early-access version 3009

main
pineappleEA 2022-10-09 03:56:13 +02:00
parent af759807a1
commit 9dae005605
3 changed files with 12 additions and 2 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 3008. This is the source code for early-access 3009.
## Legal Notice ## Legal Notice

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@ -270,6 +270,7 @@ void CoreTiming::ThreadLoop() {
// There are more events left in the queue, wait until the next event. // There are more events left in the queue, wait until the next event.
const auto wait_time = *next_time - GetGlobalTimeNs().count(); const auto wait_time = *next_time - GetGlobalTimeNs().count();
if (wait_time > 0) { if (wait_time > 0) {
#ifdef _WIN32
// Assume a timer resolution of 1ms. // Assume a timer resolution of 1ms.
static constexpr s64 TimerResolutionNS = 1000000; static constexpr s64 TimerResolutionNS = 1000000;
@ -287,6 +288,9 @@ void CoreTiming::ThreadLoop() {
if (event.IsSet()) { if (event.IsSet()) {
event.Reset(); event.Reset();
} }
#else
event.WaitFor(std::chrono::nanoseconds(wait_time));
#endif
} }
} else { } else {
// Queue is empty, wait until another event is scheduled and signals us to continue. // Queue is empty, wait until another event is scheduled and signals us to continue.

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@ -1,6 +1,8 @@
// SPDX-FileCopyrightText: 2015 Citra Emulator Project // SPDX-FileCopyrightText: 2015 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <thread>
#include "common/logging/log.h" #include "common/logging/log.h"
#include "core/frontend/emu_window.h" #include "core/frontend/emu_window.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
@ -35,8 +37,12 @@ void RendererBase::RequestScreenshot(void* data, std::function<void(bool)> callb
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request"); LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
return; return;
} }
auto async_callback{[callback = std::move(callback)](bool invert_y) {
std::thread t{callback, invert_y};
t.detach();
}};
renderer_settings.screenshot_bits = data; renderer_settings.screenshot_bits = data;
renderer_settings.screenshot_complete_callback = std::move(callback); renderer_settings.screenshot_complete_callback = async_callback;
renderer_settings.screenshot_framebuffer_layout = layout; renderer_settings.screenshot_framebuffer_layout = layout;
renderer_settings.screenshot_requested = true; renderer_settings.screenshot_requested = true;
} }