early-access version 1348

This commit is contained in:
pineappleEA
2021-01-21 05:32:21 +01:00
parent f7882f96ec
commit 861118690c
10 changed files with 1931 additions and 2306 deletions

View File

@@ -15,10 +15,11 @@ namespace Common {
void ConfigureNvidiaEnvironmentFlags() {
#ifdef _WIN32
const std::string shader_path = Common::FS::SanitizePath(
fmt::format("{}\\nvidia", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)),
Common::FS::DirectorySeparator::PlatformDefault);
std::filesystem::create_directories(shader_path);
void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", shader_path).c_str()));
fmt::format("{}/nvidia/", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)));
const std::string windows_path =
Common::FS::SanitizePath(shader_path, Common::FS::DirectorySeparator::BackwardSlash);
void(Common::FS::CreateFullPath(shader_path + '/'));
void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path).c_str()));
void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
#endif
}