early-access version 2934

This commit is contained in:
pineappleEA
2022-09-04 08:54:45 +02:00
parent 62474a25b0
commit 96696e181e
5 changed files with 36 additions and 3 deletions

View File

@@ -9,6 +9,7 @@
#include <span>
#include <vector>
#include "audio_core/audio_core.h"
#include "audio_core/common/common.h"
#include "audio_core/sink/sink_stream.h"
#include "common/common_types.h"
@@ -194,7 +195,12 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
size_t frames_written{0};
if (queued_buffers > max_queue_size) {
// Due to many frames being queued up with nvdec (5 frames or so?), a lot of buffers also get
// queued up (30+) but not all at once, which causes constant stalling here, so just let the
// video play out without attempting to stall.
// Can hopefully remove this later with a more complete NVDEC implementation.
const auto nvdec_active{system.AudioCore().IsNVDECActive()};
if (!nvdec_active && queued_buffers > max_queue_size) {
Stall();
}