early-access version 3682

This commit is contained in:
pineappleEA 2023-06-16 06:24:57 +02:00
parent 22fb9ebe53
commit 915fe36508
22 changed files with 105 additions and 222 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3680.
This is the source code for early-access 3682.
## Legal Notice

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@ -245,7 +245,6 @@ void RestoreGlobalState(bool is_powered_on) {
values.bg_blue.SetGlobal(true);
values.enable_compute_pipelines.SetGlobal(true);
values.use_video_framerate.SetGlobal(true);
values.use_aggressive_anisotropic_filtering.SetGlobal(true);
// System
values.language_index.SetGlobal(true);

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@ -483,8 +483,7 @@ struct Values {
AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
"astc_recompression"};
SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"};
SwitchableSetting<bool> use_aggressive_anisotropic_filtering{
false, "use_aggressive_anisotropic_filtering"};
SwitchableSetting<bool> barrier_feedback_loops{true, "barrier_feedback_loops"};
SwitchableSetting<u8> bg_red{0, "bg_red"};
SwitchableSetting<u8> bg_green{0, "bg_green"};

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@ -275,9 +275,9 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
template <typename Spec>
void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
std::array<VideoCommon::ImageViewInOut, MAX_TEXTURES + MAX_IMAGES> views;
std::array<const Sampler*, MAX_TEXTURES> samplers;
std::array<GLuint, MAX_TEXTURES> samplers;
size_t views_index{};
size_t samplers_index{};
GLsizei sampler_binding{};
texture_cache.SynchronizeGraphicsDescriptors();
@ -337,6 +337,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
for (u32 index = 0; index < desc.count; ++index) {
const auto handle{read_handle(desc, index)};
views[views_index++] = {handle.first};
samplers[sampler_binding++] = 0;
}
}
}
@ -351,7 +352,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
views[views_index++] = {handle.first};
Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.second)};
samplers[samplers_index++] = sampler;
samplers[sampler_binding++] = sampler->Handle();
}
}
if constexpr (Spec::has_images) {
@ -444,13 +445,10 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
program_manager.BindSourcePrograms(source_programs);
}
const VideoCommon::ImageViewInOut* views_it{views.data()};
const Sampler** samplers_it{samplers.data()};
GLsizei texture_binding = 0;
GLsizei image_binding = 0;
GLsizei sampler_binding{};
std::array<GLuint, MAX_TEXTURES> textures;
std::array<GLuint, MAX_IMAGES> images;
std::array<GLuint, MAX_TEXTURES> gl_samplers;
const auto prepare_stage{[&](size_t stage) {
buffer_cache.runtime.SetImagePointers(&textures[texture_binding], &images[image_binding]);
buffer_cache.BindHostStageBuffers(stage);
@ -467,13 +465,6 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
u32 stage_image_binding{};
const auto& info{stage_infos[stage]};
if constexpr (Spec::has_texture_buffers) {
for (const auto& desc : info.texture_buffer_descriptors) {
for (u32 index = 0; index < desc.count; ++index) {
gl_samplers[sampler_binding++] = 0;
}
}
}
for (const auto& desc : info.texture_descriptors) {
for (u32 index = 0; index < desc.count; ++index) {
ImageView& image_view{texture_cache.GetImageView((views_it++)->id)};
@ -483,12 +474,6 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
}
++texture_binding;
++stage_texture_binding;
const Sampler& sampler{**(samplers_it++)};
const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
!image_view.SupportsAnisotropy()};
gl_samplers[sampler_binding++] =
use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy() : sampler.Handle();
}
}
for (const auto& desc : info.image_descriptors) {
@ -549,7 +534,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
if (texture_binding != 0) {
ASSERT(texture_binding == sampler_binding);
glBindTextures(0, texture_binding, textures.data());
glBindSamplers(0, sampler_binding, gl_samplers.data());
glBindSamplers(0, sampler_binding, samplers.data());
}
if (image_binding != 0) {
glBindImageTextures(0, image_binding, images.data());

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@ -1268,12 +1268,8 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
UNIMPLEMENTED_IF(config.cubemap_anisotropy != 1);
const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
const auto create_sampler = [&](const f32 anisotropy) {
OGLSampler new_sampler;
new_sampler.Create();
const GLuint handle = new_sampler.handle;
sampler.Create();
const GLuint handle = sampler.handle;
glSamplerParameteri(handle, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(config.wrap_u));
glSamplerParameteri(handle, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(config.wrap_v));
glSamplerParameteri(handle, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(config.wrap_p));
@ -1287,7 +1283,8 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, anisotropy);
const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy);
} else {
LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
}
@ -1302,15 +1299,6 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
// We default to false because it's more common
LOG_WARNING(Render_OpenGL, "GL_ARB_seamless_cubemap_per_texture is required");
}
return new_sampler;
};
sampler = create_sampler(max_anisotropy);
const f32 max_anisotropy_default = static_cast<f32>(1U << config.max_anisotropy);
if (max_anisotropy > max_anisotropy_default) {
sampler_default_anisotropy = create_sampler(max_anisotropy_default);
}
}
Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers,

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@ -309,21 +309,12 @@ class Sampler {
public:
explicit Sampler(TextureCacheRuntime&, const Tegra::Texture::TSCEntry&);
[[nodiscard]] GLuint Handle() const noexcept {
GLuint Handle() const noexcept {
return sampler.handle;
}
[[nodiscard]] GLuint HandleWithDefaultAnisotropy() const noexcept {
return sampler_default_anisotropy.handle;
}
[[nodiscard]] bool HasAddedAnisotropy() const noexcept {
return static_cast<bool>(sampler_default_anisotropy.handle);
}
private:
OGLSampler sampler;
OGLSampler sampler_default_anisotropy;
};
class Framebuffer {

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@ -178,7 +178,7 @@ public:
inline void PushImageDescriptors(TextureCache& texture_cache,
GuestDescriptorQueue& guest_descriptor_queue,
const Shader::Info& info, RescalingPushConstant& rescaling,
const Sampler**& samplers,
const VkSampler*& samplers,
const VideoCommon::ImageViewInOut*& views) {
const u32 num_texture_buffers = Shader::NumDescriptors(info.texture_buffer_descriptors);
const u32 num_image_buffers = Shader::NumDescriptors(info.image_buffer_descriptors);
@ -187,14 +187,10 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
for (const auto& desc : info.texture_descriptors) {
for (u32 index = 0; index < desc.count; ++index) {
const VideoCommon::ImageViewId image_view_id{(views++)->id};
const VkSampler sampler{*(samplers++)};
ImageView& image_view{texture_cache.GetImageView(image_view_id)};
const VkImageView vk_image_view{image_view.Handle(desc.type)};
const Sampler& sampler{**(samplers++)};
const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
!image_view.SupportsAnisotropy()};
const VkSampler vk_sampler{use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy()
: sampler.Handle()};
guest_descriptor_queue.AddSampledImage(vk_image_view, vk_sampler);
guest_descriptor_queue.AddSampledImage(vk_image_view, sampler);
rescaling.PushTexture(texture_cache.IsRescaling(image_view));
}
}

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@ -115,7 +115,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
static constexpr size_t max_elements = 64;
boost::container::static_vector<VideoCommon::ImageViewInOut, max_elements> views;
boost::container::static_vector<const Sampler*, max_elements> samplers;
boost::container::static_vector<VkSampler, max_elements> samplers;
const auto& qmd{kepler_compute.launch_description};
const auto& cbufs{qmd.const_buffer_config};
@ -161,7 +161,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
views.push_back({handle.first});
Sampler* const sampler = texture_cache.GetComputeSampler(handle.second);
samplers.push_back(sampler);
samplers.push_back(sampler->Handle());
}
}
for (const auto& desc : info.image_descriptors) {
@ -192,7 +192,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
buffer_cache.BindHostComputeBuffers();
RescalingPushConstant rescaling;
const Sampler** samplers_it{samplers.data()};
const VkSampler* samplers_it{samplers.data()};
const VideoCommon::ImageViewInOut* views_it{views.data()};
PushImageDescriptors(texture_cache, guest_descriptor_queue, info, rescaling, samplers_it,
views_it);

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@ -298,7 +298,7 @@ void GraphicsPipeline::AddTransition(GraphicsPipeline* transition) {
template <typename Spec>
void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
std::array<VideoCommon::ImageViewInOut, MAX_IMAGE_ELEMENTS> views;
std::array<const Sampler*, MAX_IMAGE_ELEMENTS> samplers;
std::array<VkSampler, MAX_IMAGE_ELEMENTS> samplers;
size_t sampler_index{};
size_t view_index{};
@ -368,7 +368,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
views[view_index++] = {handle.first};
Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.second)};
samplers[sampler_index++] = sampler;
samplers[sampler_index++] = sampler->Handle();
}
}
if constexpr (Spec::has_images) {
@ -453,7 +453,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
RescalingPushConstant rescaling;
RenderAreaPushConstant render_area;
const Sampler** samplers_it{samplers.data()};
const VkSampler* samplers_it{samplers.data()};
const VideoCommon::ImageViewInOut* views_it{views.data()};
const auto prepare_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
buffer_cache.BindHostStageBuffers(stage);

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@ -1803,8 +1803,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
// Some games have samplers with garbage. Sanitize them here.
const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
const auto create_sampler = [&](const f32 anisotropy) {
return device.GetLogical().CreateSampler(VkSamplerCreateInfo{
sampler = device.GetLogical().CreateSampler(VkSamplerCreateInfo{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = pnext,
.flags = 0,
@ -1815,8 +1814,8 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
.addressModeV = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_v, tsc.mag_filter),
.addressModeW = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_p, tsc.mag_filter),
.mipLodBias = tsc.LodBias(),
.anisotropyEnable = static_cast<VkBool32>(anisotropy > 1.0f ? VK_TRUE : VK_FALSE),
.maxAnisotropy = anisotropy,
.anisotropyEnable = static_cast<VkBool32>(max_anisotropy > 1.0f ? VK_TRUE : VK_FALSE),
.maxAnisotropy = max_anisotropy,
.compareEnable = tsc.depth_compare_enabled,
.compareOp = MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func),
.minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.MinLod(),
@ -1825,14 +1824,6 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
arbitrary_borders ? VK_BORDER_COLOR_FLOAT_CUSTOM_EXT : ConvertBorderColor(color),
.unnormalizedCoordinates = VK_FALSE,
});
};
sampler = create_sampler(max_anisotropy);
const f32 max_anisotropy_default = static_cast<f32>(1U << tsc.max_anisotropy);
if (max_anisotropy > max_anisotropy_default) {
sampler_default_anisotropy = create_sampler(max_anisotropy_default);
}
}
Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers,

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@ -279,17 +279,8 @@ public:
return *sampler;
}
[[nodiscard]] VkSampler HandleWithDefaultAnisotropy() const noexcept {
return *sampler_default_anisotropy;
}
[[nodiscard]] bool HasAddedAnisotropy() const noexcept {
return static_cast<bool>(sampler_default_anisotropy);
}
private:
vk::Sampler sampler;
vk::Sampler sampler_default_anisotropy;
};
class Framebuffer {

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@ -45,52 +45,4 @@ ImageViewBase::ImageViewBase(const ImageInfo& info, const ImageViewInfo& view_in
ImageViewBase::ImageViewBase(const NullImageViewParams&) : image_id{NULL_IMAGE_ID} {}
bool ImageViewBase::SupportsAnisotropy() const noexcept {
using namespace VideoCommon;
switch (format) {
case PixelFormat::R8_UNORM:
case PixelFormat::R8_SNORM:
case PixelFormat::R8_SINT:
case PixelFormat::R8_UINT:
case PixelFormat::BC4_UNORM:
case PixelFormat::BC4_SNORM:
case PixelFormat::BC5_UNORM:
case PixelFormat::BC5_SNORM:
case PixelFormat::R32G32_FLOAT:
case PixelFormat::R32G32_SINT:
case PixelFormat::R32_FLOAT:
case PixelFormat::R16_FLOAT:
case PixelFormat::R16_UNORM:
case PixelFormat::R16_SNORM:
case PixelFormat::R16_UINT:
case PixelFormat::R16_SINT:
case PixelFormat::R16G16_UNORM:
case PixelFormat::R16G16_FLOAT:
case PixelFormat::R16G16_UINT:
case PixelFormat::R16G16_SINT:
case PixelFormat::R16G16_SNORM:
case PixelFormat::R8G8_UNORM:
case PixelFormat::R8G8_SNORM:
case PixelFormat::R8G8_SINT:
case PixelFormat::R8G8_UINT:
case PixelFormat::R32G32_UINT:
case PixelFormat::R32_UINT:
case PixelFormat::R32_SINT:
case PixelFormat::G4R4_UNORM:
// Depth formats
case PixelFormat::D32_FLOAT:
case PixelFormat::D16_UNORM:
// Stencil formats
case PixelFormat::S8_UINT:
// DepthStencil formats
case PixelFormat::D24_UNORM_S8_UINT:
case PixelFormat::S8_UINT_D24_UNORM:
case PixelFormat::D32_FLOAT_S8_UINT:
return false;
default:
break;
}
return range.extent.levels > 1;
}
} // namespace VideoCommon

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@ -33,8 +33,6 @@ struct ImageViewBase {
return type == ImageViewType::Buffer;
}
[[nodiscard]] bool SupportsAnisotropy() const noexcept;
ImageId image_id{};
GPUVAddr gpu_addr = 0;
PixelFormat format{};

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@ -186,6 +186,10 @@ void TextureCache<P>::FillComputeImageViews(std::span<ImageViewInOut> views) {
template <class P>
void TextureCache<P>::CheckFeedbackLoop(std::span<const ImageViewInOut> views) {
if (!Settings::values.barrier_feedback_loops.GetValue()) {
return;
}
const bool requires_barrier = [&] {
for (const auto& view : views) {
if (!view.id) {

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@ -62,14 +62,7 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
}
float TSCEntry::MaxAnisotropy() const noexcept {
const bool is_suitable_mipmap_filter = Settings::values.use_aggressive_anisotropic_filtering
? mipmap_filter != TextureMipmapFilter::None
: mipmap_filter == TextureMipmapFilter::Linear;
const bool has_regular_lods = min_lod_clamp == 0 && max_lod_clamp >= 256;
const bool is_bilinear_filter = min_filter == TextureFilter::Linear &&
reduction_filter == SamplerReduction::WeightedAverage;
if (max_anisotropy == 0 && (depth_compare_enabled || !has_regular_lods || !is_bilinear_filter ||
!is_suitable_mipmap_filter)) {
if (max_anisotropy == 0 && mipmap_filter != TextureMipmapFilter::Linear) {
return 1.0f;
}
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();

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@ -345,6 +345,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
const bool is_qualcomm = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
const bool is_turnip = driver_id == VK_DRIVER_ID_MESA_TURNIP;
const bool is_s8gen2 = device_id == 0x43050a01;
const bool is_arm = driver_id == VK_DRIVER_ID_ARM_PROPRIETARY;
if ((is_mvk || is_qualcomm || is_turnip) && !is_suitable) {
LOG_WARNING(Render_Vulkan, "Unsuitable driver, continuing anyway");
@ -392,7 +393,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
CollectPhysicalMemoryInfo();
CollectToolingInfo();
#ifdef ANDROID
if (is_qualcomm || is_turnip) {
LOG_WARNING(Render_Vulkan,
"Qualcomm and Turnip drivers have broken VK_EXT_custom_border_color");
@ -412,7 +412,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
extensions.push_descriptor = false;
loaded_extensions.erase(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
#ifdef ARCHITECTURE_arm64
#if defined(ANDROID) && defined(ARCHITECTURE_arm64)
// Patch the driver to enable BCn textures.
const auto major = (properties.properties.driverVersion >> 24) << 2;
const auto minor = (properties.properties.driverVersion >> 12) & 0xFFFU;
@ -432,18 +432,23 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
} else {
LOG_WARNING(Render_Vulkan, "Adreno driver can't be patched to enable BCn textures");
}
#endif // ARCHITECTURE_arm64
#endif
}
const bool is_arm = driver_id == VK_DRIVER_ID_ARM_PROPRIETARY;
if (is_arm) {
must_emulate_scaled_formats = true;
LOG_WARNING(Render_Vulkan, "ARM drivers have broken VK_EXT_extended_dynamic_state");
extensions.extended_dynamic_state = false;
loaded_extensions.erase(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
LOG_WARNING(Render_Vulkan, "ARM drivers have broken VK_EXT_extended_dynamic_state2");
features.extended_dynamic_state2.extendedDynamicState2 = false;
features.extended_dynamic_state2.extendedDynamicState2LogicOp = false;
features.extended_dynamic_state2.extendedDynamicState2PatchControlPoints = false;
extensions.extended_dynamic_state2 = false;
loaded_extensions.erase(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
}
#endif // ANDROID
if (is_nvidia) {
const u32 nv_major_version = (properties.properties.driverVersion >> 22) & 0x3ff;

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@ -761,7 +761,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
ReadGlobalSetting(Settings::values.enable_compute_pipelines);
ReadGlobalSetting(Settings::values.use_video_framerate);
ReadGlobalSetting(Settings::values.use_aggressive_anisotropic_filtering);
ReadGlobalSetting(Settings::values.barrier_feedback_loops);
ReadGlobalSetting(Settings::values.bg_red);
ReadGlobalSetting(Settings::values.bg_green);
ReadGlobalSetting(Settings::values.bg_blue);
@ -1418,7 +1418,7 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
WriteGlobalSetting(Settings::values.enable_compute_pipelines);
WriteGlobalSetting(Settings::values.use_video_framerate);
WriteGlobalSetting(Settings::values.use_aggressive_anisotropic_filtering);
WriteGlobalSetting(Settings::values.barrier_feedback_loops);
WriteGlobalSetting(Settings::values.bg_red);
WriteGlobalSetting(Settings::values.bg_green);
WriteGlobalSetting(Settings::values.bg_blue);

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@ -31,7 +31,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock);
ui->use_aggressive_anisotropic_filtering->setEnabled(runtime_lock);
ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
@ -44,8 +43,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->enable_compute_pipelines_checkbox->setChecked(
Settings::values.enable_compute_pipelines.GetValue());
ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue());
ui->use_aggressive_anisotropic_filtering->setChecked(
Settings::values.use_aggressive_anisotropic_filtering.GetValue());
ui->barrier_feedback_loops_checkbox->setChecked(
Settings::values.barrier_feedback_loops.GetValue());
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setCurrentIndex(
@ -97,9 +96,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
enable_compute_pipelines);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate,
ui->use_video_framerate_checkbox, use_video_framerate);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_aggressive_anisotropic_filtering,
ui->use_aggressive_anisotropic_filtering,
use_aggressive_anisotropic_filtering);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.barrier_feedback_loops,
ui->barrier_feedback_loops_checkbox,
barrier_feedback_loops);
}
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
@ -136,8 +135,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
Settings::values.enable_compute_pipelines.UsingGlobal());
ui->use_video_framerate_checkbox->setEnabled(
Settings::values.use_video_framerate.UsingGlobal());
ui->use_aggressive_anisotropic_filtering->setEnabled(
Settings::values.use_aggressive_anisotropic_filtering.UsingGlobal());
ui->barrier_feedback_loops_checkbox->setEnabled(
Settings::values.barrier_feedback_loops.UsingGlobal());
return;
}
@ -165,9 +164,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox,
Settings::values.use_video_framerate,
use_video_framerate);
ConfigurationShared::SetColoredTristate(ui->use_aggressive_anisotropic_filtering,
Settings::values.use_aggressive_anisotropic_filtering,
use_aggressive_anisotropic_filtering);
ConfigurationShared::SetColoredTristate(ui->barrier_feedback_loops_checkbox,
Settings::values.barrier_feedback_loops,
barrier_feedback_loops);
ConfigurationShared::SetColoredComboBox(
ui->gpu_accuracy, ui->label_gpu_accuracy,
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));

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@ -48,7 +48,7 @@ private:
ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
ConfigurationShared::CheckState enable_compute_pipelines;
ConfigurationShared::CheckState use_video_framerate;
ConfigurationShared::CheckState use_aggressive_anisotropic_filtering;
ConfigurationShared::CheckState barrier_feedback_loops;
const Core::System& system;
};

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@ -201,6 +201,16 @@ Compute pipelines are always enabled on all other drivers.</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="barrier_feedback_loops_checkbox">
<property name="toolTip">
<string>Improves rendering of transparency effects in specific games.</string>
</property>
<property name="text">
<string>Barrier feedback loops</string>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="af_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_1">
@ -260,19 +270,6 @@ Compute pipelines are always enabled on all other drivers.</string>
</layout>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_aggressive_anisotropic_filtering">
<property name="toolTip">
<string>Enable this option for a more aggressive approach to applying Anisotropic Filtering to textures.
By toggling this, Anisotropic Filtering is added to textures with both nearest and linear mipmapping modes.
This may result in improved visual quality for a wider range of textures, but can also introduce artifacts in
some titles.</string>
</property>
<property name="text">
<string>Apply Anisotropic Filtering for all mipmap modes</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>

View File

@ -321,7 +321,6 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.astc_recompression);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
ReadSetting("Renderer", Settings::values.use_aggressive_anisotropic_filtering);
ReadSetting("Renderer", Settings::values.bg_red);
ReadSetting("Renderer", Settings::values.bg_green);

View File

@ -325,10 +325,6 @@ aspect_ratio =
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
max_anisotropy =
# Apply Anisotropic Filtering to all mipmap modes.
# 0 (default): Off, 1: On
use_aggressive_anisotropic_filtering =
# Whether to enable VSync or not.
# OpenGL: Values other than 0 enable VSync
# Vulkan: FIFO is selected if the requested mode is not supported by the driver.