7 +367,7 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
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if (joystick->UpdateMotion(event.csensor)) {
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const PadIdentifier identifier = joystick->GetPadIdentifier();
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SetMotion(identifier, 0, joystick->GetMotion());
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};
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}
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}
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break;
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}
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@@ -387,7 +387,7 @@ void SDLDriver::CloseJoysticks() {
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joystick_map.clear();
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}
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SDLDriver::SDLDriver(const std::string& input_engine_) : InputEngine(input_engine_) {
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SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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if (!Settings::values.enable_raw_input) {
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// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
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SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
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@@ -403,10 +403,11 @@ SDLDriver::SDLDriver(const std::string& input_engine_) : InputEngine(input_engin
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// Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and
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// not a generic one
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SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
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// Turn off Pro controller home led
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SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0");
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// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
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// driver on Linux.
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
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// If the frontend is going to manage the event loop, then we don't start one here
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start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0;
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@@ -491,8 +492,9 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
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}
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return devices;
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}
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Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier,
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const Common::Input::VibrationStatus vibration) {
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Common::Input::VibrationError SDLDriver::SetRumble(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
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const auto joystick =
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GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port));
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const auto process_amplitude_exp = [](f32 amplitude, f32 factor) {
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@@ -526,6 +528,7 @@ Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifi
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return Common::Input::VibrationError::None;
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}
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Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
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s32 axis, float value) const {
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Common::ParamPackage params{};
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@@ -19,19 +19,19 @@ using SDL_GameController = struct _SDL_GameController;
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using SDL_Joystick = struct _SDL_Joystick;
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using SDL_JoystickID = s32;
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namespace InputCommon {
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class SDLJoystick;
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using ButtonBindings =
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
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using ZButtonBindings =
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
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namespace InputCommon {
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class SDLJoystick;
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class SDLDriver : public InputCommon::InputEngine {
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class SDLDriver : public InputEngine {
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public:
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/// Initializes and registers SDL device factories
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SDLDriver(const std::string& input_engine_);
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explicit SDLDriver(std::string input_engine_);
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/// Unregisters SDL device factories and shut them down.
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~SDLDriver() override;
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@@ -59,7 +59,7 @@ public:
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u8 GetHatButtonId(const std::string& direction_name) const override;
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Common::Input::VibrationError SetRumble(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
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private:
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void InitJoystick(int joystick_index);
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@@ -3,7 +3,6 @@
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// Refer to the license.txt file included.
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#include <cstring>
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#include <regex>
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#include <fmt/format.h>
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#include "common/fs/file.h"
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@@ -15,7 +14,7 @@
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namespace InputCommon::TasInput {
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enum TasAxes : u8 {
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enum class Tas::TasAxis : u8 {
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StickX,
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StickY,
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SubstickX,
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@@ -47,7 +46,7 @@ constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_but
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{"KEY_ZR", TasButton::TRIGGER_ZR},
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};
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Tas::Tas(const std::string& input_engine_) : InputCommon::InputEngine(input_engine_) {
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Tas::Tas(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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for (size_t player_index = 0; player_index < PLAYER_NUMBER; player_index++) {
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PadIdentifier identifier{
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.guid = Common::UUID{},
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@@ -66,7 +65,7 @@ Tas::Tas(const std::string& input_engine_) : InputCommon::InputEngine(input_engi
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Tas::~Tas() {
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Stop();
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};
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}
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void Tas::LoadTasFiles() {
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script_length = 0;
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@@ -79,43 +78,43 @@ void Tas::LoadTasFiles() {
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}
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void Tas::LoadTasFile(size_t player_index, size_t file_index) {
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if (!commands[player_index].empty()) {
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commands[player_index].clear();
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}
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commands[player_index].clear();
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std::string file = Common::FS::ReadStringFromFile(
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
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fmt::format("script{}-{}.txt", file_index, player_index + 1),
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Common::FS::FileType::BinaryFile);
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std::stringstream command_line(file);
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std::istringstream command_line(file);
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std::string line;
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int frame_no = 0;
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while (std::getline(command_line, line, '\n')) {
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if (line.empty()) {
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continue;
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}
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std::smatch m;
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std::stringstream linestream(line);
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std::string segment;
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std::vector<std::string> seglist;
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while (std::getline(linestream, segment, ' ')) {
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seglist.push_back(segment);
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std::vector<std::string> seg_list;
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{
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std::istringstream line_stream(line);
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std::string segment;
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while (std::getline(line_stream, segment, ' ')) {
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seg_list.push_back(std::move(segment));
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}
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}
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if (seglist.size() < 4) {
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if (seg_list.size() < 4) {
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continue;
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}
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while (frame_no < std::stoi(seglist.at(0))) {
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commands[player_index].push_back({});
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const auto num_frames = std::stoi(seg_list[0]);
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while (frame_no < num_frames) {
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commands[player_index].emplace_back();
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frame_no++;
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}
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TASCommand command = {
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.buttons = ReadCommandButtons(seglist.at(1)),
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.l_axis = ReadCommandAxis(seglist.at(2)),
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.r_axis = ReadCommandAxis(seglist.at(3)),
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.buttons = ReadCommandButtons(seg_list[1]),
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.l_axis = ReadCommandAxis(seg_list[2]),
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.r_axis = ReadCommandAxis(seg_list[3]),
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};
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commands[player_index].push_back(command);
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frame_no++;
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@@ -123,16 +122,17 @@ void Tas::LoadTasFile(size_t player_index, size_t file_index) {
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LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
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}
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void Tas::WriteTasFile(std::u8string file_name) {
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void Tas::WriteTasFile(std::u8string_view file_name) {
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std::string output_text;
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for (size_t frame = 0; frame < record_commands.size(); frame++) {
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const TASCommand& line = record_commands[frame];
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output_text += fmt::format("{} {} {} {}\n", frame, WriteCommandButtons(line.buttons),
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WriteCommandAxis(line.l_axis), WriteCommandAxis(line.r_axis));
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}
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const auto bytes_written = Common::FS::WriteStringToFile(
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name,
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Common::FS::FileType::TextFile, output_text);
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const auto tas_file_name = Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name;
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const auto bytes_written =
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Common::FS::WriteStringToFile(tas_file_name, Common::FS::FileType::TextFile, output_text);
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if (bytes_written == output_text.size()) {
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LOG_INFO(Input, "TAS file written to file!");
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} else {
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@@ -205,10 +205,10 @@ void Tas::UpdateThread() {
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const int button = static_cast<int>(i);
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SetButton(identifier, button, button_status);
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}
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SetAxis(identifier, TasAxes::StickX, command.l_axis.x);
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SetAxis(identifier, TasAxes::StickY, command.l_axis.y);
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SetAxis(identifier, TasAxes::SubstickX, command.r_axis.x);
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SetAxis(identifier, TasAxes::SubstickY, command.r_axis.y);
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SetTasAxis(identifier, TasAxis::StickX, command.l_axis.x);
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SetTasAxis(identifier, TasAxis::StickY, command.l_axis.y);
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SetTasAxis(identifier, TasAxis::SubstickX, command.r_axis.x);
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SetTasAxis(identifier, TasAxis::SubstickY, command.r_axis.y);
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}
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} else {
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is_running = Settings::values.tas_loop.GetValue();
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@@ -224,27 +224,28 @@ void Tas::ClearInput() {
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}
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TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
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std::stringstream linestream(line);
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std::string segment;
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std::vector<std::string> seglist;
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while (std::getline(linestream, segment, ';')) {
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seglist.push_back(segment);
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std::vector<std::string> seg_list;
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{
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std::istringstream line_stream(line);
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std::string segment;
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while (std::getline(line_stream, segment, ';')) {
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seg_list.push_back(std::move(segment));
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}
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}
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const float x = std::stof(seglist.at(0)) / 32767.0f;
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const float y = std::stof(seglist.at(1)) / 32767.0f;
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const float x = std::stof(seg_list.at(0)) / 32767.0f;
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const float y = std::stof(seg_list.at(1)) / 32767.0f;
|
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|
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return {x, y};
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}
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|
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u64 Tas::ReadCommandButtons(const std::string& data) const {
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std::stringstream button_text(data);
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std::string line;
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u64 Tas::ReadCommandButtons(const std::string& line) const {
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std::istringstream button_text(line);
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std::string button_line;
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u64 buttons = 0;
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while (std::getline(button_text, line, ';')) {
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for (auto [text, tas_button] : text_to_tas_button) {
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if (text == line) {
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while (std::getline(button_text, button_line, ';')) {
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for (const auto& [text, tas_button] : text_to_tas_button) {
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if (text == button_line) {
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buttons |= static_cast<u64>(tas_button);
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break;
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}
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@@ -254,8 +255,8 @@ u64 Tas::ReadCommandButtons(const std::string& data) const {
|
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}
|
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std::string Tas::WriteCommandButtons(u64 buttons) const {
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std::string returns = "";
|
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for (auto [text_button, tas_button] : text_to_tas_button) {
|
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std::string returns;
|
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for (const auto& [text_button, tas_button] : text_to_tas_button) {
|
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if ((buttons & static_cast<u64>(tas_button)) != 0) {
|
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returns += fmt::format("{};", text_button);
|
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}
|
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@@ -267,6 +268,10 @@ std::string Tas::WriteCommandAxis(TasAnalog analog) const {
|
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return fmt::format("{};{}", analog.x * 32767, analog.y * 32767);
|
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}
|
||||
|
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void Tas::SetTasAxis(const PadIdentifier& identifier, TasAxis axis, f32 value) {
|
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SetAxis(identifier, static_cast<int>(axis), value);
|
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}
|
||||
|
||||
void Tas::StartStop() {
|
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if (!Settings::values.tas_enable) {
|
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return;
|
||||
|
@@ -5,11 +5,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings_input.h"
|
||||
#include "input_common/input_engine.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
/*
|
||||
To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
|
||||
@@ -81,46 +81,46 @@ enum class TasState {
|
||||
Stopped,
|
||||
};
|
||||
|
||||
class Tas final : public InputCommon::InputEngine {
|
||||
class Tas final : public InputEngine {
|
||||
public:
|
||||
explicit Tas(const std::string& input_engine_);
|
||||
~Tas();
|
||||
explicit Tas(std::string input_engine_);
|
||||
~Tas() override;
|
||||
|
||||
/**
|
||||
* Changes the input status that will be stored in each frame
|
||||
* @param buttons: bitfield with the status of the buttons
|
||||
* @param left_axis: value of the left axis
|
||||
* @param right_axis: value of the right axis
|
||||
* @param buttons Bitfield with the status of the buttons
|
||||
* @param left_axis Value of the left axis
|
||||
* @param right_axis Value of the right axis
|
||||
*/
|
||||
void RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis);
|
||||
|
||||
// Main loop that records or executes input
|
||||
void UpdateThread();
|
||||
|
||||
// Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
|
||||
// Sets the flag to start or stop the TAS command execution and swaps controllers profiles
|
||||
void StartStop();
|
||||
|
||||
// Stop the TAS and reverts any controller profile
|
||||
// Stop the TAS and reverts any controller profile
|
||||
void Stop();
|
||||
|
||||
// Sets the flag to reload the file and start from the begining in the next update
|
||||
// Sets the flag to reload the file and start from the beginning in the next update
|
||||
void Reset();
|
||||
|
||||
/**
|
||||
* Sets the flag to enable or disable recording of inputs
|
||||
* @return Returns true if the current recording status is enabled
|
||||
* @returns true if the current recording status is enabled
|
||||
*/
|
||||
bool Record();
|
||||
|
||||
/**
|
||||
* Saves contents of record_commands on a file
|
||||
* @param overwrite_file: Indicates if player 1 should be overwritten
|
||||
* @param overwrite_file Indicates if player 1 should be overwritten
|
||||
*/
|
||||
void SaveRecording(bool overwrite_file);
|
||||
|
||||
/**
|
||||
* Returns the current status values of TAS playback/recording
|
||||
* @return Tuple of
|
||||
* @returns A Tuple of
|
||||
* TasState indicating the current state out of Running ;
|
||||
* Current playback progress ;
|
||||
* Total length of script file currently loaded or being recorded
|
||||
@@ -128,6 +128,8 @@ public:
|
||||
std::tuple<TasState, size_t, size_t> GetStatus() const;
|
||||
|
||||
private:
|
||||
enum class TasAxis : u8;
|
||||
|
||||
struct TASCommand {
|
||||
u64 buttons{};
|
||||
TasAnalog l_axis{};
|
||||
@@ -137,29 +139,31 @@ private:
|
||||
/// Loads TAS files from all players
|
||||
void LoadTasFiles();
|
||||
|
||||
/** Loads TAS file from the specified player
|
||||
* @param player_index: player number to save the script
|
||||
* @param file_index: script number of the file
|
||||
/**
|
||||
* Loads TAS file from the specified player
|
||||
* @param player_index Player number to save the script
|
||||
* @param file_index Script number of the file
|
||||
*/
|
||||
void LoadTasFile(size_t player_index, size_t file_index);
|
||||
|
||||
/** Writes a TAS file from the recorded commands
|
||||
* @param file_name: name of the file to be written
|
||||
/**
|
||||
* Writes a TAS file from the recorded commands
|
||||
* @param file_name Name of the file to be written
|
||||
*/
|
||||
void WriteTasFile(std::u8string file_name);
|
||||
void WriteTasFile(std::u8string_view file_name);
|
||||
|
||||
/**
|
||||
* Parses a string containing the axis values. X and Y have a range from -32767 to 32767
|
||||
* @param line: string containing axis values with the following format "x;y"
|
||||
* @return Returns a TAS analog object with axis values with range from -1.0 to 1.0
|
||||
* @param line String containing axis values with the following format "x;y"
|
||||
* @returns A TAS analog object with axis values with range from -1.0 to 1.0
|
||||
*/
|
||||
TasAnalog ReadCommandAxis(const std::string& line) const;
|
||||
|
||||
/**
|
||||
* Parses a string containing the button values. Each button is represented by it's text format
|
||||
* specified in text_to_tas_button array
|
||||
* @param line: string containing button name with the following format "a;b;c;d..."
|
||||
* @return Returns a u64 with each bit representing the status of a button
|
||||
* @param line string containing button name with the following format "a;b;c;d..."
|
||||
* @returns A u64 with each bit representing the status of a button
|
||||
*/
|
||||
u64 ReadCommandButtons(const std::string& line) const;
|
||||
|
||||
@@ -170,17 +174,20 @@ private:
|
||||
|
||||
/**
|
||||
* Converts an u64 containing the button status into the text equivalent
|
||||
* @param buttons: bitfield with the status of the buttons
|
||||
* @return Returns a string with the name of the buttons to be written to the file
|
||||
* @param buttons Bitfield with the status of the buttons
|
||||
* @returns A string with the name of the buttons to be written to the file
|
||||
*/
|
||||
std::string WriteCommandButtons(u64 buttons) const;
|
||||
|
||||
/**
|
||||
* Converts an TAS analog object containing the axis status into the text equivalent
|
||||
* @param data: value of the axis
|
||||
* @return A string with the value of the axis to be written to the file
|
||||
* @param analog Value of the axis
|
||||
* @returns A string with the value of the axis to be written to the file
|
||||
*/
|
||||
std::string WriteCommandAxis(TasAnalog data) const;
|
||||
std::string WriteCommandAxis(TasAnalog analog) const;
|
||||
|
||||
/// Sets an axis for a particular pad to the given value.
|
||||
void SetTasAxis(const PadIdentifier& identifier, TasAxis axis, f32 value);
|
||||
|
||||
size_t script_length{0};
|
||||
bool is_recording{false};
|
||||
|
@@ -13,7 +13,7 @@ constexpr PadIdentifier identifier = {
|
||||
.pad = 0,
|
||||
};
|
||||
|
||||
TouchScreen::TouchScreen(const std::string& input_engine_) : InputEngine(input_engine_) {
|
||||
TouchScreen::TouchScreen(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
||||
PreSetController(identifier);
|
||||
}
|
||||
|
||||
|
@@ -12,9 +12,9 @@ namespace InputCommon {
|
||||
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class TouchScreen final : public InputCommon::InputEngine {
|
||||
class TouchScreen final : public InputEngine {
|
||||
public:
|
||||
explicit TouchScreen(const std::string& input_engine_);
|
||||
explicit TouchScreen(std::string input_engine_);
|
||||
|
||||
/**
|
||||
* Signals that mouse has moved.
|
||||
|
@@ -136,7 +136,7 @@ static void SocketLoop(Socket* socket) {
|
||||
socket->Loop();
|
||||
}
|
||||
|
||||
UDPClient::UDPClient(const std::string& input_engine_) : InputEngine(input_engine_) {
|
||||
UDPClient::UDPClient(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
||||
LOG_INFO(Input, "Udp Initialization started");
|
||||
ReloadSockets();
|
||||
}
|
||||
|
@@ -49,10 +49,10 @@ struct DeviceStatus {
|
||||
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class UDPClient final : public InputCommon::InputEngine {
|
||||
class UDPClient final : public InputEngine {
|
||||
public:
|
||||
explicit UDPClient(const std::string& input_engine_);
|
||||
~UDPClient();
|
||||
explicit UDPClient(std::string input_engine_);
|
||||
~UDPClient() override;
|
||||
|
||||
void ReloadSockets();
|
||||
|
||||
|
Reference in New Issue
Block a user