another try

This commit is contained in:
mgthepro
2022-11-05 13:58:44 +01:00
parent 4a9f2bbf2a
commit 9f63fbe700
2002 changed files with 671171 additions and 671092 deletions

View File

@@ -1,16 +1,16 @@
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/hle/service/vi/layer/vi_layer.h"
namespace Service::VI {
Layer::Layer(u64 layer_id_, u32 binder_id_, android::BufferQueueCore& core_,
android::BufferQueueProducer& binder_,
std::shared_ptr<android::BufferItemConsumer>&& consumer_)
: layer_id{layer_id_}, binder_id{binder_id_}, core{core_}, binder{binder_}, consumer{std::move(
consumer_)} {}
Layer::~Layer() = default;
} // namespace Service::VI
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/hle/service/vi/layer/vi_layer.h"
namespace Service::VI {
Layer::Layer(u64 layer_id_, u32 binder_id_, android::BufferQueueCore& core_,
android::BufferQueueProducer& binder_,
std::shared_ptr<android::BufferItemConsumer>&& consumer_)
: layer_id{layer_id_}, binder_id{binder_id_}, core{core_}, binder{binder_}, consumer{std::move(
consumer_)} {}
Layer::~Layer() = default;
} // namespace Service::VI

View File

@@ -1,82 +1,82 @@
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "common/common_types.h"
namespace Service::android {
class BufferItemConsumer;
class BufferQueueCore;
class BufferQueueProducer;
} // namespace Service::android
namespace Service::VI {
/// Represents a single display layer.
class Layer {
public:
/// Constructs a layer with a given ID and buffer queue.
///
/// @param layer_id_ The ID to assign to this layer.
/// @param binder_id_ The binder ID to assign to this layer.
/// @param binder_ The buffer producer queue for this layer to use.
///
Layer(u64 layer_id_, u32 binder_id_, android::BufferQueueCore& core_,
android::BufferQueueProducer& binder_,
std::shared_ptr<android::BufferItemConsumer>&& consumer_);
~Layer();
Layer(const Layer&) = delete;
Layer& operator=(const Layer&) = delete;
Layer(Layer&&) = default;
Layer& operator=(Layer&&) = delete;
/// Gets the ID for this layer.
u64 GetLayerId() const {
return layer_id;
}
/// Gets the binder ID for this layer.
u32 GetBinderId() const {
return binder_id;
}
/// Gets a reference to the buffer queue this layer is using.
android::BufferQueueProducer& GetBufferQueue() {
return binder;
}
/// Gets a const reference to the buffer queue this layer is using.
const android::BufferQueueProducer& GetBufferQueue() const {
return binder;
}
android::BufferItemConsumer& GetConsumer() {
return *consumer;
}
const android::BufferItemConsumer& GetConsumer() const {
return *consumer;
}
android::BufferQueueCore& Core() {
return core;
}
const android::BufferQueueCore& Core() const {
return core;
}
private:
const u64 layer_id;
const u32 binder_id;
android::BufferQueueCore& core;
android::BufferQueueProducer& binder;
std::shared_ptr<android::BufferItemConsumer> consumer;
};
} // namespace Service::VI
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "common/common_types.h"
namespace Service::android {
class BufferItemConsumer;
class BufferQueueCore;
class BufferQueueProducer;
} // namespace Service::android
namespace Service::VI {
/// Represents a single display layer.
class Layer {
public:
/// Constructs a layer with a given ID and buffer queue.
///
/// @param layer_id_ The ID to assign to this layer.
/// @param binder_id_ The binder ID to assign to this layer.
/// @param binder_ The buffer producer queue for this layer to use.
///
Layer(u64 layer_id_, u32 binder_id_, android::BufferQueueCore& core_,
android::BufferQueueProducer& binder_,
std::shared_ptr<android::BufferItemConsumer>&& consumer_);
~Layer();
Layer(const Layer&) = delete;
Layer& operator=(const Layer&) = delete;
Layer(Layer&&) = default;
Layer& operator=(Layer&&) = delete;
/// Gets the ID for this layer.
u64 GetLayerId() const {
return layer_id;
}
/// Gets the binder ID for this layer.
u32 GetBinderId() const {
return binder_id;
}
/// Gets a reference to the buffer queue this layer is using.
android::BufferQueueProducer& GetBufferQueue() {
return binder;
}
/// Gets a const reference to the buffer queue this layer is using.
const android::BufferQueueProducer& GetBufferQueue() const {
return binder;
}
android::BufferItemConsumer& GetConsumer() {
return *consumer;
}
const android::BufferItemConsumer& GetConsumer() const {
return *consumer;
}
android::BufferQueueCore& Core() {
return core;
}
const android::BufferQueueCore& Core() const {
return core;
}
private:
const u64 layer_id;
const u32 binder_id;
android::BufferQueueCore& core;
android::BufferQueueProducer& binder;
std::shared_ptr<android::BufferItemConsumer> consumer;
};
} // namespace Service::VI