another try
This commit is contained in:
@@ -1,356 +1,356 @@
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <span>
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#include <vector>
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#include "audio_core/common/common.h"
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#include "audio_core/sink/cubeb_sink.h"
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#include "audio_core/sink/sink_stream.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#ifdef _WIN32
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#include <objbase.h>
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#undef CreateEvent
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#endif
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namespace AudioCore::Sink {
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/**
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* Cubeb sink stream, responsible for sinking samples to hardware.
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*/
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class CubebSinkStream final : public SinkStream {
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public:
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/**
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* Create a new sink stream.
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*
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* @param ctx_ - Cubeb context to create this stream with.
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* @param device_channels_ - Number of channels supported by the hardware.
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* @param system_channels_ - Number of channels the audio systems expect.
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* @param output_device - Cubeb output device id.
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* @param input_device - Cubeb input device id.
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* @param name_ - Name of this stream.
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* @param type_ - Type of this stream.
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* @param system_ - Core system.
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* @param event - Event used only for audio renderer, signalled on buffer consume.
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*/
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CubebSinkStream(cubeb* ctx_, u32 device_channels_, u32 system_channels_,
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cubeb_devid output_device, cubeb_devid input_device, const std::string& name_,
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StreamType type_, Core::System& system_)
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: SinkStream(system_, type_), ctx{ctx_} {
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#ifdef _WIN32
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CoInitializeEx(nullptr, COINIT_MULTITHREADED);
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#endif
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name = name_;
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device_channels = device_channels_;
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system_channels = system_channels_;
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cubeb_stream_params params{};
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params.rate = TargetSampleRate;
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params.channels = device_channels;
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params.format = CUBEB_SAMPLE_S16LE;
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params.prefs = CUBEB_STREAM_PREF_NONE;
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switch (params.channels) {
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case 1:
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params.layout = CUBEB_LAYOUT_MONO;
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break;
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case 2:
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params.layout = CUBEB_LAYOUT_STEREO;
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break;
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case 6:
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params.layout = CUBEB_LAYOUT_3F2_LFE;
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break;
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}
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u32 minimum_latency{0};
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const auto latency_error = cubeb_get_min_latency(ctx, ¶ms, &minimum_latency);
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if (latency_error != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "Error getting minimum latency, error: {}", latency_error);
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minimum_latency = TargetSampleCount * 2;
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}
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minimum_latency = std::max(minimum_latency, TargetSampleCount * 2);
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LOG_INFO(Service_Audio,
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"Opening cubeb stream {} type {} with: rate {} channels {} (system channels {}) "
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"latency {}",
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name, type, params.rate, params.channels, system_channels, minimum_latency);
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auto init_error{0};
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if (type == StreamType::In) {
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init_error = cubeb_stream_init(ctx, &stream_backend, name.c_str(), input_device,
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¶ms, output_device, nullptr, minimum_latency,
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&CubebSinkStream::DataCallback,
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&CubebSinkStream::StateCallback, this);
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} else {
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init_error = cubeb_stream_init(ctx, &stream_backend, name.c_str(), input_device,
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nullptr, output_device, ¶ms, minimum_latency,
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&CubebSinkStream::DataCallback,
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&CubebSinkStream::StateCallback, this);
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}
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if (init_error != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "Error initializing cubeb stream, error: {}", init_error);
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return;
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}
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}
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/**
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* Destroy the sink stream.
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*/
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~CubebSinkStream() override {
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LOG_DEBUG(Service_Audio, "Destructing cubeb stream {}", name);
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Unstall();
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if (!ctx) {
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return;
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}
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Finalize();
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#ifdef _WIN32
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CoUninitialize();
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#endif
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}
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/**
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* Finalize the sink stream.
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*/
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void Finalize() override {
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Stop();
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cubeb_stream_destroy(stream_backend);
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}
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/**
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* Start the sink stream.
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*
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* @param resume - Set to true if this is resuming the stream a previously-active stream.
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* Default false.
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*/
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void Start(bool resume = false) override {
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if (!ctx || !paused) {
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return;
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}
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paused = false;
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if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
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}
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}
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/**
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* Stop the sink stream.
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*/
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void Stop() override {
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Unstall();
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if (!ctx || paused) {
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return;
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}
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paused = true;
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if (cubeb_stream_stop(stream_backend) != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "Error stopping cubeb stream");
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}
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}
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private:
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/**
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* Main callback from Cubeb. Either expects samples from us (audio render/audio out), or will
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* provide samples to be copied (audio in).
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*
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* @param stream - Cubeb-specific data about the stream.
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* @param user_data - Custom data pointer passed along, points to a CubebSinkStream.
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* @param in_buff - Input buffer to be used if the stream is an input type.
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* @param out_buff - Output buffer to be used if the stream is an output type.
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* @param num_frames_ - Number of frames of audio in the buffers. Note: Not number of samples.
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*/
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static long DataCallback([[maybe_unused]] cubeb_stream* stream, void* user_data,
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[[maybe_unused]] const void* in_buff, void* out_buff,
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long num_frames_) {
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auto* impl = static_cast<CubebSinkStream*>(user_data);
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if (!impl) {
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return -1;
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}
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const std::size_t num_channels = impl->GetDeviceChannels();
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const std::size_t frame_size = num_channels;
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const std::size_t num_frames{static_cast<size_t>(num_frames_)};
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if (impl->type == StreamType::In) {
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std::span<const s16> input_buffer{reinterpret_cast<const s16*>(in_buff),
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num_frames * frame_size};
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impl->ProcessAudioIn(input_buffer, num_frames);
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} else {
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std::span<s16> output_buffer{reinterpret_cast<s16*>(out_buff), num_frames * frame_size};
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impl->ProcessAudioOutAndRender(output_buffer, num_frames);
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}
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return num_frames_;
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}
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/**
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* Cubeb callback for if a device state changes. Unused currently.
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*
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* @param stream - Cubeb-specific data about the stream.
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* @param user_data - Custom data pointer passed along, points to a CubebSinkStream.
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* @param state - New state of the device.
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*/
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static void StateCallback(cubeb_stream*, void*, cubeb_state) {}
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/// Main Cubeb context
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cubeb* ctx{};
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/// Cubeb stream backend
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cubeb_stream* stream_backend{};
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};
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CubebSink::CubebSink(std::string_view target_device_name) {
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// Cubeb requires COM to be initialized on the thread calling cubeb_init on Windows
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#ifdef _WIN32
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com_init_result = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
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#endif
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if (cubeb_init(&ctx, "yuzu", nullptr) != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
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return;
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}
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if (target_device_name != auto_device_name && !target_device_name.empty()) {
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cubeb_device_collection collection;
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if (cubeb_enumerate_devices(ctx, CUBEB_DEVICE_TYPE_OUTPUT, &collection) != CUBEB_OK) {
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LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
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} else {
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const auto collection_end{collection.device + collection.count};
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const auto device{
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std::find_if(collection.device, collection_end, [&](const cubeb_device_info& info) {
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return info.friendly_name != nullptr &&
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target_device_name == std::string(info.friendly_name);
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})};
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if (device != collection_end) {
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output_device = device->devid;
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}
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cubeb_device_collection_destroy(ctx, &collection);
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}
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}
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cubeb_get_max_channel_count(ctx, &device_channels);
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device_channels = device_channels >= 6U ? 6U : 2U;
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}
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CubebSink::~CubebSink() {
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if (!ctx) {
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return;
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}
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for (auto& sink_stream : sink_streams) {
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sink_stream.reset();
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}
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cubeb_destroy(ctx);
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#ifdef _WIN32
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if (SUCCEEDED(com_init_result)) {
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CoUninitialize();
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}
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#endif
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}
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SinkStream* CubebSink::AcquireSinkStream(Core::System& system, u32 system_channels,
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const std::string& name, StreamType type) {
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SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<CubebSinkStream>(
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ctx, device_channels, system_channels, output_device, input_device, name, type, system));
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return stream.get();
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}
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void CubebSink::CloseStream(SinkStream* stream) {
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for (size_t i = 0; i < sink_streams.size(); i++) {
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if (sink_streams[i].get() == stream) {
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sink_streams[i].reset();
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sink_streams.erase(sink_streams.begin() + i);
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break;
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}
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}
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}
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void CubebSink::CloseStreams() {
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sink_streams.clear();
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}
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f32 CubebSink::GetDeviceVolume() const {
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if (sink_streams.empty()) {
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return 1.0f;
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}
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return sink_streams[0]->GetDeviceVolume();
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}
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void CubebSink::SetDeviceVolume(f32 volume) {
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for (auto& stream : sink_streams) {
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stream->SetDeviceVolume(volume);
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}
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}
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void CubebSink::SetSystemVolume(f32 volume) {
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for (auto& stream : sink_streams) {
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stream->SetSystemVolume(volume);
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}
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}
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std::vector<std::string> ListCubebSinkDevices(bool capture) {
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std::vector<std::string> device_list;
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cubeb* ctx;
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if (cubeb_init(&ctx, "yuzu Device Enumerator", nullptr) != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
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return {};
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}
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auto type{capture ? CUBEB_DEVICE_TYPE_INPUT : CUBEB_DEVICE_TYPE_OUTPUT};
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cubeb_device_collection collection;
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if (cubeb_enumerate_devices(ctx, type, &collection) != CUBEB_OK) {
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LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
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} else {
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for (std::size_t i = 0; i < collection.count; i++) {
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const cubeb_device_info& device = collection.device[i];
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if (device.friendly_name && device.friendly_name[0] != '\0' &&
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device.state == CUBEB_DEVICE_STATE_ENABLED) {
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device_list.emplace_back(device.friendly_name);
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}
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}
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cubeb_device_collection_destroy(ctx, &collection);
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}
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cubeb_destroy(ctx);
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return device_list;
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}
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u32 GetCubebLatency() {
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cubeb* ctx;
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if (cubeb_init(&ctx, "yuzu Latency Getter", nullptr) != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
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// Return a large latency so we choose SDL instead.
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return 10000u;
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}
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cubeb_stream_params params{};
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params.rate = TargetSampleRate;
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params.channels = 2;
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params.format = CUBEB_SAMPLE_S16LE;
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params.prefs = CUBEB_STREAM_PREF_NONE;
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params.layout = CUBEB_LAYOUT_STEREO;
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u32 latency{0};
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const auto latency_error = cubeb_get_min_latency(ctx, ¶ms, &latency);
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if (latency_error != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "Error getting minimum latency, error: {}", latency_error);
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latency = TargetSampleCount * 2;
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}
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latency = std::max(latency, TargetSampleCount * 2);
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cubeb_destroy(ctx);
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return latency;
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}
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} // namespace AudioCore::Sink
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <span>
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#include <vector>
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#include "audio_core/common/common.h"
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#include "audio_core/sink/cubeb_sink.h"
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#include "audio_core/sink/sink_stream.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#ifdef _WIN32
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#include <objbase.h>
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#undef CreateEvent
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#endif
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namespace AudioCore::Sink {
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/**
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* Cubeb sink stream, responsible for sinking samples to hardware.
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*/
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class CubebSinkStream final : public SinkStream {
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public:
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/**
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* Create a new sink stream.
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*
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* @param ctx_ - Cubeb context to create this stream with.
|
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* @param device_channels_ - Number of channels supported by the hardware.
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* @param system_channels_ - Number of channels the audio systems expect.
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* @param output_device - Cubeb output device id.
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* @param input_device - Cubeb input device id.
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* @param name_ - Name of this stream.
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* @param type_ - Type of this stream.
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* @param system_ - Core system.
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* @param event - Event used only for audio renderer, signalled on buffer consume.
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*/
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CubebSinkStream(cubeb* ctx_, u32 device_channels_, u32 system_channels_,
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cubeb_devid output_device, cubeb_devid input_device, const std::string& name_,
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StreamType type_, Core::System& system_)
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: SinkStream(system_, type_), ctx{ctx_} {
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#ifdef _WIN32
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CoInitializeEx(nullptr, COINIT_MULTITHREADED);
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#endif
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name = name_;
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device_channels = device_channels_;
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system_channels = system_channels_;
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cubeb_stream_params params{};
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params.rate = TargetSampleRate;
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params.channels = device_channels;
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params.format = CUBEB_SAMPLE_S16LE;
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params.prefs = CUBEB_STREAM_PREF_NONE;
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switch (params.channels) {
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case 1:
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params.layout = CUBEB_LAYOUT_MONO;
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break;
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case 2:
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params.layout = CUBEB_LAYOUT_STEREO;
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break;
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||||
case 6:
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params.layout = CUBEB_LAYOUT_3F2_LFE;
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break;
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||||
}
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||||
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||||
u32 minimum_latency{0};
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||||
const auto latency_error = cubeb_get_min_latency(ctx, ¶ms, &minimum_latency);
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||||
if (latency_error != CUBEB_OK) {
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||||
LOG_CRITICAL(Audio_Sink, "Error getting minimum latency, error: {}", latency_error);
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||||
minimum_latency = TargetSampleCount * 2;
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||||
}
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||||
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||||
minimum_latency = std::max(minimum_latency, TargetSampleCount * 2);
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||||
|
||||
LOG_INFO(Service_Audio,
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||||
"Opening cubeb stream {} type {} with: rate {} channels {} (system channels {}) "
|
||||
"latency {}",
|
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name, type, params.rate, params.channels, system_channels, minimum_latency);
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||||
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auto init_error{0};
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||||
if (type == StreamType::In) {
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init_error = cubeb_stream_init(ctx, &stream_backend, name.c_str(), input_device,
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||||
¶ms, output_device, nullptr, minimum_latency,
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||||
&CubebSinkStream::DataCallback,
|
||||
&CubebSinkStream::StateCallback, this);
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||||
} else {
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||||
init_error = cubeb_stream_init(ctx, &stream_backend, name.c_str(), input_device,
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||||
nullptr, output_device, ¶ms, minimum_latency,
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||||
&CubebSinkStream::DataCallback,
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||||
&CubebSinkStream::StateCallback, this);
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||||
}
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||||
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||||
if (init_error != CUBEB_OK) {
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||||
LOG_CRITICAL(Audio_Sink, "Error initializing cubeb stream, error: {}", init_error);
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||||
return;
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||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroy the sink stream.
|
||||
*/
|
||||
~CubebSinkStream() override {
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||||
LOG_DEBUG(Service_Audio, "Destructing cubeb stream {}", name);
|
||||
|
||||
Unstall();
|
||||
|
||||
if (!ctx) {
|
||||
return;
|
||||
}
|
||||
|
||||
Finalize();
|
||||
|
||||
#ifdef _WIN32
|
||||
CoUninitialize();
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* Finalize the sink stream.
|
||||
*/
|
||||
void Finalize() override {
|
||||
Stop();
|
||||
cubeb_stream_destroy(stream_backend);
|
||||
}
|
||||
|
||||
/**
|
||||
* Start the sink stream.
|
||||
*
|
||||
* @param resume - Set to true if this is resuming the stream a previously-active stream.
|
||||
* Default false.
|
||||
*/
|
||||
void Start(bool resume = false) override {
|
||||
if (!ctx || !paused) {
|
||||
return;
|
||||
}
|
||||
|
||||
paused = false;
|
||||
if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
|
||||
LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop the sink stream.
|
||||
*/
|
||||
void Stop() override {
|
||||
Unstall();
|
||||
|
||||
if (!ctx || paused) {
|
||||
return;
|
||||
}
|
||||
|
||||
paused = true;
|
||||
if (cubeb_stream_stop(stream_backend) != CUBEB_OK) {
|
||||
LOG_CRITICAL(Audio_Sink, "Error stopping cubeb stream");
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
/**
|
||||
* Main callback from Cubeb. Either expects samples from us (audio render/audio out), or will
|
||||
* provide samples to be copied (audio in).
|
||||
*
|
||||
* @param stream - Cubeb-specific data about the stream.
|
||||
* @param user_data - Custom data pointer passed along, points to a CubebSinkStream.
|
||||
* @param in_buff - Input buffer to be used if the stream is an input type.
|
||||
* @param out_buff - Output buffer to be used if the stream is an output type.
|
||||
* @param num_frames_ - Number of frames of audio in the buffers. Note: Not number of samples.
|
||||
*/
|
||||
static long DataCallback([[maybe_unused]] cubeb_stream* stream, void* user_data,
|
||||
[[maybe_unused]] const void* in_buff, void* out_buff,
|
||||
long num_frames_) {
|
||||
auto* impl = static_cast<CubebSinkStream*>(user_data);
|
||||
if (!impl) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
const std::size_t num_channels = impl->GetDeviceChannels();
|
||||
const std::size_t frame_size = num_channels;
|
||||
const std::size_t num_frames{static_cast<size_t>(num_frames_)};
|
||||
|
||||
if (impl->type == StreamType::In) {
|
||||
std::span<const s16> input_buffer{reinterpret_cast<const s16*>(in_buff),
|
||||
num_frames * frame_size};
|
||||
impl->ProcessAudioIn(input_buffer, num_frames);
|
||||
} else {
|
||||
std::span<s16> output_buffer{reinterpret_cast<s16*>(out_buff), num_frames * frame_size};
|
||||
impl->ProcessAudioOutAndRender(output_buffer, num_frames);
|
||||
}
|
||||
|
||||
return num_frames_;
|
||||
}
|
||||
|
||||
/**
|
||||
* Cubeb callback for if a device state changes. Unused currently.
|
||||
*
|
||||
* @param stream - Cubeb-specific data about the stream.
|
||||
* @param user_data - Custom data pointer passed along, points to a CubebSinkStream.
|
||||
* @param state - New state of the device.
|
||||
*/
|
||||
static void StateCallback(cubeb_stream*, void*, cubeb_state) {}
|
||||
|
||||
/// Main Cubeb context
|
||||
cubeb* ctx{};
|
||||
/// Cubeb stream backend
|
||||
cubeb_stream* stream_backend{};
|
||||
};
|
||||
|
||||
CubebSink::CubebSink(std::string_view target_device_name) {
|
||||
// Cubeb requires COM to be initialized on the thread calling cubeb_init on Windows
|
||||
#ifdef _WIN32
|
||||
com_init_result = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
|
||||
#endif
|
||||
|
||||
if (cubeb_init(&ctx, "yuzu", nullptr) != CUBEB_OK) {
|
||||
LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
|
||||
return;
|
||||
}
|
||||
|
||||
if (target_device_name != auto_device_name && !target_device_name.empty()) {
|
||||
cubeb_device_collection collection;
|
||||
if (cubeb_enumerate_devices(ctx, CUBEB_DEVICE_TYPE_OUTPUT, &collection) != CUBEB_OK) {
|
||||
LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
|
||||
} else {
|
||||
const auto collection_end{collection.device + collection.count};
|
||||
const auto device{
|
||||
std::find_if(collection.device, collection_end, [&](const cubeb_device_info& info) {
|
||||
return info.friendly_name != nullptr &&
|
||||
target_device_name == std::string(info.friendly_name);
|
||||
})};
|
||||
if (device != collection_end) {
|
||||
output_device = device->devid;
|
||||
}
|
||||
cubeb_device_collection_destroy(ctx, &collection);
|
||||
}
|
||||
}
|
||||
|
||||
cubeb_get_max_channel_count(ctx, &device_channels);
|
||||
device_channels = device_channels >= 6U ? 6U : 2U;
|
||||
}
|
||||
|
||||
CubebSink::~CubebSink() {
|
||||
if (!ctx) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& sink_stream : sink_streams) {
|
||||
sink_stream.reset();
|
||||
}
|
||||
|
||||
cubeb_destroy(ctx);
|
||||
|
||||
#ifdef _WIN32
|
||||
if (SUCCEEDED(com_init_result)) {
|
||||
CoUninitialize();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
SinkStream* CubebSink::AcquireSinkStream(Core::System& system, u32 system_channels,
|
||||
const std::string& name, StreamType type) {
|
||||
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<CubebSinkStream>(
|
||||
ctx, device_channels, system_channels, output_device, input_device, name, type, system));
|
||||
|
||||
return stream.get();
|
||||
}
|
||||
|
||||
void CubebSink::CloseStream(SinkStream* stream) {
|
||||
for (size_t i = 0; i < sink_streams.size(); i++) {
|
||||
if (sink_streams[i].get() == stream) {
|
||||
sink_streams[i].reset();
|
||||
sink_streams.erase(sink_streams.begin() + i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CubebSink::CloseStreams() {
|
||||
sink_streams.clear();
|
||||
}
|
||||
|
||||
f32 CubebSink::GetDeviceVolume() const {
|
||||
if (sink_streams.empty()) {
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
return sink_streams[0]->GetDeviceVolume();
|
||||
}
|
||||
|
||||
void CubebSink::SetDeviceVolume(f32 volume) {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->SetDeviceVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
void CubebSink::SetSystemVolume(f32 volume) {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->SetSystemVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::string> ListCubebSinkDevices(bool capture) {
|
||||
std::vector<std::string> device_list;
|
||||
cubeb* ctx;
|
||||
|
||||
if (cubeb_init(&ctx, "yuzu Device Enumerator", nullptr) != CUBEB_OK) {
|
||||
LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
|
||||
return {};
|
||||
}
|
||||
|
||||
auto type{capture ? CUBEB_DEVICE_TYPE_INPUT : CUBEB_DEVICE_TYPE_OUTPUT};
|
||||
cubeb_device_collection collection;
|
||||
if (cubeb_enumerate_devices(ctx, type, &collection) != CUBEB_OK) {
|
||||
LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
|
||||
} else {
|
||||
for (std::size_t i = 0; i < collection.count; i++) {
|
||||
const cubeb_device_info& device = collection.device[i];
|
||||
if (device.friendly_name && device.friendly_name[0] != '\0' &&
|
||||
device.state == CUBEB_DEVICE_STATE_ENABLED) {
|
||||
device_list.emplace_back(device.friendly_name);
|
||||
}
|
||||
}
|
||||
cubeb_device_collection_destroy(ctx, &collection);
|
||||
}
|
||||
|
||||
cubeb_destroy(ctx);
|
||||
return device_list;
|
||||
}
|
||||
|
||||
u32 GetCubebLatency() {
|
||||
cubeb* ctx;
|
||||
|
||||
if (cubeb_init(&ctx, "yuzu Latency Getter", nullptr) != CUBEB_OK) {
|
||||
LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
|
||||
// Return a large latency so we choose SDL instead.
|
||||
return 10000u;
|
||||
}
|
||||
|
||||
cubeb_stream_params params{};
|
||||
params.rate = TargetSampleRate;
|
||||
params.channels = 2;
|
||||
params.format = CUBEB_SAMPLE_S16LE;
|
||||
params.prefs = CUBEB_STREAM_PREF_NONE;
|
||||
params.layout = CUBEB_LAYOUT_STEREO;
|
||||
|
||||
u32 latency{0};
|
||||
const auto latency_error = cubeb_get_min_latency(ctx, ¶ms, &latency);
|
||||
if (latency_error != CUBEB_OK) {
|
||||
LOG_CRITICAL(Audio_Sink, "Error getting minimum latency, error: {}", latency_error);
|
||||
latency = TargetSampleCount * 2;
|
||||
}
|
||||
latency = std::max(latency, TargetSampleCount * 2);
|
||||
cubeb_destroy(ctx);
|
||||
return latency;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
|
@@ -1,106 +1,106 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <cubeb/cubeb.h>
|
||||
|
||||
#include "audio_core/sink/sink.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
class SinkStream;
|
||||
|
||||
/**
|
||||
* Cubeb backend sink, holds multiple output streams and is responsible for sinking samples to
|
||||
* hardware. Used by Audio Render, Audio In and Audio Out.
|
||||
*/
|
||||
class CubebSink final : public Sink {
|
||||
public:
|
||||
explicit CubebSink(std::string_view device_id);
|
||||
~CubebSink() override;
|
||||
|
||||
/**
|
||||
* Create a new sink stream.
|
||||
*
|
||||
* @param system - Core system.
|
||||
* @param system_channels - Number of channels the audio system expects.
|
||||
* May differ from the device's channel count.
|
||||
* @param name - Name of this stream.
|
||||
* @param type - Type of this stream, render/in/out.
|
||||
*
|
||||
* @return A pointer to the created SinkStream
|
||||
*/
|
||||
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
|
||||
const std::string& name, StreamType type) override;
|
||||
|
||||
/**
|
||||
* Close a given stream.
|
||||
*
|
||||
* @param stream - The stream to close.
|
||||
*/
|
||||
void CloseStream(SinkStream* stream) override;
|
||||
|
||||
/**
|
||||
* Close all streams.
|
||||
*/
|
||||
void CloseStreams() override;
|
||||
|
||||
/**
|
||||
* Get the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @return Volume of the device.
|
||||
*/
|
||||
f32 GetDeviceVolume() const override;
|
||||
|
||||
/**
|
||||
* Set the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @param volume - New volume of the device.
|
||||
*/
|
||||
void SetDeviceVolume(f32 volume) override;
|
||||
|
||||
/**
|
||||
* Set the system volume. Comes from the audio system using this stream.
|
||||
*
|
||||
* @param volume - New volume of the system.
|
||||
*/
|
||||
void SetSystemVolume(f32 volume) override;
|
||||
|
||||
private:
|
||||
/// Backend Cubeb context
|
||||
cubeb* ctx{};
|
||||
/// Cubeb id of the actual hardware output device
|
||||
cubeb_devid output_device{};
|
||||
/// Cubeb id of the actual hardware input device
|
||||
cubeb_devid input_device{};
|
||||
/// Vector of streams managed by this sink
|
||||
std::vector<SinkStreamPtr> sink_streams{};
|
||||
|
||||
#ifdef _WIN32
|
||||
/// Cubeb required COM to be initialized multi-threaded on Windows
|
||||
u32 com_init_result = 0;
|
||||
#endif
|
||||
};
|
||||
|
||||
/**
|
||||
* Get a list of connected devices from Cubeb.
|
||||
*
|
||||
* @param capture - Return input (capture) devices if true, otherwise output devices.
|
||||
*/
|
||||
std::vector<std::string> ListCubebSinkDevices(bool capture);
|
||||
|
||||
/**
|
||||
* Get the reported latency for this sink.
|
||||
*
|
||||
* @return Minimum latency for this sink.
|
||||
*/
|
||||
u32 GetCubebLatency();
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <cubeb/cubeb.h>
|
||||
|
||||
#include "audio_core/sink/sink.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
class SinkStream;
|
||||
|
||||
/**
|
||||
* Cubeb backend sink, holds multiple output streams and is responsible for sinking samples to
|
||||
* hardware. Used by Audio Render, Audio In and Audio Out.
|
||||
*/
|
||||
class CubebSink final : public Sink {
|
||||
public:
|
||||
explicit CubebSink(std::string_view device_id);
|
||||
~CubebSink() override;
|
||||
|
||||
/**
|
||||
* Create a new sink stream.
|
||||
*
|
||||
* @param system - Core system.
|
||||
* @param system_channels - Number of channels the audio system expects.
|
||||
* May differ from the device's channel count.
|
||||
* @param name - Name of this stream.
|
||||
* @param type - Type of this stream, render/in/out.
|
||||
*
|
||||
* @return A pointer to the created SinkStream
|
||||
*/
|
||||
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
|
||||
const std::string& name, StreamType type) override;
|
||||
|
||||
/**
|
||||
* Close a given stream.
|
||||
*
|
||||
* @param stream - The stream to close.
|
||||
*/
|
||||
void CloseStream(SinkStream* stream) override;
|
||||
|
||||
/**
|
||||
* Close all streams.
|
||||
*/
|
||||
void CloseStreams() override;
|
||||
|
||||
/**
|
||||
* Get the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @return Volume of the device.
|
||||
*/
|
||||
f32 GetDeviceVolume() const override;
|
||||
|
||||
/**
|
||||
* Set the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @param volume - New volume of the device.
|
||||
*/
|
||||
void SetDeviceVolume(f32 volume) override;
|
||||
|
||||
/**
|
||||
* Set the system volume. Comes from the audio system using this stream.
|
||||
*
|
||||
* @param volume - New volume of the system.
|
||||
*/
|
||||
void SetSystemVolume(f32 volume) override;
|
||||
|
||||
private:
|
||||
/// Backend Cubeb context
|
||||
cubeb* ctx{};
|
||||
/// Cubeb id of the actual hardware output device
|
||||
cubeb_devid output_device{};
|
||||
/// Cubeb id of the actual hardware input device
|
||||
cubeb_devid input_device{};
|
||||
/// Vector of streams managed by this sink
|
||||
std::vector<SinkStreamPtr> sink_streams{};
|
||||
|
||||
#ifdef _WIN32
|
||||
/// Cubeb required COM to be initialized multi-threaded on Windows
|
||||
u32 com_init_result = 0;
|
||||
#endif
|
||||
};
|
||||
|
||||
/**
|
||||
* Get a list of connected devices from Cubeb.
|
||||
*
|
||||
* @param capture - Return input (capture) devices if true, otherwise output devices.
|
||||
*/
|
||||
std::vector<std::string> ListCubebSinkDevices(bool capture);
|
||||
|
||||
/**
|
||||
* Get the reported latency for this sink.
|
||||
*
|
||||
* @return Minimum latency for this sink.
|
||||
*/
|
||||
u32 GetCubebLatency();
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
|
@@ -1,57 +1,57 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
#include "audio_core/sink/sink.h"
|
||||
#include "audio_core/sink/sink_stream.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
} // namespace Core
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
class NullSinkStreamImpl final : public SinkStream {
|
||||
public:
|
||||
explicit NullSinkStreamImpl(Core::System& system_, StreamType type_)
|
||||
: SinkStream{system_, type_} {}
|
||||
~NullSinkStreamImpl() override {}
|
||||
void AppendBuffer(SinkBuffer&, std::vector<s16>&) override {}
|
||||
std::vector<s16> ReleaseBuffer(u64) override {
|
||||
return {};
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* A no-op sink for when no audio out is wanted.
|
||||
*/
|
||||
class NullSink final : public Sink {
|
||||
public:
|
||||
explicit NullSink(std::string_view) {}
|
||||
~NullSink() override = default;
|
||||
|
||||
SinkStream* AcquireSinkStream(Core::System& system, u32, const std::string&,
|
||||
StreamType type) override {
|
||||
if (null_sink == nullptr) {
|
||||
null_sink = std::make_unique<NullSinkStreamImpl>(system, type);
|
||||
}
|
||||
return null_sink.get();
|
||||
}
|
||||
|
||||
void CloseStream(SinkStream*) override {}
|
||||
void CloseStreams() override {}
|
||||
f32 GetDeviceVolume() const override {
|
||||
return 1.0f;
|
||||
}
|
||||
void SetDeviceVolume(f32 volume) override {}
|
||||
void SetSystemVolume(f32 volume) override {}
|
||||
|
||||
private:
|
||||
SinkStreamPtr null_sink{};
|
||||
};
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
#include "audio_core/sink/sink.h"
|
||||
#include "audio_core/sink/sink_stream.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
} // namespace Core
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
class NullSinkStreamImpl final : public SinkStream {
|
||||
public:
|
||||
explicit NullSinkStreamImpl(Core::System& system_, StreamType type_)
|
||||
: SinkStream{system_, type_} {}
|
||||
~NullSinkStreamImpl() override {}
|
||||
void AppendBuffer(SinkBuffer&, std::vector<s16>&) override {}
|
||||
std::vector<s16> ReleaseBuffer(u64) override {
|
||||
return {};
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* A no-op sink for when no audio out is wanted.
|
||||
*/
|
||||
class NullSink final : public Sink {
|
||||
public:
|
||||
explicit NullSink(std::string_view) {}
|
||||
~NullSink() override = default;
|
||||
|
||||
SinkStream* AcquireSinkStream(Core::System& system, u32, const std::string&,
|
||||
StreamType type) override {
|
||||
if (null_sink == nullptr) {
|
||||
null_sink = std::make_unique<NullSinkStreamImpl>(system, type);
|
||||
}
|
||||
return null_sink.get();
|
||||
}
|
||||
|
||||
void CloseStream(SinkStream*) override {}
|
||||
void CloseStreams() override {}
|
||||
f32 GetDeviceVolume() const override {
|
||||
return 1.0f;
|
||||
}
|
||||
void SetDeviceVolume(f32 volume) override {}
|
||||
void SetSystemVolume(f32 volume) override {}
|
||||
|
||||
private:
|
||||
SinkStreamPtr null_sink{};
|
||||
};
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
|
@@ -1,245 +1,245 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "audio_core/sink/sdl2_sink.h"
|
||||
#include "audio_core/sink/sink_stream.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
|
||||
// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
|
||||
#endif
|
||||
#include <SDL.h>
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
/**
|
||||
* SDL sink stream, responsible for sinking samples to hardware.
|
||||
*/
|
||||
class SDLSinkStream final : public SinkStream {
|
||||
public:
|
||||
/**
|
||||
* Create a new sink stream.
|
||||
*
|
||||
* @param device_channels_ - Number of channels supported by the hardware.
|
||||
* @param system_channels_ - Number of channels the audio systems expect.
|
||||
* @param output_device - Name of the output device to use for this stream.
|
||||
* @param input_device - Name of the input device to use for this stream.
|
||||
* @param type_ - Type of this stream.
|
||||
* @param system_ - Core system.
|
||||
* @param event - Event used only for audio renderer, signalled on buffer consume.
|
||||
*/
|
||||
SDLSinkStream(u32 device_channels_, u32 system_channels_, const std::string& output_device,
|
||||
const std::string& input_device, StreamType type_, Core::System& system_)
|
||||
: SinkStream{system_, type_} {
|
||||
system_channels = system_channels_;
|
||||
device_channels = device_channels_;
|
||||
|
||||
SDL_AudioSpec spec;
|
||||
spec.freq = TargetSampleRate;
|
||||
spec.channels = static_cast<u8>(device_channels);
|
||||
spec.format = AUDIO_S16SYS;
|
||||
spec.samples = TargetSampleCount * 2;
|
||||
spec.callback = &SDLSinkStream::DataCallback;
|
||||
spec.userdata = this;
|
||||
|
||||
std::string device_name{output_device};
|
||||
bool capture{false};
|
||||
if (type == StreamType::In) {
|
||||
device_name = input_device;
|
||||
capture = true;
|
||||
}
|
||||
|
||||
SDL_AudioSpec obtained;
|
||||
if (device_name.empty()) {
|
||||
device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false);
|
||||
} else {
|
||||
device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false);
|
||||
}
|
||||
|
||||
if (device == 0) {
|
||||
LOG_CRITICAL(Audio_Sink, "Error opening SDL audio device: {}", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_INFO(Service_Audio,
|
||||
"Opening SDL stream {} with: rate {} channels {} (system channels {}) "
|
||||
" samples {}",
|
||||
device, obtained.freq, obtained.channels, system_channels, obtained.samples);
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroy the sink stream.
|
||||
*/
|
||||
~SDLSinkStream() override {
|
||||
LOG_DEBUG(Service_Audio, "Destructing SDL stream {}", name);
|
||||
Finalize();
|
||||
}
|
||||
|
||||
/**
|
||||
* Finalize the sink stream.
|
||||
*/
|
||||
void Finalize() override {
|
||||
Unstall();
|
||||
if (device == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Stop();
|
||||
SDL_CloseAudioDevice(device);
|
||||
}
|
||||
|
||||
/**
|
||||
* Start the sink stream.
|
||||
*
|
||||
* @param resume - Set to true if this is resuming the stream a previously-active stream.
|
||||
* Default false.
|
||||
*/
|
||||
void Start(bool resume = false) override {
|
||||
if (device == 0 || !paused) {
|
||||
return;
|
||||
}
|
||||
|
||||
paused = false;
|
||||
SDL_PauseAudioDevice(device, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop the sink stream.
|
||||
*/
|
||||
void Stop() override {
|
||||
Unstall();
|
||||
if (device == 0 || paused) {
|
||||
return;
|
||||
}
|
||||
paused = true;
|
||||
SDL_PauseAudioDevice(device, 1);
|
||||
}
|
||||
|
||||
private:
|
||||
/**
|
||||
* Main callback from SDL. Either expects samples from us (audio render/audio out), or will
|
||||
* provide samples to be copied (audio in).
|
||||
*
|
||||
* @param userdata - Custom data pointer passed along, points to a SDLSinkStream.
|
||||
* @param stream - Buffer of samples to be filled or read.
|
||||
* @param len - Length of the stream in bytes.
|
||||
*/
|
||||
static void DataCallback(void* userdata, Uint8* stream, int len) {
|
||||
auto* impl = static_cast<SDLSinkStream*>(userdata);
|
||||
|
||||
if (!impl) {
|
||||
return;
|
||||
}
|
||||
|
||||
const std::size_t num_channels = impl->GetDeviceChannels();
|
||||
const std::size_t frame_size = num_channels;
|
||||
const std::size_t num_frames{len / num_channels / sizeof(s16)};
|
||||
|
||||
if (impl->type == StreamType::In) {
|
||||
std::span<const s16> input_buffer{reinterpret_cast<const s16*>(stream),
|
||||
num_frames * frame_size};
|
||||
impl->ProcessAudioIn(input_buffer, num_frames);
|
||||
} else {
|
||||
std::span<s16> output_buffer{reinterpret_cast<s16*>(stream), num_frames * frame_size};
|
||||
impl->ProcessAudioOutAndRender(output_buffer, num_frames);
|
||||
}
|
||||
}
|
||||
|
||||
/// SDL device id of the opened input/output device
|
||||
SDL_AudioDeviceID device{};
|
||||
};
|
||||
|
||||
SDLSink::SDLSink(std::string_view target_device_name) {
|
||||
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
|
||||
LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (target_device_name != auto_device_name && !target_device_name.empty()) {
|
||||
output_device = target_device_name;
|
||||
} else {
|
||||
output_device.clear();
|
||||
}
|
||||
|
||||
device_channels = 2;
|
||||
}
|
||||
|
||||
SDLSink::~SDLSink() = default;
|
||||
|
||||
SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels,
|
||||
const std::string&, StreamType type) {
|
||||
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<SDLSinkStream>(
|
||||
device_channels, system_channels, output_device, input_device, type, system));
|
||||
return stream.get();
|
||||
}
|
||||
|
||||
void SDLSink::CloseStream(SinkStream* stream) {
|
||||
for (size_t i = 0; i < sink_streams.size(); i++) {
|
||||
if (sink_streams[i].get() == stream) {
|
||||
sink_streams[i].reset();
|
||||
sink_streams.erase(sink_streams.begin() + i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SDLSink::CloseStreams() {
|
||||
sink_streams.clear();
|
||||
}
|
||||
|
||||
f32 SDLSink::GetDeviceVolume() const {
|
||||
if (sink_streams.empty()) {
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
return sink_streams[0]->GetDeviceVolume();
|
||||
}
|
||||
|
||||
void SDLSink::SetDeviceVolume(f32 volume) {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->SetDeviceVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
void SDLSink::SetSystemVolume(f32 volume) {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->SetSystemVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::string> ListSDLSinkDevices(bool capture) {
|
||||
std::vector<std::string> device_list;
|
||||
|
||||
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
|
||||
LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
const int device_count = SDL_GetNumAudioDevices(capture);
|
||||
for (int i = 0; i < device_count; ++i) {
|
||||
if (const char* name = SDL_GetAudioDeviceName(i, capture)) {
|
||||
device_list.emplace_back(name);
|
||||
}
|
||||
}
|
||||
|
||||
return device_list;
|
||||
}
|
||||
|
||||
u32 GetSDLLatency() {
|
||||
return TargetSampleCount * 2;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "audio_core/sink/sdl2_sink.h"
|
||||
#include "audio_core/sink/sink_stream.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
|
||||
// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
|
||||
#endif
|
||||
#include <SDL.h>
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
/**
|
||||
* SDL sink stream, responsible for sinking samples to hardware.
|
||||
*/
|
||||
class SDLSinkStream final : public SinkStream {
|
||||
public:
|
||||
/**
|
||||
* Create a new sink stream.
|
||||
*
|
||||
* @param device_channels_ - Number of channels supported by the hardware.
|
||||
* @param system_channels_ - Number of channels the audio systems expect.
|
||||
* @param output_device - Name of the output device to use for this stream.
|
||||
* @param input_device - Name of the input device to use for this stream.
|
||||
* @param type_ - Type of this stream.
|
||||
* @param system_ - Core system.
|
||||
* @param event - Event used only for audio renderer, signalled on buffer consume.
|
||||
*/
|
||||
SDLSinkStream(u32 device_channels_, u32 system_channels_, const std::string& output_device,
|
||||
const std::string& input_device, StreamType type_, Core::System& system_)
|
||||
: SinkStream{system_, type_} {
|
||||
system_channels = system_channels_;
|
||||
device_channels = device_channels_;
|
||||
|
||||
SDL_AudioSpec spec;
|
||||
spec.freq = TargetSampleRate;
|
||||
spec.channels = static_cast<u8>(device_channels);
|
||||
spec.format = AUDIO_S16SYS;
|
||||
spec.samples = TargetSampleCount * 2;
|
||||
spec.callback = &SDLSinkStream::DataCallback;
|
||||
spec.userdata = this;
|
||||
|
||||
std::string device_name{output_device};
|
||||
bool capture{false};
|
||||
if (type == StreamType::In) {
|
||||
device_name = input_device;
|
||||
capture = true;
|
||||
}
|
||||
|
||||
SDL_AudioSpec obtained;
|
||||
if (device_name.empty()) {
|
||||
device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false);
|
||||
} else {
|
||||
device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false);
|
||||
}
|
||||
|
||||
if (device == 0) {
|
||||
LOG_CRITICAL(Audio_Sink, "Error opening SDL audio device: {}", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_INFO(Service_Audio,
|
||||
"Opening SDL stream {} with: rate {} channels {} (system channels {}) "
|
||||
" samples {}",
|
||||
device, obtained.freq, obtained.channels, system_channels, obtained.samples);
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroy the sink stream.
|
||||
*/
|
||||
~SDLSinkStream() override {
|
||||
LOG_DEBUG(Service_Audio, "Destructing SDL stream {}", name);
|
||||
Finalize();
|
||||
}
|
||||
|
||||
/**
|
||||
* Finalize the sink stream.
|
||||
*/
|
||||
void Finalize() override {
|
||||
Unstall();
|
||||
if (device == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Stop();
|
||||
SDL_CloseAudioDevice(device);
|
||||
}
|
||||
|
||||
/**
|
||||
* Start the sink stream.
|
||||
*
|
||||
* @param resume - Set to true if this is resuming the stream a previously-active stream.
|
||||
* Default false.
|
||||
*/
|
||||
void Start(bool resume = false) override {
|
||||
if (device == 0 || !paused) {
|
||||
return;
|
||||
}
|
||||
|
||||
paused = false;
|
||||
SDL_PauseAudioDevice(device, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop the sink stream.
|
||||
*/
|
||||
void Stop() override {
|
||||
Unstall();
|
||||
if (device == 0 || paused) {
|
||||
return;
|
||||
}
|
||||
paused = true;
|
||||
SDL_PauseAudioDevice(device, 1);
|
||||
}
|
||||
|
||||
private:
|
||||
/**
|
||||
* Main callback from SDL. Either expects samples from us (audio render/audio out), or will
|
||||
* provide samples to be copied (audio in).
|
||||
*
|
||||
* @param userdata - Custom data pointer passed along, points to a SDLSinkStream.
|
||||
* @param stream - Buffer of samples to be filled or read.
|
||||
* @param len - Length of the stream in bytes.
|
||||
*/
|
||||
static void DataCallback(void* userdata, Uint8* stream, int len) {
|
||||
auto* impl = static_cast<SDLSinkStream*>(userdata);
|
||||
|
||||
if (!impl) {
|
||||
return;
|
||||
}
|
||||
|
||||
const std::size_t num_channels = impl->GetDeviceChannels();
|
||||
const std::size_t frame_size = num_channels;
|
||||
const std::size_t num_frames{len / num_channels / sizeof(s16)};
|
||||
|
||||
if (impl->type == StreamType::In) {
|
||||
std::span<const s16> input_buffer{reinterpret_cast<const s16*>(stream),
|
||||
num_frames * frame_size};
|
||||
impl->ProcessAudioIn(input_buffer, num_frames);
|
||||
} else {
|
||||
std::span<s16> output_buffer{reinterpret_cast<s16*>(stream), num_frames * frame_size};
|
||||
impl->ProcessAudioOutAndRender(output_buffer, num_frames);
|
||||
}
|
||||
}
|
||||
|
||||
/// SDL device id of the opened input/output device
|
||||
SDL_AudioDeviceID device{};
|
||||
};
|
||||
|
||||
SDLSink::SDLSink(std::string_view target_device_name) {
|
||||
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
|
||||
LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (target_device_name != auto_device_name && !target_device_name.empty()) {
|
||||
output_device = target_device_name;
|
||||
} else {
|
||||
output_device.clear();
|
||||
}
|
||||
|
||||
device_channels = 2;
|
||||
}
|
||||
|
||||
SDLSink::~SDLSink() = default;
|
||||
|
||||
SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels,
|
||||
const std::string&, StreamType type) {
|
||||
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<SDLSinkStream>(
|
||||
device_channels, system_channels, output_device, input_device, type, system));
|
||||
return stream.get();
|
||||
}
|
||||
|
||||
void SDLSink::CloseStream(SinkStream* stream) {
|
||||
for (size_t i = 0; i < sink_streams.size(); i++) {
|
||||
if (sink_streams[i].get() == stream) {
|
||||
sink_streams[i].reset();
|
||||
sink_streams.erase(sink_streams.begin() + i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SDLSink::CloseStreams() {
|
||||
sink_streams.clear();
|
||||
}
|
||||
|
||||
f32 SDLSink::GetDeviceVolume() const {
|
||||
if (sink_streams.empty()) {
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
return sink_streams[0]->GetDeviceVolume();
|
||||
}
|
||||
|
||||
void SDLSink::SetDeviceVolume(f32 volume) {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->SetDeviceVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
void SDLSink::SetSystemVolume(f32 volume) {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->SetSystemVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::string> ListSDLSinkDevices(bool capture) {
|
||||
std::vector<std::string> device_list;
|
||||
|
||||
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
|
||||
LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
const int device_count = SDL_GetNumAudioDevices(capture);
|
||||
for (int i = 0; i < device_count; ++i) {
|
||||
if (const char* name = SDL_GetAudioDeviceName(i, capture)) {
|
||||
device_list.emplace_back(name);
|
||||
}
|
||||
}
|
||||
|
||||
return device_list;
|
||||
}
|
||||
|
||||
u32 GetSDLLatency() {
|
||||
return TargetSampleCount * 2;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
|
@@ -1,97 +1,97 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "audio_core/sink/sink.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
class SinkStream;
|
||||
|
||||
/**
|
||||
* SDL backend sink, holds multiple output streams and is responsible for sinking samples to
|
||||
* hardware. Used by Audio Render, Audio In and Audio Out.
|
||||
*/
|
||||
class SDLSink final : public Sink {
|
||||
public:
|
||||
explicit SDLSink(std::string_view device_id);
|
||||
~SDLSink() override;
|
||||
|
||||
/**
|
||||
* Create a new sink stream.
|
||||
*
|
||||
* @param system - Core system.
|
||||
* @param system_channels - Number of channels the audio system expects.
|
||||
* May differ from the device's channel count.
|
||||
* @param name - Name of this stream.
|
||||
* @param type - Type of this stream, render/in/out.
|
||||
*
|
||||
* @return A pointer to the created SinkStream
|
||||
*/
|
||||
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
|
||||
const std::string& name, StreamType type) override;
|
||||
|
||||
/**
|
||||
* Close a given stream.
|
||||
*
|
||||
* @param stream - The stream to close.
|
||||
*/
|
||||
void CloseStream(SinkStream* stream) override;
|
||||
|
||||
/**
|
||||
* Close all streams.
|
||||
*/
|
||||
void CloseStreams() override;
|
||||
|
||||
/**
|
||||
* Get the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @return Volume of the device.
|
||||
*/
|
||||
f32 GetDeviceVolume() const override;
|
||||
|
||||
/**
|
||||
* Set the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @param volume - New volume of the device.
|
||||
*/
|
||||
void SetDeviceVolume(f32 volume) override;
|
||||
|
||||
/**
|
||||
* Set the system volume. Comes from the audio system using this stream.
|
||||
*
|
||||
* @param volume - New volume of the system.
|
||||
*/
|
||||
void SetSystemVolume(f32 volume) override;
|
||||
|
||||
private:
|
||||
/// Name of the output device used by streams
|
||||
std::string output_device;
|
||||
/// Name of the input device used by streams
|
||||
std::string input_device;
|
||||
/// Vector of streams managed by this sink
|
||||
std::vector<SinkStreamPtr> sink_streams;
|
||||
};
|
||||
|
||||
/**
|
||||
* Get a list of connected devices from SDL.
|
||||
*
|
||||
* @param capture - Return input (capture) devices if true, otherwise output devices.
|
||||
*/
|
||||
std::vector<std::string> ListSDLSinkDevices(bool capture);
|
||||
|
||||
/**
|
||||
* Get the reported latency for this sink.
|
||||
*
|
||||
* @return Minimum latency for this sink.
|
||||
*/
|
||||
u32 GetSDLLatency();
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "audio_core/sink/sink.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
class SinkStream;
|
||||
|
||||
/**
|
||||
* SDL backend sink, holds multiple output streams and is responsible for sinking samples to
|
||||
* hardware. Used by Audio Render, Audio In and Audio Out.
|
||||
*/
|
||||
class SDLSink final : public Sink {
|
||||
public:
|
||||
explicit SDLSink(std::string_view device_id);
|
||||
~SDLSink() override;
|
||||
|
||||
/**
|
||||
* Create a new sink stream.
|
||||
*
|
||||
* @param system - Core system.
|
||||
* @param system_channels - Number of channels the audio system expects.
|
||||
* May differ from the device's channel count.
|
||||
* @param name - Name of this stream.
|
||||
* @param type - Type of this stream, render/in/out.
|
||||
*
|
||||
* @return A pointer to the created SinkStream
|
||||
*/
|
||||
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
|
||||
const std::string& name, StreamType type) override;
|
||||
|
||||
/**
|
||||
* Close a given stream.
|
||||
*
|
||||
* @param stream - The stream to close.
|
||||
*/
|
||||
void CloseStream(SinkStream* stream) override;
|
||||
|
||||
/**
|
||||
* Close all streams.
|
||||
*/
|
||||
void CloseStreams() override;
|
||||
|
||||
/**
|
||||
* Get the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @return Volume of the device.
|
||||
*/
|
||||
f32 GetDeviceVolume() const override;
|
||||
|
||||
/**
|
||||
* Set the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @param volume - New volume of the device.
|
||||
*/
|
||||
void SetDeviceVolume(f32 volume) override;
|
||||
|
||||
/**
|
||||
* Set the system volume. Comes from the audio system using this stream.
|
||||
*
|
||||
* @param volume - New volume of the system.
|
||||
*/
|
||||
void SetSystemVolume(f32 volume) override;
|
||||
|
||||
private:
|
||||
/// Name of the output device used by streams
|
||||
std::string output_device;
|
||||
/// Name of the input device used by streams
|
||||
std::string input_device;
|
||||
/// Vector of streams managed by this sink
|
||||
std::vector<SinkStreamPtr> sink_streams;
|
||||
};
|
||||
|
||||
/**
|
||||
* Get a list of connected devices from SDL.
|
||||
*
|
||||
* @param capture - Return input (capture) devices if true, otherwise output devices.
|
||||
*/
|
||||
std::vector<std::string> ListSDLSinkDevices(bool capture);
|
||||
|
||||
/**
|
||||
* Get the reported latency for this sink.
|
||||
*
|
||||
* @return Minimum latency for this sink.
|
||||
*/
|
||||
u32 GetSDLLatency();
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
|
@@ -1,95 +1,95 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/sink/sink_stream.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Common {
|
||||
class Event;
|
||||
}
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
|
||||
constexpr char auto_device_name[] = "auto";
|
||||
|
||||
/**
|
||||
* This class is an interface for an audio sink, holds multiple output streams and is responsible
|
||||
* for sinking samples to hardware. Used by Audio Render, Audio In and Audio Out.
|
||||
*/
|
||||
class Sink {
|
||||
public:
|
||||
virtual ~Sink() = default;
|
||||
/**
|
||||
* Close a given stream.
|
||||
*
|
||||
* @param stream - The stream to close.
|
||||
*/
|
||||
virtual void CloseStream(SinkStream* stream) = 0;
|
||||
|
||||
/**
|
||||
* Close all streams.
|
||||
*/
|
||||
virtual void CloseStreams() = 0;
|
||||
|
||||
/**
|
||||
* Create a new sink stream, kept within this sink, with a pointer returned for use.
|
||||
* Do not free the returned pointer. When done with the stream, call CloseStream on the sink.
|
||||
*
|
||||
* @param system - Core system.
|
||||
* @param system_channels - Number of channels the audio system expects.
|
||||
* May differ from the device's channel count.
|
||||
* @param name - Name of this stream.
|
||||
* @param type - Type of this stream, render/in/out.
|
||||
*
|
||||
* @return A pointer to the created SinkStream
|
||||
*/
|
||||
virtual SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
|
||||
const std::string& name, StreamType type) = 0;
|
||||
|
||||
/**
|
||||
* Get the number of channels the hardware device supports.
|
||||
* Either 2 or 6.
|
||||
*
|
||||
* @return Number of device channels.
|
||||
*/
|
||||
u32 GetDeviceChannels() const {
|
||||
return device_channels;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @return Volume of the device.
|
||||
*/
|
||||
virtual f32 GetDeviceVolume() const = 0;
|
||||
|
||||
/**
|
||||
* Set the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @param volume - New volume of the device.
|
||||
*/
|
||||
virtual void SetDeviceVolume(f32 volume) = 0;
|
||||
|
||||
/**
|
||||
* Set the system volume. Comes from the audio system using this stream.
|
||||
*
|
||||
* @param volume - New volume of the system.
|
||||
*/
|
||||
virtual void SetSystemVolume(f32 volume) = 0;
|
||||
|
||||
protected:
|
||||
/// Number of device channels supported by the hardware
|
||||
u32 device_channels{2};
|
||||
};
|
||||
|
||||
using SinkPtr = std::unique_ptr<Sink>;
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/sink/sink_stream.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Common {
|
||||
class Event;
|
||||
}
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
|
||||
constexpr char auto_device_name[] = "auto";
|
||||
|
||||
/**
|
||||
* This class is an interface for an audio sink, holds multiple output streams and is responsible
|
||||
* for sinking samples to hardware. Used by Audio Render, Audio In and Audio Out.
|
||||
*/
|
||||
class Sink {
|
||||
public:
|
||||
virtual ~Sink() = default;
|
||||
/**
|
||||
* Close a given stream.
|
||||
*
|
||||
* @param stream - The stream to close.
|
||||
*/
|
||||
virtual void CloseStream(SinkStream* stream) = 0;
|
||||
|
||||
/**
|
||||
* Close all streams.
|
||||
*/
|
||||
virtual void CloseStreams() = 0;
|
||||
|
||||
/**
|
||||
* Create a new sink stream, kept within this sink, with a pointer returned for use.
|
||||
* Do not free the returned pointer. When done with the stream, call CloseStream on the sink.
|
||||
*
|
||||
* @param system - Core system.
|
||||
* @param system_channels - Number of channels the audio system expects.
|
||||
* May differ from the device's channel count.
|
||||
* @param name - Name of this stream.
|
||||
* @param type - Type of this stream, render/in/out.
|
||||
*
|
||||
* @return A pointer to the created SinkStream
|
||||
*/
|
||||
virtual SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
|
||||
const std::string& name, StreamType type) = 0;
|
||||
|
||||
/**
|
||||
* Get the number of channels the hardware device supports.
|
||||
* Either 2 or 6.
|
||||
*
|
||||
* @return Number of device channels.
|
||||
*/
|
||||
u32 GetDeviceChannels() const {
|
||||
return device_channels;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @return Volume of the device.
|
||||
*/
|
||||
virtual f32 GetDeviceVolume() const = 0;
|
||||
|
||||
/**
|
||||
* Set the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @param volume - New volume of the device.
|
||||
*/
|
||||
virtual void SetDeviceVolume(f32 volume) = 0;
|
||||
|
||||
/**
|
||||
* Set the system volume. Comes from the audio system using this stream.
|
||||
*
|
||||
* @param volume - New volume of the system.
|
||||
*/
|
||||
virtual void SetSystemVolume(f32 volume) = 0;
|
||||
|
||||
protected:
|
||||
/// Number of device channels supported by the hardware
|
||||
u32 device_channels{2};
|
||||
};
|
||||
|
||||
using SinkPtr = std::unique_ptr<Sink>;
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
|
@@ -1,113 +1,113 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "audio_core/sink/sink_details.h"
|
||||
#ifdef HAVE_CUBEB
|
||||
#include "audio_core/sink/cubeb_sink.h"
|
||||
#endif
|
||||
#ifdef HAVE_SDL2
|
||||
#include "audio_core/sink/sdl2_sink.h"
|
||||
#endif
|
||||
#include "audio_core/sink/null_sink.h"
|
||||
#include "common/logging/log.h"
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
namespace {
|
||||
struct SinkDetails {
|
||||
using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
|
||||
using ListDevicesFn = std::vector<std::string> (*)(bool);
|
||||
using LatencyFn = u32 (*)();
|
||||
|
||||
/// Name for this sink.
|
||||
std::string_view id;
|
||||
/// A method to call to construct an instance of this type of sink.
|
||||
FactoryFn factory;
|
||||
/// A method to call to list available devices.
|
||||
ListDevicesFn list_devices;
|
||||
/// Method to get the latency of this backend.
|
||||
LatencyFn latency;
|
||||
};
|
||||
|
||||
// sink_details is ordered in terms of desirability, with the best choice at the top.
|
||||
constexpr SinkDetails sink_details[] = {
|
||||
#ifdef HAVE_CUBEB
|
||||
SinkDetails{
|
||||
"cubeb",
|
||||
[](std::string_view device_id) -> std::unique_ptr<Sink> {
|
||||
return std::make_unique<CubebSink>(device_id);
|
||||
},
|
||||
&ListCubebSinkDevices,
|
||||
&GetCubebLatency,
|
||||
},
|
||||
#endif
|
||||
#ifdef HAVE_SDL2
|
||||
SinkDetails{
|
||||
"sdl2",
|
||||
[](std::string_view device_id) -> std::unique_ptr<Sink> {
|
||||
return std::make_unique<SDLSink>(device_id);
|
||||
},
|
||||
&ListSDLSinkDevices,
|
||||
&GetSDLLatency,
|
||||
},
|
||||
#endif
|
||||
SinkDetails{"null",
|
||||
[](std::string_view device_id) -> std::unique_ptr<Sink> {
|
||||
return std::make_unique<NullSink>(device_id);
|
||||
},
|
||||
[](bool capture) { return std::vector<std::string>{"null"}; }, []() { return 0u; }},
|
||||
};
|
||||
|
||||
const SinkDetails& GetOutputSinkDetails(std::string_view sink_id) {
|
||||
const auto find_backend{[](std::string_view id) {
|
||||
return std::find_if(std::begin(sink_details), std::end(sink_details),
|
||||
[&id](const auto& sink_detail) { return sink_detail.id == id; });
|
||||
}};
|
||||
|
||||
auto iter = find_backend(sink_id);
|
||||
|
||||
if (sink_id == "auto") {
|
||||
// Auto-select a backend. Prefer CubeB, but it may report a large minimum latency which
|
||||
// causes audio issues, in that case go with SDL.
|
||||
#if defined(HAVE_CUBEB) && defined(HAVE_SDL2)
|
||||
iter = find_backend("cubeb");
|
||||
if (iter->latency() > TargetSampleCount * 3) {
|
||||
iter = find_backend("sdl2");
|
||||
}
|
||||
#else
|
||||
iter = std::begin(sink_details);
|
||||
#endif
|
||||
LOG_INFO(Service_Audio, "Auto-selecting the {} backend", iter->id);
|
||||
}
|
||||
|
||||
if (iter == std::end(sink_details)) {
|
||||
LOG_ERROR(Audio, "Invalid sink_id {}", sink_id);
|
||||
iter = find_backend("null");
|
||||
}
|
||||
|
||||
return *iter;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
std::vector<std::string_view> GetSinkIDs() {
|
||||
std::vector<std::string_view> sink_ids(std::size(sink_details));
|
||||
|
||||
std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids),
|
||||
[](const auto& sink) { return sink.id; });
|
||||
|
||||
return sink_ids;
|
||||
}
|
||||
|
||||
std::vector<std::string> GetDeviceListForSink(std::string_view sink_id, bool capture) {
|
||||
return GetOutputSinkDetails(sink_id).list_devices(capture);
|
||||
}
|
||||
|
||||
std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id) {
|
||||
return GetOutputSinkDetails(sink_id).factory(device_id);
|
||||
}
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "audio_core/sink/sink_details.h"
|
||||
#ifdef HAVE_CUBEB
|
||||
#include "audio_core/sink/cubeb_sink.h"
|
||||
#endif
|
||||
#ifdef HAVE_SDL2
|
||||
#include "audio_core/sink/sdl2_sink.h"
|
||||
#endif
|
||||
#include "audio_core/sink/null_sink.h"
|
||||
#include "common/logging/log.h"
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
namespace {
|
||||
struct SinkDetails {
|
||||
using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
|
||||
using ListDevicesFn = std::vector<std::string> (*)(bool);
|
||||
using LatencyFn = u32 (*)();
|
||||
|
||||
/// Name for this sink.
|
||||
std::string_view id;
|
||||
/// A method to call to construct an instance of this type of sink.
|
||||
FactoryFn factory;
|
||||
/// A method to call to list available devices.
|
||||
ListDevicesFn list_devices;
|
||||
/// Method to get the latency of this backend.
|
||||
LatencyFn latency;
|
||||
};
|
||||
|
||||
// sink_details is ordered in terms of desirability, with the best choice at the top.
|
||||
constexpr SinkDetails sink_details[] = {
|
||||
#ifdef HAVE_CUBEB
|
||||
SinkDetails{
|
||||
"cubeb",
|
||||
[](std::string_view device_id) -> std::unique_ptr<Sink> {
|
||||
return std::make_unique<CubebSink>(device_id);
|
||||
},
|
||||
&ListCubebSinkDevices,
|
||||
&GetCubebLatency,
|
||||
},
|
||||
#endif
|
||||
#ifdef HAVE_SDL2
|
||||
SinkDetails{
|
||||
"sdl2",
|
||||
[](std::string_view device_id) -> std::unique_ptr<Sink> {
|
||||
return std::make_unique<SDLSink>(device_id);
|
||||
},
|
||||
&ListSDLSinkDevices,
|
||||
&GetSDLLatency,
|
||||
},
|
||||
#endif
|
||||
SinkDetails{"null",
|
||||
[](std::string_view device_id) -> std::unique_ptr<Sink> {
|
||||
return std::make_unique<NullSink>(device_id);
|
||||
},
|
||||
[](bool capture) { return std::vector<std::string>{"null"}; }, []() { return 0u; }},
|
||||
};
|
||||
|
||||
const SinkDetails& GetOutputSinkDetails(std::string_view sink_id) {
|
||||
const auto find_backend{[](std::string_view id) {
|
||||
return std::find_if(std::begin(sink_details), std::end(sink_details),
|
||||
[&id](const auto& sink_detail) { return sink_detail.id == id; });
|
||||
}};
|
||||
|
||||
auto iter = find_backend(sink_id);
|
||||
|
||||
if (sink_id == "auto") {
|
||||
// Auto-select a backend. Prefer CubeB, but it may report a large minimum latency which
|
||||
// causes audio issues, in that case go with SDL.
|
||||
#if defined(HAVE_CUBEB) && defined(HAVE_SDL2)
|
||||
iter = find_backend("cubeb");
|
||||
if (iter->latency() > TargetSampleCount * 3) {
|
||||
iter = find_backend("sdl2");
|
||||
}
|
||||
#else
|
||||
iter = std::begin(sink_details);
|
||||
#endif
|
||||
LOG_INFO(Service_Audio, "Auto-selecting the {} backend", iter->id);
|
||||
}
|
||||
|
||||
if (iter == std::end(sink_details)) {
|
||||
LOG_ERROR(Audio, "Invalid sink_id {}", sink_id);
|
||||
iter = find_backend("null");
|
||||
}
|
||||
|
||||
return *iter;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
std::vector<std::string_view> GetSinkIDs() {
|
||||
std::vector<std::string_view> sink_ids(std::size(sink_details));
|
||||
|
||||
std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids),
|
||||
[](const auto& sink) { return sink.id; });
|
||||
|
||||
return sink_ids;
|
||||
}
|
||||
|
||||
std::vector<std::string> GetDeviceListForSink(std::string_view sink_id, bool capture) {
|
||||
return GetOutputSinkDetails(sink_id).list_devices(capture);
|
||||
}
|
||||
|
||||
std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id) {
|
||||
return GetOutputSinkDetails(sink_id).factory(device_id);
|
||||
}
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
|
@@ -1,43 +1,43 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
namespace AudioCore {
|
||||
class AudioManager;
|
||||
|
||||
namespace Sink {
|
||||
|
||||
class Sink;
|
||||
|
||||
/**
|
||||
* Retrieves the IDs for all available audio sinks.
|
||||
*
|
||||
* @return Vector of available sink names.
|
||||
*/
|
||||
std::vector<std::string_view> GetSinkIDs();
|
||||
|
||||
/**
|
||||
* Gets the list of devices for a particular sink identified by the given ID.
|
||||
*
|
||||
* @param sink_id - Id of the sink to get devices from.
|
||||
* @param capture - Get capture (input) devices, or output devices?
|
||||
* @return Vector of device names.
|
||||
*/
|
||||
std::vector<std::string> GetDeviceListForSink(std::string_view sink_id, bool capture);
|
||||
|
||||
/**
|
||||
* Creates an audio sink identified by the given device ID.
|
||||
*
|
||||
* @param sink_id - Id of the sink to create.
|
||||
* @param device_id - Name of the device to create.
|
||||
* @return Pointer to the created sink.
|
||||
*/
|
||||
std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id);
|
||||
|
||||
} // namespace Sink
|
||||
} // namespace AudioCore
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
namespace AudioCore {
|
||||
class AudioManager;
|
||||
|
||||
namespace Sink {
|
||||
|
||||
class Sink;
|
||||
|
||||
/**
|
||||
* Retrieves the IDs for all available audio sinks.
|
||||
*
|
||||
* @return Vector of available sink names.
|
||||
*/
|
||||
std::vector<std::string_view> GetSinkIDs();
|
||||
|
||||
/**
|
||||
* Gets the list of devices for a particular sink identified by the given ID.
|
||||
*
|
||||
* @param sink_id - Id of the sink to get devices from.
|
||||
* @param capture - Get capture (input) devices, or output devices?
|
||||
* @return Vector of device names.
|
||||
*/
|
||||
std::vector<std::string> GetDeviceListForSink(std::string_view sink_id, bool capture);
|
||||
|
||||
/**
|
||||
* Creates an audio sink identified by the given device ID.
|
||||
*
|
||||
* @param sink_id - Id of the sink to create.
|
||||
* @param device_id - Name of the device to create.
|
||||
* @return Pointer to the created sink.
|
||||
*/
|
||||
std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id);
|
||||
|
||||
} // namespace Sink
|
||||
} // namespace AudioCore
|
||||
|
@@ -1,284 +1,284 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
#include "audio_core/audio_core.h"
|
||||
#include "audio_core/common/common.h"
|
||||
#include "audio_core/sink/sink_stream.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/fixed_point.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
|
||||
void SinkStream::AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples) {
|
||||
if (type == StreamType::In) {
|
||||
queue.enqueue(buffer);
|
||||
queued_buffers++;
|
||||
return;
|
||||
}
|
||||
|
||||
constexpr s32 min{std::numeric_limits<s16>::min()};
|
||||
constexpr s32 max{std::numeric_limits<s16>::max()};
|
||||
|
||||
auto yuzu_volume{Settings::Volume()};
|
||||
if (yuzu_volume > 1.0f) {
|
||||
yuzu_volume = 0.6f + 20 * std::log10(yuzu_volume);
|
||||
}
|
||||
auto volume{system_volume * device_volume * yuzu_volume};
|
||||
|
||||
if (system_channels == 6 && device_channels == 2) {
|
||||
// We're given 6 channels, but our device only outputs 2, so downmix.
|
||||
constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
|
||||
|
||||
for (u32 read_index = 0, write_index = 0; read_index < samples.size();
|
||||
read_index += system_channels, write_index += device_channels) {
|
||||
const auto left_sample{
|
||||
((Common::FixedPoint<49, 15>(
|
||||
samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
|
||||
down_mix_coeff[0] +
|
||||
samples[read_index + static_cast<u32>(Channels::Center)] * down_mix_coeff[1] +
|
||||
samples[read_index + static_cast<u32>(Channels::LFE)] * down_mix_coeff[2] +
|
||||
samples[read_index + static_cast<u32>(Channels::BackLeft)] * down_mix_coeff[3]) *
|
||||
volume)
|
||||
.to_int()};
|
||||
|
||||
const auto right_sample{
|
||||
((Common::FixedPoint<49, 15>(
|
||||
samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
|
||||
down_mix_coeff[0] +
|
||||
samples[read_index + static_cast<u32>(Channels::Center)] * down_mix_coeff[1] +
|
||||
samples[read_index + static_cast<u32>(Channels::LFE)] * down_mix_coeff[2] +
|
||||
samples[read_index + static_cast<u32>(Channels::BackRight)] * down_mix_coeff[3]) *
|
||||
volume)
|
||||
.to_int()};
|
||||
|
||||
samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
|
||||
static_cast<s16>(std::clamp(left_sample, min, max));
|
||||
samples[write_index + static_cast<u32>(Channels::FrontRight)] =
|
||||
static_cast<s16>(std::clamp(right_sample, min, max));
|
||||
}
|
||||
|
||||
samples.resize(samples.size() / system_channels * device_channels);
|
||||
|
||||
} else if (system_channels == 2 && device_channels == 6) {
|
||||
// We need moar samples! Not all games will provide 6 channel audio.
|
||||
// TODO: Implement some upmixing here. Currently just passthrough, with other
|
||||
// channels left as silence.
|
||||
std::vector<s16> new_samples(samples.size() / system_channels * device_channels, 0);
|
||||
|
||||
for (u32 read_index = 0, write_index = 0; read_index < samples.size();
|
||||
read_index += system_channels, write_index += device_channels) {
|
||||
const auto left_sample{static_cast<s16>(std::clamp(
|
||||
static_cast<s32>(
|
||||
static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
|
||||
volume),
|
||||
min, max))};
|
||||
|
||||
new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
|
||||
|
||||
const auto right_sample{static_cast<s16>(std::clamp(
|
||||
static_cast<s32>(
|
||||
static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
|
||||
volume),
|
||||
min, max))};
|
||||
|
||||
new_samples[write_index + static_cast<u32>(Channels::FrontRight)] = right_sample;
|
||||
}
|
||||
samples = std::move(new_samples);
|
||||
|
||||
} else if (volume != 1.0f) {
|
||||
for (u32 i = 0; i < samples.size(); i++) {
|
||||
samples[i] = static_cast<s16>(
|
||||
std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
|
||||
}
|
||||
}
|
||||
|
||||
samples_buffer.Push(samples);
|
||||
queue.enqueue(buffer);
|
||||
queued_buffers++;
|
||||
}
|
||||
|
||||
std::vector<s16> SinkStream::ReleaseBuffer(u64 num_samples) {
|
||||
constexpr s32 min = std::numeric_limits<s16>::min();
|
||||
constexpr s32 max = std::numeric_limits<s16>::max();
|
||||
|
||||
auto samples{samples_buffer.Pop(num_samples)};
|
||||
|
||||
// TODO: Up-mix to 6 channels if the game expects it.
|
||||
// For audio input this is unlikely to ever be the case though.
|
||||
|
||||
// Incoming mic volume seems to always be very quiet, so multiply by an additional 8 here.
|
||||
// TODO: Play with this and find something that works better.
|
||||
auto volume{system_volume * device_volume * 8};
|
||||
for (u32 i = 0; i < samples.size(); i++) {
|
||||
samples[i] = static_cast<s16>(
|
||||
std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
|
||||
}
|
||||
|
||||
if (samples.size() < num_samples) {
|
||||
samples.resize(num_samples, 0);
|
||||
}
|
||||
return samples;
|
||||
}
|
||||
|
||||
void SinkStream::ClearQueue() {
|
||||
samples_buffer.Pop();
|
||||
while (queue.pop()) {
|
||||
}
|
||||
queued_buffers = 0;
|
||||
playing_buffer = {};
|
||||
playing_buffer.consumed = true;
|
||||
}
|
||||
|
||||
void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t num_frames) {
|
||||
const std::size_t num_channels = GetDeviceChannels();
|
||||
const std::size_t frame_size = num_channels;
|
||||
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
|
||||
size_t frames_written{0};
|
||||
|
||||
// If we're paused or going to shut down, we don't want to consume buffers as coretiming is
|
||||
// paused and we'll desync, so just return.
|
||||
if (system.IsPaused() || system.IsShuttingDown()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (queued_buffers > max_queue_size) {
|
||||
Stall();
|
||||
}
|
||||
|
||||
while (frames_written < num_frames) {
|
||||
// If the playing buffer has been consumed or has no frames, we need a new one
|
||||
if (playing_buffer.consumed || playing_buffer.frames == 0) {
|
||||
if (!queue.try_dequeue(playing_buffer)) {
|
||||
// If no buffer was available we've underrun, just push the samples and
|
||||
// continue.
|
||||
samples_buffer.Push(&input_buffer[frames_written * frame_size],
|
||||
(num_frames - frames_written) * frame_size);
|
||||
frames_written = num_frames;
|
||||
continue;
|
||||
}
|
||||
// Successfully dequeued a new buffer.
|
||||
queued_buffers--;
|
||||
}
|
||||
|
||||
// Get the minimum frames available between the currently playing buffer, and the
|
||||
// amount we have left to fill
|
||||
size_t frames_available{std::min(playing_buffer.frames - playing_buffer.frames_played,
|
||||
num_frames - frames_written)};
|
||||
|
||||
samples_buffer.Push(&input_buffer[frames_written * frame_size],
|
||||
frames_available * frame_size);
|
||||
|
||||
frames_written += frames_available;
|
||||
playing_buffer.frames_played += frames_available;
|
||||
|
||||
// If that's all the frames in the current buffer, add its samples and mark it as
|
||||
// consumed
|
||||
if (playing_buffer.frames_played >= playing_buffer.frames) {
|
||||
playing_buffer.consumed = true;
|
||||
}
|
||||
}
|
||||
|
||||
std::memcpy(&last_frame[0], &input_buffer[(frames_written - 1) * frame_size], frame_size_bytes);
|
||||
|
||||
if (queued_buffers <= max_queue_size) {
|
||||
Unstall();
|
||||
}
|
||||
}
|
||||
|
||||
void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::size_t num_frames) {
|
||||
const std::size_t num_channels = GetDeviceChannels();
|
||||
const std::size_t frame_size = num_channels;
|
||||
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
|
||||
size_t frames_written{0};
|
||||
|
||||
// If we're paused or going to shut down, we don't want to consume buffers as coretiming is
|
||||
// paused and we'll desync, so just play silence.
|
||||
if (system.IsPaused() || system.IsShuttingDown()) {
|
||||
constexpr std::array<s16, 6> silence{};
|
||||
for (size_t i = frames_written; i < num_frames; i++) {
|
||||
std::memcpy(&output_buffer[i * frame_size], &silence[0], frame_size_bytes);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Due to many frames being queued up with nvdec (5 frames or so?), a lot of buffers also get
|
||||
// queued up (30+) but not all at once, which causes constant stalling here, so just let the
|
||||
// video play out without attempting to stall.
|
||||
// Can hopefully remove this later with a more complete NVDEC implementation.
|
||||
const auto nvdec_active{system.AudioCore().IsNVDECActive()};
|
||||
|
||||
// Core timing cannot be paused in single-core mode, so Stall ends up being called over and over
|
||||
// and never recovers to a normal state, so just skip attempting to sync things on single-core.
|
||||
if (system.IsMulticore() && !nvdec_active && queued_buffers > max_queue_size) {
|
||||
Stall();
|
||||
} else if (system.IsMulticore() && queued_buffers <= max_queue_size) {
|
||||
Unstall();
|
||||
}
|
||||
|
||||
while (frames_written < num_frames) {
|
||||
// If the playing buffer has been consumed or has no frames, we need a new one
|
||||
if (playing_buffer.consumed || playing_buffer.frames == 0) {
|
||||
if (!queue.try_dequeue(playing_buffer)) {
|
||||
// If no buffer was available we've underrun, fill the remaining buffer with
|
||||
// the last written frame and continue.
|
||||
for (size_t i = frames_written; i < num_frames; i++) {
|
||||
std::memcpy(&output_buffer[i * frame_size], &last_frame[0], frame_size_bytes);
|
||||
}
|
||||
frames_written = num_frames;
|
||||
continue;
|
||||
}
|
||||
// Successfully dequeued a new buffer.
|
||||
queued_buffers--;
|
||||
}
|
||||
|
||||
// Get the minimum frames available between the currently playing buffer, and the
|
||||
// amount we have left to fill
|
||||
size_t frames_available{std::min(playing_buffer.frames - playing_buffer.frames_played,
|
||||
num_frames - frames_written)};
|
||||
|
||||
samples_buffer.Pop(&output_buffer[frames_written * frame_size],
|
||||
frames_available * frame_size);
|
||||
|
||||
frames_written += frames_available;
|
||||
playing_buffer.frames_played += frames_available;
|
||||
|
||||
// If that's all the frames in the current buffer, add its samples and mark it as
|
||||
// consumed
|
||||
if (playing_buffer.frames_played >= playing_buffer.frames) {
|
||||
playing_buffer.consumed = true;
|
||||
}
|
||||
}
|
||||
|
||||
std::memcpy(&last_frame[0], &output_buffer[(frames_written - 1) * frame_size],
|
||||
frame_size_bytes);
|
||||
|
||||
if (system.IsMulticore() && queued_buffers <= max_queue_size) {
|
||||
Unstall();
|
||||
}
|
||||
}
|
||||
|
||||
void SinkStream::Stall() {
|
||||
if (stalled) {
|
||||
return;
|
||||
}
|
||||
stalled = true;
|
||||
system.StallProcesses();
|
||||
}
|
||||
|
||||
void SinkStream::Unstall() {
|
||||
if (!stalled) {
|
||||
return;
|
||||
}
|
||||
system.UnstallProcesses();
|
||||
stalled = false;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
#include "audio_core/audio_core.h"
|
||||
#include "audio_core/common/common.h"
|
||||
#include "audio_core/sink/sink_stream.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/fixed_point.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
|
||||
void SinkStream::AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples) {
|
||||
if (type == StreamType::In) {
|
||||
queue.enqueue(buffer);
|
||||
queued_buffers++;
|
||||
return;
|
||||
}
|
||||
|
||||
constexpr s32 min{std::numeric_limits<s16>::min()};
|
||||
constexpr s32 max{std::numeric_limits<s16>::max()};
|
||||
|
||||
auto yuzu_volume{Settings::Volume()};
|
||||
if (yuzu_volume > 1.0f) {
|
||||
yuzu_volume = 0.6f + 20 * std::log10(yuzu_volume);
|
||||
}
|
||||
auto volume{system_volume * device_volume * yuzu_volume};
|
||||
|
||||
if (system_channels == 6 && device_channels == 2) {
|
||||
// We're given 6 channels, but our device only outputs 2, so downmix.
|
||||
constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
|
||||
|
||||
for (u32 read_index = 0, write_index = 0; read_index < samples.size();
|
||||
read_index += system_channels, write_index += device_channels) {
|
||||
const auto left_sample{
|
||||
((Common::FixedPoint<49, 15>(
|
||||
samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
|
||||
down_mix_coeff[0] +
|
||||
samples[read_index + static_cast<u32>(Channels::Center)] * down_mix_coeff[1] +
|
||||
samples[read_index + static_cast<u32>(Channels::LFE)] * down_mix_coeff[2] +
|
||||
samples[read_index + static_cast<u32>(Channels::BackLeft)] * down_mix_coeff[3]) *
|
||||
volume)
|
||||
.to_int()};
|
||||
|
||||
const auto right_sample{
|
||||
((Common::FixedPoint<49, 15>(
|
||||
samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
|
||||
down_mix_coeff[0] +
|
||||
samples[read_index + static_cast<u32>(Channels::Center)] * down_mix_coeff[1] +
|
||||
samples[read_index + static_cast<u32>(Channels::LFE)] * down_mix_coeff[2] +
|
||||
samples[read_index + static_cast<u32>(Channels::BackRight)] * down_mix_coeff[3]) *
|
||||
volume)
|
||||
.to_int()};
|
||||
|
||||
samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
|
||||
static_cast<s16>(std::clamp(left_sample, min, max));
|
||||
samples[write_index + static_cast<u32>(Channels::FrontRight)] =
|
||||
static_cast<s16>(std::clamp(right_sample, min, max));
|
||||
}
|
||||
|
||||
samples.resize(samples.size() / system_channels * device_channels);
|
||||
|
||||
} else if (system_channels == 2 && device_channels == 6) {
|
||||
// We need moar samples! Not all games will provide 6 channel audio.
|
||||
// TODO: Implement some upmixing here. Currently just passthrough, with other
|
||||
// channels left as silence.
|
||||
std::vector<s16> new_samples(samples.size() / system_channels * device_channels, 0);
|
||||
|
||||
for (u32 read_index = 0, write_index = 0; read_index < samples.size();
|
||||
read_index += system_channels, write_index += device_channels) {
|
||||
const auto left_sample{static_cast<s16>(std::clamp(
|
||||
static_cast<s32>(
|
||||
static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
|
||||
volume),
|
||||
min, max))};
|
||||
|
||||
new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
|
||||
|
||||
const auto right_sample{static_cast<s16>(std::clamp(
|
||||
static_cast<s32>(
|
||||
static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
|
||||
volume),
|
||||
min, max))};
|
||||
|
||||
new_samples[write_index + static_cast<u32>(Channels::FrontRight)] = right_sample;
|
||||
}
|
||||
samples = std::move(new_samples);
|
||||
|
||||
} else if (volume != 1.0f) {
|
||||
for (u32 i = 0; i < samples.size(); i++) {
|
||||
samples[i] = static_cast<s16>(
|
||||
std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
|
||||
}
|
||||
}
|
||||
|
||||
samples_buffer.Push(samples);
|
||||
queue.enqueue(buffer);
|
||||
queued_buffers++;
|
||||
}
|
||||
|
||||
std::vector<s16> SinkStream::ReleaseBuffer(u64 num_samples) {
|
||||
constexpr s32 min = std::numeric_limits<s16>::min();
|
||||
constexpr s32 max = std::numeric_limits<s16>::max();
|
||||
|
||||
auto samples{samples_buffer.Pop(num_samples)};
|
||||
|
||||
// TODO: Up-mix to 6 channels if the game expects it.
|
||||
// For audio input this is unlikely to ever be the case though.
|
||||
|
||||
// Incoming mic volume seems to always be very quiet, so multiply by an additional 8 here.
|
||||
// TODO: Play with this and find something that works better.
|
||||
auto volume{system_volume * device_volume * 8};
|
||||
for (u32 i = 0; i < samples.size(); i++) {
|
||||
samples[i] = static_cast<s16>(
|
||||
std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
|
||||
}
|
||||
|
||||
if (samples.size() < num_samples) {
|
||||
samples.resize(num_samples, 0);
|
||||
}
|
||||
return samples;
|
||||
}
|
||||
|
||||
void SinkStream::ClearQueue() {
|
||||
samples_buffer.Pop();
|
||||
while (queue.pop()) {
|
||||
}
|
||||
queued_buffers = 0;
|
||||
playing_buffer = {};
|
||||
playing_buffer.consumed = true;
|
||||
}
|
||||
|
||||
void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t num_frames) {
|
||||
const std::size_t num_channels = GetDeviceChannels();
|
||||
const std::size_t frame_size = num_channels;
|
||||
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
|
||||
size_t frames_written{0};
|
||||
|
||||
// If we're paused or going to shut down, we don't want to consume buffers as coretiming is
|
||||
// paused and we'll desync, so just return.
|
||||
if (system.IsPaused() || system.IsShuttingDown()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (queued_buffers > max_queue_size) {
|
||||
Stall();
|
||||
}
|
||||
|
||||
while (frames_written < num_frames) {
|
||||
// If the playing buffer has been consumed or has no frames, we need a new one
|
||||
if (playing_buffer.consumed || playing_buffer.frames == 0) {
|
||||
if (!queue.try_dequeue(playing_buffer)) {
|
||||
// If no buffer was available we've underrun, just push the samples and
|
||||
// continue.
|
||||
samples_buffer.Push(&input_buffer[frames_written * frame_size],
|
||||
(num_frames - frames_written) * frame_size);
|
||||
frames_written = num_frames;
|
||||
continue;
|
||||
}
|
||||
// Successfully dequeued a new buffer.
|
||||
queued_buffers--;
|
||||
}
|
||||
|
||||
// Get the minimum frames available between the currently playing buffer, and the
|
||||
// amount we have left to fill
|
||||
size_t frames_available{std::min(playing_buffer.frames - playing_buffer.frames_played,
|
||||
num_frames - frames_written)};
|
||||
|
||||
samples_buffer.Push(&input_buffer[frames_written * frame_size],
|
||||
frames_available * frame_size);
|
||||
|
||||
frames_written += frames_available;
|
||||
playing_buffer.frames_played += frames_available;
|
||||
|
||||
// If that's all the frames in the current buffer, add its samples and mark it as
|
||||
// consumed
|
||||
if (playing_buffer.frames_played >= playing_buffer.frames) {
|
||||
playing_buffer.consumed = true;
|
||||
}
|
||||
}
|
||||
|
||||
std::memcpy(&last_frame[0], &input_buffer[(frames_written - 1) * frame_size], frame_size_bytes);
|
||||
|
||||
if (queued_buffers <= max_queue_size) {
|
||||
Unstall();
|
||||
}
|
||||
}
|
||||
|
||||
void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::size_t num_frames) {
|
||||
const std::size_t num_channels = GetDeviceChannels();
|
||||
const std::size_t frame_size = num_channels;
|
||||
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
|
||||
size_t frames_written{0};
|
||||
|
||||
// If we're paused or going to shut down, we don't want to consume buffers as coretiming is
|
||||
// paused and we'll desync, so just play silence.
|
||||
if (system.IsPaused() || system.IsShuttingDown()) {
|
||||
constexpr std::array<s16, 6> silence{};
|
||||
for (size_t i = frames_written; i < num_frames; i++) {
|
||||
std::memcpy(&output_buffer[i * frame_size], &silence[0], frame_size_bytes);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Due to many frames being queued up with nvdec (5 frames or so?), a lot of buffers also get
|
||||
// queued up (30+) but not all at once, which causes constant stalling here, so just let the
|
||||
// video play out without attempting to stall.
|
||||
// Can hopefully remove this later with a more complete NVDEC implementation.
|
||||
const auto nvdec_active{system.AudioCore().IsNVDECActive()};
|
||||
|
||||
// Core timing cannot be paused in single-core mode, so Stall ends up being called over and over
|
||||
// and never recovers to a normal state, so just skip attempting to sync things on single-core.
|
||||
if (system.IsMulticore() && !nvdec_active && queued_buffers > max_queue_size) {
|
||||
Stall();
|
||||
} else if (system.IsMulticore() && queued_buffers <= max_queue_size) {
|
||||
Unstall();
|
||||
}
|
||||
|
||||
while (frames_written < num_frames) {
|
||||
// If the playing buffer has been consumed or has no frames, we need a new one
|
||||
if (playing_buffer.consumed || playing_buffer.frames == 0) {
|
||||
if (!queue.try_dequeue(playing_buffer)) {
|
||||
// If no buffer was available we've underrun, fill the remaining buffer with
|
||||
// the last written frame and continue.
|
||||
for (size_t i = frames_written; i < num_frames; i++) {
|
||||
std::memcpy(&output_buffer[i * frame_size], &last_frame[0], frame_size_bytes);
|
||||
}
|
||||
frames_written = num_frames;
|
||||
continue;
|
||||
}
|
||||
// Successfully dequeued a new buffer.
|
||||
queued_buffers--;
|
||||
}
|
||||
|
||||
// Get the minimum frames available between the currently playing buffer, and the
|
||||
// amount we have left to fill
|
||||
size_t frames_available{std::min(playing_buffer.frames - playing_buffer.frames_played,
|
||||
num_frames - frames_written)};
|
||||
|
||||
samples_buffer.Pop(&output_buffer[frames_written * frame_size],
|
||||
frames_available * frame_size);
|
||||
|
||||
frames_written += frames_available;
|
||||
playing_buffer.frames_played += frames_available;
|
||||
|
||||
// If that's all the frames in the current buffer, add its samples and mark it as
|
||||
// consumed
|
||||
if (playing_buffer.frames_played >= playing_buffer.frames) {
|
||||
playing_buffer.consumed = true;
|
||||
}
|
||||
}
|
||||
|
||||
std::memcpy(&last_frame[0], &output_buffer[(frames_written - 1) * frame_size],
|
||||
frame_size_bytes);
|
||||
|
||||
if (system.IsMulticore() && queued_buffers <= max_queue_size) {
|
||||
Unstall();
|
||||
}
|
||||
}
|
||||
|
||||
void SinkStream::Stall() {
|
||||
if (stalled) {
|
||||
return;
|
||||
}
|
||||
stalled = true;
|
||||
system.StallProcesses();
|
||||
}
|
||||
|
||||
void SinkStream::Unstall() {
|
||||
if (!stalled) {
|
||||
return;
|
||||
}
|
||||
system.UnstallProcesses();
|
||||
stalled = false;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
|
@@ -1,249 +1,249 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/reader_writer_queue.h"
|
||||
#include "common/ring_buffer.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
} // namespace Core
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
|
||||
enum class StreamType {
|
||||
Render,
|
||||
Out,
|
||||
In,
|
||||
};
|
||||
|
||||
struct SinkBuffer {
|
||||
u64 frames;
|
||||
u64 frames_played;
|
||||
u64 tag;
|
||||
bool consumed;
|
||||
};
|
||||
|
||||
/**
|
||||
* Contains a real backend stream for outputting samples to hardware,
|
||||
* created only via a Sink (See Sink::AcquireSinkStream).
|
||||
*
|
||||
* Accepts a SinkBuffer and samples in PCM16 format to be output (see AppendBuffer).
|
||||
* Appended buffers act as a FIFO queue, and will be held until played.
|
||||
* You should regularly call IsBufferConsumed with the unique SinkBuffer tag to check if the buffer
|
||||
* has been consumed.
|
||||
*
|
||||
* Since these are a FIFO queue, IsBufferConsumed must be checked in the same order buffers were
|
||||
* appended, skipping a buffer will result in the queue getting stuck, and all following buffers to
|
||||
* never release.
|
||||
*
|
||||
* If the buffers appear to be stuck, you can stop and re-open an IAudioIn/IAudioOut service (this
|
||||
* is what games do), or call ClearQueue to flush all of the buffers without a full restart.
|
||||
*/
|
||||
class SinkStream {
|
||||
public:
|
||||
explicit SinkStream(Core::System& system_, StreamType type_) : system{system_}, type{type_} {}
|
||||
virtual ~SinkStream() {
|
||||
Unstall();
|
||||
}
|
||||
|
||||
/**
|
||||
* Finalize the sink stream.
|
||||
*/
|
||||
virtual void Finalize() {}
|
||||
|
||||
/**
|
||||
* Start the sink stream.
|
||||
*
|
||||
* @param resume - Set to true if this is resuming the stream a previously-active stream.
|
||||
* Default false.
|
||||
*/
|
||||
virtual void Start(bool resume = false) {}
|
||||
|
||||
/**
|
||||
* Stop the sink stream.
|
||||
*/
|
||||
virtual void Stop() {}
|
||||
|
||||
/**
|
||||
* Check if the stream is paused.
|
||||
*
|
||||
* @return True if paused, otherwise false.
|
||||
*/
|
||||
bool IsPaused() const {
|
||||
return paused;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the number of system channels in this stream.
|
||||
*
|
||||
* @return Number of system channels.
|
||||
*/
|
||||
u32 GetSystemChannels() const {
|
||||
return system_channels;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the number of channels the system expects.
|
||||
*
|
||||
* @param channels - New number of system channels.
|
||||
*/
|
||||
void SetSystemChannels(u32 channels) {
|
||||
system_channels = channels;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the number of channels the hardware supports.
|
||||
*
|
||||
* @return Number of channels supported.
|
||||
*/
|
||||
u32 GetDeviceChannels() const {
|
||||
return device_channels;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the system volume.
|
||||
*
|
||||
* @return The current system volume.
|
||||
*/
|
||||
f32 GetSystemVolume() const {
|
||||
return system_volume;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the device volume.
|
||||
*
|
||||
* @return The current device volume.
|
||||
*/
|
||||
f32 GetDeviceVolume() const {
|
||||
return device_volume;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the system volume.
|
||||
*
|
||||
* @param volume_ - The new system volume.
|
||||
*/
|
||||
void SetSystemVolume(f32 volume_) {
|
||||
system_volume = volume_;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the device volume.
|
||||
*
|
||||
* @param volume_ - The new device volume.
|
||||
*/
|
||||
void SetDeviceVolume(f32 volume_) {
|
||||
device_volume = volume_;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the number of queued audio buffers.
|
||||
*
|
||||
* @return The number of queued buffers.
|
||||
*/
|
||||
u32 GetQueueSize() const {
|
||||
return queued_buffers.load();
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the maximum buffer queue size.
|
||||
*/
|
||||
void SetRingSize(u32 ring_size) {
|
||||
max_queue_size = ring_size;
|
||||
}
|
||||
|
||||
/**
|
||||
* Append a new buffer and its samples to a waiting queue to play.
|
||||
*
|
||||
* @param buffer - Audio buffer information to be queued.
|
||||
* @param samples - The s16 samples to be queue for playback.
|
||||
*/
|
||||
virtual void AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples);
|
||||
|
||||
/**
|
||||
* Release a buffer. Audio In only, will fill a buffer with recorded samples.
|
||||
*
|
||||
* @param num_samples - Maximum number of samples to receive.
|
||||
* @return Vector of recorded samples. May have fewer than num_samples.
|
||||
*/
|
||||
virtual std::vector<s16> ReleaseBuffer(u64 num_samples);
|
||||
|
||||
/**
|
||||
* Empty out the buffer queue.
|
||||
*/
|
||||
void ClearQueue();
|
||||
|
||||
/**
|
||||
* Callback for AudioIn.
|
||||
*
|
||||
* @param input_buffer - Input buffer to be filled with samples.
|
||||
* @param num_frames - Number of frames to be filled.
|
||||
*/
|
||||
void ProcessAudioIn(std::span<const s16> input_buffer, std::size_t num_frames);
|
||||
|
||||
/**
|
||||
* Callback for AudioOut and AudioRenderer.
|
||||
*
|
||||
* @param output_buffer - Output buffer to be filled with samples.
|
||||
* @param num_frames - Number of frames to be filled.
|
||||
*/
|
||||
void ProcessAudioOutAndRender(std::span<s16> output_buffer, std::size_t num_frames);
|
||||
|
||||
/**
|
||||
* Stall core processes if the audio thread falls too far behind.
|
||||
*/
|
||||
void Stall();
|
||||
|
||||
/**
|
||||
* Unstall core processes.
|
||||
*/
|
||||
void Unstall();
|
||||
|
||||
protected:
|
||||
/// Core system
|
||||
Core::System& system;
|
||||
/// Type of this stream
|
||||
StreamType type;
|
||||
/// Set by the audio render/in/out system which uses this stream
|
||||
u32 system_channels{2};
|
||||
/// Channels supported by hardware
|
||||
u32 device_channels{2};
|
||||
/// Is this stream currently paused?
|
||||
std::atomic<bool> paused{true};
|
||||
/// Name of this stream
|
||||
std::string name{};
|
||||
|
||||
private:
|
||||
/// Ring buffer of the samples waiting to be played or consumed
|
||||
Common::RingBuffer<s16, 0x10000> samples_buffer;
|
||||
/// Audio buffers queued and waiting to play
|
||||
Common::ReaderWriterQueue<SinkBuffer> queue;
|
||||
/// The currently-playing audio buffer
|
||||
SinkBuffer playing_buffer{};
|
||||
/// The last played (or received) frame of audio, used when the callback underruns
|
||||
std::array<s16, MaxChannels> last_frame{};
|
||||
/// Number of buffers waiting to be played
|
||||
std::atomic<u32> queued_buffers{};
|
||||
/// The ring size for audio out buffers (usually 4, rarely 2 or 8)
|
||||
u32 max_queue_size{};
|
||||
/// Set by the audio render/in/out system which uses this stream
|
||||
f32 system_volume{1.0f};
|
||||
/// Set via IAudioDevice service calls
|
||||
f32 device_volume{1.0f};
|
||||
/// True if coretiming has been stalled
|
||||
bool stalled{false};
|
||||
};
|
||||
|
||||
using SinkStreamPtr = std::unique_ptr<SinkStream>;
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/reader_writer_queue.h"
|
||||
#include "common/ring_buffer.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
} // namespace Core
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
|
||||
enum class StreamType {
|
||||
Render,
|
||||
Out,
|
||||
In,
|
||||
};
|
||||
|
||||
struct SinkBuffer {
|
||||
u64 frames;
|
||||
u64 frames_played;
|
||||
u64 tag;
|
||||
bool consumed;
|
||||
};
|
||||
|
||||
/**
|
||||
* Contains a real backend stream for outputting samples to hardware,
|
||||
* created only via a Sink (See Sink::AcquireSinkStream).
|
||||
*
|
||||
* Accepts a SinkBuffer and samples in PCM16 format to be output (see AppendBuffer).
|
||||
* Appended buffers act as a FIFO queue, and will be held until played.
|
||||
* You should regularly call IsBufferConsumed with the unique SinkBuffer tag to check if the buffer
|
||||
* has been consumed.
|
||||
*
|
||||
* Since these are a FIFO queue, IsBufferConsumed must be checked in the same order buffers were
|
||||
* appended, skipping a buffer will result in the queue getting stuck, and all following buffers to
|
||||
* never release.
|
||||
*
|
||||
* If the buffers appear to be stuck, you can stop and re-open an IAudioIn/IAudioOut service (this
|
||||
* is what games do), or call ClearQueue to flush all of the buffers without a full restart.
|
||||
*/
|
||||
class SinkStream {
|
||||
public:
|
||||
explicit SinkStream(Core::System& system_, StreamType type_) : system{system_}, type{type_} {}
|
||||
virtual ~SinkStream() {
|
||||
Unstall();
|
||||
}
|
||||
|
||||
/**
|
||||
* Finalize the sink stream.
|
||||
*/
|
||||
virtual void Finalize() {}
|
||||
|
||||
/**
|
||||
* Start the sink stream.
|
||||
*
|
||||
* @param resume - Set to true if this is resuming the stream a previously-active stream.
|
||||
* Default false.
|
||||
*/
|
||||
virtual void Start(bool resume = false) {}
|
||||
|
||||
/**
|
||||
* Stop the sink stream.
|
||||
*/
|
||||
virtual void Stop() {}
|
||||
|
||||
/**
|
||||
* Check if the stream is paused.
|
||||
*
|
||||
* @return True if paused, otherwise false.
|
||||
*/
|
||||
bool IsPaused() const {
|
||||
return paused;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the number of system channels in this stream.
|
||||
*
|
||||
* @return Number of system channels.
|
||||
*/
|
||||
u32 GetSystemChannels() const {
|
||||
return system_channels;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the number of channels the system expects.
|
||||
*
|
||||
* @param channels - New number of system channels.
|
||||
*/
|
||||
void SetSystemChannels(u32 channels) {
|
||||
system_channels = channels;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the number of channels the hardware supports.
|
||||
*
|
||||
* @return Number of channels supported.
|
||||
*/
|
||||
u32 GetDeviceChannels() const {
|
||||
return device_channels;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the system volume.
|
||||
*
|
||||
* @return The current system volume.
|
||||
*/
|
||||
f32 GetSystemVolume() const {
|
||||
return system_volume;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the device volume.
|
||||
*
|
||||
* @return The current device volume.
|
||||
*/
|
||||
f32 GetDeviceVolume() const {
|
||||
return device_volume;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the system volume.
|
||||
*
|
||||
* @param volume_ - The new system volume.
|
||||
*/
|
||||
void SetSystemVolume(f32 volume_) {
|
||||
system_volume = volume_;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the device volume.
|
||||
*
|
||||
* @param volume_ - The new device volume.
|
||||
*/
|
||||
void SetDeviceVolume(f32 volume_) {
|
||||
device_volume = volume_;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the number of queued audio buffers.
|
||||
*
|
||||
* @return The number of queued buffers.
|
||||
*/
|
||||
u32 GetQueueSize() const {
|
||||
return queued_buffers.load();
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the maximum buffer queue size.
|
||||
*/
|
||||
void SetRingSize(u32 ring_size) {
|
||||
max_queue_size = ring_size;
|
||||
}
|
||||
|
||||
/**
|
||||
* Append a new buffer and its samples to a waiting queue to play.
|
||||
*
|
||||
* @param buffer - Audio buffer information to be queued.
|
||||
* @param samples - The s16 samples to be queue for playback.
|
||||
*/
|
||||
virtual void AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples);
|
||||
|
||||
/**
|
||||
* Release a buffer. Audio In only, will fill a buffer with recorded samples.
|
||||
*
|
||||
* @param num_samples - Maximum number of samples to receive.
|
||||
* @return Vector of recorded samples. May have fewer than num_samples.
|
||||
*/
|
||||
virtual std::vector<s16> ReleaseBuffer(u64 num_samples);
|
||||
|
||||
/**
|
||||
* Empty out the buffer queue.
|
||||
*/
|
||||
void ClearQueue();
|
||||
|
||||
/**
|
||||
* Callback for AudioIn.
|
||||
*
|
||||
* @param input_buffer - Input buffer to be filled with samples.
|
||||
* @param num_frames - Number of frames to be filled.
|
||||
*/
|
||||
void ProcessAudioIn(std::span<const s16> input_buffer, std::size_t num_frames);
|
||||
|
||||
/**
|
||||
* Callback for AudioOut and AudioRenderer.
|
||||
*
|
||||
* @param output_buffer - Output buffer to be filled with samples.
|
||||
* @param num_frames - Number of frames to be filled.
|
||||
*/
|
||||
void ProcessAudioOutAndRender(std::span<s16> output_buffer, std::size_t num_frames);
|
||||
|
||||
/**
|
||||
* Stall core processes if the audio thread falls too far behind.
|
||||
*/
|
||||
void Stall();
|
||||
|
||||
/**
|
||||
* Unstall core processes.
|
||||
*/
|
||||
void Unstall();
|
||||
|
||||
protected:
|
||||
/// Core system
|
||||
Core::System& system;
|
||||
/// Type of this stream
|
||||
StreamType type;
|
||||
/// Set by the audio render/in/out system which uses this stream
|
||||
u32 system_channels{2};
|
||||
/// Channels supported by hardware
|
||||
u32 device_channels{2};
|
||||
/// Is this stream currently paused?
|
||||
std::atomic<bool> paused{true};
|
||||
/// Name of this stream
|
||||
std::string name{};
|
||||
|
||||
private:
|
||||
/// Ring buffer of the samples waiting to be played or consumed
|
||||
Common::RingBuffer<s16, 0x10000> samples_buffer;
|
||||
/// Audio buffers queued and waiting to play
|
||||
Common::ReaderWriterQueue<SinkBuffer> queue;
|
||||
/// The currently-playing audio buffer
|
||||
SinkBuffer playing_buffer{};
|
||||
/// The last played (or received) frame of audio, used when the callback underruns
|
||||
std::array<s16, MaxChannels> last_frame{};
|
||||
/// Number of buffers waiting to be played
|
||||
std::atomic<u32> queued_buffers{};
|
||||
/// The ring size for audio out buffers (usually 4, rarely 2 or 8)
|
||||
u32 max_queue_size{};
|
||||
/// Set by the audio render/in/out system which uses this stream
|
||||
f32 system_volume{1.0f};
|
||||
/// Set via IAudioDevice service calls
|
||||
f32 device_volume{1.0f};
|
||||
/// True if coretiming has been stalled
|
||||
bool stalled{false};
|
||||
};
|
||||
|
||||
using SinkStreamPtr = std::unique_ptr<SinkStream>;
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
|
Reference in New Issue
Block a user