early-access version 4018
This commit is contained in:
parent
76fa9cc8e2
commit
81955276bf
@ -1,7 +1,7 @@
|
||||
yuzu emulator early access
|
||||
=============
|
||||
|
||||
This is the source code for early-access 4017.
|
||||
This is the source code for early-access 4018.
|
||||
|
||||
## Legal Notice
|
||||
|
||||
|
@ -253,8 +253,9 @@ CubebSink::~CubebSink() {
|
||||
#endif
|
||||
}
|
||||
|
||||
SinkStream* CubebSink::AcquireSinkStream(Core::System& system, u32 system_channels,
|
||||
SinkStream* CubebSink::AcquireSinkStream(Core::System& system, u32 system_channels_,
|
||||
const std::string& name, StreamType type) {
|
||||
system_channels = system_channels_;
|
||||
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<CubebSinkStream>(
|
||||
ctx, device_channels, system_channels, output_device, input_device, name, type, system));
|
||||
|
||||
|
@ -168,8 +168,9 @@ SDLSink::SDLSink(std::string_view target_device_name) {
|
||||
|
||||
SDLSink::~SDLSink() = default;
|
||||
|
||||
SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels,
|
||||
SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels_,
|
||||
const std::string&, StreamType type) {
|
||||
system_channels = system_channels_;
|
||||
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<SDLSinkStream>(
|
||||
device_channels, system_channels, output_device, input_device, type, system));
|
||||
return stream.get();
|
||||
|
@ -85,9 +85,21 @@ public:
|
||||
*/
|
||||
virtual void SetSystemVolume(f32 volume) = 0;
|
||||
|
||||
/**
|
||||
* Get the number of channels the game has set, can be different to the host hardware's support.
|
||||
* Either 2 or 6.
|
||||
*
|
||||
* @return Number of device channels.
|
||||
*/
|
||||
u32 GetSystemChannels() const {
|
||||
return system_channels;
|
||||
}
|
||||
|
||||
protected:
|
||||
/// Number of device channels supported by the hardware
|
||||
u32 device_channels{2};
|
||||
/// Number of channels the game is sending
|
||||
u32 system_channels{2};
|
||||
};
|
||||
|
||||
using SinkPtr = std::unique_ptr<Sink>;
|
||||
|
@ -40,29 +40,38 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
|
||||
|
||||
if (system_channels == 6 && device_channels == 2) {
|
||||
// We're given 6 channels, but our device only outputs 2, so downmix.
|
||||
static constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
|
||||
// Front = 1.0
|
||||
// Center = 0.596
|
||||
// Back = 0.707
|
||||
// LFE = 0.354
|
||||
// 1.0 + 0.596 + 0.707 + 0.354 = 2.657, 1/2.657 = 0.37636f downscale coefficient
|
||||
static constexpr std::array<f32, 4> down_mix_coeff{0.37636f, 0.22431056f, 0.13323144f,
|
||||
0.26608652f};
|
||||
|
||||
for (u32 read_index = 0, write_index = 0; read_index < samples.size();
|
||||
read_index += system_channels, write_index += device_channels) {
|
||||
const auto fl =
|
||||
static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontLeft)]);
|
||||
const auto fr =
|
||||
static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontRight)]);
|
||||
const auto c =
|
||||
static_cast<f32>(samples[read_index + static_cast<u32>(Channels::Center)]);
|
||||
const auto lfe =
|
||||
static_cast<f32>(samples[read_index + static_cast<u32>(Channels::LFE)]);
|
||||
const auto bl =
|
||||
static_cast<f32>(samples[read_index + static_cast<u32>(Channels::BackLeft)]);
|
||||
const auto br =
|
||||
static_cast<f32>(samples[read_index + static_cast<u32>(Channels::BackRight)]);
|
||||
|
||||
const auto left_sample{
|
||||
((Common::FixedPoint<49, 15>(
|
||||
samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
|
||||
down_mix_coeff[0] +
|
||||
samples[read_index + static_cast<u32>(Channels::Center)] * down_mix_coeff[1] +
|
||||
samples[read_index + static_cast<u32>(Channels::LFE)] * down_mix_coeff[2] +
|
||||
samples[read_index + static_cast<u32>(Channels::BackLeft)] * down_mix_coeff[3]) *
|
||||
volume)
|
||||
.to_int()};
|
||||
static_cast<s32>((fl * down_mix_coeff[0] + c * down_mix_coeff[1] +
|
||||
lfe * down_mix_coeff[2] + bl * down_mix_coeff[3]) *
|
||||
volume)};
|
||||
|
||||
const auto right_sample{
|
||||
((Common::FixedPoint<49, 15>(
|
||||
samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
|
||||
down_mix_coeff[0] +
|
||||
samples[read_index + static_cast<u32>(Channels::Center)] * down_mix_coeff[1] +
|
||||
samples[read_index + static_cast<u32>(Channels::LFE)] * down_mix_coeff[2] +
|
||||
samples[read_index + static_cast<u32>(Channels::BackRight)] * down_mix_coeff[3]) *
|
||||
volume)
|
||||
.to_int()};
|
||||
static_cast<s32>((fr * down_mix_coeff[0] + c * down_mix_coeff[1] +
|
||||
lfe * down_mix_coeff[2] + br * down_mix_coeff[3]) *
|
||||
volume)};
|
||||
|
||||
samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
|
||||
static_cast<s16>(std::clamp(left_sample, min, max));
|
||||
|
@ -359,7 +359,7 @@ private:
|
||||
|
||||
void GetActiveChannelCount(HLERequestContext& ctx) {
|
||||
const auto& sink{system.AudioCore().GetOutputSink()};
|
||||
u32 channel_count{sink.GetDeviceChannels()};
|
||||
u32 channel_count{sink.GetSystemChannels()};
|
||||
|
||||
LOG_DEBUG(Service_Audio, "(STUBBED) called. Channels={}", channel_count);
|
||||
|
||||
|
@ -165,6 +165,12 @@ void PresentManager::Present(Frame* frame) {
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
// If we have run too far ahead of command processing, wait.
|
||||
std::unique_lock lock{queue_mutex};
|
||||
frame_cv.wait(lock, [&] { return present_queue.size() < FRAMES_IN_FLIGHT - 1; });
|
||||
}
|
||||
|
||||
scheduler.Record([this, frame](vk::CommandBuffer) {
|
||||
std::unique_lock lock{queue_mutex};
|
||||
present_queue.push(frame);
|
||||
|
@ -22,6 +22,10 @@ class Device;
|
||||
class Scheduler;
|
||||
class Swapchain;
|
||||
|
||||
// This should be plenty for the vast majority of cases. Most desktop platforms only
|
||||
// provide up to 3 swapchain images.
|
||||
constexpr size_t FRAMES_IN_FLIGHT = 7;
|
||||
|
||||
struct Frame {
|
||||
u32 width;
|
||||
u32 height;
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "video_core/renderer_vulkan/vk_present_manager.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
@ -29,9 +30,6 @@ struct DescriptorUpdateEntry {
|
||||
};
|
||||
|
||||
class UpdateDescriptorQueue final {
|
||||
// This should be plenty for the vast majority of cases. Most desktop platforms only
|
||||
// provide up to 3 swapchain images.
|
||||
static constexpr size_t FRAMES_IN_FLIGHT = 7;
|
||||
static constexpr size_t FRAME_PAYLOAD_SIZE = 0x20000;
|
||||
static constexpr size_t PAYLOAD_SIZE = FRAME_PAYLOAD_SIZE * FRAMES_IN_FLIGHT;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user