early-access version 1866

This commit is contained in:
pineappleEA
2021-07-09 23:54:15 +02:00
parent 335eeff822
commit 7d21887d40
469 changed files with 201995 additions and 78488 deletions

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::IR {
class Block;
struct AbstractSyntaxNode {
enum class Type {
Block,
If,
EndIf,
Loop,
Repeat,
Break,
Return,
Unreachable,
};
union Data {
Block* block;
struct {
U1 cond;
Block* body;
Block* merge;
} if_node;
struct {
Block* merge;
} end_if;
struct {
Block* body;
Block* continue_block;
Block* merge;
} loop;
struct {
U1 cond;
Block* loop_header;
Block* merge;
} repeat;
struct {
U1 cond;
Block* merge;
Block* skip;
} break_node;
};
Data data{};
Type type{};
};
using AbstractSyntaxList = std::vector<AbstractSyntaxNode>;
} // namespace Shader::IR

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <fmt/format.h>
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/attribute.h"
namespace Shader::IR {
bool IsGeneric(Attribute attribute) noexcept {
return attribute >= Attribute::Generic0X && attribute <= Attribute::Generic31X;
}
u32 GenericAttributeIndex(Attribute attribute) {
if (!IsGeneric(attribute)) {
throw InvalidArgument("Attribute is not generic {}", attribute);
}
return (static_cast<u32>(attribute) - static_cast<u32>(Attribute::Generic0X)) / 4u;
}
u32 GenericAttributeElement(Attribute attribute) {
if (!IsGeneric(attribute)) {
throw InvalidArgument("Attribute is not generic {}", attribute);
}
return static_cast<u32>(attribute) % 4;
}
std::string NameOf(Attribute attribute) {
switch (attribute) {
case Attribute::PrimitiveId:
return "PrimitiveId";
case Attribute::Layer:
return "Layer";
case Attribute::ViewportIndex:
return "ViewportIndex";
case Attribute::PointSize:
return "PointSize";
case Attribute::PositionX:
return "Position.X";
case Attribute::PositionY:
return "Position.Y";
case Attribute::PositionZ:
return "Position.Z";
case Attribute::PositionW:
return "Position.W";
case Attribute::Generic0X:
return "Generic[0].X";
case Attribute::Generic0Y:
return "Generic[0].Y";
case Attribute::Generic0Z:
return "Generic[0].Z";
case Attribute::Generic0W:
return "Generic[0].W";
case Attribute::Generic1X:
return "Generic[1].X";
case Attribute::Generic1Y:
return "Generic[1].Y";
case Attribute::Generic1Z:
return "Generic[1].Z";
case Attribute::Generic1W:
return "Generic[1].W";
case Attribute::Generic2X:
return "Generic[2].X";
case Attribute::Generic2Y:
return "Generic[2].Y";
case Attribute::Generic2Z:
return "Generic[2].Z";
case Attribute::Generic2W:
return "Generic[2].W";
case Attribute::Generic3X:
return "Generic[3].X";
case Attribute::Generic3Y:
return "Generic[3].Y";
case Attribute::Generic3Z:
return "Generic[3].Z";
case Attribute::Generic3W:
return "Generic[3].W";
case Attribute::Generic4X:
return "Generic[4].X";
case Attribute::Generic4Y:
return "Generic[4].Y";
case Attribute::Generic4Z:
return "Generic[4].Z";
case Attribute::Generic4W:
return "Generic[4].W";
case Attribute::Generic5X:
return "Generic[5].X";
case Attribute::Generic5Y:
return "Generic[5].Y";
case Attribute::Generic5Z:
return "Generic[5].Z";
case Attribute::Generic5W:
return "Generic[5].W";
case Attribute::Generic6X:
return "Generic[6].X";
case Attribute::Generic6Y:
return "Generic[6].Y";
case Attribute::Generic6Z:
return "Generic[6].Z";
case Attribute::Generic6W:
return "Generic[6].W";
case Attribute::Generic7X:
return "Generic[7].X";
case Attribute::Generic7Y:
return "Generic[7].Y";
case Attribute::Generic7Z:
return "Generic[7].Z";
case Attribute::Generic7W:
return "Generic[7].W";
case Attribute::Generic8X:
return "Generic[8].X";
case Attribute::Generic8Y:
return "Generic[8].Y";
case Attribute::Generic8Z:
return "Generic[8].Z";
case Attribute::Generic8W:
return "Generic[8].W";
case Attribute::Generic9X:
return "Generic[9].X";
case Attribute::Generic9Y:
return "Generic[9].Y";
case Attribute::Generic9Z:
return "Generic[9].Z";
case Attribute::Generic9W:
return "Generic[9].W";
case Attribute::Generic10X:
return "Generic[10].X";
case Attribute::Generic10Y:
return "Generic[10].Y";
case Attribute::Generic10Z:
return "Generic[10].Z";
case Attribute::Generic10W:
return "Generic[10].W";
case Attribute::Generic11X:
return "Generic[11].X";
case Attribute::Generic11Y:
return "Generic[11].Y";
case Attribute::Generic11Z:
return "Generic[11].Z";
case Attribute::Generic11W:
return "Generic[11].W";
case Attribute::Generic12X:
return "Generic[12].X";
case Attribute::Generic12Y:
return "Generic[12].Y";
case Attribute::Generic12Z:
return "Generic[12].Z";
case Attribute::Generic12W:
return "Generic[12].W";
case Attribute::Generic13X:
return "Generic[13].X";
case Attribute::Generic13Y:
return "Generic[13].Y";
case Attribute::Generic13Z:
return "Generic[13].Z";
case Attribute::Generic13W:
return "Generic[13].W";
case Attribute::Generic14X:
return "Generic[14].X";
case Attribute::Generic14Y:
return "Generic[14].Y";
case Attribute::Generic14Z:
return "Generic[14].Z";
case Attribute::Generic14W:
return "Generic[14].W";
case Attribute::Generic15X:
return "Generic[15].X";
case Attribute::Generic15Y:
return "Generic[15].Y";
case Attribute::Generic15Z:
return "Generic[15].Z";
case Attribute::Generic15W:
return "Generic[15].W";
case Attribute::Generic16X:
return "Generic[16].X";
case Attribute::Generic16Y:
return "Generic[16].Y";
case Attribute::Generic16Z:
return "Generic[16].Z";
case Attribute::Generic16W:
return "Generic[16].W";
case Attribute::Generic17X:
return "Generic[17].X";
case Attribute::Generic17Y:
return "Generic[17].Y";
case Attribute::Generic17Z:
return "Generic[17].Z";
case Attribute::Generic17W:
return "Generic[17].W";
case Attribute::Generic18X:
return "Generic[18].X";
case Attribute::Generic18Y:
return "Generic[18].Y";
case Attribute::Generic18Z:
return "Generic[18].Z";
case Attribute::Generic18W:
return "Generic[18].W";
case Attribute::Generic19X:
return "Generic[19].X";
case Attribute::Generic19Y:
return "Generic[19].Y";
case Attribute::Generic19Z:
return "Generic[19].Z";
case Attribute::Generic19W:
return "Generic[19].W";
case Attribute::Generic20X:
return "Generic[20].X";
case Attribute::Generic20Y:
return "Generic[20].Y";
case Attribute::Generic20Z:
return "Generic[20].Z";
case Attribute::Generic20W:
return "Generic[20].W";
case Attribute::Generic21X:
return "Generic[21].X";
case Attribute::Generic21Y:
return "Generic[21].Y";
case Attribute::Generic21Z:
return "Generic[21].Z";
case Attribute::Generic21W:
return "Generic[21].W";
case Attribute::Generic22X:
return "Generic[22].X";
case Attribute::Generic22Y:
return "Generic[22].Y";
case Attribute::Generic22Z:
return "Generic[22].Z";
case Attribute::Generic22W:
return "Generic[22].W";
case Attribute::Generic23X:
return "Generic[23].X";
case Attribute::Generic23Y:
return "Generic[23].Y";
case Attribute::Generic23Z:
return "Generic[23].Z";
case Attribute::Generic23W:
return "Generic[23].W";
case Attribute::Generic24X:
return "Generic[24].X";
case Attribute::Generic24Y:
return "Generic[24].Y";
case Attribute::Generic24Z:
return "Generic[24].Z";
case Attribute::Generic24W:
return "Generic[24].W";
case Attribute::Generic25X:
return "Generic[25].X";
case Attribute::Generic25Y:
return "Generic[25].Y";
case Attribute::Generic25Z:
return "Generic[25].Z";
case Attribute::Generic25W:
return "Generic[25].W";
case Attribute::Generic26X:
return "Generic[26].X";
case Attribute::Generic26Y:
return "Generic[26].Y";
case Attribute::Generic26Z:
return "Generic[26].Z";
case Attribute::Generic26W:
return "Generic[26].W";
case Attribute::Generic27X:
return "Generic[27].X";
case Attribute::Generic27Y:
return "Generic[27].Y";
case Attribute::Generic27Z:
return "Generic[27].Z";
case Attribute::Generic27W:
return "Generic[27].W";
case Attribute::Generic28X:
return "Generic[28].X";
case Attribute::Generic28Y:
return "Generic[28].Y";
case Attribute::Generic28Z:
return "Generic[28].Z";
case Attribute::Generic28W:
return "Generic[28].W";
case Attribute::Generic29X:
return "Generic[29].X";
case Attribute::Generic29Y:
return "Generic[29].Y";
case Attribute::Generic29Z:
return "Generic[29].Z";
case Attribute::Generic29W:
return "Generic[29].W";
case Attribute::Generic30X:
return "Generic[30].X";
case Attribute::Generic30Y:
return "Generic[30].Y";
case Attribute::Generic30Z:
return "Generic[30].Z";
case Attribute::Generic30W:
return "Generic[30].W";
case Attribute::Generic31X:
return "Generic[31].X";
case Attribute::Generic31Y:
return "Generic[31].Y";
case Attribute::Generic31Z:
return "Generic[31].Z";
case Attribute::Generic31W:
return "Generic[31].W";
case Attribute::ColorFrontDiffuseR:
return "ColorFrontDiffuse.R";
case Attribute::ColorFrontDiffuseG:
return "ColorFrontDiffuse.G";
case Attribute::ColorFrontDiffuseB:
return "ColorFrontDiffuse.B";
case Attribute::ColorFrontDiffuseA:
return "ColorFrontDiffuse.A";
case Attribute::ColorFrontSpecularR:
return "ColorFrontSpecular.R";
case Attribute::ColorFrontSpecularG:
return "ColorFrontSpecular.G";
case Attribute::ColorFrontSpecularB:
return "ColorFrontSpecular.B";
case Attribute::ColorFrontSpecularA:
return "ColorFrontSpecular.A";
case Attribute::ColorBackDiffuseR:
return "ColorBackDiffuse.R";
case Attribute::ColorBackDiffuseG:
return "ColorBackDiffuse.G";
case Attribute::ColorBackDiffuseB:
return "ColorBackDiffuse.B";
case Attribute::ColorBackDiffuseA:
return "ColorBackDiffuse.A";
case Attribute::ColorBackSpecularR:
return "ColorBackSpecular.R";
case Attribute::ColorBackSpecularG:
return "ColorBackSpecular.G";
case Attribute::ColorBackSpecularB:
return "ColorBackSpecular.B";
case Attribute::ColorBackSpecularA:
return "ColorBackSpecular.A";
case Attribute::ClipDistance0:
return "ClipDistance[0]";
case Attribute::ClipDistance1:
return "ClipDistance[1]";
case Attribute::ClipDistance2:
return "ClipDistance[2]";
case Attribute::ClipDistance3:
return "ClipDistance[3]";
case Attribute::ClipDistance4:
return "ClipDistance[4]";
case Attribute::ClipDistance5:
return "ClipDistance[5]";
case Attribute::ClipDistance6:
return "ClipDistance[6]";
case Attribute::ClipDistance7:
return "ClipDistance[7]";
case Attribute::PointSpriteS:
return "PointSprite.S";
case Attribute::PointSpriteT:
return "PointSprite.T";
case Attribute::FogCoordinate:
return "FogCoordinate";
case Attribute::TessellationEvaluationPointU:
return "TessellationEvaluationPoint.U";
case Attribute::TessellationEvaluationPointV:
return "TessellationEvaluationPoint.V";
case Attribute::InstanceId:
return "InstanceId";
case Attribute::VertexId:
return "VertexId";
case Attribute::FixedFncTexture0S:
return "FixedFncTexture[0].S";
case Attribute::FixedFncTexture0T:
return "FixedFncTexture[0].T";
case Attribute::FixedFncTexture0R:
return "FixedFncTexture[0].R";
case Attribute::FixedFncTexture0Q:
return "FixedFncTexture[0].Q";
case Attribute::FixedFncTexture1S:
return "FixedFncTexture[1].S";
case Attribute::FixedFncTexture1T:
return "FixedFncTexture[1].T";
case Attribute::FixedFncTexture1R:
return "FixedFncTexture[1].R";
case Attribute::FixedFncTexture1Q:
return "FixedFncTexture[1].Q";
case Attribute::FixedFncTexture2S:
return "FixedFncTexture[2].S";
case Attribute::FixedFncTexture2T:
return "FixedFncTexture[2].T";
case Attribute::FixedFncTexture2R:
return "FixedFncTexture[2].R";
case Attribute::FixedFncTexture2Q:
return "FixedFncTexture[2].Q";
case Attribute::FixedFncTexture3S:
return "FixedFncTexture[3].S";
case Attribute::FixedFncTexture3T:
return "FixedFncTexture[3].T";
case Attribute::FixedFncTexture3R:
return "FixedFncTexture[3].R";
case Attribute::FixedFncTexture3Q:
return "FixedFncTexture[3].Q";
case Attribute::FixedFncTexture4S:
return "FixedFncTexture[4].S";
case Attribute::FixedFncTexture4T:
return "FixedFncTexture[4].T";
case Attribute::FixedFncTexture4R:
return "FixedFncTexture[4].R";
case Attribute::FixedFncTexture4Q:
return "FixedFncTexture[4].Q";
case Attribute::FixedFncTexture5S:
return "FixedFncTexture[5].S";
case Attribute::FixedFncTexture5T:
return "FixedFncTexture[5].T";
case Attribute::FixedFncTexture5R:
return "FixedFncTexture[5].R";
case Attribute::FixedFncTexture5Q:
return "FixedFncTexture[5].Q";
case Attribute::FixedFncTexture6S:
return "FixedFncTexture[6].S";
case Attribute::FixedFncTexture6T:
return "FixedFncTexture[6].T";
case Attribute::FixedFncTexture6R:
return "FixedFncTexture[6].R";
case Attribute::FixedFncTexture6Q:
return "FixedFncTexture[6].Q";
case Attribute::FixedFncTexture7S:
return "FixedFncTexture[7].S";
case Attribute::FixedFncTexture7T:
return "FixedFncTexture[7].T";
case Attribute::FixedFncTexture7R:
return "FixedFncTexture[7].R";
case Attribute::FixedFncTexture7Q:
return "FixedFncTexture[7].Q";
case Attribute::FixedFncTexture8S:
return "FixedFncTexture[8].S";
case Attribute::FixedFncTexture8T:
return "FixedFncTexture[8].T";
case Attribute::FixedFncTexture8R:
return "FixedFncTexture[8].R";
case Attribute::FixedFncTexture8Q:
return "FixedFncTexture[8].Q";
case Attribute::FixedFncTexture9S:
return "FixedFncTexture[9].S";
case Attribute::FixedFncTexture9T:
return "FixedFncTexture[9].T";
case Attribute::FixedFncTexture9R:
return "FixedFncTexture[9].R";
case Attribute::FixedFncTexture9Q:
return "FixedFncTexture[9].Q";
case Attribute::ViewportMask:
return "ViewportMask";
case Attribute::FrontFace:
return "FrontFace";
}
return fmt::format("<reserved attribute {}>", static_cast<int>(attribute));
}
} // namespace Shader::IR

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <fmt/format.h>
#include "common/common_types.h"
namespace Shader::IR {
enum class Attribute : u64 {
PrimitiveId = 24,
Layer = 25,
ViewportIndex = 26,
PointSize = 27,
PositionX = 28,
PositionY = 29,
PositionZ = 30,
PositionW = 31,
Generic0X = 32,
Generic0Y = 33,
Generic0Z = 34,
Generic0W = 35,
Generic1X = 36,
Generic1Y = 37,
Generic1Z = 38,
Generic1W = 39,
Generic2X = 40,
Generic2Y = 41,
Generic2Z = 42,
Generic2W = 43,
Generic3X = 44,
Generic3Y = 45,
Generic3Z = 46,
Generic3W = 47,
Generic4X = 48,
Generic4Y = 49,
Generic4Z = 50,
Generic4W = 51,
Generic5X = 52,
Generic5Y = 53,
Generic5Z = 54,
Generic5W = 55,
Generic6X = 56,
Generic6Y = 57,
Generic6Z = 58,
Generic6W = 59,
Generic7X = 60,
Generic7Y = 61,
Generic7Z = 62,
Generic7W = 63,
Generic8X = 64,
Generic8Y = 65,
Generic8Z = 66,
Generic8W = 67,
Generic9X = 68,
Generic9Y = 69,
Generic9Z = 70,
Generic9W = 71,
Generic10X = 72,
Generic10Y = 73,
Generic10Z = 74,
Generic10W = 75,
Generic11X = 76,
Generic11Y = 77,
Generic11Z = 78,
Generic11W = 79,
Generic12X = 80,
Generic12Y = 81,
Generic12Z = 82,
Generic12W = 83,
Generic13X = 84,
Generic13Y = 85,
Generic13Z = 86,
Generic13W = 87,
Generic14X = 88,
Generic14Y = 89,
Generic14Z = 90,
Generic14W = 91,
Generic15X = 92,
Generic15Y = 93,
Generic15Z = 94,
Generic15W = 95,
Generic16X = 96,
Generic16Y = 97,
Generic16Z = 98,
Generic16W = 99,
Generic17X = 100,
Generic17Y = 101,
Generic17Z = 102,
Generic17W = 103,
Generic18X = 104,
Generic18Y = 105,
Generic18Z = 106,
Generic18W = 107,
Generic19X = 108,
Generic19Y = 109,
Generic19Z = 110,
Generic19W = 111,
Generic20X = 112,
Generic20Y = 113,
Generic20Z = 114,
Generic20W = 115,
Generic21X = 116,
Generic21Y = 117,
Generic21Z = 118,
Generic21W = 119,
Generic22X = 120,
Generic22Y = 121,
Generic22Z = 122,
Generic22W = 123,
Generic23X = 124,
Generic23Y = 125,
Generic23Z = 126,
Generic23W = 127,
Generic24X = 128,
Generic24Y = 129,
Generic24Z = 130,
Generic24W = 131,
Generic25X = 132,
Generic25Y = 133,
Generic25Z = 134,
Generic25W = 135,
Generic26X = 136,
Generic26Y = 137,
Generic26Z = 138,
Generic26W = 139,
Generic27X = 140,
Generic27Y = 141,
Generic27Z = 142,
Generic27W = 143,
Generic28X = 144,
Generic28Y = 145,
Generic28Z = 146,
Generic28W = 147,
Generic29X = 148,
Generic29Y = 149,
Generic29Z = 150,
Generic29W = 151,
Generic30X = 152,
Generic30Y = 153,
Generic30Z = 154,
Generic30W = 155,
Generic31X = 156,
Generic31Y = 157,
Generic31Z = 158,
Generic31W = 159,
ColorFrontDiffuseR = 160,
ColorFrontDiffuseG = 161,
ColorFrontDiffuseB = 162,
ColorFrontDiffuseA = 163,
ColorFrontSpecularR = 164,
ColorFrontSpecularG = 165,
ColorFrontSpecularB = 166,
ColorFrontSpecularA = 167,
ColorBackDiffuseR = 168,
ColorBackDiffuseG = 169,
ColorBackDiffuseB = 170,
ColorBackDiffuseA = 171,
ColorBackSpecularR = 172,
ColorBackSpecularG = 173,
ColorBackSpecularB = 174,
ColorBackSpecularA = 175,
ClipDistance0 = 176,
ClipDistance1 = 177,
ClipDistance2 = 178,
ClipDistance3 = 179,
ClipDistance4 = 180,
ClipDistance5 = 181,
ClipDistance6 = 182,
ClipDistance7 = 183,
PointSpriteS = 184,
PointSpriteT = 185,
FogCoordinate = 186,
TessellationEvaluationPointU = 188,
TessellationEvaluationPointV = 189,
InstanceId = 190,
VertexId = 191,
FixedFncTexture0S = 192,
FixedFncTexture0T = 193,
FixedFncTexture0R = 194,
FixedFncTexture0Q = 195,
FixedFncTexture1S = 196,
FixedFncTexture1T = 197,
FixedFncTexture1R = 198,
FixedFncTexture1Q = 199,
FixedFncTexture2S = 200,
FixedFncTexture2T = 201,
FixedFncTexture2R = 202,
FixedFncTexture2Q = 203,
FixedFncTexture3S = 204,
FixedFncTexture3T = 205,
FixedFncTexture3R = 206,
FixedFncTexture3Q = 207,
FixedFncTexture4S = 208,
FixedFncTexture4T = 209,
FixedFncTexture4R = 210,
FixedFncTexture4Q = 211,
FixedFncTexture5S = 212,
FixedFncTexture5T = 213,
FixedFncTexture5R = 214,
FixedFncTexture5Q = 215,
FixedFncTexture6S = 216,
FixedFncTexture6T = 217,
FixedFncTexture6R = 218,
FixedFncTexture6Q = 219,
FixedFncTexture7S = 220,
FixedFncTexture7T = 221,
FixedFncTexture7R = 222,
FixedFncTexture7Q = 223,
FixedFncTexture8S = 224,
FixedFncTexture8T = 225,
FixedFncTexture8R = 226,
FixedFncTexture8Q = 227,
FixedFncTexture9S = 228,
FixedFncTexture9T = 229,
FixedFncTexture9R = 230,
FixedFncTexture9Q = 231,
ViewportMask = 232,
FrontFace = 255,
};
constexpr size_t NUM_GENERICS = 32;
[[nodiscard]] bool IsGeneric(Attribute attribute) noexcept;
[[nodiscard]] u32 GenericAttributeIndex(Attribute attribute);
[[nodiscard]] u32 GenericAttributeElement(Attribute attribute);
[[nodiscard]] std::string NameOf(Attribute attribute);
[[nodiscard]] constexpr IR::Attribute operator+(IR::Attribute attribute, size_t value) noexcept {
return static_cast<IR::Attribute>(static_cast<size_t>(attribute) + value);
}
} // namespace Shader::IR
template <>
struct fmt::formatter<Shader::IR::Attribute> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::IR::Attribute& attribute, FormatContext& ctx) {
return fmt::format_to(ctx.out(), "{}", Shader::IR::NameOf(attribute));
}
};

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <initializer_list>
#include <map>
#include <memory>
#include "common/bit_cast.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::IR {
Block::Block(ObjectPool<Inst>& inst_pool_) : inst_pool{&inst_pool_} {}
Block::~Block() = default;
void Block::AppendNewInst(Opcode op, std::initializer_list<Value> args) {
PrependNewInst(end(), op, args);
}
Block::iterator Block::PrependNewInst(iterator insertion_point, Opcode op,
std::initializer_list<Value> args, u32 flags) {
Inst* const inst{inst_pool->Create(op, flags)};
const auto result_it{instructions.insert(insertion_point, *inst)};
if (inst->NumArgs() != args.size()) {
throw InvalidArgument("Invalid number of arguments {} in {}", args.size(), op);
}
std::ranges::for_each(args, [inst, index = size_t{0}](const Value& arg) mutable {
inst->SetArg(index, arg);
++index;
});
return result_it;
}
void Block::AddBranch(Block* block) {
if (std::ranges::find(imm_successors, block) != imm_successors.end()) {
throw LogicError("Successor already inserted");
}
if (std::ranges::find(block->imm_predecessors, this) != block->imm_predecessors.end()) {
throw LogicError("Predecessor already inserted");
}
imm_successors.push_back(block);
block->imm_predecessors.push_back(this);
}
static std::string BlockToIndex(const std::map<const Block*, size_t>& block_to_index,
Block* block) {
if (const auto it{block_to_index.find(block)}; it != block_to_index.end()) {
return fmt::format("{{Block ${}}}", it->second);
}
return fmt::format("$<unknown block {:016x}>", reinterpret_cast<u64>(block));
}
static size_t InstIndex(std::map<const Inst*, size_t>& inst_to_index, size_t& inst_index,
const Inst* inst) {
const auto [it, is_inserted]{inst_to_index.emplace(inst, inst_index + 1)};
if (is_inserted) {
++inst_index;
}
return it->second;
}
static std::string ArgToIndex(std::map<const Inst*, size_t>& inst_to_index, size_t& inst_index,
const Value& arg) {
if (arg.IsEmpty()) {
return "<null>";
}
if (!arg.IsImmediate() || arg.IsIdentity()) {
return fmt::format("%{}", InstIndex(inst_to_index, inst_index, arg.Inst()));
}
switch (arg.Type()) {
case Type::U1:
return fmt::format("#{}", arg.U1() ? "true" : "false");
case Type::U8:
return fmt::format("#{}", arg.U8());
case Type::U16:
return fmt::format("#{}", arg.U16());
case Type::U32:
return fmt::format("#{}", arg.U32());
case Type::U64:
return fmt::format("#{}", arg.U64());
case Type::F32:
return fmt::format("#{}", arg.F32());
case Type::Reg:
return fmt::format("{}", arg.Reg());
case Type::Pred:
return fmt::format("{}", arg.Pred());
case Type::Attribute:
return fmt::format("{}", arg.Attribute());
default:
return "<unknown immediate type>";
}
}
std::string DumpBlock(const Block& block) {
size_t inst_index{0};
std::map<const Inst*, size_t> inst_to_index;
return DumpBlock(block, {}, inst_to_index, inst_index);
}
std::string DumpBlock(const Block& block, const std::map<const Block*, size_t>& block_to_index,
std::map<const Inst*, size_t>& inst_to_index, size_t& inst_index) {
std::string ret{"Block"};
if (const auto it{block_to_index.find(&block)}; it != block_to_index.end()) {
ret += fmt::format(" ${}", it->second);
}
ret += '\n';
for (const Inst& inst : block) {
const Opcode op{inst.GetOpcode()};
ret += fmt::format("[{:016x}] ", reinterpret_cast<u64>(&inst));
if (TypeOf(op) != Type::Void) {
ret += fmt::format("%{:<5} = {}", InstIndex(inst_to_index, inst_index, &inst), op);
} else {
ret += fmt::format(" {}", op); // '%00000 = ' -> 1 + 5 + 3 = 9 spaces
}
const size_t arg_count{inst.NumArgs()};
for (size_t arg_index = 0; arg_index < arg_count; ++arg_index) {
const Value arg{inst.Arg(arg_index)};
const std::string arg_str{ArgToIndex(inst_to_index, inst_index, arg)};
ret += arg_index != 0 ? ", " : " ";
if (op == Opcode::Phi) {
ret += fmt::format("[ {}, {} ]", arg_str,
BlockToIndex(block_to_index, inst.PhiBlock(arg_index)));
} else {
ret += arg_str;
}
if (op != Opcode::Phi) {
const Type actual_type{arg.Type()};
const Type expected_type{ArgTypeOf(op, arg_index)};
if (!AreTypesCompatible(actual_type, expected_type)) {
ret += fmt::format("<type error: {} != {}>", actual_type, expected_type);
}
}
}
if (TypeOf(op) != Type::Void) {
ret += fmt::format(" (uses: {})\n", inst.UseCount());
} else {
ret += '\n';
}
}
return ret;
}
} // namespace Shader::IR

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <initializer_list>
#include <map>
#include <span>
#include <vector>
#include <boost/intrusive/list.hpp>
#include "common/bit_cast.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/condition.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/object_pool.h"
namespace Shader::IR {
class Block {
public:
using InstructionList = boost::intrusive::list<Inst>;
using size_type = InstructionList::size_type;
using iterator = InstructionList::iterator;
using const_iterator = InstructionList::const_iterator;
using reverse_iterator = InstructionList::reverse_iterator;
using const_reverse_iterator = InstructionList::const_reverse_iterator;
explicit Block(ObjectPool<Inst>& inst_pool_);
~Block();
Block(const Block&) = delete;
Block& operator=(const Block&) = delete;
Block(Block&&) = default;
Block& operator=(Block&&) = default;
/// Appends a new instruction to the end of this basic block.
void AppendNewInst(Opcode op, std::initializer_list<Value> args);
/// Prepends a new instruction to this basic block before the insertion point.
iterator PrependNewInst(iterator insertion_point, Opcode op,
std::initializer_list<Value> args = {}, u32 flags = 0);
/// Adds a new branch to this basic block.
void AddBranch(Block* block);
/// Gets a mutable reference to the instruction list for this basic block.
[[nodiscard]] InstructionList& Instructions() noexcept {
return instructions;
}
/// Gets an immutable reference to the instruction list for this basic block.
[[nodiscard]] const InstructionList& Instructions() const noexcept {
return instructions;
}
/// Gets an immutable span to the immediate predecessors.
[[nodiscard]] std::span<Block* const> ImmPredecessors() const noexcept {
return imm_predecessors;
}
/// Gets an immutable span to the immediate successors.
[[nodiscard]] std::span<Block* const> ImmSuccessors() const noexcept {
return imm_successors;
}
/// Intrusively store the host definition of this instruction.
template <typename DefinitionType>
void SetDefinition(DefinitionType def) {
definition = Common::BitCast<u32>(def);
}
/// Return the intrusively stored host definition of this instruction.
template <typename DefinitionType>
[[nodiscard]] DefinitionType Definition() const noexcept {
return Common::BitCast<DefinitionType>(definition);
}
void SetSsaRegValue(IR::Reg reg, const Value& value) noexcept {
ssa_reg_values[RegIndex(reg)] = value;
}
const Value& SsaRegValue(IR::Reg reg) const noexcept {
return ssa_reg_values[RegIndex(reg)];
}
void SsaSeal() noexcept {
is_ssa_sealed = true;
}
[[nodiscard]] bool IsSsaSealed() const noexcept {
return is_ssa_sealed;
}
[[nodiscard]] bool empty() const {
return instructions.empty();
}
[[nodiscard]] size_type size() const {
return instructions.size();
}
[[nodiscard]] Inst& front() {
return instructions.front();
}
[[nodiscard]] const Inst& front() const {
return instructions.front();
}
[[nodiscard]] Inst& back() {
return instructions.back();
}
[[nodiscard]] const Inst& back() const {
return instructions.back();
}
[[nodiscard]] iterator begin() {
return instructions.begin();
}
[[nodiscard]] const_iterator begin() const {
return instructions.begin();
}
[[nodiscard]] iterator end() {
return instructions.end();
}
[[nodiscard]] const_iterator end() const {
return instructions.end();
}
[[nodiscard]] reverse_iterator rbegin() {
return instructions.rbegin();
}
[[nodiscard]] const_reverse_iterator rbegin() const {
return instructions.rbegin();
}
[[nodiscard]] reverse_iterator rend() {
return instructions.rend();
}
[[nodiscard]] const_reverse_iterator rend() const {
return instructions.rend();
}
[[nodiscard]] const_iterator cbegin() const {
return instructions.cbegin();
}
[[nodiscard]] const_iterator cend() const {
return instructions.cend();
}
[[nodiscard]] const_reverse_iterator crbegin() const {
return instructions.crbegin();
}
[[nodiscard]] const_reverse_iterator crend() const {
return instructions.crend();
}
private:
/// Memory pool for instruction list
ObjectPool<Inst>* inst_pool;
/// List of instructions in this block
InstructionList instructions;
/// Block immediate predecessors
std::vector<Block*> imm_predecessors;
/// Block immediate successors
std::vector<Block*> imm_successors;
/// Intrusively store the value of a register in the block.
std::array<Value, NUM_REGS> ssa_reg_values;
/// Intrusively store if the block is sealed in the SSA pass.
bool is_ssa_sealed{false};
/// Intrusively stored host definition of this block.
u32 definition{};
};
using BlockList = std::vector<Block*>;
[[nodiscard]] std::string DumpBlock(const Block& block);
[[nodiscard]] std::string DumpBlock(const Block& block,
const std::map<const Block*, size_t>& block_to_index,
std::map<const Inst*, size_t>& inst_to_index,
size_t& inst_index);
} // namespace Shader::IR

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <optional>
#include <type_traits>
#include <queue>
#include <boost/container/small_vector.hpp>
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::IR {
template <typename Pred>
auto BreadthFirstSearch(const Value& value, Pred&& pred)
-> std::invoke_result_t<Pred, const Inst*> {
if (value.IsImmediate()) {
// Nothing to do with immediates
return std::nullopt;
}
// Breadth-first search visiting the right most arguments first
// Small vector has been determined from shaders in Super Smash Bros. Ultimate
boost::container::small_vector<const Inst*, 2> visited;
std::queue<const Inst*> queue;
queue.push(value.InstRecursive());
while (!queue.empty()) {
// Pop one instruction from the queue
const Inst* const inst{queue.front()};
queue.pop();
if (const std::optional result = pred(inst)) {
// This is the instruction we were looking for
return result;
}
// Visit the right most arguments first
for (size_t arg = inst->NumArgs(); arg--;) {
const Value arg_value{inst->Arg(arg)};
if (arg_value.IsImmediate()) {
continue;
}
// Queue instruction if it hasn't been visited
const Inst* const arg_inst{arg_value.InstRecursive()};
if (std::ranges::find(visited, arg_inst) == visited.end()) {
visited.push_back(arg_inst);
queue.push(arg_inst);
}
}
}
// SSA tree has been traversed and the result hasn't been found
return std::nullopt;
}
} // namespace Shader::IR

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include <fmt/format.h>
#include "shader_recompiler/frontend/ir/condition.h"
namespace Shader::IR {
std::string NameOf(Condition condition) {
std::string ret;
if (condition.GetFlowTest() != FlowTest::T) {
ret = fmt::to_string(condition.GetFlowTest());
}
const auto [pred, negated]{condition.GetPred()};
if (!ret.empty()) {
ret += '&';
}
if (negated) {
ret += '!';
}
ret += fmt::to_string(pred);
return ret;
}
} // namespace Shader::IR

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <compare>
#include <string>
#include <fmt/format.h>
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/flow_test.h"
#include "shader_recompiler/frontend/ir/pred.h"
namespace Shader::IR {
class Condition {
public:
Condition() noexcept = default;
explicit Condition(FlowTest flow_test_, Pred pred_, bool pred_negated_ = false) noexcept
: flow_test{static_cast<u16>(flow_test_)}, pred{static_cast<u8>(pred_)},
pred_negated{pred_negated_ ? u8{1} : u8{0}} {}
explicit Condition(Pred pred_, bool pred_negated_ = false) noexcept
: Condition(FlowTest::T, pred_, pred_negated_) {}
explicit Condition(bool value) : Condition(Pred::PT, !value) {}
auto operator<=>(const Condition&) const noexcept = default;
[[nodiscard]] IR::FlowTest GetFlowTest() const noexcept {
return static_cast<IR::FlowTest>(flow_test);
}
[[nodiscard]] std::pair<IR::Pred, bool> GetPred() const noexcept {
return {static_cast<IR::Pred>(pred), pred_negated != 0};
}
private:
u16 flow_test;
u8 pred;
u8 pred_negated;
};
std::string NameOf(Condition condition);
} // namespace Shader::IR
template <>
struct fmt::formatter<Shader::IR::Condition> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::IR::Condition& cond, FormatContext& ctx) {
return fmt::format_to(ctx.out(), "{}", Shader::IR::NameOf(cond));
}
};

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include <fmt/format.h>
#include "shader_recompiler/frontend/ir/flow_test.h"
namespace Shader::IR {
std::string NameOf(FlowTest flow_test) {
switch (flow_test) {
case FlowTest::F:
return "F";
case FlowTest::LT:
return "LT";
case FlowTest::EQ:
return "EQ";
case FlowTest::LE:
return "LE";
case FlowTest::GT:
return "GT";
case FlowTest::NE:
return "NE";
case FlowTest::GE:
return "GE";
case FlowTest::NUM:
return "NUM";
case FlowTest::NaN:
return "NAN";
case FlowTest::LTU:
return "LTU";
case FlowTest::EQU:
return "EQU";
case FlowTest::LEU:
return "LEU";
case FlowTest::GTU:
return "GTU";
case FlowTest::NEU:
return "NEU";
case FlowTest::GEU:
return "GEU";
case FlowTest::T:
return "T";
case FlowTest::OFF:
return "OFF";
case FlowTest::LO:
return "LO";
case FlowTest::SFF:
return "SFF";
case FlowTest::LS:
return "LS";
case FlowTest::HI:
return "HI";
case FlowTest::SFT:
return "SFT";
case FlowTest::HS:
return "HS";
case FlowTest::OFT:
return "OFT";
case FlowTest::CSM_TA:
return "CSM_TA";
case FlowTest::CSM_TR:
return "CSM_TR";
case FlowTest::CSM_MX:
return "CSM_MX";
case FlowTest::FCSM_TA:
return "FCSM_TA";
case FlowTest::FCSM_TR:
return "FCSM_TR";
case FlowTest::FCSM_MX:
return "FCSM_MX";
case FlowTest::RLE:
return "RLE";
case FlowTest::RGT:
return "RGT";
}
return fmt::format("<invalid flow test {}>", static_cast<int>(flow_test));
}
} // namespace Shader::IR

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <fmt/format.h>
#include "common/common_types.h"
namespace Shader::IR {
enum class FlowTest : u64 {
F,
LT,
EQ,
LE,
GT,
NE,
GE,
NUM,
NaN,
LTU,
EQU,
LEU,
GTU,
NEU,
GEU,
T,
OFF,
LO,
SFF,
LS,
HI,
SFT,
HS,
OFT,
CSM_TA,
CSM_TR,
CSM_MX,
FCSM_TA,
FCSM_TR,
FCSM_MX,
RLE,
RGT,
};
[[nodiscard]] std::string NameOf(FlowTest flow_test);
} // namespace Shader::IR
template <>
struct fmt::formatter<Shader::IR::FlowTest> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::IR::FlowTest& flow_test, FormatContext& ctx) {
return fmt::format_to(ctx.out(), "{}", Shader::IR::NameOf(flow_test));
}
};

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstring>
#include <type_traits>
#include "shader_recompiler/frontend/ir/attribute.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::IR {
class IREmitter {
public:
explicit IREmitter(Block& block_) : block{&block_}, insertion_point{block->end()} {}
explicit IREmitter(Block& block_, Block::iterator insertion_point_)
: block{&block_}, insertion_point{insertion_point_} {}
Block* block;
[[nodiscard]] U1 Imm1(bool value) const;
[[nodiscard]] U8 Imm8(u8 value) const;
[[nodiscard]] U16 Imm16(u16 value) const;
[[nodiscard]] U32 Imm32(u32 value) const;
[[nodiscard]] U32 Imm32(s32 value) const;
[[nodiscard]] F32 Imm32(f32 value) const;
[[nodiscard]] U64 Imm64(u64 value) const;
[[nodiscard]] U64 Imm64(s64 value) const;
[[nodiscard]] F64 Imm64(f64 value) const;
U1 ConditionRef(const U1& value);
void Reference(const Value& value);
void PhiMove(IR::Inst& phi, const Value& value);
void Prologue();
void Epilogue();
void DemoteToHelperInvocation();
void EmitVertex(const U32& stream);
void EndPrimitive(const U32& stream);
[[nodiscard]] U32 GetReg(IR::Reg reg);
void SetReg(IR::Reg reg, const U32& value);
[[nodiscard]] U1 GetPred(IR::Pred pred, bool is_negated = false);
void SetPred(IR::Pred pred, const U1& value);
[[nodiscard]] U1 GetGotoVariable(u32 id);
void SetGotoVariable(u32 id, const U1& value);
[[nodiscard]] U32 GetIndirectBranchVariable();
void SetIndirectBranchVariable(const U32& value);
[[nodiscard]] U32 GetCbuf(const U32& binding, const U32& byte_offset);
[[nodiscard]] Value GetCbuf(const U32& binding, const U32& byte_offset, size_t bitsize,
bool is_signed);
[[nodiscard]] F32 GetFloatCbuf(const U32& binding, const U32& byte_offset);
[[nodiscard]] U1 GetZFlag();
[[nodiscard]] U1 GetSFlag();
[[nodiscard]] U1 GetCFlag();
[[nodiscard]] U1 GetOFlag();
void SetZFlag(const U1& value);
void SetSFlag(const U1& value);
void SetCFlag(const U1& value);
void SetOFlag(const U1& value);
[[nodiscard]] U1 Condition(IR::Condition cond);
[[nodiscard]] U1 GetFlowTestResult(FlowTest test);
[[nodiscard]] F32 GetAttribute(IR::Attribute attribute);
[[nodiscard]] F32 GetAttribute(IR::Attribute attribute, const U32& vertex);
void SetAttribute(IR::Attribute attribute, const F32& value, const U32& vertex);
[[nodiscard]] F32 GetAttributeIndexed(const U32& phys_address);
[[nodiscard]] F32 GetAttributeIndexed(const U32& phys_address, const U32& vertex);
void SetAttributeIndexed(const U32& phys_address, const F32& value, const U32& vertex);
[[nodiscard]] F32 GetPatch(Patch patch);
void SetPatch(Patch patch, const F32& value);
void SetFragColor(u32 index, u32 component, const F32& value);
void SetSampleMask(const U32& value);
void SetFragDepth(const F32& value);
[[nodiscard]] U32 WorkgroupIdX();
[[nodiscard]] U32 WorkgroupIdY();
[[nodiscard]] U32 WorkgroupIdZ();
[[nodiscard]] Value LocalInvocationId();
[[nodiscard]] U32 LocalInvocationIdX();
[[nodiscard]] U32 LocalInvocationIdY();
[[nodiscard]] U32 LocalInvocationIdZ();
[[nodiscard]] U32 InvocationId();
[[nodiscard]] U32 SampleId();
[[nodiscard]] U1 IsHelperInvocation();
[[nodiscard]] F32 YDirection();
[[nodiscard]] U32 LaneId();
[[nodiscard]] U32 LoadGlobalU8(const U64& address);
[[nodiscard]] U32 LoadGlobalS8(const U64& address);
[[nodiscard]] U32 LoadGlobalU16(const U64& address);
[[nodiscard]] U32 LoadGlobalS16(const U64& address);
[[nodiscard]] U32 LoadGlobal32(const U64& address);
[[nodiscard]] Value LoadGlobal64(const U64& address);
[[nodiscard]] Value LoadGlobal128(const U64& address);
void WriteGlobalU8(const U64& address, const U32& value);
void WriteGlobalS8(const U64& address, const U32& value);
void WriteGlobalU16(const U64& address, const U32& value);
void WriteGlobalS16(const U64& address, const U32& value);
void WriteGlobal32(const U64& address, const U32& value);
void WriteGlobal64(const U64& address, const IR::Value& vector);
void WriteGlobal128(const U64& address, const IR::Value& vector);
[[nodiscard]] U32 LoadLocal(const U32& word_offset);
void WriteLocal(const U32& word_offset, const U32& value);
[[nodiscard]] Value LoadShared(int bit_size, bool is_signed, const U32& offset);
void WriteShared(int bit_size, const U32& offset, const Value& value);
[[nodiscard]] U1 GetZeroFromOp(const Value& op);
[[nodiscard]] U1 GetSignFromOp(const Value& op);
[[nodiscard]] U1 GetCarryFromOp(const Value& op);
[[nodiscard]] U1 GetOverflowFromOp(const Value& op);
[[nodiscard]] U1 GetSparseFromOp(const Value& op);
[[nodiscard]] U1 GetInBoundsFromOp(const Value& op);
[[nodiscard]] Value CompositeConstruct(const Value& e1, const Value& e2);
[[nodiscard]] Value CompositeConstruct(const Value& e1, const Value& e2, const Value& e3);
[[nodiscard]] Value CompositeConstruct(const Value& e1, const Value& e2, const Value& e3,
const Value& e4);
[[nodiscard]] Value CompositeExtract(const Value& vector, size_t element);
[[nodiscard]] Value CompositeInsert(const Value& vector, const Value& object, size_t element);
[[nodiscard]] Value Select(const U1& condition, const Value& true_value,
const Value& false_value);
void Barrier();
void WorkgroupMemoryBarrier();
void DeviceMemoryBarrier();
template <typename Dest, typename Source>
[[nodiscard]] Dest BitCast(const Source& value);
[[nodiscard]] U64 PackUint2x32(const Value& vector);
[[nodiscard]] Value UnpackUint2x32(const U64& value);
[[nodiscard]] U32 PackFloat2x16(const Value& vector);
[[nodiscard]] Value UnpackFloat2x16(const U32& value);
[[nodiscard]] U32 PackHalf2x16(const Value& vector);
[[nodiscard]] Value UnpackHalf2x16(const U32& value);
[[nodiscard]] F64 PackDouble2x32(const Value& vector);
[[nodiscard]] Value UnpackDouble2x32(const F64& value);
[[nodiscard]] F16F32F64 FPAdd(const F16F32F64& a, const F16F32F64& b, FpControl control = {});
[[nodiscard]] F16F32F64 FPMul(const F16F32F64& a, const F16F32F64& b, FpControl control = {});
[[nodiscard]] F16F32F64 FPFma(const F16F32F64& a, const F16F32F64& b, const F16F32F64& c,
FpControl control = {});
[[nodiscard]] F16F32F64 FPAbs(const F16F32F64& value);
[[nodiscard]] F16F32F64 FPNeg(const F16F32F64& value);
[[nodiscard]] F16F32F64 FPAbsNeg(const F16F32F64& value, bool abs, bool neg);
[[nodiscard]] F32 FPCos(const F32& value);
[[nodiscard]] F32 FPSin(const F32& value);
[[nodiscard]] F32 FPExp2(const F32& value);
[[nodiscard]] F32 FPLog2(const F32& value);
[[nodiscard]] F32F64 FPRecip(const F32F64& value);
[[nodiscard]] F32F64 FPRecipSqrt(const F32F64& value);
[[nodiscard]] F32 FPSqrt(const F32& value);
[[nodiscard]] F16F32F64 FPSaturate(const F16F32F64& value);
[[nodiscard]] F16F32F64 FPClamp(const F16F32F64& value, const F16F32F64& min_value,
const F16F32F64& max_value);
[[nodiscard]] F16F32F64 FPRoundEven(const F16F32F64& value, FpControl control = {});
[[nodiscard]] F16F32F64 FPFloor(const F16F32F64& value, FpControl control = {});
[[nodiscard]] F16F32F64 FPCeil(const F16F32F64& value, FpControl control = {});
[[nodiscard]] F16F32F64 FPTrunc(const F16F32F64& value, FpControl control = {});
[[nodiscard]] U1 FPEqual(const F16F32F64& lhs, const F16F32F64& rhs, FpControl control = {},
bool ordered = true);
[[nodiscard]] U1 FPNotEqual(const F16F32F64& lhs, const F16F32F64& rhs, FpControl control = {},
bool ordered = true);
[[nodiscard]] U1 FPLessThan(const F16F32F64& lhs, const F16F32F64& rhs, FpControl control = {},
bool ordered = true);
[[nodiscard]] U1 FPGreaterThan(const F16F32F64& lhs, const F16F32F64& rhs,
FpControl control = {}, bool ordered = true);
[[nodiscard]] U1 FPLessThanEqual(const F16F32F64& lhs, const F16F32F64& rhs,
FpControl control = {}, bool ordered = true);
[[nodiscard]] U1 FPGreaterThanEqual(const F16F32F64& lhs, const F16F32F64& rhs,
FpControl control = {}, bool ordered = true);
[[nodiscard]] U1 FPIsNan(const F16F32F64& value);
[[nodiscard]] U1 FPOrdered(const F16F32F64& lhs, const F16F32F64& rhs);
[[nodiscard]] U1 FPUnordered(const F16F32F64& lhs, const F16F32F64& rhs);
[[nodiscard]] F32F64 FPMax(const F32F64& lhs, const F32F64& rhs, FpControl control = {});
[[nodiscard]] F32F64 FPMin(const F32F64& lhs, const F32F64& rhs, FpControl control = {});
[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
[[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);
[[nodiscard]] U32 IMul(const U32& a, const U32& b);
[[nodiscard]] U32U64 INeg(const U32U64& value);
[[nodiscard]] U32 IAbs(const U32& value);
[[nodiscard]] U32U64 ShiftLeftLogical(const U32U64& base, const U32& shift);
[[nodiscard]] U32U64 ShiftRightLogical(const U32U64& base, const U32& shift);
[[nodiscard]] U32U64 ShiftRightArithmetic(const U32U64& base, const U32& shift);
[[nodiscard]] U32 BitwiseAnd(const U32& a, const U32& b);
[[nodiscard]] U32 BitwiseOr(const U32& a, const U32& b);
[[nodiscard]] U32 BitwiseXor(const U32& a, const U32& b);
[[nodiscard]] U32 BitFieldInsert(const U32& base, const U32& insert, const U32& offset,
const U32& count);
[[nodiscard]] U32 BitFieldExtract(const U32& base, const U32& offset, const U32& count,
bool is_signed = false);
[[nodiscard]] U32 BitReverse(const U32& value);
[[nodiscard]] U32 BitCount(const U32& value);
[[nodiscard]] U32 BitwiseNot(const U32& value);
[[nodiscard]] U32 FindSMsb(const U32& value);
[[nodiscard]] U32 FindUMsb(const U32& value);
[[nodiscard]] U32 SMin(const U32& a, const U32& b);
[[nodiscard]] U32 UMin(const U32& a, const U32& b);
[[nodiscard]] U32 IMin(const U32& a, const U32& b, bool is_signed);
[[nodiscard]] U32 SMax(const U32& a, const U32& b);
[[nodiscard]] U32 UMax(const U32& a, const U32& b);
[[nodiscard]] U32 IMax(const U32& a, const U32& b, bool is_signed);
[[nodiscard]] U32 SClamp(const U32& value, const U32& min, const U32& max);
[[nodiscard]] U32 UClamp(const U32& value, const U32& min, const U32& max);
[[nodiscard]] U1 ILessThan(const U32& lhs, const U32& rhs, bool is_signed);
[[nodiscard]] U1 IEqual(const U32U64& lhs, const U32U64& rhs);
[[nodiscard]] U1 ILessThanEqual(const U32& lhs, const U32& rhs, bool is_signed);
[[nodiscard]] U1 IGreaterThan(const U32& lhs, const U32& rhs, bool is_signed);
[[nodiscard]] U1 INotEqual(const U32& lhs, const U32& rhs);
[[nodiscard]] U1 IGreaterThanEqual(const U32& lhs, const U32& rhs, bool is_signed);
[[nodiscard]] U32 SharedAtomicIAdd(const U32& pointer_offset, const U32& value);
[[nodiscard]] U32 SharedAtomicSMin(const U32& pointer_offset, const U32& value);
[[nodiscard]] U32 SharedAtomicUMin(const U32& pointer_offset, const U32& value);
[[nodiscard]] U32 SharedAtomicIMin(const U32& pointer_offset, const U32& value, bool is_signed);
[[nodiscard]] U32 SharedAtomicSMax(const U32& pointer_offset, const U32& value);
[[nodiscard]] U32 SharedAtomicUMax(const U32& pointer_offset, const U32& value);
[[nodiscard]] U32 SharedAtomicIMax(const U32& pointer_offset, const U32& value, bool is_signed);
[[nodiscard]] U32 SharedAtomicInc(const U32& pointer_offset, const U32& value);
[[nodiscard]] U32 SharedAtomicDec(const U32& pointer_offset, const U32& value);
[[nodiscard]] U32 SharedAtomicAnd(const U32& pointer_offset, const U32& value);
[[nodiscard]] U32 SharedAtomicOr(const U32& pointer_offset, const U32& value);
[[nodiscard]] U32 SharedAtomicXor(const U32& pointer_offset, const U32& value);
[[nodiscard]] U32U64 SharedAtomicExchange(const U32& pointer_offset, const U32U64& value);
[[nodiscard]] U32U64 GlobalAtomicIAdd(const U64& pointer_offset, const U32U64& value);
[[nodiscard]] U32U64 GlobalAtomicSMin(const U64& pointer_offset, const U32U64& value);
[[nodiscard]] U32U64 GlobalAtomicUMin(const U64& pointer_offset, const U32U64& value);
[[nodiscard]] U32U64 GlobalAtomicIMin(const U64& pointer_offset, const U32U64& value,
bool is_signed);
[[nodiscard]] U32U64 GlobalAtomicSMax(const U64& pointer_offset, const U32U64& value);
[[nodiscard]] U32U64 GlobalAtomicUMax(const U64& pointer_offset, const U32U64& value);
[[nodiscard]] U32U64 GlobalAtomicIMax(const U64& pointer_offset, const U32U64& value,
bool is_signed);
[[nodiscard]] U32 GlobalAtomicInc(const U64& pointer_offset, const U32& value);
[[nodiscard]] U32 GlobalAtomicDec(const U64& pointer_offset, const U32& value);
[[nodiscard]] U32U64 GlobalAtomicAnd(const U64& pointer_offset, const U32U64& value);
[[nodiscard]] U32U64 GlobalAtomicOr(const U64& pointer_offset, const U32U64& value);
[[nodiscard]] U32U64 GlobalAtomicXor(const U64& pointer_offset, const U32U64& value);
[[nodiscard]] U32U64 GlobalAtomicExchange(const U64& pointer_offset, const U32U64& value);
[[nodiscard]] F32 GlobalAtomicF32Add(const U64& pointer_offset, const Value& value,
const FpControl control = {});
[[nodiscard]] Value GlobalAtomicF16x2Add(const U64& pointer_offset, const Value& value,
const FpControl control = {});
[[nodiscard]] Value GlobalAtomicF16x2Min(const U64& pointer_offset, const Value& value,
const FpControl control = {});
[[nodiscard]] Value GlobalAtomicF16x2Max(const U64& pointer_offset, const Value& value,
const FpControl control = {});
[[nodiscard]] U1 LogicalOr(const U1& a, const U1& b);
[[nodiscard]] U1 LogicalAnd(const U1& a, const U1& b);
[[nodiscard]] U1 LogicalXor(const U1& a, const U1& b);
[[nodiscard]] U1 LogicalNot(const U1& value);
[[nodiscard]] U32U64 ConvertFToS(size_t bitsize, const F16F32F64& value);
[[nodiscard]] U32U64 ConvertFToU(size_t bitsize, const F16F32F64& value);
[[nodiscard]] U32U64 ConvertFToI(size_t bitsize, bool is_signed, const F16F32F64& value);
[[nodiscard]] F16F32F64 ConvertSToF(size_t dest_bitsize, size_t src_bitsize, const Value& value,
FpControl control = {});
[[nodiscard]] F16F32F64 ConvertUToF(size_t dest_bitsize, size_t src_bitsize, const Value& value,
FpControl control = {});
[[nodiscard]] F16F32F64 ConvertIToF(size_t dest_bitsize, size_t src_bitsize, bool is_signed,
const Value& value, FpControl control = {});
[[nodiscard]] U32U64 UConvert(size_t result_bitsize, const U32U64& value);
[[nodiscard]] F16F32F64 FPConvert(size_t result_bitsize, const F16F32F64& value,
FpControl control = {});
[[nodiscard]] Value ImageSampleImplicitLod(const Value& handle, const Value& coords,
const F32& bias, const Value& offset,
const F32& lod_clamp, TextureInstInfo info);
[[nodiscard]] Value ImageSampleExplicitLod(const Value& handle, const Value& coords,
const F32& lod, const Value& offset,
TextureInstInfo info);
[[nodiscard]] F32 ImageSampleDrefImplicitLod(const Value& handle, const Value& coords,
const F32& dref, const F32& bias,
const Value& offset, const F32& lod_clamp,
TextureInstInfo info);
[[nodiscard]] F32 ImageSampleDrefExplicitLod(const Value& handle, const Value& coords,
const F32& dref, const F32& lod,
const Value& offset, TextureInstInfo info);
[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod);
[[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords,
TextureInstInfo info);
[[nodiscard]] Value ImageGather(const Value& handle, const Value& coords, const Value& offset,
const Value& offset2, TextureInstInfo info);
[[nodiscard]] Value ImageGatherDref(const Value& handle, const Value& coords,
const Value& offset, const Value& offset2, const F32& dref,
TextureInstInfo info);
[[nodiscard]] Value ImageFetch(const Value& handle, const Value& coords, const Value& offset,
const U32& lod, const U32& multisampling, TextureInstInfo info);
[[nodiscard]] Value ImageGradient(const Value& handle, const Value& coords,
const Value& derivates, const Value& offset,
const F32& lod_clamp, TextureInstInfo info);
[[nodiscard]] Value ImageRead(const Value& handle, const Value& coords, TextureInstInfo info);
[[nodiscard]] void ImageWrite(const Value& handle, const Value& coords, const Value& color,
TextureInstInfo info);
[[nodiscard]] Value ImageAtomicIAdd(const Value& handle, const Value& coords,
const Value& value, TextureInstInfo info);
[[nodiscard]] Value ImageAtomicSMin(const Value& handle, const Value& coords,
const Value& value, TextureInstInfo info);
[[nodiscard]] Value ImageAtomicUMin(const Value& handle, const Value& coords,
const Value& value, TextureInstInfo info);
[[nodiscard]] Value ImageAtomicIMin(const Value& handle, const Value& coords,
const Value& value, bool is_signed, TextureInstInfo info);
[[nodiscard]] Value ImageAtomicSMax(const Value& handle, const Value& coords,
const Value& value, TextureInstInfo info);
[[nodiscard]] Value ImageAtomicUMax(const Value& handle, const Value& coords,
const Value& value, TextureInstInfo info);
[[nodiscard]] Value ImageAtomicIMax(const Value& handle, const Value& coords,
const Value& value, bool is_signed, TextureInstInfo info);
[[nodiscard]] Value ImageAtomicInc(const Value& handle, const Value& coords, const Value& value,
TextureInstInfo info);
[[nodiscard]] Value ImageAtomicDec(const Value& handle, const Value& coords, const Value& value,
TextureInstInfo info);
[[nodiscard]] Value ImageAtomicAnd(const Value& handle, const Value& coords, const Value& value,
TextureInstInfo info);
[[nodiscard]] Value ImageAtomicOr(const Value& handle, const Value& coords, const Value& value,
TextureInstInfo info);
[[nodiscard]] Value ImageAtomicXor(const Value& handle, const Value& coords, const Value& value,
TextureInstInfo info);
[[nodiscard]] Value ImageAtomicExchange(const Value& handle, const Value& coords,
const Value& value, TextureInstInfo info);
[[nodiscard]] U1 VoteAll(const U1& value);
[[nodiscard]] U1 VoteAny(const U1& value);
[[nodiscard]] U1 VoteEqual(const U1& value);
[[nodiscard]] U32 SubgroupBallot(const U1& value);
[[nodiscard]] U32 SubgroupEqMask();
[[nodiscard]] U32 SubgroupLtMask();
[[nodiscard]] U32 SubgroupLeMask();
[[nodiscard]] U32 SubgroupGtMask();
[[nodiscard]] U32 SubgroupGeMask();
[[nodiscard]] U32 ShuffleIndex(const IR::U32& value, const IR::U32& index, const IR::U32& clamp,
const IR::U32& seg_mask);
[[nodiscard]] U32 ShuffleUp(const IR::U32& value, const IR::U32& index, const IR::U32& clamp,
const IR::U32& seg_mask);
[[nodiscard]] U32 ShuffleDown(const IR::U32& value, const IR::U32& index, const IR::U32& clamp,
const IR::U32& seg_mask);
[[nodiscard]] U32 ShuffleButterfly(const IR::U32& value, const IR::U32& index,
const IR::U32& clamp, const IR::U32& seg_mask);
[[nodiscard]] F32 FSwizzleAdd(const F32& a, const F32& b, const U32& swizzle,
FpControl control = {});
[[nodiscard]] F32 DPdxFine(const F32& a);
[[nodiscard]] F32 DPdyFine(const F32& a);
[[nodiscard]] F32 DPdxCoarse(const F32& a);
[[nodiscard]] F32 DPdyCoarse(const F32& a);
private:
IR::Block::iterator insertion_point;
template <typename T = Value, typename... Args>
T Inst(Opcode op, Args... args) {
auto it{block->PrependNewInst(insertion_point, op, {Value{args}...})};
return T{Value{&*it}};
}
template <typename T>
requires(sizeof(T) <= sizeof(u32) && std::is_trivially_copyable_v<T>) struct Flags {
Flags() = default;
Flags(T proxy_) : proxy{proxy_} {}
T proxy;
};
template <typename T = Value, typename FlagType, typename... Args>
T Inst(Opcode op, Flags<FlagType> flags, Args... args) {
u32 raw_flags{};
std::memcpy(&raw_flags, &flags.proxy, sizeof(flags.proxy));
auto it{block->PrependNewInst(insertion_point, op, {Value{args}...}, raw_flags)};
return T{Value{&*it}};
}
};
} // namespace Shader::IR

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@@ -0,0 +1,411 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/type.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::IR {
namespace {
void CheckPseudoInstruction(IR::Inst* inst, IR::Opcode opcode) {
if (inst && inst->GetOpcode() != opcode) {
throw LogicError("Invalid pseudo-instruction");
}
}
void SetPseudoInstruction(IR::Inst*& dest_inst, IR::Inst* pseudo_inst) {
if (dest_inst) {
throw LogicError("Only one of each type of pseudo-op allowed");
}
dest_inst = pseudo_inst;
}
void RemovePseudoInstruction(IR::Inst*& inst, IR::Opcode expected_opcode) {
if (inst->GetOpcode() != expected_opcode) {
throw LogicError("Undoing use of invalid pseudo-op");
}
inst = nullptr;
}
void AllocAssociatedInsts(std::unique_ptr<AssociatedInsts>& associated_insts) {
if (!associated_insts) {
associated_insts = std::make_unique<AssociatedInsts>();
}
}
} // Anonymous namespace
Inst::Inst(IR::Opcode op_, u32 flags_) noexcept : op{op_}, flags{flags_} {
if (op == Opcode::Phi) {
std::construct_at(&phi_args);
} else {
std::construct_at(&args);
}
}
Inst::~Inst() {
if (op == Opcode::Phi) {
std::destroy_at(&phi_args);
} else {
std::destroy_at(&args);
}
}
bool Inst::MayHaveSideEffects() const noexcept {
switch (op) {
case Opcode::ConditionRef:
case Opcode::Reference:
case Opcode::PhiMove:
case Opcode::Prologue:
case Opcode::Epilogue:
case Opcode::Join:
case Opcode::DemoteToHelperInvocation:
case Opcode::Barrier:
case Opcode::WorkgroupMemoryBarrier:
case Opcode::DeviceMemoryBarrier:
case Opcode::EmitVertex:
case Opcode::EndPrimitive:
case Opcode::SetAttribute:
case Opcode::SetAttributeIndexed:
case Opcode::SetPatch:
case Opcode::SetFragColor:
case Opcode::SetSampleMask:
case Opcode::SetFragDepth:
case Opcode::WriteGlobalU8:
case Opcode::WriteGlobalS8:
case Opcode::WriteGlobalU16:
case Opcode::WriteGlobalS16:
case Opcode::WriteGlobal32:
case Opcode::WriteGlobal64:
case Opcode::WriteGlobal128:
case Opcode::WriteStorageU8:
case Opcode::WriteStorageS8:
case Opcode::WriteStorageU16:
case Opcode::WriteStorageS16:
case Opcode::WriteStorage32:
case Opcode::WriteStorage64:
case Opcode::WriteStorage128:
case Opcode::WriteLocal:
case Opcode::WriteSharedU8:
case Opcode::WriteSharedU16:
case Opcode::WriteSharedU32:
case Opcode::WriteSharedU64:
case Opcode::WriteSharedU128:
case Opcode::SharedAtomicIAdd32:
case Opcode::SharedAtomicSMin32:
case Opcode::SharedAtomicUMin32:
case Opcode::SharedAtomicSMax32:
case Opcode::SharedAtomicUMax32:
case Opcode::SharedAtomicInc32:
case Opcode::SharedAtomicDec32:
case Opcode::SharedAtomicAnd32:
case Opcode::SharedAtomicOr32:
case Opcode::SharedAtomicXor32:
case Opcode::SharedAtomicExchange32:
case Opcode::SharedAtomicExchange64:
case Opcode::GlobalAtomicIAdd32:
case Opcode::GlobalAtomicSMin32:
case Opcode::GlobalAtomicUMin32:
case Opcode::GlobalAtomicSMax32:
case Opcode::GlobalAtomicUMax32:
case Opcode::GlobalAtomicInc32:
case Opcode::GlobalAtomicDec32:
case Opcode::GlobalAtomicAnd32:
case Opcode::GlobalAtomicOr32:
case Opcode::GlobalAtomicXor32:
case Opcode::GlobalAtomicExchange32:
case Opcode::GlobalAtomicIAdd64:
case Opcode::GlobalAtomicSMin64:
case Opcode::GlobalAtomicUMin64:
case Opcode::GlobalAtomicSMax64:
case Opcode::GlobalAtomicUMax64:
case Opcode::GlobalAtomicAnd64:
case Opcode::GlobalAtomicOr64:
case Opcode::GlobalAtomicXor64:
case Opcode::GlobalAtomicExchange64:
case Opcode::GlobalAtomicAddF32:
case Opcode::GlobalAtomicAddF16x2:
case Opcode::GlobalAtomicAddF32x2:
case Opcode::GlobalAtomicMinF16x2:
case Opcode::GlobalAtomicMinF32x2:
case Opcode::GlobalAtomicMaxF16x2:
case Opcode::GlobalAtomicMaxF32x2:
case Opcode::StorageAtomicIAdd32:
case Opcode::StorageAtomicSMin32:
case Opcode::StorageAtomicUMin32:
case Opcode::StorageAtomicSMax32:
case Opcode::StorageAtomicUMax32:
case Opcode::StorageAtomicInc32:
case Opcode::StorageAtomicDec32:
case Opcode::StorageAtomicAnd32:
case Opcode::StorageAtomicOr32:
case Opcode::StorageAtomicXor32:
case Opcode::StorageAtomicExchange32:
case Opcode::StorageAtomicIAdd64:
case Opcode::StorageAtomicSMin64:
case Opcode::StorageAtomicUMin64:
case Opcode::StorageAtomicSMax64:
case Opcode::StorageAtomicUMax64:
case Opcode::StorageAtomicAnd64:
case Opcode::StorageAtomicOr64:
case Opcode::StorageAtomicXor64:
case Opcode::StorageAtomicExchange64:
case Opcode::StorageAtomicAddF32:
case Opcode::StorageAtomicAddF16x2:
case Opcode::StorageAtomicAddF32x2:
case Opcode::StorageAtomicMinF16x2:
case Opcode::StorageAtomicMinF32x2:
case Opcode::StorageAtomicMaxF16x2:
case Opcode::StorageAtomicMaxF32x2:
case Opcode::BindlessImageWrite:
case Opcode::BoundImageWrite:
case Opcode::ImageWrite:
case IR::Opcode::BindlessImageAtomicIAdd32:
case IR::Opcode::BindlessImageAtomicSMin32:
case IR::Opcode::BindlessImageAtomicUMin32:
case IR::Opcode::BindlessImageAtomicSMax32:
case IR::Opcode::BindlessImageAtomicUMax32:
case IR::Opcode::BindlessImageAtomicInc32:
case IR::Opcode::BindlessImageAtomicDec32:
case IR::Opcode::BindlessImageAtomicAnd32:
case IR::Opcode::BindlessImageAtomicOr32:
case IR::Opcode::BindlessImageAtomicXor32:
case IR::Opcode::BindlessImageAtomicExchange32:
case IR::Opcode::BoundImageAtomicIAdd32:
case IR::Opcode::BoundImageAtomicSMin32:
case IR::Opcode::BoundImageAtomicUMin32:
case IR::Opcode::BoundImageAtomicSMax32:
case IR::Opcode::BoundImageAtomicUMax32:
case IR::Opcode::BoundImageAtomicInc32:
case IR::Opcode::BoundImageAtomicDec32:
case IR::Opcode::BoundImageAtomicAnd32:
case IR::Opcode::BoundImageAtomicOr32:
case IR::Opcode::BoundImageAtomicXor32:
case IR::Opcode::BoundImageAtomicExchange32:
case IR::Opcode::ImageAtomicIAdd32:
case IR::Opcode::ImageAtomicSMin32:
case IR::Opcode::ImageAtomicUMin32:
case IR::Opcode::ImageAtomicSMax32:
case IR::Opcode::ImageAtomicUMax32:
case IR::Opcode::ImageAtomicInc32:
case IR::Opcode::ImageAtomicDec32:
case IR::Opcode::ImageAtomicAnd32:
case IR::Opcode::ImageAtomicOr32:
case IR::Opcode::ImageAtomicXor32:
case IR::Opcode::ImageAtomicExchange32:
return true;
default:
return false;
}
}
bool Inst::IsPseudoInstruction() const noexcept {
switch (op) {
case Opcode::GetZeroFromOp:
case Opcode::GetSignFromOp:
case Opcode::GetCarryFromOp:
case Opcode::GetOverflowFromOp:
case Opcode::GetSparseFromOp:
case Opcode::GetInBoundsFromOp:
return true;
default:
return false;
}
}
bool Inst::AreAllArgsImmediates() const {
if (op == Opcode::Phi) {
throw LogicError("Testing for all arguments are immediates on phi instruction");
}
return std::all_of(args.begin(), args.begin() + NumArgs(),
[](const IR::Value& value) { return value.IsImmediate(); });
}
Inst* Inst::GetAssociatedPseudoOperation(IR::Opcode opcode) {
if (!associated_insts) {
return nullptr;
}
switch (opcode) {
case Opcode::GetZeroFromOp:
CheckPseudoInstruction(associated_insts->zero_inst, Opcode::GetZeroFromOp);
return associated_insts->zero_inst;
case Opcode::GetSignFromOp:
CheckPseudoInstruction(associated_insts->sign_inst, Opcode::GetSignFromOp);
return associated_insts->sign_inst;
case Opcode::GetCarryFromOp:
CheckPseudoInstruction(associated_insts->carry_inst, Opcode::GetCarryFromOp);
return associated_insts->carry_inst;
case Opcode::GetOverflowFromOp:
CheckPseudoInstruction(associated_insts->overflow_inst, Opcode::GetOverflowFromOp);
return associated_insts->overflow_inst;
case Opcode::GetSparseFromOp:
CheckPseudoInstruction(associated_insts->sparse_inst, Opcode::GetSparseFromOp);
return associated_insts->sparse_inst;
case Opcode::GetInBoundsFromOp:
CheckPseudoInstruction(associated_insts->in_bounds_inst, Opcode::GetInBoundsFromOp);
return associated_insts->in_bounds_inst;
default:
throw InvalidArgument("{} is not a pseudo-instruction", opcode);
}
}
IR::Type Inst::Type() const {
return TypeOf(op);
}
void Inst::SetArg(size_t index, Value value) {
if (index >= NumArgs()) {
throw InvalidArgument("Out of bounds argument index {} in opcode {}", index, op);
}
const IR::Value arg{Arg(index)};
if (!arg.IsImmediate()) {
UndoUse(arg);
}
if (!value.IsImmediate()) {
Use(value);
}
if (op == Opcode::Phi) {
phi_args[index].second = value;
} else {
args[index] = value;
}
}
Block* Inst::PhiBlock(size_t index) const {
if (op != Opcode::Phi) {
throw LogicError("{} is not a Phi instruction", op);
}
if (index >= phi_args.size()) {
throw InvalidArgument("Out of bounds argument index {} in phi instruction");
}
return phi_args[index].first;
}
void Inst::AddPhiOperand(Block* predecessor, const Value& value) {
if (!value.IsImmediate()) {
Use(value);
}
phi_args.emplace_back(predecessor, value);
}
void Inst::Invalidate() {
ClearArgs();
ReplaceOpcode(Opcode::Void);
}
void Inst::ClearArgs() {
if (op == Opcode::Phi) {
for (auto& pair : phi_args) {
IR::Value& value{pair.second};
if (!value.IsImmediate()) {
UndoUse(value);
}
}
phi_args.clear();
} else {
for (auto& value : args) {
if (!value.IsImmediate()) {
UndoUse(value);
}
}
// Reset arguments to null
// std::memset was measured to be faster on MSVC than std::ranges:fill
std::memset(reinterpret_cast<char*>(&args), 0, sizeof(args));
}
}
void Inst::ReplaceUsesWith(Value replacement) {
Invalidate();
ReplaceOpcode(Opcode::Identity);
if (!replacement.IsImmediate()) {
Use(replacement);
}
args[0] = replacement;
}
void Inst::ReplaceOpcode(IR::Opcode opcode) {
if (opcode == IR::Opcode::Phi) {
throw LogicError("Cannot transition into Phi");
}
if (op == Opcode::Phi) {
// Transition out of phi arguments into non-phi
std::destroy_at(&phi_args);
std::construct_at(&args);
}
op = opcode;
}
void Inst::Use(const Value& value) {
Inst* const inst{value.Inst()};
++inst->use_count;
std::unique_ptr<AssociatedInsts>& assoc_inst{inst->associated_insts};
switch (op) {
case Opcode::GetZeroFromOp:
AllocAssociatedInsts(assoc_inst);
SetPseudoInstruction(assoc_inst->zero_inst, this);
break;
case Opcode::GetSignFromOp:
AllocAssociatedInsts(assoc_inst);
SetPseudoInstruction(assoc_inst->sign_inst, this);
break;
case Opcode::GetCarryFromOp:
AllocAssociatedInsts(assoc_inst);
SetPseudoInstruction(assoc_inst->carry_inst, this);
break;
case Opcode::GetOverflowFromOp:
AllocAssociatedInsts(assoc_inst);
SetPseudoInstruction(assoc_inst->overflow_inst, this);
break;
case Opcode::GetSparseFromOp:
AllocAssociatedInsts(assoc_inst);
SetPseudoInstruction(assoc_inst->sparse_inst, this);
break;
case Opcode::GetInBoundsFromOp:
AllocAssociatedInsts(assoc_inst);
SetPseudoInstruction(assoc_inst->in_bounds_inst, this);
break;
default:
break;
}
}
void Inst::UndoUse(const Value& value) {
Inst* const inst{value.Inst()};
--inst->use_count;
std::unique_ptr<AssociatedInsts>& assoc_inst{inst->associated_insts};
switch (op) {
case Opcode::GetZeroFromOp:
AllocAssociatedInsts(assoc_inst);
RemovePseudoInstruction(assoc_inst->zero_inst, Opcode::GetZeroFromOp);
break;
case Opcode::GetSignFromOp:
AllocAssociatedInsts(assoc_inst);
RemovePseudoInstruction(assoc_inst->sign_inst, Opcode::GetSignFromOp);
break;
case Opcode::GetCarryFromOp:
AllocAssociatedInsts(assoc_inst);
RemovePseudoInstruction(assoc_inst->carry_inst, Opcode::GetCarryFromOp);
break;
case Opcode::GetOverflowFromOp:
AllocAssociatedInsts(assoc_inst);
RemovePseudoInstruction(assoc_inst->overflow_inst, Opcode::GetOverflowFromOp);
break;
case Opcode::GetSparseFromOp:
AllocAssociatedInsts(assoc_inst);
RemovePseudoInstruction(assoc_inst->sparse_inst, Opcode::GetSparseFromOp);
break;
case Opcode::GetInBoundsFromOp:
AllocAssociatedInsts(assoc_inst);
RemovePseudoInstruction(assoc_inst->in_bounds_inst, Opcode::GetInBoundsFromOp);
break;
default:
break;
}
}
} // namespace Shader::IR

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/shader_info.h"
namespace Shader::IR {
enum class FmzMode : u8 {
DontCare, // Not specified for this instruction
FTZ, // Flush denorms to zero, NAN is propagated (D3D11, NVN, GL, VK)
FMZ, // Flush denorms to zero, x * 0 == 0 (D3D9)
None, // Denorms are not flushed, NAN is propagated (nouveau)
};
enum class FpRounding : u8 {
DontCare, // Not specified for this instruction
RN, // Round to nearest even,
RM, // Round towards negative infinity
RP, // Round towards positive infinity
RZ, // Round towards zero
};
struct FpControl {
bool no_contraction{false};
FpRounding rounding{FpRounding::DontCare};
FmzMode fmz_mode{FmzMode::DontCare};
};
static_assert(sizeof(FpControl) <= sizeof(u32));
union TextureInstInfo {
u32 raw;
BitField<0, 16, u32> descriptor_index;
BitField<16, 3, TextureType> type;
BitField<19, 1, u32> is_depth;
BitField<20, 1, u32> has_bias;
BitField<21, 1, u32> has_lod_clamp;
BitField<22, 1, u32> relaxed_precision;
BitField<23, 2, u32> gather_component;
BitField<25, 2, u32> num_derivates;
BitField<27, 3, ImageFormat> image_format;
};
static_assert(sizeof(TextureInstInfo) <= sizeof(u32));
} // namespace Shader::IR

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/frontend/ir/opcodes.h"
namespace Shader::IR {
std::string_view NameOf(Opcode op) {
return Detail::META_TABLE[static_cast<size_t>(op)].name;
}
} // namespace Shader::IR

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <array>
#include <string_view>
#include <fmt/format.h>
#include "shader_recompiler/frontend/ir/type.h"
namespace Shader::IR {
enum class Opcode {
#define OPCODE(name, ...) name,
#include "opcodes.inc"
#undef OPCODE
};
namespace Detail {
struct OpcodeMeta {
std::string_view name;
Type type;
std::array<Type, 5> arg_types;
};
// using enum Type;
constexpr Type Void{Type::Void};
constexpr Type Opaque{Type::Opaque};
constexpr Type Reg{Type::Reg};
constexpr Type Pred{Type::Pred};
constexpr Type Attribute{Type::Attribute};
constexpr Type Patch{Type::Patch};
constexpr Type U1{Type::U1};
constexpr Type U8{Type::U8};
constexpr Type U16{Type::U16};
constexpr Type U32{Type::U32};
constexpr Type U64{Type::U64};
constexpr Type F16{Type::F16};
constexpr Type F32{Type::F32};
constexpr Type F64{Type::F64};
constexpr Type U32x2{Type::U32x2};
constexpr Type U32x3{Type::U32x3};
constexpr Type U32x4{Type::U32x4};
constexpr Type F16x2{Type::F16x2};
constexpr Type F16x3{Type::F16x3};
constexpr Type F16x4{Type::F16x4};
constexpr Type F32x2{Type::F32x2};
constexpr Type F32x3{Type::F32x3};
constexpr Type F32x4{Type::F32x4};
constexpr Type F64x2{Type::F64x2};
constexpr Type F64x3{Type::F64x3};
constexpr Type F64x4{Type::F64x4};
constexpr OpcodeMeta META_TABLE[]{
#define OPCODE(name_token, type_token, ...) \
{ \
.name{#name_token}, \
.type = type_token, \
.arg_types{__VA_ARGS__}, \
},
#include "opcodes.inc"
#undef OPCODE
};
constexpr size_t CalculateNumArgsOf(Opcode op) {
const auto& arg_types{META_TABLE[static_cast<size_t>(op)].arg_types};
return std::distance(arg_types.begin(), std::ranges::find(arg_types, Type::Void));
}
constexpr u8 NUM_ARGS[]{
#define OPCODE(name_token, type_token, ...) static_cast<u8>(CalculateNumArgsOf(Opcode::name_token)),
#include "opcodes.inc"
#undef OPCODE
};
} // namespace Detail
/// Get return type of an opcode
[[nodiscard]] inline Type TypeOf(Opcode op) noexcept {
return Detail::META_TABLE[static_cast<size_t>(op)].type;
}
/// Get the number of arguments an opcode accepts
[[nodiscard]] inline size_t NumArgsOf(Opcode op) noexcept {
return static_cast<size_t>(Detail::NUM_ARGS[static_cast<size_t>(op)]);
}
/// Get the required type of an argument of an opcode
[[nodiscard]] inline Type ArgTypeOf(Opcode op, size_t arg_index) noexcept {
return Detail::META_TABLE[static_cast<size_t>(op)].arg_types[arg_index];
}
/// Get the name of an opcode
[[nodiscard]] std::string_view NameOf(Opcode op);
} // namespace Shader::IR
template <>
struct fmt::formatter<Shader::IR::Opcode> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::IR::Opcode& op, FormatContext& ctx) {
return format_to(ctx.out(), "{}", Shader::IR::NameOf(op));
}
};

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// opcode name, return type, arg1 type, arg2 type, arg3 type, arg4 type, arg4 type, ...
OPCODE(Phi, Opaque, )
OPCODE(Identity, Opaque, Opaque, )
OPCODE(Void, Void, )
OPCODE(ConditionRef, U1, U1, )
OPCODE(Reference, Void, Opaque, )
OPCODE(PhiMove, Void, Opaque, Opaque, )
// Special operations
OPCODE(Prologue, Void, )
OPCODE(Epilogue, Void, )
OPCODE(Join, Void, )
OPCODE(DemoteToHelperInvocation, Void, )
OPCODE(EmitVertex, Void, U32, )
OPCODE(EndPrimitive, Void, U32, )
// Barriers
OPCODE(Barrier, Void, )
OPCODE(WorkgroupMemoryBarrier, Void, )
OPCODE(DeviceMemoryBarrier, Void, )
// Context getters/setters
OPCODE(GetRegister, U32, Reg, )
OPCODE(SetRegister, Void, Reg, U32, )
OPCODE(GetPred, U1, Pred, )
OPCODE(SetPred, Void, Pred, U1, )
OPCODE(GetGotoVariable, U1, U32, )
OPCODE(SetGotoVariable, Void, U32, U1, )
OPCODE(GetIndirectBranchVariable, U32, )
OPCODE(SetIndirectBranchVariable, Void, U32, )
OPCODE(GetCbufU8, U32, U32, U32, )
OPCODE(GetCbufS8, U32, U32, U32, )
OPCODE(GetCbufU16, U32, U32, U32, )
OPCODE(GetCbufS16, U32, U32, U32, )
OPCODE(GetCbufU32, U32, U32, U32, )
OPCODE(GetCbufF32, F32, U32, U32, )
OPCODE(GetCbufU32x2, U32x2, U32, U32, )
OPCODE(GetAttribute, F32, Attribute, U32, )
OPCODE(SetAttribute, Void, Attribute, F32, U32, )
OPCODE(GetAttributeIndexed, F32, U32, U32, )
OPCODE(SetAttributeIndexed, Void, U32, F32, U32, )
OPCODE(GetPatch, F32, Patch, )
OPCODE(SetPatch, Void, Patch, F32, )
OPCODE(SetFragColor, Void, U32, U32, F32, )
OPCODE(SetSampleMask, Void, U32, )
OPCODE(SetFragDepth, Void, F32, )
OPCODE(GetZFlag, U1, Void, )
OPCODE(GetSFlag, U1, Void, )
OPCODE(GetCFlag, U1, Void, )
OPCODE(GetOFlag, U1, Void, )
OPCODE(SetZFlag, Void, U1, )
OPCODE(SetSFlag, Void, U1, )
OPCODE(SetCFlag, Void, U1, )
OPCODE(SetOFlag, Void, U1, )
OPCODE(WorkgroupId, U32x3, )
OPCODE(LocalInvocationId, U32x3, )
OPCODE(InvocationId, U32, )
OPCODE(SampleId, U32, )
OPCODE(IsHelperInvocation, U1, )
OPCODE(YDirection, F32, )
// Undefined
OPCODE(UndefU1, U1, )
OPCODE(UndefU8, U8, )
OPCODE(UndefU16, U16, )
OPCODE(UndefU32, U32, )
OPCODE(UndefU64, U64, )
// Memory operations
OPCODE(LoadGlobalU8, U32, Opaque, )
OPCODE(LoadGlobalS8, U32, Opaque, )
OPCODE(LoadGlobalU16, U32, Opaque, )
OPCODE(LoadGlobalS16, U32, Opaque, )
OPCODE(LoadGlobal32, U32, Opaque, )
OPCODE(LoadGlobal64, U32x2, Opaque, )
OPCODE(LoadGlobal128, U32x4, Opaque, )
OPCODE(WriteGlobalU8, Void, Opaque, U32, )
OPCODE(WriteGlobalS8, Void, Opaque, U32, )
OPCODE(WriteGlobalU16, Void, Opaque, U32, )
OPCODE(WriteGlobalS16, Void, Opaque, U32, )
OPCODE(WriteGlobal32, Void, Opaque, U32, )
OPCODE(WriteGlobal64, Void, Opaque, U32x2, )
OPCODE(WriteGlobal128, Void, Opaque, U32x4, )
// Storage buffer operations
OPCODE(LoadStorageU8, U32, U32, U32, )
OPCODE(LoadStorageS8, U32, U32, U32, )
OPCODE(LoadStorageU16, U32, U32, U32, )
OPCODE(LoadStorageS16, U32, U32, U32, )
OPCODE(LoadStorage32, U32, U32, U32, )
OPCODE(LoadStorage64, U32x2, U32, U32, )
OPCODE(LoadStorage128, U32x4, U32, U32, )
OPCODE(WriteStorageU8, Void, U32, U32, U32, )
OPCODE(WriteStorageS8, Void, U32, U32, U32, )
OPCODE(WriteStorageU16, Void, U32, U32, U32, )
OPCODE(WriteStorageS16, Void, U32, U32, U32, )
OPCODE(WriteStorage32, Void, U32, U32, U32, )
OPCODE(WriteStorage64, Void, U32, U32, U32x2, )
OPCODE(WriteStorage128, Void, U32, U32, U32x4, )
// Local memory operations
OPCODE(LoadLocal, U32, U32, )
OPCODE(WriteLocal, Void, U32, U32, )
// Shared memory operations
OPCODE(LoadSharedU8, U32, U32, )
OPCODE(LoadSharedS8, U32, U32, )
OPCODE(LoadSharedU16, U32, U32, )
OPCODE(LoadSharedS16, U32, U32, )
OPCODE(LoadSharedU32, U32, U32, )
OPCODE(LoadSharedU64, U32x2, U32, )
OPCODE(LoadSharedU128, U32x4, U32, )
OPCODE(WriteSharedU8, Void, U32, U32, )
OPCODE(WriteSharedU16, Void, U32, U32, )
OPCODE(WriteSharedU32, Void, U32, U32, )
OPCODE(WriteSharedU64, Void, U32, U32x2, )
OPCODE(WriteSharedU128, Void, U32, U32x4, )
// Vector utility
OPCODE(CompositeConstructU32x2, U32x2, U32, U32, )
OPCODE(CompositeConstructU32x3, U32x3, U32, U32, U32, )
OPCODE(CompositeConstructU32x4, U32x4, U32, U32, U32, U32, )
OPCODE(CompositeExtractU32x2, U32, U32x2, U32, )
OPCODE(CompositeExtractU32x3, U32, U32x3, U32, )
OPCODE(CompositeExtractU32x4, U32, U32x4, U32, )
OPCODE(CompositeInsertU32x2, U32x2, U32x2, U32, U32, )
OPCODE(CompositeInsertU32x3, U32x3, U32x3, U32, U32, )
OPCODE(CompositeInsertU32x4, U32x4, U32x4, U32, U32, )
OPCODE(CompositeConstructF16x2, F16x2, F16, F16, )
OPCODE(CompositeConstructF16x3, F16x3, F16, F16, F16, )
OPCODE(CompositeConstructF16x4, F16x4, F16, F16, F16, F16, )
OPCODE(CompositeExtractF16x2, F16, F16x2, U32, )
OPCODE(CompositeExtractF16x3, F16, F16x3, U32, )
OPCODE(CompositeExtractF16x4, F16, F16x4, U32, )
OPCODE(CompositeInsertF16x2, F16x2, F16x2, F16, U32, )
OPCODE(CompositeInsertF16x3, F16x3, F16x3, F16, U32, )
OPCODE(CompositeInsertF16x4, F16x4, F16x4, F16, U32, )
OPCODE(CompositeConstructF32x2, F32x2, F32, F32, )
OPCODE(CompositeConstructF32x3, F32x3, F32, F32, F32, )
OPCODE(CompositeConstructF32x4, F32x4, F32, F32, F32, F32, )
OPCODE(CompositeExtractF32x2, F32, F32x2, U32, )
OPCODE(CompositeExtractF32x3, F32, F32x3, U32, )
OPCODE(CompositeExtractF32x4, F32, F32x4, U32, )
OPCODE(CompositeInsertF32x2, F32x2, F32x2, F32, U32, )
OPCODE(CompositeInsertF32x3, F32x3, F32x3, F32, U32, )
OPCODE(CompositeInsertF32x4, F32x4, F32x4, F32, U32, )
OPCODE(CompositeConstructF64x2, F64x2, F64, F64, )
OPCODE(CompositeConstructF64x3, F64x3, F64, F64, F64, )
OPCODE(CompositeConstructF64x4, F64x4, F64, F64, F64, F64, )
OPCODE(CompositeExtractF64x2, F64, F64x2, U32, )
OPCODE(CompositeExtractF64x3, F64, F64x3, U32, )
OPCODE(CompositeExtractF64x4, F64, F64x4, U32, )
OPCODE(CompositeInsertF64x2, F64x2, F64x2, F64, U32, )
OPCODE(CompositeInsertF64x3, F64x3, F64x3, F64, U32, )
OPCODE(CompositeInsertF64x4, F64x4, F64x4, F64, U32, )
// Select operations
OPCODE(SelectU1, U1, U1, U1, U1, )
OPCODE(SelectU8, U8, U1, U8, U8, )
OPCODE(SelectU16, U16, U1, U16, U16, )
OPCODE(SelectU32, U32, U1, U32, U32, )
OPCODE(SelectU64, U64, U1, U64, U64, )
OPCODE(SelectF16, F16, U1, F16, F16, )
OPCODE(SelectF32, F32, U1, F32, F32, )
OPCODE(SelectF64, F64, U1, F64, F64, )
// Bitwise conversions
OPCODE(BitCastU16F16, U16, F16, )
OPCODE(BitCastU32F32, U32, F32, )
OPCODE(BitCastU64F64, U64, F64, )
OPCODE(BitCastF16U16, F16, U16, )
OPCODE(BitCastF32U32, F32, U32, )
OPCODE(BitCastF64U64, F64, U64, )
OPCODE(PackUint2x32, U64, U32x2, )
OPCODE(UnpackUint2x32, U32x2, U64, )
OPCODE(PackFloat2x16, U32, F16x2, )
OPCODE(UnpackFloat2x16, F16x2, U32, )
OPCODE(PackHalf2x16, U32, F32x2, )
OPCODE(UnpackHalf2x16, F32x2, U32, )
OPCODE(PackDouble2x32, F64, U32x2, )
OPCODE(UnpackDouble2x32, U32x2, F64, )
// Pseudo-operation, handled specially at final emit
OPCODE(GetZeroFromOp, U1, Opaque, )
OPCODE(GetSignFromOp, U1, Opaque, )
OPCODE(GetCarryFromOp, U1, Opaque, )
OPCODE(GetOverflowFromOp, U1, Opaque, )
OPCODE(GetSparseFromOp, U1, Opaque, )
OPCODE(GetInBoundsFromOp, U1, Opaque, )
// Floating-point operations
OPCODE(FPAbs16, F16, F16, )
OPCODE(FPAbs32, F32, F32, )
OPCODE(FPAbs64, F64, F64, )
OPCODE(FPAdd16, F16, F16, F16, )
OPCODE(FPAdd32, F32, F32, F32, )
OPCODE(FPAdd64, F64, F64, F64, )
OPCODE(FPFma16, F16, F16, F16, F16, )
OPCODE(FPFma32, F32, F32, F32, F32, )
OPCODE(FPFma64, F64, F64, F64, F64, )
OPCODE(FPMax32, F32, F32, F32, )
OPCODE(FPMax64, F64, F64, F64, )
OPCODE(FPMin32, F32, F32, F32, )
OPCODE(FPMin64, F64, F64, F64, )
OPCODE(FPMul16, F16, F16, F16, )
OPCODE(FPMul32, F32, F32, F32, )
OPCODE(FPMul64, F64, F64, F64, )
OPCODE(FPNeg16, F16, F16, )
OPCODE(FPNeg32, F32, F32, )
OPCODE(FPNeg64, F64, F64, )
OPCODE(FPRecip32, F32, F32, )
OPCODE(FPRecip64, F64, F64, )
OPCODE(FPRecipSqrt32, F32, F32, )
OPCODE(FPRecipSqrt64, F64, F64, )
OPCODE(FPSqrt, F32, F32, )
OPCODE(FPSin, F32, F32, )
OPCODE(FPExp2, F32, F32, )
OPCODE(FPCos, F32, F32, )
OPCODE(FPLog2, F32, F32, )
OPCODE(FPSaturate16, F16, F16, )
OPCODE(FPSaturate32, F32, F32, )
OPCODE(FPSaturate64, F64, F64, )
OPCODE(FPClamp16, F16, F16, F16, F16, )
OPCODE(FPClamp32, F32, F32, F32, F32, )
OPCODE(FPClamp64, F64, F64, F64, F64, )
OPCODE(FPRoundEven16, F16, F16, )
OPCODE(FPRoundEven32, F32, F32, )
OPCODE(FPRoundEven64, F64, F64, )
OPCODE(FPFloor16, F16, F16, )
OPCODE(FPFloor32, F32, F32, )
OPCODE(FPFloor64, F64, F64, )
OPCODE(FPCeil16, F16, F16, )
OPCODE(FPCeil32, F32, F32, )
OPCODE(FPCeil64, F64, F64, )
OPCODE(FPTrunc16, F16, F16, )
OPCODE(FPTrunc32, F32, F32, )
OPCODE(FPTrunc64, F64, F64, )
OPCODE(FPOrdEqual16, U1, F16, F16, )
OPCODE(FPOrdEqual32, U1, F32, F32, )
OPCODE(FPOrdEqual64, U1, F64, F64, )
OPCODE(FPUnordEqual16, U1, F16, F16, )
OPCODE(FPUnordEqual32, U1, F32, F32, )
OPCODE(FPUnordEqual64, U1, F64, F64, )
OPCODE(FPOrdNotEqual16, U1, F16, F16, )
OPCODE(FPOrdNotEqual32, U1, F32, F32, )
OPCODE(FPOrdNotEqual64, U1, F64, F64, )
OPCODE(FPUnordNotEqual16, U1, F16, F16, )
OPCODE(FPUnordNotEqual32, U1, F32, F32, )
OPCODE(FPUnordNotEqual64, U1, F64, F64, )
OPCODE(FPOrdLessThan16, U1, F16, F16, )
OPCODE(FPOrdLessThan32, U1, F32, F32, )
OPCODE(FPOrdLessThan64, U1, F64, F64, )
OPCODE(FPUnordLessThan16, U1, F16, F16, )
OPCODE(FPUnordLessThan32, U1, F32, F32, )
OPCODE(FPUnordLessThan64, U1, F64, F64, )
OPCODE(FPOrdGreaterThan16, U1, F16, F16, )
OPCODE(FPOrdGreaterThan32, U1, F32, F32, )
OPCODE(FPOrdGreaterThan64, U1, F64, F64, )
OPCODE(FPUnordGreaterThan16, U1, F16, F16, )
OPCODE(FPUnordGreaterThan32, U1, F32, F32, )
OPCODE(FPUnordGreaterThan64, U1, F64, F64, )
OPCODE(FPOrdLessThanEqual16, U1, F16, F16, )
OPCODE(FPOrdLessThanEqual32, U1, F32, F32, )
OPCODE(FPOrdLessThanEqual64, U1, F64, F64, )
OPCODE(FPUnordLessThanEqual16, U1, F16, F16, )
OPCODE(FPUnordLessThanEqual32, U1, F32, F32, )
OPCODE(FPUnordLessThanEqual64, U1, F64, F64, )
OPCODE(FPOrdGreaterThanEqual16, U1, F16, F16, )
OPCODE(FPOrdGreaterThanEqual32, U1, F32, F32, )
OPCODE(FPOrdGreaterThanEqual64, U1, F64, F64, )
OPCODE(FPUnordGreaterThanEqual16, U1, F16, F16, )
OPCODE(FPUnordGreaterThanEqual32, U1, F32, F32, )
OPCODE(FPUnordGreaterThanEqual64, U1, F64, F64, )
OPCODE(FPIsNan16, U1, F16, )
OPCODE(FPIsNan32, U1, F32, )
OPCODE(FPIsNan64, U1, F64, )
// Integer operations
OPCODE(IAdd32, U32, U32, U32, )
OPCODE(IAdd64, U64, U64, U64, )
OPCODE(ISub32, U32, U32, U32, )
OPCODE(ISub64, U64, U64, U64, )
OPCODE(IMul32, U32, U32, U32, )
OPCODE(INeg32, U32, U32, )
OPCODE(INeg64, U64, U64, )
OPCODE(IAbs32, U32, U32, )
OPCODE(ShiftLeftLogical32, U32, U32, U32, )
OPCODE(ShiftLeftLogical64, U64, U64, U32, )
OPCODE(ShiftRightLogical32, U32, U32, U32, )
OPCODE(ShiftRightLogical64, U64, U64, U32, )
OPCODE(ShiftRightArithmetic32, U32, U32, U32, )
OPCODE(ShiftRightArithmetic64, U64, U64, U32, )
OPCODE(BitwiseAnd32, U32, U32, U32, )
OPCODE(BitwiseOr32, U32, U32, U32, )
OPCODE(BitwiseXor32, U32, U32, U32, )
OPCODE(BitFieldInsert, U32, U32, U32, U32, U32, )
OPCODE(BitFieldSExtract, U32, U32, U32, U32, )
OPCODE(BitFieldUExtract, U32, U32, U32, U32, )
OPCODE(BitReverse32, U32, U32, )
OPCODE(BitCount32, U32, U32, )
OPCODE(BitwiseNot32, U32, U32, )
OPCODE(FindSMsb32, U32, U32, )
OPCODE(FindUMsb32, U32, U32, )
OPCODE(SMin32, U32, U32, U32, )
OPCODE(UMin32, U32, U32, U32, )
OPCODE(SMax32, U32, U32, U32, )
OPCODE(UMax32, U32, U32, U32, )
OPCODE(SClamp32, U32, U32, U32, U32, )
OPCODE(UClamp32, U32, U32, U32, U32, )
OPCODE(SLessThan, U1, U32, U32, )
OPCODE(ULessThan, U1, U32, U32, )
OPCODE(IEqual, U1, U32, U32, )
OPCODE(SLessThanEqual, U1, U32, U32, )
OPCODE(ULessThanEqual, U1, U32, U32, )
OPCODE(SGreaterThan, U1, U32, U32, )
OPCODE(UGreaterThan, U1, U32, U32, )
OPCODE(INotEqual, U1, U32, U32, )
OPCODE(SGreaterThanEqual, U1, U32, U32, )
OPCODE(UGreaterThanEqual, U1, U32, U32, )
// Atomic operations
OPCODE(SharedAtomicIAdd32, U32, U32, U32, )
OPCODE(SharedAtomicSMin32, U32, U32, U32, )
OPCODE(SharedAtomicUMin32, U32, U32, U32, )
OPCODE(SharedAtomicSMax32, U32, U32, U32, )
OPCODE(SharedAtomicUMax32, U32, U32, U32, )
OPCODE(SharedAtomicInc32, U32, U32, U32, )
OPCODE(SharedAtomicDec32, U32, U32, U32, )
OPCODE(SharedAtomicAnd32, U32, U32, U32, )
OPCODE(SharedAtomicOr32, U32, U32, U32, )
OPCODE(SharedAtomicXor32, U32, U32, U32, )
OPCODE(SharedAtomicExchange32, U32, U32, U32, )
OPCODE(SharedAtomicExchange64, U64, U32, U64, )
OPCODE(GlobalAtomicIAdd32, U32, U64, U32, )
OPCODE(GlobalAtomicSMin32, U32, U64, U32, )
OPCODE(GlobalAtomicUMin32, U32, U64, U32, )
OPCODE(GlobalAtomicSMax32, U32, U64, U32, )
OPCODE(GlobalAtomicUMax32, U32, U64, U32, )
OPCODE(GlobalAtomicInc32, U32, U64, U32, )
OPCODE(GlobalAtomicDec32, U32, U64, U32, )
OPCODE(GlobalAtomicAnd32, U32, U64, U32, )
OPCODE(GlobalAtomicOr32, U32, U64, U32, )
OPCODE(GlobalAtomicXor32, U32, U64, U32, )
OPCODE(GlobalAtomicExchange32, U32, U64, U32, )
OPCODE(GlobalAtomicIAdd64, U64, U64, U64, )
OPCODE(GlobalAtomicSMin64, U64, U64, U64, )
OPCODE(GlobalAtomicUMin64, U64, U64, U64, )
OPCODE(GlobalAtomicSMax64, U64, U64, U64, )
OPCODE(GlobalAtomicUMax64, U64, U64, U64, )
OPCODE(GlobalAtomicAnd64, U64, U64, U64, )
OPCODE(GlobalAtomicOr64, U64, U64, U64, )
OPCODE(GlobalAtomicXor64, U64, U64, U64, )
OPCODE(GlobalAtomicExchange64, U64, U64, U64, )
OPCODE(GlobalAtomicAddF32, F32, U64, F32, )
OPCODE(GlobalAtomicAddF16x2, U32, U64, F16x2, )
OPCODE(GlobalAtomicAddF32x2, U32, U64, F32x2, )
OPCODE(GlobalAtomicMinF16x2, U32, U64, F16x2, )
OPCODE(GlobalAtomicMinF32x2, U32, U64, F32x2, )
OPCODE(GlobalAtomicMaxF16x2, U32, U64, F16x2, )
OPCODE(GlobalAtomicMaxF32x2, U32, U64, F32x2, )
OPCODE(StorageAtomicIAdd32, U32, U32, U32, U32, )
OPCODE(StorageAtomicSMin32, U32, U32, U32, U32, )
OPCODE(StorageAtomicUMin32, U32, U32, U32, U32, )
OPCODE(StorageAtomicSMax32, U32, U32, U32, U32, )
OPCODE(StorageAtomicUMax32, U32, U32, U32, U32, )
OPCODE(StorageAtomicInc32, U32, U32, U32, U32, )
OPCODE(StorageAtomicDec32, U32, U32, U32, U32, )
OPCODE(StorageAtomicAnd32, U32, U32, U32, U32, )
OPCODE(StorageAtomicOr32, U32, U32, U32, U32, )
OPCODE(StorageAtomicXor32, U32, U32, U32, U32, )
OPCODE(StorageAtomicExchange32, U32, U32, U32, U32, )
OPCODE(StorageAtomicIAdd64, U64, U32, U32, U64, )
OPCODE(StorageAtomicSMin64, U64, U32, U32, U64, )
OPCODE(StorageAtomicUMin64, U64, U32, U32, U64, )
OPCODE(StorageAtomicSMax64, U64, U32, U32, U64, )
OPCODE(StorageAtomicUMax64, U64, U32, U32, U64, )
OPCODE(StorageAtomicAnd64, U64, U32, U32, U64, )
OPCODE(StorageAtomicOr64, U64, U32, U32, U64, )
OPCODE(StorageAtomicXor64, U64, U32, U32, U64, )
OPCODE(StorageAtomicExchange64, U64, U32, U32, U64, )
OPCODE(StorageAtomicAddF32, F32, U32, U32, F32, )
OPCODE(StorageAtomicAddF16x2, U32, U32, U32, F16x2, )
OPCODE(StorageAtomicAddF32x2, U32, U32, U32, F32x2, )
OPCODE(StorageAtomicMinF16x2, U32, U32, U32, F16x2, )
OPCODE(StorageAtomicMinF32x2, U32, U32, U32, F32x2, )
OPCODE(StorageAtomicMaxF16x2, U32, U32, U32, F16x2, )
OPCODE(StorageAtomicMaxF32x2, U32, U32, U32, F32x2, )
// Logical operations
OPCODE(LogicalOr, U1, U1, U1, )
OPCODE(LogicalAnd, U1, U1, U1, )
OPCODE(LogicalXor, U1, U1, U1, )
OPCODE(LogicalNot, U1, U1, )
// Conversion operations
OPCODE(ConvertS16F16, U32, F16, )
OPCODE(ConvertS16F32, U32, F32, )
OPCODE(ConvertS16F64, U32, F64, )
OPCODE(ConvertS32F16, U32, F16, )
OPCODE(ConvertS32F32, U32, F32, )
OPCODE(ConvertS32F64, U32, F64, )
OPCODE(ConvertS64F16, U64, F16, )
OPCODE(ConvertS64F32, U64, F32, )
OPCODE(ConvertS64F64, U64, F64, )
OPCODE(ConvertU16F16, U32, F16, )
OPCODE(ConvertU16F32, U32, F32, )
OPCODE(ConvertU16F64, U32, F64, )
OPCODE(ConvertU32F16, U32, F16, )
OPCODE(ConvertU32F32, U32, F32, )
OPCODE(ConvertU32F64, U32, F64, )
OPCODE(ConvertU64F16, U64, F16, )
OPCODE(ConvertU64F32, U64, F32, )
OPCODE(ConvertU64F64, U64, F64, )
OPCODE(ConvertU64U32, U64, U32, )
OPCODE(ConvertU32U64, U32, U64, )
OPCODE(ConvertF16F32, F16, F32, )
OPCODE(ConvertF32F16, F32, F16, )
OPCODE(ConvertF32F64, F32, F64, )
OPCODE(ConvertF64F32, F64, F32, )
OPCODE(ConvertF16S8, F16, U32, )
OPCODE(ConvertF16S16, F16, U32, )
OPCODE(ConvertF16S32, F16, U32, )
OPCODE(ConvertF16S64, F16, U64, )
OPCODE(ConvertF16U8, F16, U32, )
OPCODE(ConvertF16U16, F16, U32, )
OPCODE(ConvertF16U32, F16, U32, )
OPCODE(ConvertF16U64, F16, U64, )
OPCODE(ConvertF32S8, F32, U32, )
OPCODE(ConvertF32S16, F32, U32, )
OPCODE(ConvertF32S32, F32, U32, )
OPCODE(ConvertF32S64, F32, U64, )
OPCODE(ConvertF32U8, F32, U32, )
OPCODE(ConvertF32U16, F32, U32, )
OPCODE(ConvertF32U32, F32, U32, )
OPCODE(ConvertF32U64, F32, U64, )
OPCODE(ConvertF64S8, F64, U32, )
OPCODE(ConvertF64S16, F64, U32, )
OPCODE(ConvertF64S32, F64, U32, )
OPCODE(ConvertF64S64, F64, U64, )
OPCODE(ConvertF64U8, F64, U32, )
OPCODE(ConvertF64U16, F64, U32, )
OPCODE(ConvertF64U32, F64, U32, )
OPCODE(ConvertF64U64, F64, U64, )
// Image operations
OPCODE(BindlessImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(BindlessImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(BindlessImageSampleDrefImplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
OPCODE(BindlessImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
OPCODE(BindlessImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(BindlessImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
OPCODE(BindlessImageFetch, F32x4, U32, Opaque, Opaque, U32, Opaque, )
OPCODE(BindlessImageQueryDimensions, U32x4, U32, U32, )
OPCODE(BindlessImageQueryLod, F32x4, U32, Opaque, )
OPCODE(BindlessImageGradient, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
OPCODE(BindlessImageRead, U32x4, U32, Opaque, )
OPCODE(BindlessImageWrite, Void, U32, Opaque, U32x4, )
OPCODE(BoundImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(BoundImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(BoundImageSampleDrefImplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
OPCODE(BoundImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
OPCODE(BoundImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(BoundImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
OPCODE(BoundImageFetch, F32x4, U32, Opaque, Opaque, U32, Opaque, )
OPCODE(BoundImageQueryDimensions, U32x4, U32, U32, )
OPCODE(BoundImageQueryLod, F32x4, U32, Opaque, )
OPCODE(BoundImageGradient, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
OPCODE(BoundImageRead, U32x4, U32, Opaque, )
OPCODE(BoundImageWrite, Void, U32, Opaque, U32x4, )
OPCODE(ImageSampleImplicitLod, F32x4, Opaque, Opaque, Opaque, Opaque, )
OPCODE(ImageSampleExplicitLod, F32x4, Opaque, Opaque, Opaque, Opaque, )
OPCODE(ImageSampleDrefImplicitLod, F32, Opaque, Opaque, F32, Opaque, Opaque, )
OPCODE(ImageSampleDrefExplicitLod, F32, Opaque, Opaque, F32, Opaque, Opaque, )
OPCODE(ImageGather, F32x4, Opaque, Opaque, Opaque, Opaque, )
OPCODE(ImageGatherDref, F32x4, Opaque, Opaque, Opaque, Opaque, F32, )
OPCODE(ImageFetch, F32x4, Opaque, Opaque, Opaque, U32, Opaque, )
OPCODE(ImageQueryDimensions, U32x4, Opaque, U32, )
OPCODE(ImageQueryLod, F32x4, Opaque, Opaque, )
OPCODE(ImageGradient, F32x4, Opaque, Opaque, Opaque, Opaque, Opaque, )
OPCODE(ImageRead, U32x4, Opaque, Opaque, )
OPCODE(ImageWrite, Void, Opaque, Opaque, U32x4, )
// Atomic Image operations
OPCODE(BindlessImageAtomicIAdd32, U32, U32, Opaque, U32, )
OPCODE(BindlessImageAtomicSMin32, U32, U32, Opaque, U32, )
OPCODE(BindlessImageAtomicUMin32, U32, U32, Opaque, U32, )
OPCODE(BindlessImageAtomicSMax32, U32, U32, Opaque, U32, )
OPCODE(BindlessImageAtomicUMax32, U32, U32, Opaque, U32, )
OPCODE(BindlessImageAtomicInc32, U32, U32, Opaque, U32, )
OPCODE(BindlessImageAtomicDec32, U32, U32, Opaque, U32, )
OPCODE(BindlessImageAtomicAnd32, U32, U32, Opaque, U32, )
OPCODE(BindlessImageAtomicOr32, U32, U32, Opaque, U32, )
OPCODE(BindlessImageAtomicXor32, U32, U32, Opaque, U32, )
OPCODE(BindlessImageAtomicExchange32, U32, U32, Opaque, U32, )
OPCODE(BoundImageAtomicIAdd32, U32, U32, Opaque, U32, )
OPCODE(BoundImageAtomicSMin32, U32, U32, Opaque, U32, )
OPCODE(BoundImageAtomicUMin32, U32, U32, Opaque, U32, )
OPCODE(BoundImageAtomicSMax32, U32, U32, Opaque, U32, )
OPCODE(BoundImageAtomicUMax32, U32, U32, Opaque, U32, )
OPCODE(BoundImageAtomicInc32, U32, U32, Opaque, U32, )
OPCODE(BoundImageAtomicDec32, U32, U32, Opaque, U32, )
OPCODE(BoundImageAtomicAnd32, U32, U32, Opaque, U32, )
OPCODE(BoundImageAtomicOr32, U32, U32, Opaque, U32, )
OPCODE(BoundImageAtomicXor32, U32, U32, Opaque, U32, )
OPCODE(BoundImageAtomicExchange32, U32, U32, Opaque, U32, )
OPCODE(ImageAtomicIAdd32, U32, Opaque, Opaque, U32, )
OPCODE(ImageAtomicSMin32, U32, Opaque, Opaque, U32, )
OPCODE(ImageAtomicUMin32, U32, Opaque, Opaque, U32, )
OPCODE(ImageAtomicSMax32, U32, Opaque, Opaque, U32, )
OPCODE(ImageAtomicUMax32, U32, Opaque, Opaque, U32, )
OPCODE(ImageAtomicInc32, U32, Opaque, Opaque, U32, )
OPCODE(ImageAtomicDec32, U32, Opaque, Opaque, U32, )
OPCODE(ImageAtomicAnd32, U32, Opaque, Opaque, U32, )
OPCODE(ImageAtomicOr32, U32, Opaque, Opaque, U32, )
OPCODE(ImageAtomicXor32, U32, Opaque, Opaque, U32, )
OPCODE(ImageAtomicExchange32, U32, Opaque, Opaque, U32, )
// Warp operations
OPCODE(LaneId, U32, )
OPCODE(VoteAll, U1, U1, )
OPCODE(VoteAny, U1, U1, )
OPCODE(VoteEqual, U1, U1, )
OPCODE(SubgroupBallot, U32, U1, )
OPCODE(SubgroupEqMask, U32, )
OPCODE(SubgroupLtMask, U32, )
OPCODE(SubgroupLeMask, U32, )
OPCODE(SubgroupGtMask, U32, )
OPCODE(SubgroupGeMask, U32, )
OPCODE(ShuffleIndex, U32, U32, U32, U32, U32, )
OPCODE(ShuffleUp, U32, U32, U32, U32, U32, )
OPCODE(ShuffleDown, U32, U32, U32, U32, U32, )
OPCODE(ShuffleButterfly, U32, U32, U32, U32, U32, )
OPCODE(FSwizzleAdd, F32, F32, F32, U32, )
OPCODE(DPdxFine, F32, F32, )
OPCODE(DPdyFine, F32, F32, )
OPCODE(DPdxCoarse, F32, F32, )
OPCODE(DPdyCoarse, F32, F32, )

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/patch.h"
namespace Shader::IR {
bool IsGeneric(Patch patch) noexcept {
return patch >= Patch::Component0 && patch <= Patch::Component119;
}
u32 GenericPatchIndex(Patch patch) {
if (!IsGeneric(patch)) {
throw InvalidArgument("Patch {} is not generic", patch);
}
return (static_cast<u32>(patch) - static_cast<u32>(Patch::Component0)) / 4;
}
u32 GenericPatchElement(Patch patch) {
if (!IsGeneric(patch)) {
throw InvalidArgument("Patch {} is not generic", patch);
}
return (static_cast<u32>(patch) - static_cast<u32>(Patch::Component0)) % 4;
}
} // namespace Shader::IR

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace Shader::IR {
enum class Patch : u64 {
TessellationLodLeft,
TessellationLodTop,
TessellationLodRight,
TessellationLodBottom,
TessellationLodInteriorU,
TessellationLodInteriorV,
ComponentPadding0,
ComponentPadding1,
Component0,
Component1,
Component2,
Component3,
Component4,
Component5,
Component6,
Component7,
Component8,
Component9,
Component10,
Component11,
Component12,
Component13,
Component14,
Component15,
Component16,
Component17,
Component18,
Component19,
Component20,
Component21,
Component22,
Component23,
Component24,
Component25,
Component26,
Component27,
Component28,
Component29,
Component30,
Component31,
Component32,
Component33,
Component34,
Component35,
Component36,
Component37,
Component38,
Component39,
Component40,
Component41,
Component42,
Component43,
Component44,
Component45,
Component46,
Component47,
Component48,
Component49,
Component50,
Component51,
Component52,
Component53,
Component54,
Component55,
Component56,
Component57,
Component58,
Component59,
Component60,
Component61,
Component62,
Component63,
Component64,
Component65,
Component66,
Component67,
Component68,
Component69,
Component70,
Component71,
Component72,
Component73,
Component74,
Component75,
Component76,
Component77,
Component78,
Component79,
Component80,
Component81,
Component82,
Component83,
Component84,
Component85,
Component86,
Component87,
Component88,
Component89,
Component90,
Component91,
Component92,
Component93,
Component94,
Component95,
Component96,
Component97,
Component98,
Component99,
Component100,
Component101,
Component102,
Component103,
Component104,
Component105,
Component106,
Component107,
Component108,
Component109,
Component110,
Component111,
Component112,
Component113,
Component114,
Component115,
Component116,
Component117,
Component118,
Component119,
};
static_assert(static_cast<u64>(Patch::Component119) == 127);
[[nodiscard]] bool IsGeneric(Patch patch) noexcept;
[[nodiscard]] u32 GenericPatchIndex(Patch patch);
[[nodiscard]] u32 GenericPatchElement(Patch patch);
} // namespace Shader::IR

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <boost/container/flat_set.hpp>
#include <boost/container/small_vector.hpp>
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/post_order.h"
namespace Shader::IR {
BlockList PostOrder(const AbstractSyntaxNode& root) {
boost::container::small_vector<Block*, 16> block_stack;
boost::container::flat_set<Block*> visited;
BlockList post_order_blocks;
if (root.type != AbstractSyntaxNode::Type::Block) {
throw LogicError("First node in abstract syntax list root is not a block");
}
Block* const first_block{root.data.block};
visited.insert(first_block);
block_stack.push_back(first_block);
while (!block_stack.empty()) {
Block* const block{block_stack.back()};
const auto visit{[&](Block* branch) {
if (!visited.insert(branch).second) {
return false;
}
// Calling push_back twice is faster than insert on MSVC
block_stack.push_back(block);
block_stack.push_back(branch);
return true;
}};
block_stack.pop_back();
if (std::ranges::none_of(block->ImmSuccessors(), visit)) {
post_order_blocks.push_back(block);
}
}
return post_order_blocks;
}
} // namespace Shader::IR

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "shader_recompiler/frontend/ir/abstract_syntax_list.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
namespace Shader::IR {
BlockList PostOrder(const AbstractSyntaxNode& root);
} // namespace Shader::IR

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <fmt/format.h>
namespace Shader::IR {
enum class Pred : u64 {
P0,
P1,
P2,
P3,
P4,
P5,
P6,
PT,
};
constexpr size_t NUM_USER_PREDS = 7;
constexpr size_t NUM_PREDS = 8;
[[nodiscard]] constexpr size_t PredIndex(Pred pred) noexcept {
return static_cast<size_t>(pred);
}
} // namespace Shader::IR
template <>
struct fmt::formatter<Shader::IR::Pred> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::IR::Pred& pred, FormatContext& ctx) {
if (pred == Shader::IR::Pred::PT) {
return fmt::format_to(ctx.out(), "PT");
} else {
return fmt::format_to(ctx.out(), "P{}", static_cast<int>(pred));
}
}
};

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <map>
#include <string>
#include <fmt/format.h>
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::IR {
std::string DumpProgram(const Program& program) {
size_t index{0};
std::map<const IR::Inst*, size_t> inst_to_index;
std::map<const IR::Block*, size_t> block_to_index;
for (const IR::Block* const block : program.blocks) {
block_to_index.emplace(block, index);
++index;
}
std::string ret;
for (const auto& block : program.blocks) {
ret += IR::DumpBlock(*block, block_to_index, inst_to_index, index) + '\n';
}
return ret;
}
} // namespace Shader::IR

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string>
#include "shader_recompiler/frontend/ir/abstract_syntax_list.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/program_header.h"
#include "shader_recompiler/shader_info.h"
#include "shader_recompiler/stage.h"
namespace Shader::IR {
struct Program {
AbstractSyntaxList syntax_list;
BlockList blocks;
BlockList post_order_blocks;
Info info;
Stage stage{};
std::array<u32, 3> workgroup_size{};
OutputTopology output_topology{};
u32 output_vertices{};
u32 invocations{};
u32 local_memory_size{};
u32 shared_memory_size{};
bool is_geometry_passthrough{};
};
[[nodiscard]] std::string DumpProgram(const Program& program);
} // namespace Shader::IR

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <fmt/format.h>
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
namespace Shader::IR {
enum class Reg : u64 {
R0,
R1,
R2,
R3,
R4,
R5,
R6,
R7,
R8,
R9,
R10,
R11,
R12,
R13,
R14,
R15,
R16,
R17,
R18,
R19,
R20,
R21,
R22,
R23,
R24,
R25,
R26,
R27,
R28,
R29,
R30,
R31,
R32,
R33,
R34,
R35,
R36,
R37,
R38,
R39,
R40,
R41,
R42,
R43,
R44,
R45,
R46,
R47,
R48,
R49,
R50,
R51,
R52,
R53,
R54,
R55,
R56,
R57,
R58,
R59,
R60,
R61,
R62,
R63,
R64,
R65,
R66,
R67,
R68,
R69,
R70,
R71,
R72,
R73,
R74,
R75,
R76,
R77,
R78,
R79,
R80,
R81,
R82,
R83,
R84,
R85,
R86,
R87,
R88,
R89,
R90,
R91,
R92,
R93,
R94,
R95,
R96,
R97,
R98,
R99,
R100,
R101,
R102,
R103,
R104,
R105,
R106,
R107,
R108,
R109,
R110,
R111,
R112,
R113,
R114,
R115,
R116,
R117,
R118,
R119,
R120,
R121,
R122,
R123,
R124,
R125,
R126,
R127,
R128,
R129,
R130,
R131,
R132,
R133,
R134,
R135,
R136,
R137,
R138,
R139,
R140,
R141,
R142,
R143,
R144,
R145,
R146,
R147,
R148,
R149,
R150,
R151,
R152,
R153,
R154,
R155,
R156,
R157,
R158,
R159,
R160,
R161,
R162,
R163,
R164,
R165,
R166,
R167,
R168,
R169,
R170,
R171,
R172,
R173,
R174,
R175,
R176,
R177,
R178,
R179,
R180,
R181,
R182,
R183,
R184,
R185,
R186,
R187,
R188,
R189,
R190,
R191,
R192,
R193,
R194,
R195,
R196,
R197,
R198,
R199,
R200,
R201,
R202,
R203,
R204,
R205,
R206,
R207,
R208,
R209,
R210,
R211,
R212,
R213,
R214,
R215,
R216,
R217,
R218,
R219,
R220,
R221,
R222,
R223,
R224,
R225,
R226,
R227,
R228,
R229,
R230,
R231,
R232,
R233,
R234,
R235,
R236,
R237,
R238,
R239,
R240,
R241,
R242,
R243,
R244,
R245,
R246,
R247,
R248,
R249,
R250,
R251,
R252,
R253,
R254,
RZ,
};
static_assert(static_cast<int>(Reg::RZ) == 255);
constexpr size_t NUM_USER_REGS = 255;
constexpr size_t NUM_REGS = 256;
[[nodiscard]] constexpr Reg operator+(Reg reg, int num) {
if (reg == Reg::RZ) {
// Adding or subtracting registers from RZ yields RZ
return Reg::RZ;
}
const int result{static_cast<int>(reg) + num};
if (result >= static_cast<int>(Reg::RZ)) {
throw LogicError("Overflow on register arithmetic");
}
if (result < 0) {
throw LogicError("Underflow on register arithmetic");
}
return static_cast<Reg>(result);
}
[[nodiscard]] constexpr Reg operator-(Reg reg, int num) {
return reg + (-num);
}
constexpr Reg operator++(Reg& reg) {
reg = reg + 1;
return reg;
}
constexpr Reg operator++(Reg& reg, int) {
const Reg copy{reg};
reg = reg + 1;
return copy;
}
[[nodiscard]] constexpr size_t RegIndex(Reg reg) noexcept {
return static_cast<size_t>(reg);
}
[[nodiscard]] constexpr bool IsAligned(Reg reg, size_t align) {
return RegIndex(reg) % align == 0 || reg == Reg::RZ;
}
} // namespace Shader::IR
template <>
struct fmt::formatter<Shader::IR::Reg> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::IR::Reg& reg, FormatContext& ctx) {
if (reg == Shader::IR::Reg::RZ) {
return fmt::format_to(ctx.out(), "RZ");
} else if (static_cast<int>(reg) >= 0 && static_cast<int>(reg) < 255) {
return fmt::format_to(ctx.out(), "R{}", static_cast<int>(reg));
} else {
throw Shader::LogicError("Invalid register with raw value {}", static_cast<int>(reg));
}
}
};

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <string>
#include "shader_recompiler/frontend/ir/type.h"
namespace Shader::IR {
std::string NameOf(Type type) {
static constexpr std::array names{
"Opaque", "Label", "Reg", "Pred", "Attribute", "U1", "U8", "U16", "U32",
"U64", "F16", "F32", "F64", "U32x2", "U32x3", "U32x4", "F16x2", "F16x3",
"F16x4", "F32x2", "F32x3", "F32x4", "F64x2", "F64x3", "F64x4",
};
const size_t bits{static_cast<size_t>(type)};
if (bits == 0) {
return "Void";
}
std::string result;
for (size_t i = 0; i < names.size(); i++) {
if ((bits & (size_t{1} << i)) != 0) {
if (!result.empty()) {
result += '|';
}
result += names[i];
}
}
return result;
}
bool AreTypesCompatible(Type lhs, Type rhs) noexcept {
return lhs == rhs || lhs == Type::Opaque || rhs == Type::Opaque;
}
} // namespace Shader::IR

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <fmt/format.h>
#include "common/common_funcs.h"
#include "shader_recompiler/exception.h"
namespace Shader::IR {
enum class Type {
Void = 0,
Opaque = 1 << 0,
Reg = 1 << 1,
Pred = 1 << 2,
Attribute = 1 << 3,
Patch = 1 << 4,
U1 = 1 << 5,
U8 = 1 << 6,
U16 = 1 << 7,
U32 = 1 << 8,
U64 = 1 << 9,
F16 = 1 << 10,
F32 = 1 << 11,
F64 = 1 << 12,
U32x2 = 1 << 13,
U32x3 = 1 << 14,
U32x4 = 1 << 15,
F16x2 = 1 << 16,
F16x3 = 1 << 17,
F16x4 = 1 << 18,
F32x2 = 1 << 19,
F32x3 = 1 << 20,
F32x4 = 1 << 21,
F64x2 = 1 << 22,
F64x3 = 1 << 23,
F64x4 = 1 << 24,
};
DECLARE_ENUM_FLAG_OPERATORS(Type)
[[nodiscard]] std::string NameOf(Type type);
[[nodiscard]] bool AreTypesCompatible(Type lhs, Type rhs) noexcept;
} // namespace Shader::IR
template <>
struct fmt::formatter<Shader::IR::Type> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::IR::Type& type, FormatContext& ctx) {
return fmt::format_to(ctx.out(), "{}", NameOf(type));
}
};

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/frontend/ir/opcodes.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::IR {
Value::Value(IR::Inst* value) noexcept : type{Type::Opaque}, inst{value} {}
Value::Value(IR::Reg value) noexcept : type{Type::Reg}, reg{value} {}
Value::Value(IR::Pred value) noexcept : type{Type::Pred}, pred{value} {}
Value::Value(IR::Attribute value) noexcept : type{Type::Attribute}, attribute{value} {}
Value::Value(IR::Patch value) noexcept : type{Type::Patch}, patch{value} {}
Value::Value(bool value) noexcept : type{Type::U1}, imm_u1{value} {}
Value::Value(u8 value) noexcept : type{Type::U8}, imm_u8{value} {}
Value::Value(u16 value) noexcept : type{Type::U16}, imm_u16{value} {}
Value::Value(u32 value) noexcept : type{Type::U32}, imm_u32{value} {}
Value::Value(f32 value) noexcept : type{Type::F32}, imm_f32{value} {}
Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {}
Value::Value(f64 value) noexcept : type{Type::F64}, imm_f64{value} {}
IR::Type Value::Type() const noexcept {
if (IsPhi()) {
// The type of a phi node is stored in its flags
return inst->Flags<IR::Type>();
}
if (IsIdentity()) {
return inst->Arg(0).Type();
}
if (type == Type::Opaque) {
return inst->Type();
}
return type;
}
bool Value::operator==(const Value& other) const {
if (type != other.type) {
return false;
}
switch (type) {
case Type::Void:
return true;
case Type::Opaque:
return inst == other.inst;
case Type::Reg:
return reg == other.reg;
case Type::Pred:
return pred == other.pred;
case Type::Attribute:
return attribute == other.attribute;
case Type::Patch:
return patch == other.patch;
case Type::U1:
return imm_u1 == other.imm_u1;
case Type::U8:
return imm_u8 == other.imm_u8;
case Type::U16:
case Type::F16:
return imm_u16 == other.imm_u16;
case Type::U32:
case Type::F32:
return imm_u32 == other.imm_u32;
case Type::U64:
case Type::F64:
return imm_u64 == other.imm_u64;
case Type::U32x2:
case Type::U32x3:
case Type::U32x4:
case Type::F16x2:
case Type::F16x3:
case Type::F16x4:
case Type::F32x2:
case Type::F32x3:
case Type::F32x4:
case Type::F64x2:
case Type::F64x3:
case Type::F64x4:
break;
}
throw LogicError("Invalid type {}", type);
}
bool Value::operator!=(const Value& other) const {
return !operator==(other);
}
} // namespace Shader::IR

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstring>
#include <memory>
#include <type_traits>
#include <utility>
#include <vector>
#include <boost/container/small_vector.hpp>
#include <boost/intrusive/list.hpp>
#include "common/assert.h"
#include "common/bit_cast.h"
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/attribute.h"
#include "shader_recompiler/frontend/ir/opcodes.h"
#include "shader_recompiler/frontend/ir/patch.h"
#include "shader_recompiler/frontend/ir/pred.h"
#include "shader_recompiler/frontend/ir/reg.h"
#include "shader_recompiler/frontend/ir/type.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::IR {
class Block;
class Inst;
struct AssociatedInsts;
class Value {
public:
Value() noexcept = default;
explicit Value(IR::Inst* value) noexcept;
explicit Value(IR::Reg value) noexcept;
explicit Value(IR::Pred value) noexcept;
explicit Value(IR::Attribute value) noexcept;
explicit Value(IR::Patch value) noexcept;
explicit Value(bool value) noexcept;
explicit Value(u8 value) noexcept;
explicit Value(u16 value) noexcept;
explicit Value(u32 value) noexcept;
explicit Value(f32 value) noexcept;
explicit Value(u64 value) noexcept;
explicit Value(f64 value) noexcept;
[[nodiscard]] bool IsIdentity() const noexcept;
[[nodiscard]] bool IsPhi() const noexcept;
[[nodiscard]] bool IsEmpty() const noexcept;
[[nodiscard]] bool IsImmediate() const noexcept;
[[nodiscard]] IR::Type Type() const noexcept;
[[nodiscard]] IR::Inst* Inst() const;
[[nodiscard]] IR::Inst* InstRecursive() const;
[[nodiscard]] IR::Value Resolve() const;
[[nodiscard]] IR::Reg Reg() const;
[[nodiscard]] IR::Pred Pred() const;
[[nodiscard]] IR::Attribute Attribute() const;
[[nodiscard]] IR::Patch Patch() const;
[[nodiscard]] bool U1() const;
[[nodiscard]] u8 U8() const;
[[nodiscard]] u16 U16() const;
[[nodiscard]] u32 U32() const;
[[nodiscard]] f32 F32() const;
[[nodiscard]] u64 U64() const;
[[nodiscard]] f64 F64() const;
[[nodiscard]] bool operator==(const Value& other) const;
[[nodiscard]] bool operator!=(const Value& other) const;
private:
IR::Type type{};
union {
IR::Inst* inst{};
IR::Reg reg;
IR::Pred pred;
IR::Attribute attribute;
IR::Patch patch;
bool imm_u1;
u8 imm_u8;
u16 imm_u16;
u32 imm_u32;
f32 imm_f32;
u64 imm_u64;
f64 imm_f64;
};
};
static_assert(static_cast<u32>(IR::Type::Void) == 0, "memset relies on IR::Type being zero");
static_assert(std::is_trivially_copyable_v<Value>);
template <IR::Type type_>
class TypedValue : public Value {
public:
TypedValue() = default;
template <IR::Type other_type>
requires((other_type & type_) != IR::Type::Void) explicit(false)
TypedValue(const TypedValue<other_type>& value)
: Value(value) {}
explicit TypedValue(const Value& value) : Value(value) {
if ((value.Type() & type_) == IR::Type::Void) {
throw InvalidArgument("Incompatible types {} and {}", type_, value.Type());
}
}
explicit TypedValue(IR::Inst* inst_) : TypedValue(Value(inst_)) {}
};
class Inst : public boost::intrusive::list_base_hook<> {
public:
explicit Inst(IR::Opcode op_, u32 flags_) noexcept;
~Inst();
Inst& operator=(const Inst&) = delete;
Inst(const Inst&) = delete;
Inst& operator=(Inst&&) = delete;
Inst(Inst&&) = delete;
/// Get the number of uses this instruction has.
[[nodiscard]] int UseCount() const noexcept {
return use_count;
}
/// Determines whether this instruction has uses or not.
[[nodiscard]] bool HasUses() const noexcept {
return use_count > 0;
}
/// Get the opcode this microinstruction represents.
[[nodiscard]] IR::Opcode GetOpcode() const noexcept {
return op;
}
/// Determines if there is a pseudo-operation associated with this instruction.
[[nodiscard]] bool HasAssociatedPseudoOperation() const noexcept {
return associated_insts != nullptr;
}
/// Determines whether or not this instruction may have side effects.
[[nodiscard]] bool MayHaveSideEffects() const noexcept;
/// Determines whether or not this instruction is a pseudo-instruction.
/// Pseudo-instructions depend on their parent instructions for their semantics.
[[nodiscard]] bool IsPseudoInstruction() const noexcept;
/// Determines if all arguments of this instruction are immediates.
[[nodiscard]] bool AreAllArgsImmediates() const;
/// Gets a pseudo-operation associated with this instruction
[[nodiscard]] Inst* GetAssociatedPseudoOperation(IR::Opcode opcode);
/// Get the type this instruction returns.
[[nodiscard]] IR::Type Type() const;
/// Get the number of arguments this instruction has.
[[nodiscard]] size_t NumArgs() const {
return op == IR::Opcode::Phi ? phi_args.size() : NumArgsOf(op);
}
/// Get the value of a given argument index.
[[nodiscard]] Value Arg(size_t index) const noexcept {
if (op == IR::Opcode::Phi) {
return phi_args[index].second;
} else {
return args[index];
}
}
/// Set the value of a given argument index.
void SetArg(size_t index, Value value);
/// Get a pointer to the block of a phi argument.
[[nodiscard]] Block* PhiBlock(size_t index) const;
/// Add phi operand to a phi instruction.
void AddPhiOperand(Block* predecessor, const Value& value);
void Invalidate();
void ClearArgs();
void ReplaceUsesWith(Value replacement);
void ReplaceOpcode(IR::Opcode opcode);
template <typename FlagsType>
requires(sizeof(FlagsType) <= sizeof(u32) && std::is_trivially_copyable_v<FlagsType>)
[[nodiscard]] FlagsType Flags() const noexcept {
FlagsType ret;
std::memcpy(reinterpret_cast<char*>(&ret), &flags, sizeof(ret));
return ret;
}
template <typename FlagsType>
requires(sizeof(FlagsType) <= sizeof(u32) && std::is_trivially_copyable_v<FlagsType>)
[[nodiscard]] void SetFlags(FlagsType value) noexcept {
std::memcpy(&flags, &value, sizeof(value));
}
/// Intrusively store the host definition of this instruction.
template <typename DefinitionType>
void SetDefinition(DefinitionType def) {
definition = Common::BitCast<u32>(def);
}
/// Return the intrusively stored host definition of this instruction.
template <typename DefinitionType>
[[nodiscard]] DefinitionType Definition() const noexcept {
return Common::BitCast<DefinitionType>(definition);
}
/// Destructively remove one reference count from the instruction
/// Useful for register allocation
void DestructiveRemoveUsage() {
--use_count;
}
/// Destructively add usages to the instruction
/// Useful for register allocation
void DestructiveAddUsage(int count) {
use_count += count;
}
private:
struct NonTriviallyDummy {
NonTriviallyDummy() noexcept {}
};
void Use(const Value& value);
void UndoUse(const Value& value);
IR::Opcode op{};
int use_count{};
u32 flags{};
u32 definition{};
union {
NonTriviallyDummy dummy{};
boost::container::small_vector<std::pair<Block*, Value>, 2> phi_args;
std::array<Value, 5> args;
};
std::unique_ptr<AssociatedInsts> associated_insts;
};
static_assert(sizeof(Inst) <= 128, "Inst size unintentionally increased");
struct AssociatedInsts {
union {
Inst* in_bounds_inst;
Inst* sparse_inst;
Inst* zero_inst{};
};
Inst* sign_inst{};
Inst* carry_inst{};
Inst* overflow_inst{};
};
using U1 = TypedValue<Type::U1>;
using U8 = TypedValue<Type::U8>;
using U16 = TypedValue<Type::U16>;
using U32 = TypedValue<Type::U32>;
using U64 = TypedValue<Type::U64>;
using F16 = TypedValue<Type::F16>;
using F32 = TypedValue<Type::F32>;
using F64 = TypedValue<Type::F64>;
using U32U64 = TypedValue<Type::U32 | Type::U64>;
using F32F64 = TypedValue<Type::F32 | Type::F64>;
using U16U32U64 = TypedValue<Type::U16 | Type::U32 | Type::U64>;
using F16F32F64 = TypedValue<Type::F16 | Type::F32 | Type::F64>;
using UAny = TypedValue<Type::U8 | Type::U16 | Type::U32 | Type::U64>;
inline bool Value::IsIdentity() const noexcept {
return type == Type::Opaque && inst->GetOpcode() == Opcode::Identity;
}
inline bool Value::IsPhi() const noexcept {
return type == Type::Opaque && inst->GetOpcode() == Opcode::Phi;
}
inline bool Value::IsEmpty() const noexcept {
return type == Type::Void;
}
inline bool Value::IsImmediate() const noexcept {
IR::Type current_type{type};
const IR::Inst* current_inst{inst};
while (current_type == Type::Opaque && current_inst->GetOpcode() == Opcode::Identity) {
const Value& arg{current_inst->Arg(0)};
current_type = arg.type;
current_inst = arg.inst;
}
return current_type != Type::Opaque;
}
inline IR::Inst* Value::Inst() const {
DEBUG_ASSERT(type == Type::Opaque);
return inst;
}
inline IR::Inst* Value::InstRecursive() const {
DEBUG_ASSERT(type == Type::Opaque);
if (IsIdentity()) {
return inst->Arg(0).InstRecursive();
}
return inst;
}
inline IR::Value Value::Resolve() const {
if (IsIdentity()) {
return inst->Arg(0).Resolve();
}
return *this;
}
inline IR::Reg Value::Reg() const {
DEBUG_ASSERT(type == Type::Reg);
return reg;
}
inline IR::Pred Value::Pred() const {
DEBUG_ASSERT(type == Type::Pred);
return pred;
}
inline IR::Attribute Value::Attribute() const {
DEBUG_ASSERT(type == Type::Attribute);
return attribute;
}
inline IR::Patch Value::Patch() const {
DEBUG_ASSERT(type == Type::Patch);
return patch;
}
inline bool Value::U1() const {
if (IsIdentity()) {
return inst->Arg(0).U1();
}
DEBUG_ASSERT(type == Type::U1);
return imm_u1;
}
inline u8 Value::U8() const {
if (IsIdentity()) {
return inst->Arg(0).U8();
}
DEBUG_ASSERT(type == Type::U8);
return imm_u8;
}
inline u16 Value::U16() const {
if (IsIdentity()) {
return inst->Arg(0).U16();
}
DEBUG_ASSERT(type == Type::U16);
return imm_u16;
}
inline u32 Value::U32() const {
if (IsIdentity()) {
return inst->Arg(0).U32();
}
DEBUG_ASSERT(type == Type::U32);
return imm_u32;
}
inline f32 Value::F32() const {
if (IsIdentity()) {
return inst->Arg(0).F32();
}
DEBUG_ASSERT(type == Type::F32);
return imm_f32;
}
inline u64 Value::U64() const {
if (IsIdentity()) {
return inst->Arg(0).U64();
}
DEBUG_ASSERT(type == Type::U64);
return imm_u64;
}
inline f64 Value::F64() const {
if (IsIdentity()) {
return inst->Arg(0).F64();
}
DEBUG_ASSERT(type == Type::F64);
return imm_f64;
}
[[nodiscard]] inline bool IsPhi(const Inst& inst) {
return inst.GetOpcode() == Opcode::Phi;
}
} // namespace Shader::IR