early-access version 4005

This commit is contained in:
pineappleEA
2023-12-04 03:26:49 +01:00
parent ad11d18846
commit 989787a69a
19 changed files with 234 additions and 147 deletions

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@@ -7,6 +7,7 @@
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
#include "shader_recompiler/shader_info.h"
namespace Shader::Backend::GLASM {
@@ -23,7 +24,14 @@ void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU
}
if (binding.IsImmediate()) {
ctx.Add("LDC.{} {},c{}[{}];", size, ret, binding.U32(), offset);
const u32 binding_index{binding.U32()};
const u32 max_num_cbufs{ctx.runtime_info.max_num_cbufs};
if (binding_index >= max_num_cbufs) {
// cbuf index exceeds device limit
ctx.Add("MOV.S {},0;", ret);
return;
}
ctx.Add("LDC.{} {},c{}[{}];", size, ret, binding_index, offset);
return;
}

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@@ -37,6 +37,12 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
if (desc.count != 1) {
throw NotImplementedException("Constant buffer descriptor array");
}
if (cbuf_index >= runtime_info.max_num_cbufs) {
LOG_WARNING(Shader_GLASM, "Constant buffer binding index {} exceeds device limit of {}",
cbuf_index, runtime_info.max_num_cbufs);
++cbuf_index;
continue;
}
Add("CBUFFER c{}[]={{program.buffer[{}]}};", desc.index, cbuf_index);
++cbuf_index;
}

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@@ -15,9 +15,10 @@ namespace Shader::Backend::GLSL {
[[nodiscard]] std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& bindings);
[[nodiscard]] inline std::string EmitGLSL(const Profile& profile, IR::Program& program) {
[[nodiscard]] inline std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program) {
Bindings binding;
return EmitGLSL(profile, {}, program, binding);
return EmitGLSL(profile, runtime_info, program, binding);
}
} // namespace Shader::Backend::GLSL

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@@ -46,6 +46,15 @@ std::string ChooseCbuf(EmitContext& ctx, const IR::Value& binding, std::string_v
void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding,
const IR::Value& offset, u32 num_bits, std::string_view cast = {},
std::string_view bit_offset = {}) {
if (binding.IsImmediate()) {
const u32 binding_index{binding.U32()};
const u32 max_num_cbufs{ctx.runtime_info.max_num_cbufs};
if (binding_index >= max_num_cbufs) {
// cbuf index exceeds device limit
ctx.Add("{}=0u;", ret);
return;
}
}
const bool is_immediate{offset.IsImmediate()};
const bool component_indexing_bug{!is_immediate && ctx.profile.has_gl_component_indexing_bug};
if (is_immediate) {

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@@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/div_ceil.h"
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
@@ -430,10 +431,18 @@ void EmitContext::DefineConstantBuffers(Bindings& bindings) {
return;
}
for (const auto& desc : info.constant_buffer_descriptors) {
if (bindings.uniform_buffer >= runtime_info.max_num_cbufs) {
LOG_WARNING(Shader_GLSL, "Constant buffer binding index {} exceeds device limit of {}",
bindings.uniform_buffer, runtime_info.max_num_cbufs);
bindings.uniform_buffer += desc.count;
continue;
}
const auto cbuf_type{profile.has_gl_cbuf_ftou_bug ? "uvec4" : "vec4"};
const u32 cbuf_used_size{Common::DivCeil(info.constant_buffer_used_sizes[desc.index], 16U)};
const u32 cbuf_binding_size{info.uses_global_memory ? 0x1000U : cbuf_used_size};
header += fmt::format("layout(std140,binding={}) uniform {}_cbuf_{}{{{} {}_cbuf{}[{}];}};",
bindings.uniform_buffer, stage_name, desc.index, cbuf_type,
stage_name, desc.index, 4 * 1024);
stage_name, desc.index, cbuf_binding_size);
bindings.uniform_buffer += desc.count;
}
}

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@@ -38,4 +38,10 @@ constexpr u32 RENDERAREA_LAYOUT_OFFSET = offsetof(RenderAreaLayout, render_area)
return EmitSPIRV(profile, {}, program, binding);
}
[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile,
const RuntimeInfo& runtime_info,
IR::Program& program) {
Bindings binding;
return EmitSPIRV(profile, runtime_info, program, binding);
}
} // namespace Shader::Backend::SPIRV

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@@ -122,25 +122,24 @@ Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr,
if (!binding.IsImmediate()) {
return ctx.OpFunctionCall(result_type, indirect_func, ctx.Def(binding), buffer_offset);
}
const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr};
const bool is_float{UniformDefinitions::IsFloat(member_ptr)};
const Id zero_val{is_float ? ctx.Const(0.0f) : ctx.Const(0u)};
const u32 binding_index{binding.U32()};
const u32 max_num_cbufs{ctx.runtime_info.max_num_cbufs};
if (binding_index >= max_num_cbufs) {
// cbuf index exceeds device limit
return zero_val;
}
const Id cbuf{ctx.cbufs[binding_index].*member_ptr};
const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, buffer_offset)};
const Id val = ctx.OpLoad(result_type, access_chain);
const Id val{ctx.OpLoad(result_type, access_chain)};
if (offset.IsImmediate() || !ctx.profile.has_broken_robust) {
return val;
}
const auto is_float = UniformDefinitions::IsFloat(member_ptr);
const auto num_elements = UniformDefinitions::NumElements(member_ptr);
const std::array zero_vec{
is_float ? ctx.Const(0.0f) : ctx.Const(0u),
is_float ? ctx.Const(0.0f) : ctx.Const(0u),
is_float ? ctx.Const(0.0f) : ctx.Const(0u),
is_float ? ctx.Const(0.0f) : ctx.Const(0u),
};
const Id cond = ctx.OpULessThanEqual(ctx.TypeBool(), buffer_offset, ctx.Const(0xFFFFu));
const Id zero = ctx.OpCompositeConstruct(result_type, std::span(zero_vec.data(), num_elements));
const auto num_elements{UniformDefinitions::NumElements(member_ptr)};
const std::array zero_vec{zero_val, zero_val, zero_val, zero_val};
const Id cond{ctx.OpULessThanEqual(ctx.TypeBool(), buffer_offset, ctx.Const(0xFFFFu))};
const Id zero{ctx.OpCompositeConstruct(result_type, std::span(zero_vec.data(), num_elements))};
return ctx.OpSelect(result_type, cond, val, zero);
}

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@@ -278,6 +278,12 @@ void DefineConstBuffers(EmitContext& ctx, const Info& info, Id UniformDefinition
ctx.uniform_types.*member_type = uniform_type;
for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) {
if (desc.index + desc.count > ctx.runtime_info.max_num_cbufs) {
LOG_WARNING(Shader_SPIRV, "Constant buffer binding index {} exceeds device limit of {}",
desc.index, ctx.runtime_info.max_num_cbufs);
binding += desc.count;
continue;
}
const Id id{ctx.AddGlobalVariable(struct_pointer_type, spv::StorageClass::Uniform)};
ctx.Decorate(id, spv::Decoration::Binding, binding);
ctx.Decorate(id, spv::Decoration::DescriptorSet, 0U);