another try
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@@ -1,55 +1,55 @@
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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namespace Common {
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enum class SeekOrigin {
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SetOrigin,
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FromCurrentPos,
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FromEnd,
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};
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class Stream {
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public:
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/// Stream creates a bitstream and provides common functionality on the stream.
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explicit Stream();
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~Stream();
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Stream(const Stream&) = delete;
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Stream& operator=(const Stream&) = delete;
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Stream(Stream&&) = default;
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Stream& operator=(Stream&&) = default;
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/// Reposition bitstream "cursor" to the specified offset from origin
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void Seek(s32 offset, SeekOrigin origin);
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/// Reads next byte in the stream buffer and increments position
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u8 ReadByte();
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/// Writes byte at current position
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void WriteByte(u8 byte);
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[[nodiscard]] std::size_t GetPosition() const {
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return position;
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}
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[[nodiscard]] std::vector<u8>& GetBuffer() {
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return buffer;
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}
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[[nodiscard]] const std::vector<u8>& GetBuffer() const {
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return buffer;
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}
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private:
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std::vector<u8> buffer;
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std::size_t position{0};
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};
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} // namespace Common
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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namespace Common {
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enum class SeekOrigin {
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SetOrigin,
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FromCurrentPos,
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FromEnd,
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};
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class Stream {
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public:
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/// Stream creates a bitstream and provides common functionality on the stream.
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explicit Stream();
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~Stream();
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Stream(const Stream&) = delete;
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Stream& operator=(const Stream&) = delete;
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Stream(Stream&&) = default;
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Stream& operator=(Stream&&) = default;
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/// Reposition bitstream "cursor" to the specified offset from origin
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void Seek(s32 offset, SeekOrigin origin);
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/// Reads next byte in the stream buffer and increments position
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u8 ReadByte();
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/// Writes byte at current position
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void WriteByte(u8 byte);
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[[nodiscard]] std::size_t GetPosition() const {
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return position;
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}
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[[nodiscard]] std::vector<u8>& GetBuffer() {
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return buffer;
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}
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[[nodiscard]] const std::vector<u8>& GetBuffer() const {
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return buffer;
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}
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private:
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std::vector<u8> buffer;
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std::size_t position{0};
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};
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} // namespace Common
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