early-access version 3627
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@@ -64,7 +64,7 @@ void SyncpointManager::FreeSyncpoint(u32 id) {
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}
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bool SyncpointManager::IsSyncpointAllocated(u32 id) const {
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return (id <= SyncpointCount) && syncpoints[id].reserved;
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return (id < SyncpointCount) && syncpoints[id].reserved;
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}
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bool SyncpointManager::HasSyncpointExpired(u32 id, u32 threshold) const {
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@@ -1893,6 +1893,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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}
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system->SetShuttingDown(false);
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game_list->setDisabled(true);
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// Create and start the emulation thread
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emu_thread = std::make_unique<EmuThread>(*system);
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@@ -2088,6 +2089,9 @@ void GMainWindow::OnEmulationStopped() {
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// When closing the game, destroy the GLWindow to clear the context after the game is closed
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render_window->ReleaseRenderTarget();
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// Enable game list
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game_list->setEnabled(true);
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Settings::RestoreGlobalState(system->IsPoweredOn());
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system->HIDCore().ReloadInputDevices();
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UpdateStatusButtons();
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