early-access version 2934
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 2933.
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This is the source code for early-access 2934.
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## Legal Notice
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## Legal Notice
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@ -57,4 +57,12 @@ void AudioCore::PauseSinks(const bool pausing) const {
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}
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}
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}
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}
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void AudioCore::SetNVDECActive(bool active) {
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nvdec_active = active;
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}
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bool AudioCore::IsNVDECActive() const {
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return nvdec_active;
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}
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} // namespace AudioCore
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} // namespace AudioCore
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@ -65,6 +65,18 @@ public:
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*/
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*/
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void PauseSinks(bool pausing) const;
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void PauseSinks(bool pausing) const;
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/**
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* Toggle NVDEC state, used to avoid stall in playback.
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*
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* @param active - Set true if nvdec is active, otherwise false.
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*/
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void SetNVDECActive(bool active);
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/**
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* Get NVDEC state.
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*/
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bool IsNVDECActive() const;
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private:
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private:
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/**
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/**
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* Create the sinks on startup.
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* Create the sinks on startup.
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@ -79,6 +91,8 @@ private:
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std::unique_ptr<Sink::Sink> input_sink;
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std::unique_ptr<Sink::Sink> input_sink;
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/// The ADSP in the sysmodule
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/// The ADSP in the sysmodule
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std::unique_ptr<AudioRenderer::ADSP::ADSP> adsp;
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std::unique_ptr<AudioRenderer::ADSP::ADSP> adsp;
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/// Is NVDec currently active?
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bool nvdec_active{false};
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};
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};
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} // namespace AudioCore
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} // namespace AudioCore
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@ -9,6 +9,7 @@
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#include <span>
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#include <span>
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#include <vector>
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#include <vector>
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#include "audio_core/audio_core.h"
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#include "audio_core/common/common.h"
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#include "audio_core/common/common.h"
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#include "audio_core/sink/sink_stream.h"
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#include "audio_core/sink/sink_stream.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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@ -194,7 +195,12 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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const std::size_t frame_size_bytes = frame_size * sizeof(s16);
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const std::size_t frame_size_bytes = frame_size * sizeof(s16);
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size_t frames_written{0};
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size_t frames_written{0};
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if (queued_buffers > max_queue_size) {
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// Due to many frames being queued up with nvdec (5 frames or so?), a lot of buffers also get
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// queued up (30+) but not all at once, which causes constant stalling here, so just let the
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// video play out without attempting to stall.
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// Can hopefully remove this later with a more complete NVDEC implementation.
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const auto nvdec_active{system.AudioCore().IsNVDECActive()};
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if (!nvdec_active && queued_buffers > max_queue_size) {
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Stall();
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Stall();
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}
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}
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "audio_core/audio_core.h"
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/core.h"
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@ -66,7 +67,10 @@ NvResult nvhost_nvdec::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>&
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return NvResult::NotImplemented;
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return NvResult::NotImplemented;
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}
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}
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void nvhost_nvdec::OnOpen(DeviceFD fd) {}
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void nvhost_nvdec::OnOpen(DeviceFD fd) {
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LOG_INFO(Service_NVDRV, "NVDEC video stream started");
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system.AudioCore().SetNVDECActive(true);
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}
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void nvhost_nvdec::OnClose(DeviceFD fd) {
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void nvhost_nvdec::OnClose(DeviceFD fd) {
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LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
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LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
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@ -75,6 +79,7 @@ void nvhost_nvdec::OnClose(DeviceFD fd) {
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if (iter != host1x_file.fd_to_id.end()) {
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if (iter != host1x_file.fd_to_id.end()) {
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system.GPU().ClearCdmaInstance(iter->second);
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system.GPU().ClearCdmaInstance(iter->second);
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}
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}
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system.AudioCore().SetNVDECActive(false);
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}
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}
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} // namespace Service::Nvidia::Devices
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} // namespace Service::Nvidia::Devices
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