early-access version 1866
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@@ -163,6 +163,14 @@ backend =
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# 0 (default): Disabled, 1: Enabled
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debug =
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# Enable Nsight Aftermath crash dumps
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# 0 (default): Disabled, 1: Enabled
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nsight_aftermath =
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# Disable shader loop safety checks, executing the shader without loop logic changes
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# 0 (default): Disabled, 1: Enabled
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disable_shader_loop_safety_checks =
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# Which Vulkan physical device to use (defaults to 0)
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vulkan_device =
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@@ -186,9 +194,10 @@ max_anisotropy =
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# 0 (default): Off, 1: On
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use_vsync =
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# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required.
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# 0: Off, 1 (default): On
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use_assembly_shaders =
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# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
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# not available and GLASM is selected, GLSL will be used.
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# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
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shader_backend =
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# Whether to allow asynchronous shader building.
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# 0 (default): Off, 1: On
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