early-access version 2535
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 2533.
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This is the source code for early-access 2535.
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## Legal Notice
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## Legal Notice
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@ -326,7 +326,9 @@ struct System::Impl {
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is_powered_on = false;
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is_powered_on = false;
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exit_lock = false;
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exit_lock = false;
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gpu_core->NotifyShutdown();
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if (gpu_core != nullptr) {
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gpu_core->NotifyShutdown();
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}
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services.reset();
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services.reset();
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service_manager.reset();
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service_manager.reset();
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@ -42,11 +42,20 @@ public:
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context.MakeCurrent();
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context.MakeCurrent();
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}
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}
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~Scoped() {
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~Scoped() {
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context.DoneCurrent();
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if (active) {
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context.DoneCurrent();
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}
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}
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/// In the event that context was destroyed before the Scoped is destroyed, this provides a
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/// mechanism to prevent calling a destroyed object's method during the deconstructor
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void Cancel() {
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active = false;
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}
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}
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private:
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private:
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GraphicsContext& context;
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GraphicsContext& context;
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bool active{true};
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};
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};
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/// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
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/// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
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@ -312,7 +312,7 @@ public:
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size = Common::AlignUp(size, Kernel::PageSize);
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size = Common::AlignUp(size, Kernel::PageSize);
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size += page_table.GetNumGuardPages() * Kernel::PageSize * 4;
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size += page_table.GetNumGuardPages() * Kernel::PageSize * 4;
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auto is_region_available = [&](VAddr addr) {
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const auto is_region_available = [&](VAddr addr) {
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const auto end_addr = addr + size;
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const auto end_addr = addr + size;
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while (addr < end_addr) {
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while (addr < end_addr) {
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if (system.Memory().IsValidVirtualAddress(addr)) {
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if (system.Memory().IsValidVirtualAddress(addr)) {
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@ -50,6 +50,7 @@ std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Cor
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gpu->BindRenderer(std::move(renderer));
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gpu->BindRenderer(std::move(renderer));
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return gpu;
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return gpu;
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} catch (const std::runtime_error& exception) {
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} catch (const std::runtime_error& exception) {
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scope.Cancel();
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LOG_ERROR(HW_GPU, "Failed to initialize GPU: {}", exception.what());
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LOG_ERROR(HW_GPU, "Failed to initialize GPU: {}", exception.what());
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return nullptr;
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return nullptr;
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}
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}
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