early-access version 3777
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3776.
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This is the source code for early-access 3777.
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## Legal Notice
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@ -46,17 +46,18 @@ constexpr u8 SpecializationTypeMask = 0xf;
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constexpr u8 SpecializationAttributeMask = 0xf0;
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constexpr u8 SpecializationAttributeOffset = 4;
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// Scalar and countable could have better names
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enum Specialization : u8 {
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Default = 0,
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Time = 1,
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Hex = 2,
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List = 3,
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RuntimeList = 4,
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Scalar = 5,
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Countable = 6,
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Paired = 7,
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Time = 1, // Duration or specific moment in time
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Hex = 2, // Hexadecimal number
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List = 3, // Setting has specific members
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RuntimeList = 4, // Members of the list are determined during runtime
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Scalar = 5, // Values are continuous
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Countable = 6, // Can be stepped through
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Paired = 7, // Another setting is associated with this setting
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Percentage = (1 << SpecializationAttributeOffset),
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Percentage = (1 << SpecializationAttributeOffset), // Should be represented as a percentage
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};
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class BasicSetting;
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@ -390,25 +390,6 @@ void Widget::SetupComponent(const QString& label, std::function<void()>& load_fu
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QWidget* data_component{nullptr};
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if (!Settings::IsConfiguringGlobal() && managed) {
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restore_button = CreateRestoreGlobalButton(setting.UsingGlobal(), this);
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touch = [this]() {
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LOG_DEBUG(Frontend, "Enabling custom setting for \"{}\"", setting.GetLabel());
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restore_button->setEnabled(true);
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restore_button->setVisible(true);
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};
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}
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if (require_checkbox) {
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QWidget* lhs =
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CreateCheckBox(other_setting, label, checkbox_serializer, checkbox_restore_func, touch);
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layout->addWidget(lhs);
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} else if (setting.TypeId() != typeid(bool)) {
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QLabel* qt_label = CreateLabel(label);
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layout->addWidget(qt_label);
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}
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request = [&]() {
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if (request != RequestType::Default) {
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return request;
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@ -435,6 +416,25 @@ void Widget::SetupComponent(const QString& label, std::function<void()>& load_fu
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return request;
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}();
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if (!Settings::IsConfiguringGlobal() && managed) {
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restore_button = CreateRestoreGlobalButton(setting.UsingGlobal(), this);
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touch = [this]() {
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LOG_DEBUG(Frontend, "Enabling custom setting for \"{}\"", setting.GetLabel());
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restore_button->setEnabled(true);
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restore_button->setVisible(true);
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};
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}
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if (require_checkbox) {
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QWidget* lhs =
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CreateCheckBox(other_setting, label, checkbox_serializer, checkbox_restore_func, touch);
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layout->addWidget(lhs);
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} else if (setting.TypeId() != typeid(bool)) {
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QLabel* qt_label = CreateLabel(label);
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layout->addWidget(qt_label);
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}
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if (setting.TypeId() == typeid(bool)) {
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data_component = CreateCheckBox(&setting, label, serializer, restore_func, touch);
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} else if (setting.IsEnum()) {
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@ -505,6 +505,9 @@ void Widget::SetupComponent(const QString& label, std::function<void()>& load_fu
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QObject::connect(restore_button, &QAbstractButton::clicked,
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[this, restore_func, checkbox_restore_func](bool) {
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LOG_DEBUG(Frontend, "Restore global state for \"{}\"",
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setting.GetLabel());
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restore_button->setEnabled(false);
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restore_button->setVisible(false);
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@ -265,7 +265,11 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
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std::vector<u8> icon;
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std::string name;
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u64 program_id = 0;
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loader->ReadProgramId(program_id);
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const auto result = loader->ReadProgramId(program_id);
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if (result != Loader::ResultStatus::Success) {
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continue;
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}
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const PatchManager patch{program_id, system.GetFileSystemController(),
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system.GetContentProvider()};
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