early-access version 3654
This commit is contained in:
parent
67b16878ed
commit
814ec2f1da
@ -1,7 +1,7 @@
|
||||
yuzu emulator early access
|
||||
=============
|
||||
|
||||
This is the source code for early-access 3653.
|
||||
This is the source code for early-access 3654.
|
||||
|
||||
## Legal Notice
|
||||
|
||||
|
@ -765,18 +765,20 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
||||
// If we have API access, calculate the safe area to draw the overlay
|
||||
var cutoutLeft = 0
|
||||
var cutoutBottom = 0
|
||||
val insets = context.windowManager.currentWindowMetrics.windowInsets.displayCutout
|
||||
if (insets != null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
|
||||
if (insets.boundingRectTop.bottom != 0 && insets.boundingRectTop.bottom > maxY / 2)
|
||||
insets.boundingRectTop.bottom.toFloat() else maxY
|
||||
if (insets.boundingRectRight.left != 0 && insets.boundingRectRight.left > maxX / 2)
|
||||
insets.boundingRectRight.left.toFloat() else maxX
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
|
||||
val insets = context.windowManager.currentWindowMetrics.windowInsets.displayCutout
|
||||
if (insets != null) {
|
||||
if (insets.boundingRectTop.bottom != 0 && insets.boundingRectTop.bottom > maxY / 2)
|
||||
insets.boundingRectTop.bottom.toFloat() else maxY
|
||||
if (insets.boundingRectRight.left != 0 && insets.boundingRectRight.left > maxX / 2)
|
||||
insets.boundingRectRight.left.toFloat() else maxX
|
||||
|
||||
minX = insets.boundingRectLeft.right - insets.boundingRectLeft.left
|
||||
minY = insets.boundingRectBottom.top - insets.boundingRectBottom.bottom
|
||||
minX = insets.boundingRectLeft.right - insets.boundingRectLeft.left
|
||||
minY = insets.boundingRectBottom.top - insets.boundingRectBottom.bottom
|
||||
|
||||
cutoutLeft = insets.boundingRectRight.right - insets.boundingRectRight.left
|
||||
cutoutBottom = insets.boundingRectTop.top - insets.boundingRectTop.bottom
|
||||
cutoutLeft = insets.boundingRectRight.right - insets.boundingRectRight.left
|
||||
cutoutBottom = insets.boundingRectTop.top - insets.boundingRectTop.bottom
|
||||
}
|
||||
}
|
||||
|
||||
// This makes sure that if we have an inset on one side of the screen, we mirror it on
|
||||
|
Loading…
Reference in New Issue
Block a user