Remove old files from SDL external
They were already removed in SDL upstream but the update mechanism did not remove them in this repository. They were causing build failures when the SDL external was used.
23
externals/SDL/VisualC-WinRT/SDL2-WinRT.nuspec
vendored
@@ -1,23 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<package >
|
||||
<metadata>
|
||||
<id>SDL2-WinRT</id>
|
||||
<version>2.0.4-Unofficial</version>
|
||||
<authors>Sam Lantinga</authors>
|
||||
<owners>David Ludwig</owners>
|
||||
<licenseUrl>http://libsdl.org/license.php</licenseUrl>
|
||||
<projectUrl>http://libsdl.org</projectUrl>
|
||||
<requireLicenseAcceptance>false</requireLicenseAcceptance>
|
||||
<description>Unofficial pre-release of LibSDL2, built for WinRT platforms</description>
|
||||
<copyright>Copyright 2015</copyright>
|
||||
<tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
|
||||
</metadata>
|
||||
<files>
|
||||
<file src="lib\**\*.dll" target="bin"/>
|
||||
<file src="lib\**\*.lib" target="bin"/>
|
||||
<file src="lib\**\*.pdb" target="bin"/>
|
||||
<file src="..\include\**\*.*" target="include"/>
|
||||
<file src="..\src\**\*.*" target="src"/>
|
||||
<file src="SDL2-WinRT.targets" target="build\native"/>
|
||||
</files>
|
||||
</package>
|
38
externals/SDL/VisualC-WinRT/SDL2-WinRT.targets
vendored
@@ -1,38 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
|
||||
<PropertyGroup>
|
||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.1'">WinRT81</LibSDL2-DeviceType>
|
||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows Phone' and '$(TargetPlatformVersion)' == '8.0'">WinPhone80</LibSDL2-DeviceType>
|
||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'WindowsPhoneApp' and '$(TargetPlatformVersion)' == '8.1'">WinPhone81</LibSDL2-DeviceType>
|
||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'UAP'">UWP</LibSDL2-DeviceType>
|
||||
|
||||
<LibSDL2-BinPath>$(MSBuildThisFileDirectory)..\..\bin\$(LibSDL2-DeviceType)\$(Platform)</LibSDL2-BinPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<Target Name="LibSDL2-DeviceType-Check" BeforeTargets="ResolveAssemblyReferences">
|
||||
<Error Condition="'$(LibSDL2-DeviceType)' == ''" Text="Unable to determine which version of Windows is being built-for" />
|
||||
</Target>
|
||||
|
||||
<ItemDefinitionGroup>
|
||||
<Link>
|
||||
<AdditionalLibraryDirectories>$(LibSDL2-BinPath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
<ItemGroup Label="LibSDL2">
|
||||
<PackagingOutputs Include="$(LibSDL2-BinPath)\SDL2.dll">
|
||||
<OutputGroup>LibSDL2Binaries</OutputGroup>
|
||||
<ProjectName>$(ProjectName)</ProjectName>
|
||||
<TargetPath>%(Filename)%(Extension)</TargetPath>
|
||||
</PackagingOutputs>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@@ -1,22 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<package >
|
||||
<metadata>
|
||||
<id>SDL2main-WinRT-NonXAML</id>
|
||||
<version>2.0.4-Unofficial</version>
|
||||
<authors>Sam Lantinga</authors>
|
||||
<owners>David Ludwig</owners>
|
||||
<licenseUrl>http://libsdl.org/license.php</licenseUrl>
|
||||
<projectUrl>http://libsdl.org</projectUrl>
|
||||
<requireLicenseAcceptance>false</requireLicenseAcceptance>
|
||||
<description>WinMain() function for SDL2 + WinRT + CoreWindow (non-XAML) apps</description>
|
||||
<copyright>Copyright 2015</copyright>
|
||||
<tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
|
||||
<dependencies>
|
||||
<dependency id="SDL2-WinRT" version="2.0.4"/>
|
||||
</dependencies>
|
||||
</metadata>
|
||||
<files>
|
||||
<file src="..\src\main\winrt\SDL_winrt_main_NonXAML.cpp" target="src\main\winrt"/>
|
||||
<file src="SDL2main-WinRT-NonXAML.targets" target="build\native"/>
|
||||
</files>
|
||||
</package>
|
@@ -1,10 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
|
||||
<ItemGroup Label="LibSDL2">
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
|
||||
<CompileAsWinRT>true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@@ -1,34 +0,0 @@
|
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|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25420.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|ARM = Release|ARM
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@@ -1,593 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\begin_code.h" />
|
||||
<ClInclude Include="..\..\include\close_code.h" />
|
||||
<ClInclude Include="..\..\include\SDL.h" />
|
||||
<ClInclude Include="..\..\include\SDL_assert.h" />
|
||||
<ClInclude Include="..\..\include\SDL_atomic.h" />
|
||||
<ClInclude Include="..\..\include\SDL_audio.h" />
|
||||
<ClInclude Include="..\..\include\SDL_blendmode.h" />
|
||||
<ClInclude Include="..\..\include\SDL_clipboard.h" />
|
||||
<ClInclude Include="..\..\include\SDL_config.h" />
|
||||
<ClInclude Include="..\..\include\SDL_config_minimal.h" />
|
||||
<ClInclude Include="..\..\include\SDL_config_winrt.h" />
|
||||
<ClInclude Include="..\..\include\SDL_copying.h" />
|
||||
<ClInclude Include="..\..\include\SDL_cpuinfo.h" />
|
||||
<ClInclude Include="..\..\include\SDL_egl.h" />
|
||||
<ClInclude Include="..\..\include\SDL_endian.h" />
|
||||
<ClInclude Include="..\..\include\SDL_error.h" />
|
||||
<ClInclude Include="..\..\include\SDL_events.h" />
|
||||
<ClInclude Include="..\..\include\SDL_filesystem.h" />
|
||||
<ClInclude Include="..\..\include\SDL_haptic.h" />
|
||||
<ClInclude Include="..\..\include\SDL_hints.h" />
|
||||
<ClInclude Include="..\..\include\SDL_input.h" />
|
||||
<ClInclude Include="..\..\include\SDL_joystick.h" />
|
||||
<ClInclude Include="..\..\include\SDL_keyboard.h" />
|
||||
<ClInclude Include="..\..\include\SDL_keycode.h" />
|
||||
<ClInclude Include="..\..\include\SDL_loadso.h" />
|
||||
<ClInclude Include="..\..\include\SDL_locale.h" />
|
||||
<ClInclude Include="..\..\include\SDL_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL_main.h" />
|
||||
<ClInclude Include="..\..\include\SDL_misc.h" />
|
||||
<ClInclude Include="..\..\include\SDL_mouse.h" />
|
||||
<ClInclude Include="..\..\include\SDL_mutex.h" />
|
||||
<ClInclude Include="..\..\include\SDL_name.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2.h" />
|
||||
<ClInclude Include="..\..\include\SDL_pixels.h" />
|
||||
<ClInclude Include="..\..\include\SDL_platform.h" />
|
||||
<ClInclude Include="..\..\include\SDL_power.h" />
|
||||
<ClInclude Include="..\..\include\SDL_quit.h" />
|
||||
<ClInclude Include="..\..\include\SDL_rect.h" />
|
||||
<ClInclude Include="..\..\include\SDL_render.h" />
|
||||
<ClInclude Include="..\..\include\SDL_revision.h" />
|
||||
<ClInclude Include="..\..\include\SDL_rwops.h" />
|
||||
<ClInclude Include="..\..\include\SDL_scancode.h" />
|
||||
<ClInclude Include="..\..\include\SDL_sensor.h" />
|
||||
<ClInclude Include="..\..\include\SDL_shape.h" />
|
||||
<ClInclude Include="..\..\include\SDL_stdinc.h" />
|
||||
<ClInclude Include="..\..\include\SDL_surface.h" />
|
||||
<ClInclude Include="..\..\include\SDL_system.h" />
|
||||
<ClInclude Include="..\..\include\SDL_syswm.h" />
|
||||
<ClInclude Include="..\..\include\SDL_thread.h" />
|
||||
<ClInclude Include="..\..\include\SDL_timer.h" />
|
||||
<ClInclude Include="..\..\include\SDL_touch.h" />
|
||||
<ClInclude Include="..\..\include\SDL_types.h" />
|
||||
<ClInclude Include="..\..\include\SDL_version.h" />
|
||||
<ClInclude Include="..\..\include\SDL_video.h" />
|
||||
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
|
||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
|
||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
|
||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
|
||||
<ClInclude Include="..\..\src\events\blank_cursor.h" />
|
||||
<ClInclude Include="..\..\src\events\default_cursor.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
|
||||
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
|
||||
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
|
||||
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
|
||||
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
|
||||
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
|
||||
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
|
||||
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_fatal.h" />
|
||||
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_internal.h" />
|
||||
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
|
||||
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
|
||||
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
|
||||
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
|
||||
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
|
||||
<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
|
||||
<ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
|
||||
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
|
||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
|
||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
|
||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_egl_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
|
||||
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
|
||||
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
|
||||
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="..\..\src\render\software\SDL_blendline.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c">
|
||||
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||||
</ClCompile>
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c">
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||||
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<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c">
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||||
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<ClCompile Include="..\..\src\video\SDL_blit_0.c">
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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Microsoft Visual Studio Solution File, Format Version 12.00
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Before Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 429 B |
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<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
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Publisher="CN=David"
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Version="1.0.0.0" />
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<Properties>
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<DisplayName>testthread_VS2012_WinRT</DisplayName>
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<PublisherDisplayName>David</PublisherDisplayName>
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<Logo>Assets\StoreLogo.png</Logo>
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<OSMaxVersionTested>6.2.1</OSMaxVersionTested>
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<Resources>
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<Resource Language="x-generate"/>
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</Resources>
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<Applications>
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<Application Id="App"
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Executable="$targetnametoken$.exe"
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EntryPoint="testthread_VS2012_WinRT.App">
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<VisualElements
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DisplayName="testthread_VS2012_WinRT"
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Logo="Assets\Logo.png"
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SmallLogo="Assets\SmallLogo.png"
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Description="testthread_VS2012_WinRT"
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ForegroundText="light"
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BackgroundColor="#464646">
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<DefaultTile ShowName="allLogos" />
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<SplashScreen Image="Assets\SplashScreen.png" />
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</VisualElements>
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<Capabilities>
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<Capability Name="internetClient" />
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<ProjectConfiguration Include="Debug|ARM">
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<Configuration>Debug</Configuration>
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<Platform>ARM</Platform>
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<ProjectConfiguration Include="Release|ARM">
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<Configuration>Release</Configuration>
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<Platform>ARM</Platform>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{a8705bee-d01d-46a4-b2ab-feedfb5fdd11}</ProjectGuid>
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<RootNamespace>testthread_VS2012</RootNamespace>
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<DefaultLanguage>en-US</DefaultLanguage>
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<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
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<AppContainerApplication>true</AppContainerApplication>
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<ProjectName>testthread</ProjectName>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<PackageCertificateKeyFile>testthread_VS2012_TemporaryKey.pfx</PackageCertificateKeyFile>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<Link>
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<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<ClCompile>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4453</DisableSpecificWarnings>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<Image Include="Assets\Logo.png" />
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<Image Include="Assets\SmallLogo.png" />
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<Image Include="Assets\StoreLogo.png" />
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<Image Include="Assets\SplashScreen.png" />
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</ItemGroup>
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<ItemGroup>
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<AppxManifest Include="Package.appxmanifest">
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<SubType>Designer</SubType>
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</AppxManifest>
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<None Include="testthread_VS2012_TemporaryKey.pfx" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\..\test\testthread.c" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\WinRT80_VS2012\SDL-WinRT80.vcxproj">
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<Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</Project>
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