early-access version 1859
This commit is contained in:
parent
67d98725f8
commit
8a46c57b52
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1858.
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This is the source code for early-access 1859.
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## Legal Notice
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@ -536,7 +536,7 @@ TEST_CASE("BufferBase: Cached write downloads") {
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REQUIRE(rasterizer.Count() == 63);
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buffer.MarkRegionAsGpuModified(c + PAGE, PAGE);
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int num = 0;
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buffer.ForEachDownloadRange(c, WORD, [&](u64 offset, u64 size) { ++num; });
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buffer.ForEachDownloadRange(c, WORD, true, [&](u64 offset, u64 size) { ++num; });
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buffer.ForEachUploadRange(c, WORD, [&](u64 offset, u64 size) { ++num; });
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REQUIRE(num == 0);
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REQUIRE(!buffer.IsRegionCpuModified(c + PAGE, PAGE));
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@ -226,19 +226,19 @@ public:
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/// Call 'func' for each CPU modified range and unmark those pages as CPU modified
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template <typename Func>
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void ForEachUploadRange(VAddr query_cpu_range, u64 size, Func&& func) {
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ForEachModifiedRange<Type::CPU>(query_cpu_range, size, func);
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ForEachModifiedRange<Type::CPU>(query_cpu_range, size, true, func);
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}
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/// Call 'func' for each GPU modified range and unmark those pages as GPU modified
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template <typename Func>
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void ForEachDownloadRange(VAddr query_cpu_range, u64 size, Func&& func) {
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ForEachModifiedRange<Type::GPU>(query_cpu_range, size, func);
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void ForEachDownloadRange(VAddr query_cpu_range, u64 size, bool clear, Func&& func) {
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ForEachModifiedRange<Type::GPU>(query_cpu_range, size, clear, func);
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}
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/// Call 'func' for each GPU modified range and unmark those pages as GPU modified
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template <typename Func>
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void ForEachDownloadRange(Func&& func) {
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ForEachModifiedRange<Type::GPU>(cpu_addr, SizeBytes(), func);
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ForEachModifiedRange<Type::GPU>(cpu_addr, SizeBytes(), true, func);
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}
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/// Mark buffer as picked
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@ -415,7 +415,7 @@ private:
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* @param func Function to call for each turned off region
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*/
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template <Type type, typename Func>
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void ForEachModifiedRange(VAddr query_cpu_range, s64 size, Func&& func) {
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void ForEachModifiedRange(VAddr query_cpu_range, s64 size, bool clear, Func&& func) {
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static_assert(type != Type::Untracked);
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const s64 difference = query_cpu_range - cpu_addr;
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@ -467,7 +467,9 @@ private:
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bits = (bits << left_offset) >> left_offset;
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const u64 current_word = state_words[word_index] & bits;
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if (clear) {
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state_words[word_index] &= ~bits;
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}
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if constexpr (type == Type::CPU) {
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const u64 current_bits = untracked_words[word_index] & bits;
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@ -15,6 +15,7 @@
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#include <vector>
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#include <boost/container/small_vector.hpp>
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#include <boost/icl/interval_set.hpp>
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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@ -77,6 +78,9 @@ class BufferCache {
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using Runtime = typename P::Runtime;
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using Buffer = typename P::Buffer;
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using IntervalSet = boost::icl::interval_set<VAddr>;
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using IntervalType = typename IntervalSet::interval_type;
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struct Empty {};
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struct OverlapResult {
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@ -148,11 +152,14 @@ public:
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/// Return true when there are uncommitted buffers to be downloaded
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[[nodiscard]] bool HasUncommittedFlushes() const noexcept;
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void AccumulateFlushes();
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/// Return true when the caller should wait for async downloads
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[[nodiscard]] bool ShouldWaitAsyncFlushes() const noexcept;
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/// Commit asynchronous downloads
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void CommitAsyncFlushes();
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void CommitAsyncFlushesHigh();
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/// Pop asynchronous downloads
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void PopAsyncFlushes();
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@ -160,6 +167,9 @@ public:
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/// Return true when a CPU region is modified from the GPU
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[[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
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/// Return true when a CPU region is modified from the GPU
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[[nodiscard]] bool IsRegionCpuModified(VAddr addr, size_t size);
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std::mutex mutex;
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private:
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@ -272,8 +282,6 @@ private:
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void DeleteBuffer(BufferId buffer_id);
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void ReplaceBufferDownloads(BufferId old_buffer_id, BufferId new_buffer_id);
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void NotifyBufferDeletion();
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[[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr) const;
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@ -327,9 +335,9 @@ private:
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std::vector<BufferId> cached_write_buffer_ids;
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// TODO: This data structure is not optimal and it should be reworked
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std::vector<BufferId> uncommitted_downloads;
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std::deque<std::vector<BufferId>> committed_downloads;
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IntervalSet uncommitted_ranges;
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IntervalSet common_ranges;
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std::deque<IntervalSet> committed_ranges;
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size_t immediate_buffer_capacity = 0;
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std::unique_ptr<u8[]> immediate_buffer_alloc;
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@ -352,6 +360,7 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
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// Ensure the first slot is used for the null buffer
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void(slot_buffers.insert(runtime, NullBufferParams{}));
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deletion_iterator = slot_buffers.end();
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common_ranges.clear();
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}
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template <class P>
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@ -547,29 +556,30 @@ void BufferCache<P>::FlushCachedWrites() {
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template <class P>
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bool BufferCache<P>::HasUncommittedFlushes() const noexcept {
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return !uncommitted_downloads.empty();
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return !uncommitted_ranges.empty() || !committed_ranges.empty();
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}
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template <class P>
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void BufferCache<P>::AccumulateFlushes() {
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if (Settings::values.gpu_accuracy.GetValue() != Settings::GPUAccuracy::High) {
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uncommitted_ranges.clear();
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return;
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}
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if (uncommitted_ranges.empty()) {
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return;
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}
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committed_ranges.emplace_back(std::move(uncommitted_ranges));
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}
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template <class P>
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bool BufferCache<P>::ShouldWaitAsyncFlushes() const noexcept {
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return !committed_downloads.empty() && !committed_downloads.front().empty();
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return false;
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}
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template <class P>
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void BufferCache<P>::CommitAsyncFlushes() {
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// This is intentionally passing the value by copy
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committed_downloads.push_front(uncommitted_downloads);
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uncommitted_downloads.clear();
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}
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template <class P>
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void BufferCache<P>::PopAsyncFlushes() {
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if (committed_downloads.empty()) {
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return;
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}
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auto scope_exit_pop_download = detail::ScopeExit([this] { committed_downloads.pop_back(); });
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const std::span<const BufferId> download_ids = committed_downloads.back();
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if (download_ids.empty()) {
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void BufferCache<P>::CommitAsyncFlushesHigh() {
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AccumulateFlushes();
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if (committed_ranges.empty()) {
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return;
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}
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MICROPROFILE_SCOPE(GPU_DownloadMemory);
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@ -577,20 +587,67 @@ void BufferCache<P>::PopAsyncFlushes() {
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boost::container::small_vector<std::pair<BufferCopy, BufferId>, 1> downloads;
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u64 total_size_bytes = 0;
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u64 largest_copy = 0;
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for (const BufferId buffer_id : download_ids) {
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slot_buffers[buffer_id].ForEachDownloadRange([&](u64 range_offset, u64 range_size) {
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for (const IntervalSet& intervals : committed_ranges) {
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for (auto& interval : intervals) {
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const std::size_t size = interval.upper() - interval.lower();
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const VAddr cpu_addr = interval.lower();
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const VAddr cpu_addr_end = interval.upper();
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ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
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boost::container::small_vector<BufferCopy, 1> copies;
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buffer.ForEachDownloadRange(
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cpu_addr, size, true, [&](u64 range_offset, u64 range_size) {
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const VAddr buffer_addr = buffer.CpuAddr();
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const auto add_download = [&](VAddr start, VAddr end) {
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const u64 new_offset = start - buffer_addr;
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const u64 new_size = end - start;
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downloads.push_back({
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BufferCopy{
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.src_offset = range_offset,
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.src_offset = new_offset,
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.dst_offset = total_size_bytes,
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.size = range_size,
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.size = new_size,
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},
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buffer_id,
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});
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total_size_bytes += range_size;
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largest_copy = std::max(largest_copy, range_size);
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// Align up to avoid cache conflicts
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constexpr u64 align = 256ULL;
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constexpr u64 mask = ~(align - 1ULL);
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total_size_bytes += (new_size + align - 1) & mask;
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largest_copy = std::max(largest_copy, new_size);
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};
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const VAddr start_address = buffer_addr + range_offset;
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const VAddr end_address = start_address + range_size;
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const IntervalType search_interval{cpu_addr, 1};
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auto it = common_ranges.lower_bound(search_interval);
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if (it == common_ranges.end()) {
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it = common_ranges.begin();
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}
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while (it != common_ranges.end()) {
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VAddr inter_addr_end = it->upper();
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VAddr inter_addr = it->lower();
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if (inter_addr >= end_address) {
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break;
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}
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if (inter_addr_end <= start_address) {
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it++;
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continue;
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}
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if (inter_addr_end > end_address) {
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inter_addr_end = end_address;
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}
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if (inter_addr < start_address) {
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inter_addr = start_address;
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}
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add_download(inter_addr, inter_addr_end);
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it++;
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}
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const IntervalType subtract_interval{start_address, end_address};
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common_ranges.subtract(subtract_interval);
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});
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});
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}
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}
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committed_ranges.clear();
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if (downloads.empty()) {
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return;
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}
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@ -622,6 +679,19 @@ void BufferCache<P>::PopAsyncFlushes() {
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}
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}
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template <class P>
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void BufferCache<P>::CommitAsyncFlushes() {
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if (Settings::values.gpu_accuracy.GetValue() == Settings::GPUAccuracy::High) {
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CommitAsyncFlushesHigh();
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} else {
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uncommitted_ranges.clear();
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committed_ranges.clear();
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}
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}
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template <class P>
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void BufferCache<P>::PopAsyncFlushes() {}
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template <class P>
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bool BufferCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
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const u64 page_end = Common::DivCeil(addr + size, PAGE_SIZE);
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@ -641,6 +711,25 @@ bool BufferCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
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return false;
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}
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template <class P>
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bool BufferCache<P>::IsRegionCpuModified(VAddr addr, size_t size) {
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const u64 page_end = Common::DivCeil(addr + size, PAGE_SIZE);
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for (u64 page = addr >> PAGE_BITS; page < page_end;) {
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const BufferId image_id = page_table[page];
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if (!image_id) {
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++page;
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continue;
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}
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Buffer& buffer = slot_buffers[image_id];
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if (buffer.IsRegionCpuModified(addr, size)) {
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return true;
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}
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const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
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page = Common::DivCeil(end_addr, PAGE_SIZE);
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}
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return false;
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}
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template <class P>
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void BufferCache<P>::BindHostIndexBuffer() {
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Buffer& buffer = slot_buffers[index_buffer.buffer_id];
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@ -1010,16 +1099,16 @@ void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 s
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Buffer& buffer = slot_buffers[buffer_id];
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buffer.MarkRegionAsGpuModified(cpu_addr, size);
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const bool is_accuracy_high = Settings::IsGPULevelHigh();
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const IntervalType base_interval{cpu_addr, cpu_addr + size};
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common_ranges.add(base_interval);
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const bool is_accuracy_high =
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Settings::values.gpu_accuracy.GetValue() == Settings::GPUAccuracy::High;
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const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
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if (!is_accuracy_high || !is_async) {
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if (!is_async && !is_accuracy_high) {
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return;
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}
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if (std::ranges::find(uncommitted_downloads, buffer_id) != uncommitted_downloads.end()) {
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// Already inserted
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return;
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}
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uncommitted_downloads.push_back(buffer_id);
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uncommitted_ranges.add(base_interval);
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}
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template <class P>
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@ -1103,7 +1192,6 @@ void BufferCache<P>::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id,
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if (!copies.empty()) {
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runtime.CopyBuffer(slot_buffers[new_buffer_id], overlap, copies);
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}
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ReplaceBufferDownloads(overlap_id, new_buffer_id);
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DeleteBuffer(overlap_id);
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}
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@ -1244,14 +1332,51 @@ void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, VAddr cpu_addr, u64 si
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boost::container::small_vector<BufferCopy, 1> copies;
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u64 total_size_bytes = 0;
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u64 largest_copy = 0;
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buffer.ForEachDownloadRange(cpu_addr, size, [&](u64 range_offset, u64 range_size) {
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buffer.ForEachDownloadRange(cpu_addr, size, true, [&](u64 range_offset, u64 range_size) {
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const VAddr buffer_addr = buffer.CpuAddr();
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const auto add_download = [&](VAddr start, VAddr end) {
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const u64 new_offset = start - buffer_addr;
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const u64 new_size = end - start;
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copies.push_back(BufferCopy{
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.src_offset = range_offset,
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.src_offset = new_offset,
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.dst_offset = total_size_bytes,
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.size = range_size,
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.size = new_size,
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});
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total_size_bytes += range_size;
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largest_copy = std::max(largest_copy, range_size);
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// Align up to avoid cache conflicts
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constexpr u64 align = 256ULL;
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constexpr u64 mask = ~(align - 1ULL);
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total_size_bytes += (new_size + align - 1) & mask;
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largest_copy = std::max(largest_copy, new_size);
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};
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const VAddr start_address = buffer_addr + range_offset;
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const VAddr end_address = start_address + range_size;
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const IntervalType search_interval{start_address - range_size, 1};
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auto it = common_ranges.lower_bound(search_interval);
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if (it == common_ranges.end()) {
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it = common_ranges.begin();
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}
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while (it != common_ranges.end()) {
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VAddr inter_addr_end = it->upper();
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VAddr inter_addr = it->lower();
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if (inter_addr >= end_address) {
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break;
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}
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if (inter_addr_end <= start_address) {
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it++;
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continue;
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}
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if (inter_addr_end > end_address) {
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inter_addr_end = end_address;
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}
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if (inter_addr < start_address) {
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inter_addr = start_address;
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}
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add_download(inter_addr, inter_addr_end);
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it++;
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}
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const IntervalType subtract_interval{start_address, end_address};
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common_ranges.subtract(subtract_interval);
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});
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if (total_size_bytes == 0) {
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return;
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@ -1315,18 +1440,6 @@ void BufferCache<P>::DeleteBuffer(BufferId buffer_id) {
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NotifyBufferDeletion();
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}
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template <class P>
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void BufferCache<P>::ReplaceBufferDownloads(BufferId old_buffer_id, BufferId new_buffer_id) {
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const auto replace = [old_buffer_id, new_buffer_id](std::vector<BufferId>& buffers) {
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std::ranges::replace(buffers, old_buffer_id, new_buffer_id);
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if (auto it = std::ranges::find(buffers, new_buffer_id); it != buffers.end()) {
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buffers.erase(std::remove(it + 1, buffers.end(), new_buffer_id), buffers.end());
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}
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};
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replace(uncommitted_downloads);
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std::ranges::for_each(committed_downloads, replace);
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}
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template <class P>
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void BufferCache<P>::NotifyBufferDeletion() {
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if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
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@ -1349,15 +1462,9 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s
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if (!cpu_addr || size == 0) {
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return NULL_BINDING;
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}
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// HACK(Rodrigo): This is the number of bytes bound in host beyond the guest API's range.
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// It exists due to some games like Astral Chain operate out of bounds.
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// Binding the whole map range would be technically correct, but games have large maps that make
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// this approach unaffordable for now.
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static constexpr u32 arbitrary_extra_bytes = 0xc000;
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const u32 bytes_to_map_end = static_cast<u32>(gpu_memory.BytesToMapEnd(gpu_addr));
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const Binding binding{
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.cpu_addr = *cpu_addr,
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.size = std::min(size + arbitrary_extra_bytes, bytes_to_map_end),
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.size = size,
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.buffer_id = BufferId{},
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};
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return binding;
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@ -4,6 +4,7 @@
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#include "common/cityhash.h"
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#include "common/microprofile.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/dma_pusher.h"
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@ -76,9 +77,14 @@ bool DmaPusher::Step() {
|
||||
|
||||
// Push buffer non-empty, read a word
|
||||
command_headers.resize(command_list_header.size);
|
||||
if (Settings::IsGPULevelHigh()) {
|
||||
gpu.MemoryManager().ReadBlock(dma_get, command_headers.data(),
|
||||
command_list_header.size * sizeof(u32));
|
||||
} else {
|
||||
gpu.MemoryManager().ReadBlockUnsafe(dma_get, command_headers.data(),
|
||||
command_list_header.size * sizeof(u32));
|
||||
}
|
||||
}
|
||||
for (std::size_t index = 0; index < command_headers.size();) {
|
||||
const CommandHeader& command_header = command_headers[index];
|
||||
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include <queue>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
#include "video_core/delayed_destruction_ring.h"
|
||||
#include "video_core/gpu.h"
|
||||
@ -53,6 +54,12 @@ public:
|
||||
delayed_destruction_ring.Tick();
|
||||
}
|
||||
|
||||
// Unlike other fences, this one doesn't
|
||||
void SignalOrdering() {
|
||||
std::scoped_lock lock{buffer_cache.mutex};
|
||||
buffer_cache.AccumulateFlushes();
|
||||
}
|
||||
|
||||
void SignalSemaphore(GPUVAddr addr, u32 value) {
|
||||
TryReleasePendingFences();
|
||||
const bool should_flush = ShouldFlush();
|
||||
@ -96,6 +103,23 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void TryReleasePendingFences() {
|
||||
while (!fences.empty()) {
|
||||
TFence& current_fence = fences.front();
|
||||
if (ShouldWait() && !IsFenceSignaled(current_fence)) {
|
||||
return;
|
||||
}
|
||||
PopAsyncFlushes();
|
||||
if (current_fence->IsSemaphore()) {
|
||||
gpu_memory.template Write<u32>(current_fence->GetAddress(),
|
||||
current_fence->GetPayload());
|
||||
} else {
|
||||
gpu.IncrementSyncPoint(current_fence->GetPayload());
|
||||
}
|
||||
PopFence();
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
explicit FenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_,
|
||||
TTextureCache& texture_cache_, TTBufferCache& buffer_cache_,
|
||||
@ -125,23 +149,6 @@ protected:
|
||||
TQueryCache& query_cache;
|
||||
|
||||
private:
|
||||
void TryReleasePendingFences() {
|
||||
while (!fences.empty()) {
|
||||
TFence& current_fence = fences.front();
|
||||
if (ShouldWait() && !IsFenceSignaled(current_fence)) {
|
||||
return;
|
||||
}
|
||||
PopAsyncFlushes();
|
||||
if (current_fence->IsSemaphore()) {
|
||||
gpu_memory.template Write<u32>(current_fence->GetAddress(),
|
||||
current_fence->GetPayload());
|
||||
} else {
|
||||
gpu.IncrementSyncPoint(current_fence->GetPayload());
|
||||
}
|
||||
PopFence();
|
||||
}
|
||||
}
|
||||
|
||||
bool ShouldWait() const {
|
||||
std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
|
||||
return texture_cache.ShouldWaitAsyncFlushes() || buffer_cache.ShouldWaitAsyncFlushes() ||
|
||||
|
@ -268,11 +268,13 @@ void GPU::CallPullerMethod(const MethodCall& method_call) {
|
||||
case BufferMethods::SemaphoreAddressHigh:
|
||||
case BufferMethods::SemaphoreAddressLow:
|
||||
case BufferMethods::SemaphoreSequence:
|
||||
case BufferMethods::RefCnt:
|
||||
case BufferMethods::UnkCacheFlush:
|
||||
case BufferMethods::WrcacheFlush:
|
||||
case BufferMethods::FenceValue:
|
||||
break;
|
||||
case BufferMethods::RefCnt:
|
||||
rasterizer->SignalReference();
|
||||
break;
|
||||
case BufferMethods::FenceAction:
|
||||
ProcessFenceActionMethod();
|
||||
break;
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "common/settings.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "video_core/dma_pusher.h"
|
||||
#include "video_core/gpu.h"
|
||||
@ -83,6 +84,17 @@ void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
|
||||
rasterizer = renderer.ReadRasterizer();
|
||||
thread = std::thread(RunThread, std::ref(system), std::ref(renderer), std::ref(context),
|
||||
std::ref(dma_pusher), std::ref(state));
|
||||
gpu_sync_event = Core::Timing::CreateEvent(
|
||||
"GPUHostSyncCallback", [this](std::uintptr_t, std::chrono::nanoseconds) {
|
||||
if (!state.is_running) {
|
||||
return;
|
||||
}
|
||||
|
||||
OnCommandListEnd();
|
||||
const auto time_interval = std::chrono::nanoseconds{500 * 1000};
|
||||
system.CoreTiming().ScheduleEvent(time_interval, gpu_sync_event);
|
||||
});
|
||||
system.CoreTiming().ScheduleEvent(std::chrono::nanoseconds{500 * 1000}, gpu_sync_event);
|
||||
}
|
||||
|
||||
void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
|
||||
@ -128,6 +140,9 @@ void ThreadManager::ShutDown() {
|
||||
state.cv.notify_all();
|
||||
}
|
||||
|
||||
system.CoreTiming().UnscheduleEvent(gpu_sync_event, 0);
|
||||
system.CoreTiming().RemoveEvent(gpu_sync_event);
|
||||
|
||||
if (!thread.joinable()) {
|
||||
return;
|
||||
}
|
||||
|
@ -20,6 +20,10 @@ class DmaPusher;
|
||||
} // namespace Tegra
|
||||
|
||||
namespace Core {
|
||||
namespace Timing {
|
||||
class CoreTiming;
|
||||
struct EventType;
|
||||
} // namespace Timing
|
||||
namespace Frontend {
|
||||
class GraphicsContext;
|
||||
}
|
||||
@ -150,6 +154,7 @@ private:
|
||||
|
||||
SynchState state;
|
||||
std::thread thread;
|
||||
std::shared_ptr<Core::Timing::EventType> gpu_sync_event;
|
||||
};
|
||||
|
||||
} // namespace VideoCommon::GPUThread
|
||||
|
@ -63,6 +63,9 @@ public:
|
||||
/// Signal a GPU based syncpoint as a fence
|
||||
virtual void SignalSyncPoint(u32 value) = 0;
|
||||
|
||||
/// Signal a GPU based reference as point
|
||||
virtual void SignalReference() = 0;
|
||||
|
||||
/// Release all pending fences.
|
||||
virtual void ReleaseFences() = 0;
|
||||
|
||||
|
@ -654,6 +654,13 @@ void RasterizerOpenGL::SignalSyncPoint(u32 value) {
|
||||
fence_manager.SignalSyncPoint(value);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SignalReference() {
|
||||
if (!gpu.IsAsync()) {
|
||||
return;
|
||||
}
|
||||
fence_manager.SignalOrdering();
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::ReleaseFences() {
|
||||
if (!gpu.IsAsync()) {
|
||||
return;
|
||||
@ -670,6 +677,7 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
|
||||
|
||||
void RasterizerOpenGL::WaitForIdle() {
|
||||
glMemoryBarrier(GL_ALL_BARRIER_BITS);
|
||||
SignalReference();
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::FragmentBarrier() {
|
||||
|
@ -85,6 +85,7 @@ public:
|
||||
void ModifyGPUMemory(GPUVAddr addr, u64 size) override;
|
||||
void SignalSemaphore(GPUVAddr addr, u32 value) override;
|
||||
void SignalSyncPoint(u32 value) override;
|
||||
void SignalReference() override;
|
||||
void ReleaseFences() override;
|
||||
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
|
||||
void WaitForIdle() override;
|
||||
|
@ -34,6 +34,10 @@ bool InnerFence::IsSignaled() const {
|
||||
if (is_stubbed) {
|
||||
return true;
|
||||
}
|
||||
if (scheduler.IsFree(wait_tick)) {
|
||||
return true;
|
||||
}
|
||||
scheduler.Refresh();
|
||||
return scheduler.IsFree(wait_tick);
|
||||
}
|
||||
|
||||
|
@ -600,11 +600,18 @@ void RasterizerVulkan::SignalSyncPoint(u32 value) {
|
||||
fence_manager.SignalSyncPoint(value);
|
||||
}
|
||||
|
||||
void RasterizerVulkan::SignalReference() {
|
||||
if (!gpu.IsAsync()) {
|
||||
return;
|
||||
}
|
||||
fence_manager.SignalOrdering();
|
||||
}
|
||||
|
||||
void RasterizerVulkan::ReleaseFences() {
|
||||
if (!gpu.IsAsync()) {
|
||||
return;
|
||||
}
|
||||
fence_manager.WaitPendingFences();
|
||||
fence_manager.TryReleasePendingFences();
|
||||
}
|
||||
|
||||
void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
|
||||
@ -632,6 +639,7 @@ void RasterizerVulkan::WaitForIdle() {
|
||||
cmdbuf.SetEvent(event, flags);
|
||||
cmdbuf.WaitEvents(event, flags, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, {}, {}, {});
|
||||
});
|
||||
SignalReference();
|
||||
}
|
||||
|
||||
void RasterizerVulkan::FragmentBarrier() {
|
||||
|
@ -77,6 +77,7 @@ public:
|
||||
void ModifyGPUMemory(GPUVAddr addr, u64 size) override;
|
||||
void SignalSemaphore(GPUVAddr addr, u32 value) override;
|
||||
void SignalSyncPoint(u32 value) override;
|
||||
void SignalReference() override;
|
||||
void ReleaseFences() override;
|
||||
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
|
||||
void WaitForIdle() override;
|
||||
|
@ -83,6 +83,10 @@ public:
|
||||
return master_semaphore->IsFree(tick);
|
||||
}
|
||||
|
||||
void Refresh() const noexcept {
|
||||
return master_semaphore->Refresh();
|
||||
}
|
||||
|
||||
/// Waits for the given tick to trigger on the GPU.
|
||||
void Wait(u64 tick) {
|
||||
master_semaphore->Wait(tick);
|
||||
|
@ -133,8 +133,8 @@ struct BufferImageCopy {
|
||||
};
|
||||
|
||||
struct BufferCopy {
|
||||
size_t src_offset;
|
||||
size_t dst_offset;
|
||||
u64 src_offset;
|
||||
u64 dst_offset;
|
||||
size_t size;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user