early-access version 2311
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@@ -19,19 +19,19 @@ using SDL_GameController = struct _SDL_GameController;
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using SDL_Joystick = struct _SDL_Joystick;
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using SDL_JoystickID = s32;
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namespace InputCommon {
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class SDLJoystick;
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using ButtonBindings =
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
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using ZButtonBindings =
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
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namespace InputCommon {
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class SDLJoystick;
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class SDLDriver : public InputCommon::InputEngine {
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class SDLDriver : public InputEngine {
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public:
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/// Initializes and registers SDL device factories
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SDLDriver(const std::string& input_engine_);
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explicit SDLDriver(std::string input_engine_);
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/// Unregisters SDL device factories and shut them down.
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~SDLDriver() override;
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@@ -59,7 +59,7 @@ public:
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u8 GetHatButtonId(const std::string& direction_name) const override;
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Common::Input::VibrationError SetRumble(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
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private:
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void InitJoystick(int joystick_index);
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