early-access version 2321
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@@ -130,6 +130,12 @@ bool Codec::CreateGpuAvDevice() {
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}
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if (config->methods & HW_CONFIG_METHOD && config->device_type == type) {
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av_codec_ctx->pix_fmt = config->pix_fmt;
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if (config->methods & AV_CODEC_HW_CONFIG_METHOD_HW_FRAMES_CTX) {
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// skip zero-copy decoders, we don't currently support them
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LOG_DEBUG(Service_NVDRV, "Skipping decoder {} with unsupported capability {}.",
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av_hwdevice_get_type_name(type), config->methods);
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continue;
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}
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LOG_INFO(Service_NVDRV, "Using {} GPU decoder", av_hwdevice_get_type_name(type));
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return true;
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}
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@@ -42,7 +42,6 @@ namespace {
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using Shader::Backend::GLASM::EmitGLASM;
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using Shader::Backend::GLSL::EmitGLSL;
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using Shader::Backend::SPIRV::EmitSPIRV;
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using Shader::Maxwell::ConvertLegacyToGeneric;
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using Shader::Maxwell::MergeDualVertexPrograms;
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using Shader::Maxwell::TranslateProgram;
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using VideoCommon::ComputeEnvironment;
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@@ -468,14 +467,12 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)};
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switch (device.GetShaderBackend()) {
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case Settings::ShaderBackend::GLSL:
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ConvertLegacyToGeneric(program, runtime_info);
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sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
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break;
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case Settings::ShaderBackend::GLASM:
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sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
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break;
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case Settings::ShaderBackend::SPIRV:
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ConvertLegacyToGeneric(program, runtime_info);
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sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding);
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break;
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}
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@@ -48,7 +48,6 @@ MICROPROFILE_DECLARE(Vulkan_PipelineCache);
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namespace {
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using Shader::Backend::SPIRV::EmitSPIRV;
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using Shader::Maxwell::ConvertLegacyToGeneric;
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using Shader::Maxwell::MergeDualVertexPrograms;
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using Shader::Maxwell::TranslateProgram;
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using VideoCommon::ComputeEnvironment;
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@@ -547,7 +546,6 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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infos[stage_index] = &program.info;
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const auto runtime_info{MakeRuntimeInfo(programs, key, program, previous_stage)};
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ConvertLegacyToGeneric(program, runtime_info);
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const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
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device.SaveShader(code);
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modules[stage_index] = BuildShader(device, code);
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