another try
This commit is contained in:
@@ -1,25 +1,25 @@
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# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-3.0-or-later
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add_library(network STATIC
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announce_multiplayer_session.cpp
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announce_multiplayer_session.h
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network.cpp
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network.h
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packet.cpp
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packet.h
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room.cpp
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room.h
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room_member.cpp
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room_member.h
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verify_user.cpp
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verify_user.h
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)
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create_target_directory_groups(network)
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target_link_libraries(network PRIVATE common enet Boost::boost)
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if (ENABLE_WEB_SERVICE)
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target_compile_definitions(network PRIVATE -DENABLE_WEB_SERVICE)
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target_link_libraries(network PRIVATE web_service)
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endif()
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# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-3.0-or-later
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add_library(network STATIC
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announce_multiplayer_session.cpp
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announce_multiplayer_session.h
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network.cpp
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network.h
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packet.cpp
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packet.h
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room.cpp
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room.h
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room_member.cpp
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room_member.h
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verify_user.cpp
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verify_user.h
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)
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create_target_directory_groups(network)
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target_link_libraries(network PRIVATE common enet Boost::boost)
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if (ENABLE_WEB_SERVICE)
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target_compile_definitions(network PRIVATE -DENABLE_WEB_SERVICE)
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target_link_libraries(network PRIVATE web_service)
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endif()
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|
@@ -1,164 +1,164 @@
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <chrono>
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#include <future>
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#include <vector>
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#include "announce_multiplayer_session.h"
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#include "common/announce_multiplayer_room.h"
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#include "common/assert.h"
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#include "common/settings.h"
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#include "network/network.h"
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#ifdef ENABLE_WEB_SERVICE
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#include "web_service/announce_room_json.h"
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#endif
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namespace Core {
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// Time between room is announced to web_service
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static constexpr std::chrono::seconds announce_time_interval(15);
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AnnounceMultiplayerSession::AnnounceMultiplayerSession(Network::RoomNetwork& room_network_)
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: room_network{room_network_} {
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#ifdef ENABLE_WEB_SERVICE
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backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
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Settings::values.yuzu_username.GetValue(),
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Settings::values.yuzu_token.GetValue());
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#else
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backend = std::make_unique<AnnounceMultiplayerRoom::NullBackend>();
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#endif
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}
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WebService::WebResult AnnounceMultiplayerSession::Register() {
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auto room = room_network.GetRoom().lock();
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if (!room) {
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return WebService::WebResult{WebService::WebResult::Code::LibError,
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"Network is not initialized", ""};
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}
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if (room->GetState() != Network::Room::State::Open) {
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return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open", ""};
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}
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UpdateBackendData(room);
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WebService::WebResult result = backend->Register();
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if (result.result_code != WebService::WebResult::Code::Success) {
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return result;
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}
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LOG_INFO(WebService, "Room has been registered");
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room->SetVerifyUID(result.returned_data);
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registered = true;
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return WebService::WebResult{WebService::WebResult::Code::Success, "", ""};
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}
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void AnnounceMultiplayerSession::Start() {
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if (announce_multiplayer_thread) {
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Stop();
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}
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shutdown_event.Reset();
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announce_multiplayer_thread =
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std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
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}
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void AnnounceMultiplayerSession::Stop() {
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if (announce_multiplayer_thread) {
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shutdown_event.Set();
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announce_multiplayer_thread->join();
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announce_multiplayer_thread.reset();
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backend->Delete();
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registered = false;
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}
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}
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AnnounceMultiplayerSession::CallbackHandle AnnounceMultiplayerSession::BindErrorCallback(
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std::function<void(const WebService::WebResult&)> function) {
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std::lock_guard lock(callback_mutex);
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auto handle = std::make_shared<std::function<void(const WebService::WebResult&)>>(function);
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error_callbacks.insert(handle);
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return handle;
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}
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void AnnounceMultiplayerSession::UnbindErrorCallback(CallbackHandle handle) {
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std::lock_guard lock(callback_mutex);
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error_callbacks.erase(handle);
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}
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AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
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Stop();
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}
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void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
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Network::RoomInformation room_information = room->GetRoomInformation();
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std::vector<AnnounceMultiplayerRoom::Member> memberlist = room->GetRoomMemberList();
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backend->SetRoomInformation(room_information.name, room_information.description,
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room_information.port, room_information.member_slots,
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Network::network_version, room->HasPassword(),
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room_information.preferred_game);
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backend->ClearPlayers();
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for (const auto& member : memberlist) {
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backend->AddPlayer(member);
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}
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}
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void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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// Invokes all current bound error callbacks.
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const auto ErrorCallback = [this](WebService::WebResult result) {
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std::lock_guard lock(callback_mutex);
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for (auto callback : error_callbacks) {
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(*callback)(result);
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}
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};
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if (!registered) {
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WebService::WebResult result = Register();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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return;
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}
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}
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auto update_time = std::chrono::steady_clock::now();
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std::future<WebService::WebResult> future;
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while (!shutdown_event.WaitUntil(update_time)) {
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update_time += announce_time_interval;
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auto room = room_network.GetRoom().lock();
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if (!room) {
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break;
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}
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if (room->GetState() != Network::Room::State::Open) {
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break;
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}
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UpdateBackendData(room);
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WebService::WebResult result = backend->Update();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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}
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if (result.result_string == "404") {
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registered = false;
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// Needs to register the room again
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WebService::WebResult register_result = Register();
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if (register_result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(register_result);
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}
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}
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}
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}
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AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() {
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return backend->GetRoomList();
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}
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bool AnnounceMultiplayerSession::IsRunning() const {
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return announce_multiplayer_thread != nullptr;
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}
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void AnnounceMultiplayerSession::UpdateCredentials() {
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ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running");
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#ifdef ENABLE_WEB_SERVICE
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backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
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Settings::values.yuzu_username.GetValue(),
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Settings::values.yuzu_token.GetValue());
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#endif
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}
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} // namespace Core
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <chrono>
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#include <future>
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#include <vector>
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#include "announce_multiplayer_session.h"
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#include "common/announce_multiplayer_room.h"
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#include "common/assert.h"
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#include "common/settings.h"
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#include "network/network.h"
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#ifdef ENABLE_WEB_SERVICE
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#include "web_service/announce_room_json.h"
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#endif
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namespace Core {
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// Time between room is announced to web_service
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static constexpr std::chrono::seconds announce_time_interval(15);
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AnnounceMultiplayerSession::AnnounceMultiplayerSession(Network::RoomNetwork& room_network_)
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: room_network{room_network_} {
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#ifdef ENABLE_WEB_SERVICE
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backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
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Settings::values.yuzu_username.GetValue(),
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Settings::values.yuzu_token.GetValue());
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#else
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backend = std::make_unique<AnnounceMultiplayerRoom::NullBackend>();
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#endif
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}
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WebService::WebResult AnnounceMultiplayerSession::Register() {
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auto room = room_network.GetRoom().lock();
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if (!room) {
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return WebService::WebResult{WebService::WebResult::Code::LibError,
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"Network is not initialized", ""};
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}
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if (room->GetState() != Network::Room::State::Open) {
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return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open", ""};
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}
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UpdateBackendData(room);
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WebService::WebResult result = backend->Register();
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if (result.result_code != WebService::WebResult::Code::Success) {
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return result;
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}
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LOG_INFO(WebService, "Room has been registered");
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room->SetVerifyUID(result.returned_data);
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registered = true;
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return WebService::WebResult{WebService::WebResult::Code::Success, "", ""};
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}
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void AnnounceMultiplayerSession::Start() {
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if (announce_multiplayer_thread) {
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Stop();
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}
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shutdown_event.Reset();
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announce_multiplayer_thread =
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std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
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}
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void AnnounceMultiplayerSession::Stop() {
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if (announce_multiplayer_thread) {
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shutdown_event.Set();
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announce_multiplayer_thread->join();
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announce_multiplayer_thread.reset();
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backend->Delete();
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registered = false;
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}
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}
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AnnounceMultiplayerSession::CallbackHandle AnnounceMultiplayerSession::BindErrorCallback(
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std::function<void(const WebService::WebResult&)> function) {
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std::lock_guard lock(callback_mutex);
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auto handle = std::make_shared<std::function<void(const WebService::WebResult&)>>(function);
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error_callbacks.insert(handle);
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return handle;
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}
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void AnnounceMultiplayerSession::UnbindErrorCallback(CallbackHandle handle) {
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std::lock_guard lock(callback_mutex);
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error_callbacks.erase(handle);
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}
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AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
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Stop();
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}
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void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
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Network::RoomInformation room_information = room->GetRoomInformation();
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std::vector<AnnounceMultiplayerRoom::Member> memberlist = room->GetRoomMemberList();
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backend->SetRoomInformation(room_information.name, room_information.description,
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room_information.port, room_information.member_slots,
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Network::network_version, room->HasPassword(),
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room_information.preferred_game);
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backend->ClearPlayers();
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for (const auto& member : memberlist) {
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backend->AddPlayer(member);
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}
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}
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void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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// Invokes all current bound error callbacks.
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const auto ErrorCallback = [this](WebService::WebResult result) {
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std::lock_guard lock(callback_mutex);
|
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for (auto callback : error_callbacks) {
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(*callback)(result);
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}
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};
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|
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if (!registered) {
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WebService::WebResult result = Register();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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return;
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}
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}
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auto update_time = std::chrono::steady_clock::now();
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std::future<WebService::WebResult> future;
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while (!shutdown_event.WaitUntil(update_time)) {
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update_time += announce_time_interval;
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auto room = room_network.GetRoom().lock();
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if (!room) {
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break;
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}
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if (room->GetState() != Network::Room::State::Open) {
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break;
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}
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UpdateBackendData(room);
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WebService::WebResult result = backend->Update();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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}
|
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if (result.result_string == "404") {
|
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registered = false;
|
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// Needs to register the room again
|
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WebService::WebResult register_result = Register();
|
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if (register_result.result_code != WebService::WebResult::Code::Success) {
|
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ErrorCallback(register_result);
|
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}
|
||||
}
|
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}
|
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}
|
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|
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AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() {
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return backend->GetRoomList();
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}
|
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|
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bool AnnounceMultiplayerSession::IsRunning() const {
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return announce_multiplayer_thread != nullptr;
|
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}
|
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|
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void AnnounceMultiplayerSession::UpdateCredentials() {
|
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ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running");
|
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|
||||
#ifdef ENABLE_WEB_SERVICE
|
||||
backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
|
||||
Settings::values.yuzu_username.GetValue(),
|
||||
Settings::values.yuzu_token.GetValue());
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace Core
|
||||
|
@@ -1,98 +1,98 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <set>
|
||||
#include <thread>
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/thread.h"
|
||||
|
||||
namespace Network {
|
||||
class Room;
|
||||
class RoomNetwork;
|
||||
} // namespace Network
|
||||
|
||||
namespace Core {
|
||||
|
||||
/**
|
||||
* Instruments AnnounceMultiplayerRoom::Backend.
|
||||
* Creates a thread that regularly updates the room information and submits them
|
||||
* An async get of room information is also possible
|
||||
*/
|
||||
class AnnounceMultiplayerSession {
|
||||
public:
|
||||
using CallbackHandle = std::shared_ptr<std::function<void(const WebService::WebResult&)>>;
|
||||
AnnounceMultiplayerSession(Network::RoomNetwork& room_network_);
|
||||
~AnnounceMultiplayerSession();
|
||||
|
||||
/**
|
||||
* Allows to bind a function that will get called if the announce encounters an error
|
||||
* @param function The function that gets called
|
||||
* @return A handle that can be used the unbind the function
|
||||
*/
|
||||
CallbackHandle BindErrorCallback(std::function<void(const WebService::WebResult&)> function);
|
||||
|
||||
/**
|
||||
* Unbind a function from the error callbacks
|
||||
* @param handle The handle for the function that should get unbind
|
||||
*/
|
||||
void UnbindErrorCallback(CallbackHandle handle);
|
||||
|
||||
/**
|
||||
* Registers a room to web services
|
||||
* @return The result of the registration attempt.
|
||||
*/
|
||||
WebService::WebResult Register();
|
||||
|
||||
/**
|
||||
* Starts the announce of a room to web services
|
||||
*/
|
||||
void Start();
|
||||
|
||||
/**
|
||||
* Stops the announce to web services
|
||||
*/
|
||||
void Stop();
|
||||
|
||||
/**
|
||||
* Returns a list of all room information the backend got
|
||||
* @param func A function that gets executed when the async get finished, e.g. a signal
|
||||
* @return a list of rooms received from the web service
|
||||
*/
|
||||
AnnounceMultiplayerRoom::RoomList GetRoomList();
|
||||
|
||||
/**
|
||||
* Whether the announce session is still running
|
||||
*/
|
||||
bool IsRunning() const;
|
||||
|
||||
/**
|
||||
* Recreates the backend, updating the credentials.
|
||||
* This can only be used when the announce session is not running.
|
||||
*/
|
||||
void UpdateCredentials();
|
||||
|
||||
private:
|
||||
void UpdateBackendData(std::shared_ptr<Network::Room> room);
|
||||
void AnnounceMultiplayerLoop();
|
||||
|
||||
Common::Event shutdown_event;
|
||||
std::mutex callback_mutex;
|
||||
std::set<CallbackHandle> error_callbacks;
|
||||
std::unique_ptr<std::thread> announce_multiplayer_thread;
|
||||
|
||||
/// Backend interface that logs fields
|
||||
std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
|
||||
|
||||
std::atomic_bool registered = false; ///< Whether the room has been registered
|
||||
|
||||
Network::RoomNetwork& room_network;
|
||||
};
|
||||
|
||||
} // namespace Core
|
||||
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <set>
|
||||
#include <thread>
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/thread.h"
|
||||
|
||||
namespace Network {
|
||||
class Room;
|
||||
class RoomNetwork;
|
||||
} // namespace Network
|
||||
|
||||
namespace Core {
|
||||
|
||||
/**
|
||||
* Instruments AnnounceMultiplayerRoom::Backend.
|
||||
* Creates a thread that regularly updates the room information and submits them
|
||||
* An async get of room information is also possible
|
||||
*/
|
||||
class AnnounceMultiplayerSession {
|
||||
public:
|
||||
using CallbackHandle = std::shared_ptr<std::function<void(const WebService::WebResult&)>>;
|
||||
AnnounceMultiplayerSession(Network::RoomNetwork& room_network_);
|
||||
~AnnounceMultiplayerSession();
|
||||
|
||||
/**
|
||||
* Allows to bind a function that will get called if the announce encounters an error
|
||||
* @param function The function that gets called
|
||||
* @return A handle that can be used the unbind the function
|
||||
*/
|
||||
CallbackHandle BindErrorCallback(std::function<void(const WebService::WebResult&)> function);
|
||||
|
||||
/**
|
||||
* Unbind a function from the error callbacks
|
||||
* @param handle The handle for the function that should get unbind
|
||||
*/
|
||||
void UnbindErrorCallback(CallbackHandle handle);
|
||||
|
||||
/**
|
||||
* Registers a room to web services
|
||||
* @return The result of the registration attempt.
|
||||
*/
|
||||
WebService::WebResult Register();
|
||||
|
||||
/**
|
||||
* Starts the announce of a room to web services
|
||||
*/
|
||||
void Start();
|
||||
|
||||
/**
|
||||
* Stops the announce to web services
|
||||
*/
|
||||
void Stop();
|
||||
|
||||
/**
|
||||
* Returns a list of all room information the backend got
|
||||
* @param func A function that gets executed when the async get finished, e.g. a signal
|
||||
* @return a list of rooms received from the web service
|
||||
*/
|
||||
AnnounceMultiplayerRoom::RoomList GetRoomList();
|
||||
|
||||
/**
|
||||
* Whether the announce session is still running
|
||||
*/
|
||||
bool IsRunning() const;
|
||||
|
||||
/**
|
||||
* Recreates the backend, updating the credentials.
|
||||
* This can only be used when the announce session is not running.
|
||||
*/
|
||||
void UpdateCredentials();
|
||||
|
||||
private:
|
||||
void UpdateBackendData(std::shared_ptr<Network::Room> room);
|
||||
void AnnounceMultiplayerLoop();
|
||||
|
||||
Common::Event shutdown_event;
|
||||
std::mutex callback_mutex;
|
||||
std::set<CallbackHandle> error_callbacks;
|
||||
std::unique_ptr<std::thread> announce_multiplayer_thread;
|
||||
|
||||
/// Backend interface that logs fields
|
||||
std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
|
||||
|
||||
std::atomic_bool registered = false; ///< Whether the room has been registered
|
||||
|
||||
Network::RoomNetwork& room_network;
|
||||
};
|
||||
|
||||
} // namespace Core
|
||||
|
@@ -1,50 +1,50 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "enet/enet.h"
|
||||
#include "network/network.h"
|
||||
|
||||
namespace Network {
|
||||
|
||||
RoomNetwork::RoomNetwork() {
|
||||
m_room = std::make_shared<Room>();
|
||||
m_room_member = std::make_shared<RoomMember>();
|
||||
}
|
||||
|
||||
bool RoomNetwork::Init() {
|
||||
if (enet_initialize() != 0) {
|
||||
LOG_ERROR(Network, "Error initializing ENet");
|
||||
return false;
|
||||
}
|
||||
m_room = std::make_shared<Room>();
|
||||
m_room_member = std::make_shared<RoomMember>();
|
||||
LOG_DEBUG(Network, "initialized OK");
|
||||
return true;
|
||||
}
|
||||
|
||||
std::weak_ptr<Room> RoomNetwork::GetRoom() {
|
||||
return m_room;
|
||||
}
|
||||
|
||||
std::weak_ptr<RoomMember> RoomNetwork::GetRoomMember() {
|
||||
return m_room_member;
|
||||
}
|
||||
|
||||
void RoomNetwork::Shutdown() {
|
||||
if (m_room_member) {
|
||||
if (m_room_member->IsConnected())
|
||||
m_room_member->Leave();
|
||||
m_room_member.reset();
|
||||
}
|
||||
if (m_room) {
|
||||
if (m_room->GetState() == Room::State::Open)
|
||||
m_room->Destroy();
|
||||
m_room.reset();
|
||||
}
|
||||
enet_deinitialize();
|
||||
LOG_DEBUG(Network, "shutdown OK");
|
||||
}
|
||||
|
||||
} // namespace Network
|
||||
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "enet/enet.h"
|
||||
#include "network/network.h"
|
||||
|
||||
namespace Network {
|
||||
|
||||
RoomNetwork::RoomNetwork() {
|
||||
m_room = std::make_shared<Room>();
|
||||
m_room_member = std::make_shared<RoomMember>();
|
||||
}
|
||||
|
||||
bool RoomNetwork::Init() {
|
||||
if (enet_initialize() != 0) {
|
||||
LOG_ERROR(Network, "Error initializing ENet");
|
||||
return false;
|
||||
}
|
||||
m_room = std::make_shared<Room>();
|
||||
m_room_member = std::make_shared<RoomMember>();
|
||||
LOG_DEBUG(Network, "initialized OK");
|
||||
return true;
|
||||
}
|
||||
|
||||
std::weak_ptr<Room> RoomNetwork::GetRoom() {
|
||||
return m_room;
|
||||
}
|
||||
|
||||
std::weak_ptr<RoomMember> RoomNetwork::GetRoomMember() {
|
||||
return m_room_member;
|
||||
}
|
||||
|
||||
void RoomNetwork::Shutdown() {
|
||||
if (m_room_member) {
|
||||
if (m_room_member->IsConnected())
|
||||
m_room_member->Leave();
|
||||
m_room_member.reset();
|
||||
}
|
||||
if (m_room) {
|
||||
if (m_room->GetState() == Room::State::Open)
|
||||
m_room->Destroy();
|
||||
m_room.reset();
|
||||
}
|
||||
enet_deinitialize();
|
||||
LOG_DEBUG(Network, "shutdown OK");
|
||||
}
|
||||
|
||||
} // namespace Network
|
||||
|
@@ -1,33 +1,33 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "network/room.h"
|
||||
#include "network/room_member.h"
|
||||
|
||||
namespace Network {
|
||||
|
||||
class RoomNetwork {
|
||||
public:
|
||||
RoomNetwork();
|
||||
|
||||
/// Initializes and registers the network device, the room, and the room member.
|
||||
bool Init();
|
||||
|
||||
/// Returns a pointer to the room handle
|
||||
std::weak_ptr<Room> GetRoom();
|
||||
|
||||
/// Returns a pointer to the room member handle
|
||||
std::weak_ptr<RoomMember> GetRoomMember();
|
||||
|
||||
/// Unregisters the network device, the room, and the room member and shut them down.
|
||||
void Shutdown();
|
||||
|
||||
private:
|
||||
std::shared_ptr<RoomMember> m_room_member; ///< RoomMember (Client) for network games
|
||||
std::shared_ptr<Room> m_room; ///< Room (Server) for network games
|
||||
};
|
||||
|
||||
} // namespace Network
|
||||
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "network/room.h"
|
||||
#include "network/room_member.h"
|
||||
|
||||
namespace Network {
|
||||
|
||||
class RoomNetwork {
|
||||
public:
|
||||
RoomNetwork();
|
||||
|
||||
/// Initializes and registers the network device, the room, and the room member.
|
||||
bool Init();
|
||||
|
||||
/// Returns a pointer to the room handle
|
||||
std::weak_ptr<Room> GetRoom();
|
||||
|
||||
/// Returns a pointer to the room member handle
|
||||
std::weak_ptr<RoomMember> GetRoomMember();
|
||||
|
||||
/// Unregisters the network device, the room, and the room member and shut them down.
|
||||
void Shutdown();
|
||||
|
||||
private:
|
||||
std::shared_ptr<RoomMember> m_room_member; ///< RoomMember (Client) for network games
|
||||
std::shared_ptr<Room> m_room; ///< Room (Server) for network games
|
||||
};
|
||||
|
||||
} // namespace Network
|
||||
|
@@ -1,262 +1,262 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <winsock2.h>
|
||||
#else
|
||||
#include <arpa/inet.h>
|
||||
#endif
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include "network/packet.h"
|
||||
|
||||
namespace Network {
|
||||
|
||||
#ifndef htonll
|
||||
static u64 htonll(u64 x) {
|
||||
return ((1 == htonl(1)) ? (x) : ((uint64_t)htonl((x)&0xFFFFFFFF) << 32) | htonl((x) >> 32));
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef ntohll
|
||||
static u64 ntohll(u64 x) {
|
||||
return ((1 == ntohl(1)) ? (x) : ((uint64_t)ntohl((x)&0xFFFFFFFF) << 32) | ntohl((x) >> 32));
|
||||
}
|
||||
#endif
|
||||
|
||||
void Packet::Append(const void* in_data, std::size_t size_in_bytes) {
|
||||
if (in_data && (size_in_bytes > 0)) {
|
||||
std::size_t start = data.size();
|
||||
data.resize(start + size_in_bytes);
|
||||
std::memcpy(&data[start], in_data, size_in_bytes);
|
||||
}
|
||||
}
|
||||
|
||||
void Packet::Read(void* out_data, std::size_t size_in_bytes) {
|
||||
if (out_data && CheckSize(size_in_bytes)) {
|
||||
std::memcpy(out_data, &data[read_pos], size_in_bytes);
|
||||
read_pos += size_in_bytes;
|
||||
}
|
||||
}
|
||||
|
||||
void Packet::Clear() {
|
||||
data.clear();
|
||||
read_pos = 0;
|
||||
is_valid = true;
|
||||
}
|
||||
|
||||
const void* Packet::GetData() const {
|
||||
return !data.empty() ? &data[0] : nullptr;
|
||||
}
|
||||
|
||||
void Packet::IgnoreBytes(u32 length) {
|
||||
read_pos += length;
|
||||
}
|
||||
|
||||
std::size_t Packet::GetDataSize() const {
|
||||
return data.size();
|
||||
}
|
||||
|
||||
bool Packet::EndOfPacket() const {
|
||||
return read_pos >= data.size();
|
||||
}
|
||||
|
||||
Packet::operator bool() const {
|
||||
return is_valid;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(bool& out_data) {
|
||||
u8 value{};
|
||||
if (Read(value)) {
|
||||
out_data = (value != 0);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(s8& out_data) {
|
||||
Read(&out_data, sizeof(out_data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(u8& out_data) {
|
||||
Read(&out_data, sizeof(out_data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(s16& out_data) {
|
||||
s16 value{};
|
||||
Read(&value, sizeof(value));
|
||||
out_data = ntohs(value);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(u16& out_data) {
|
||||
u16 value{};
|
||||
Read(&value, sizeof(value));
|
||||
out_data = ntohs(value);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(s32& out_data) {
|
||||
s32 value{};
|
||||
Read(&value, sizeof(value));
|
||||
out_data = ntohl(value);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(u32& out_data) {
|
||||
u32 value{};
|
||||
Read(&value, sizeof(value));
|
||||
out_data = ntohl(value);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(s64& out_data) {
|
||||
s64 value{};
|
||||
Read(&value, sizeof(value));
|
||||
out_data = ntohll(value);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(u64& out_data) {
|
||||
u64 value{};
|
||||
Read(&value, sizeof(value));
|
||||
out_data = ntohll(value);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(float& out_data) {
|
||||
Read(&out_data, sizeof(out_data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(double& out_data) {
|
||||
Read(&out_data, sizeof(out_data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(char* out_data) {
|
||||
// First extract string length
|
||||
u32 length = 0;
|
||||
Read(length);
|
||||
|
||||
if ((length > 0) && CheckSize(length)) {
|
||||
// Then extract characters
|
||||
std::memcpy(out_data, &data[read_pos], length);
|
||||
out_data[length] = '\0';
|
||||
|
||||
// Update reading position
|
||||
read_pos += length;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(std::string& out_data) {
|
||||
// First extract string length
|
||||
u32 length = 0;
|
||||
Read(length);
|
||||
|
||||
out_data.clear();
|
||||
if ((length > 0) && CheckSize(length)) {
|
||||
// Then extract characters
|
||||
out_data.assign(&data[read_pos], length);
|
||||
|
||||
// Update reading position
|
||||
read_pos += length;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(bool in_data) {
|
||||
Write(static_cast<u8>(in_data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(s8 in_data) {
|
||||
Append(&in_data, sizeof(in_data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(u8 in_data) {
|
||||
Append(&in_data, sizeof(in_data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(s16 in_data) {
|
||||
s16 toWrite = htons(in_data);
|
||||
Append(&toWrite, sizeof(toWrite));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(u16 in_data) {
|
||||
u16 toWrite = htons(in_data);
|
||||
Append(&toWrite, sizeof(toWrite));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(s32 in_data) {
|
||||
s32 toWrite = htonl(in_data);
|
||||
Append(&toWrite, sizeof(toWrite));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(u32 in_data) {
|
||||
u32 toWrite = htonl(in_data);
|
||||
Append(&toWrite, sizeof(toWrite));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(s64 in_data) {
|
||||
s64 toWrite = htonll(in_data);
|
||||
Append(&toWrite, sizeof(toWrite));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(u64 in_data) {
|
||||
u64 toWrite = htonll(in_data);
|
||||
Append(&toWrite, sizeof(toWrite));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(float in_data) {
|
||||
Append(&in_data, sizeof(in_data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(double in_data) {
|
||||
Append(&in_data, sizeof(in_data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(const char* in_data) {
|
||||
// First insert string length
|
||||
u32 length = static_cast<u32>(std::strlen(in_data));
|
||||
Write(length);
|
||||
|
||||
// Then insert characters
|
||||
Append(in_data, length * sizeof(char));
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(const std::string& in_data) {
|
||||
// First insert string length
|
||||
u32 length = static_cast<u32>(in_data.size());
|
||||
Write(length);
|
||||
|
||||
// Then insert characters
|
||||
if (length > 0)
|
||||
Append(in_data.c_str(), length * sizeof(std::string::value_type));
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool Packet::CheckSize(std::size_t size) {
|
||||
is_valid = is_valid && (read_pos + size <= data.size());
|
||||
|
||||
return is_valid;
|
||||
}
|
||||
|
||||
} // namespace Network
|
||||
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <winsock2.h>
|
||||
#else
|
||||
#include <arpa/inet.h>
|
||||
#endif
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include "network/packet.h"
|
||||
|
||||
namespace Network {
|
||||
|
||||
#ifndef htonll
|
||||
static u64 htonll(u64 x) {
|
||||
return ((1 == htonl(1)) ? (x) : ((uint64_t)htonl((x)&0xFFFFFFFF) << 32) | htonl((x) >> 32));
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef ntohll
|
||||
static u64 ntohll(u64 x) {
|
||||
return ((1 == ntohl(1)) ? (x) : ((uint64_t)ntohl((x)&0xFFFFFFFF) << 32) | ntohl((x) >> 32));
|
||||
}
|
||||
#endif
|
||||
|
||||
void Packet::Append(const void* in_data, std::size_t size_in_bytes) {
|
||||
if (in_data && (size_in_bytes > 0)) {
|
||||
std::size_t start = data.size();
|
||||
data.resize(start + size_in_bytes);
|
||||
std::memcpy(&data[start], in_data, size_in_bytes);
|
||||
}
|
||||
}
|
||||
|
||||
void Packet::Read(void* out_data, std::size_t size_in_bytes) {
|
||||
if (out_data && CheckSize(size_in_bytes)) {
|
||||
std::memcpy(out_data, &data[read_pos], size_in_bytes);
|
||||
read_pos += size_in_bytes;
|
||||
}
|
||||
}
|
||||
|
||||
void Packet::Clear() {
|
||||
data.clear();
|
||||
read_pos = 0;
|
||||
is_valid = true;
|
||||
}
|
||||
|
||||
const void* Packet::GetData() const {
|
||||
return !data.empty() ? &data[0] : nullptr;
|
||||
}
|
||||
|
||||
void Packet::IgnoreBytes(u32 length) {
|
||||
read_pos += length;
|
||||
}
|
||||
|
||||
std::size_t Packet::GetDataSize() const {
|
||||
return data.size();
|
||||
}
|
||||
|
||||
bool Packet::EndOfPacket() const {
|
||||
return read_pos >= data.size();
|
||||
}
|
||||
|
||||
Packet::operator bool() const {
|
||||
return is_valid;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(bool& out_data) {
|
||||
u8 value{};
|
||||
if (Read(value)) {
|
||||
out_data = (value != 0);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(s8& out_data) {
|
||||
Read(&out_data, sizeof(out_data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(u8& out_data) {
|
||||
Read(&out_data, sizeof(out_data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(s16& out_data) {
|
||||
s16 value{};
|
||||
Read(&value, sizeof(value));
|
||||
out_data = ntohs(value);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(u16& out_data) {
|
||||
u16 value{};
|
||||
Read(&value, sizeof(value));
|
||||
out_data = ntohs(value);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(s32& out_data) {
|
||||
s32 value{};
|
||||
Read(&value, sizeof(value));
|
||||
out_data = ntohl(value);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(u32& out_data) {
|
||||
u32 value{};
|
||||
Read(&value, sizeof(value));
|
||||
out_data = ntohl(value);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(s64& out_data) {
|
||||
s64 value{};
|
||||
Read(&value, sizeof(value));
|
||||
out_data = ntohll(value);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(u64& out_data) {
|
||||
u64 value{};
|
||||
Read(&value, sizeof(value));
|
||||
out_data = ntohll(value);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(float& out_data) {
|
||||
Read(&out_data, sizeof(out_data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(double& out_data) {
|
||||
Read(&out_data, sizeof(out_data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(char* out_data) {
|
||||
// First extract string length
|
||||
u32 length = 0;
|
||||
Read(length);
|
||||
|
||||
if ((length > 0) && CheckSize(length)) {
|
||||
// Then extract characters
|
||||
std::memcpy(out_data, &data[read_pos], length);
|
||||
out_data[length] = '\0';
|
||||
|
||||
// Update reading position
|
||||
read_pos += length;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Read(std::string& out_data) {
|
||||
// First extract string length
|
||||
u32 length = 0;
|
||||
Read(length);
|
||||
|
||||
out_data.clear();
|
||||
if ((length > 0) && CheckSize(length)) {
|
||||
// Then extract characters
|
||||
out_data.assign(&data[read_pos], length);
|
||||
|
||||
// Update reading position
|
||||
read_pos += length;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(bool in_data) {
|
||||
Write(static_cast<u8>(in_data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(s8 in_data) {
|
||||
Append(&in_data, sizeof(in_data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(u8 in_data) {
|
||||
Append(&in_data, sizeof(in_data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(s16 in_data) {
|
||||
s16 toWrite = htons(in_data);
|
||||
Append(&toWrite, sizeof(toWrite));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(u16 in_data) {
|
||||
u16 toWrite = htons(in_data);
|
||||
Append(&toWrite, sizeof(toWrite));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(s32 in_data) {
|
||||
s32 toWrite = htonl(in_data);
|
||||
Append(&toWrite, sizeof(toWrite));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(u32 in_data) {
|
||||
u32 toWrite = htonl(in_data);
|
||||
Append(&toWrite, sizeof(toWrite));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(s64 in_data) {
|
||||
s64 toWrite = htonll(in_data);
|
||||
Append(&toWrite, sizeof(toWrite));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(u64 in_data) {
|
||||
u64 toWrite = htonll(in_data);
|
||||
Append(&toWrite, sizeof(toWrite));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(float in_data) {
|
||||
Append(&in_data, sizeof(in_data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(double in_data) {
|
||||
Append(&in_data, sizeof(in_data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(const char* in_data) {
|
||||
// First insert string length
|
||||
u32 length = static_cast<u32>(std::strlen(in_data));
|
||||
Write(length);
|
||||
|
||||
// Then insert characters
|
||||
Append(in_data, length * sizeof(char));
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
Packet& Packet::Write(const std::string& in_data) {
|
||||
// First insert string length
|
||||
u32 length = static_cast<u32>(in_data.size());
|
||||
Write(length);
|
||||
|
||||
// Then insert characters
|
||||
if (length > 0)
|
||||
Append(in_data.c_str(), length * sizeof(std::string::value_type));
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool Packet::CheckSize(std::size_t size) {
|
||||
is_valid = is_valid && (read_pos + size <= data.size());
|
||||
|
||||
return is_valid;
|
||||
}
|
||||
|
||||
} // namespace Network
|
||||
|
@@ -1,165 +1,165 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Network {
|
||||
|
||||
/// A class that serializes data for network transfer. It also handles endianess
|
||||
class Packet {
|
||||
public:
|
||||
Packet() = default;
|
||||
~Packet() = default;
|
||||
|
||||
/**
|
||||
* Append data to the end of the packet
|
||||
* @param data Pointer to the sequence of bytes to append
|
||||
* @param size_in_bytes Number of bytes to append
|
||||
*/
|
||||
void Append(const void* data, std::size_t size_in_bytes);
|
||||
|
||||
/**
|
||||
* Reads data from the current read position of the packet
|
||||
* @param out_data Pointer where the data should get written to
|
||||
* @param size_in_bytes Number of bytes to read
|
||||
*/
|
||||
void Read(void* out_data, std::size_t size_in_bytes);
|
||||
|
||||
/**
|
||||
* Clear the packet
|
||||
* After calling Clear, the packet is empty.
|
||||
*/
|
||||
void Clear();
|
||||
|
||||
/**
|
||||
* Ignores bytes while reading
|
||||
* @param length THe number of bytes to ignore
|
||||
*/
|
||||
void IgnoreBytes(u32 length);
|
||||
|
||||
/**
|
||||
* Get a pointer to the data contained in the packet
|
||||
* @return Pointer to the data
|
||||
*/
|
||||
const void* GetData() const;
|
||||
|
||||
/**
|
||||
* This function returns the number of bytes pointed to by
|
||||
* what getData returns.
|
||||
* @return Data size, in bytes
|
||||
*/
|
||||
std::size_t GetDataSize() const;
|
||||
|
||||
/**
|
||||
* This function is useful to know if there is some data
|
||||
* left to be read, without actually reading it.
|
||||
* @return True if all data was read, false otherwise
|
||||
*/
|
||||
bool EndOfPacket() const;
|
||||
|
||||
explicit operator bool() const;
|
||||
|
||||
/// Overloads of read function to read data from the packet
|
||||
Packet& Read(bool& out_data);
|
||||
Packet& Read(s8& out_data);
|
||||
Packet& Read(u8& out_data);
|
||||
Packet& Read(s16& out_data);
|
||||
Packet& Read(u16& out_data);
|
||||
Packet& Read(s32& out_data);
|
||||
Packet& Read(u32& out_data);
|
||||
Packet& Read(s64& out_data);
|
||||
Packet& Read(u64& out_data);
|
||||
Packet& Read(float& out_data);
|
||||
Packet& Read(double& out_data);
|
||||
Packet& Read(char* out_data);
|
||||
Packet& Read(std::string& out_data);
|
||||
template <typename T>
|
||||
Packet& Read(std::vector<T>& out_data);
|
||||
template <typename T, std::size_t S>
|
||||
Packet& Read(std::array<T, S>& out_data);
|
||||
|
||||
/// Overloads of write function to write data into the packet
|
||||
Packet& Write(bool in_data);
|
||||
Packet& Write(s8 in_data);
|
||||
Packet& Write(u8 in_data);
|
||||
Packet& Write(s16 in_data);
|
||||
Packet& Write(u16 in_data);
|
||||
Packet& Write(s32 in_data);
|
||||
Packet& Write(u32 in_data);
|
||||
Packet& Write(s64 in_data);
|
||||
Packet& Write(u64 in_data);
|
||||
Packet& Write(float in_data);
|
||||
Packet& Write(double in_data);
|
||||
Packet& Write(const char* in_data);
|
||||
Packet& Write(const std::string& in_data);
|
||||
template <typename T>
|
||||
Packet& Write(const std::vector<T>& in_data);
|
||||
template <typename T, std::size_t S>
|
||||
Packet& Write(const std::array<T, S>& data);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Check if the packet can extract a given number of bytes
|
||||
* This function updates accordingly the state of the packet.
|
||||
* @param size Size to check
|
||||
* @return True if size bytes can be read from the packet
|
||||
*/
|
||||
bool CheckSize(std::size_t size);
|
||||
|
||||
// Member data
|
||||
std::vector<char> data; ///< Data stored in the packet
|
||||
std::size_t read_pos = 0; ///< Current reading position in the packet
|
||||
bool is_valid = true; ///< Reading state of the packet
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
Packet& Packet::Read(std::vector<T>& out_data) {
|
||||
// First extract the size
|
||||
u32 size = 0;
|
||||
Read(size);
|
||||
out_data.resize(size);
|
||||
|
||||
// Then extract the data
|
||||
for (std::size_t i = 0; i < out_data.size(); ++i) {
|
||||
T character;
|
||||
Read(character);
|
||||
out_data[i] = character;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, std::size_t S>
|
||||
Packet& Packet::Read(std::array<T, S>& out_data) {
|
||||
for (std::size_t i = 0; i < out_data.size(); ++i) {
|
||||
T character;
|
||||
Read(character);
|
||||
out_data[i] = character;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
Packet& Packet::Write(const std::vector<T>& in_data) {
|
||||
// First insert the size
|
||||
Write(static_cast<u32>(in_data.size()));
|
||||
|
||||
// Then insert the data
|
||||
for (std::size_t i = 0; i < in_data.size(); ++i) {
|
||||
Write(in_data[i]);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, std::size_t S>
|
||||
Packet& Packet::Write(const std::array<T, S>& in_data) {
|
||||
for (std::size_t i = 0; i < in_data.size(); ++i) {
|
||||
Write(in_data[i]);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
} // namespace Network
|
||||
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Network {
|
||||
|
||||
/// A class that serializes data for network transfer. It also handles endianess
|
||||
class Packet {
|
||||
public:
|
||||
Packet() = default;
|
||||
~Packet() = default;
|
||||
|
||||
/**
|
||||
* Append data to the end of the packet
|
||||
* @param data Pointer to the sequence of bytes to append
|
||||
* @param size_in_bytes Number of bytes to append
|
||||
*/
|
||||
void Append(const void* data, std::size_t size_in_bytes);
|
||||
|
||||
/**
|
||||
* Reads data from the current read position of the packet
|
||||
* @param out_data Pointer where the data should get written to
|
||||
* @param size_in_bytes Number of bytes to read
|
||||
*/
|
||||
void Read(void* out_data, std::size_t size_in_bytes);
|
||||
|
||||
/**
|
||||
* Clear the packet
|
||||
* After calling Clear, the packet is empty.
|
||||
*/
|
||||
void Clear();
|
||||
|
||||
/**
|
||||
* Ignores bytes while reading
|
||||
* @param length THe number of bytes to ignore
|
||||
*/
|
||||
void IgnoreBytes(u32 length);
|
||||
|
||||
/**
|
||||
* Get a pointer to the data contained in the packet
|
||||
* @return Pointer to the data
|
||||
*/
|
||||
const void* GetData() const;
|
||||
|
||||
/**
|
||||
* This function returns the number of bytes pointed to by
|
||||
* what getData returns.
|
||||
* @return Data size, in bytes
|
||||
*/
|
||||
std::size_t GetDataSize() const;
|
||||
|
||||
/**
|
||||
* This function is useful to know if there is some data
|
||||
* left to be read, without actually reading it.
|
||||
* @return True if all data was read, false otherwise
|
||||
*/
|
||||
bool EndOfPacket() const;
|
||||
|
||||
explicit operator bool() const;
|
||||
|
||||
/// Overloads of read function to read data from the packet
|
||||
Packet& Read(bool& out_data);
|
||||
Packet& Read(s8& out_data);
|
||||
Packet& Read(u8& out_data);
|
||||
Packet& Read(s16& out_data);
|
||||
Packet& Read(u16& out_data);
|
||||
Packet& Read(s32& out_data);
|
||||
Packet& Read(u32& out_data);
|
||||
Packet& Read(s64& out_data);
|
||||
Packet& Read(u64& out_data);
|
||||
Packet& Read(float& out_data);
|
||||
Packet& Read(double& out_data);
|
||||
Packet& Read(char* out_data);
|
||||
Packet& Read(std::string& out_data);
|
||||
template <typename T>
|
||||
Packet& Read(std::vector<T>& out_data);
|
||||
template <typename T, std::size_t S>
|
||||
Packet& Read(std::array<T, S>& out_data);
|
||||
|
||||
/// Overloads of write function to write data into the packet
|
||||
Packet& Write(bool in_data);
|
||||
Packet& Write(s8 in_data);
|
||||
Packet& Write(u8 in_data);
|
||||
Packet& Write(s16 in_data);
|
||||
Packet& Write(u16 in_data);
|
||||
Packet& Write(s32 in_data);
|
||||
Packet& Write(u32 in_data);
|
||||
Packet& Write(s64 in_data);
|
||||
Packet& Write(u64 in_data);
|
||||
Packet& Write(float in_data);
|
||||
Packet& Write(double in_data);
|
||||
Packet& Write(const char* in_data);
|
||||
Packet& Write(const std::string& in_data);
|
||||
template <typename T>
|
||||
Packet& Write(const std::vector<T>& in_data);
|
||||
template <typename T, std::size_t S>
|
||||
Packet& Write(const std::array<T, S>& data);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Check if the packet can extract a given number of bytes
|
||||
* This function updates accordingly the state of the packet.
|
||||
* @param size Size to check
|
||||
* @return True if size bytes can be read from the packet
|
||||
*/
|
||||
bool CheckSize(std::size_t size);
|
||||
|
||||
// Member data
|
||||
std::vector<char> data; ///< Data stored in the packet
|
||||
std::size_t read_pos = 0; ///< Current reading position in the packet
|
||||
bool is_valid = true; ///< Reading state of the packet
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
Packet& Packet::Read(std::vector<T>& out_data) {
|
||||
// First extract the size
|
||||
u32 size = 0;
|
||||
Read(size);
|
||||
out_data.resize(size);
|
||||
|
||||
// Then extract the data
|
||||
for (std::size_t i = 0; i < out_data.size(); ++i) {
|
||||
T character;
|
||||
Read(character);
|
||||
out_data[i] = character;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, std::size_t S>
|
||||
Packet& Packet::Read(std::array<T, S>& out_data) {
|
||||
for (std::size_t i = 0; i < out_data.size(); ++i) {
|
||||
T character;
|
||||
Read(character);
|
||||
out_data[i] = character;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
Packet& Packet::Write(const std::vector<T>& in_data) {
|
||||
// First insert the size
|
||||
Write(static_cast<u32>(in_data.size()));
|
||||
|
||||
// Then insert the data
|
||||
for (std::size_t i = 0; i < in_data.size(); ++i) {
|
||||
Write(in_data[i]);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, std::size_t S>
|
||||
Packet& Packet::Write(const std::array<T, S>& in_data) {
|
||||
for (std::size_t i = 0; i < in_data.size(); ++i) {
|
||||
Write(in_data[i]);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
} // namespace Network
|
||||
|
2286
src/network/room.cpp
2286
src/network/room.cpp
File diff suppressed because it is too large
Load Diff
@@ -1,148 +1,148 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/socket_types.h"
|
||||
#include "network/verify_user.h"
|
||||
|
||||
namespace Network {
|
||||
|
||||
using AnnounceMultiplayerRoom::GameInfo;
|
||||
using AnnounceMultiplayerRoom::Member;
|
||||
using AnnounceMultiplayerRoom::RoomInformation;
|
||||
|
||||
constexpr u32 network_version = 1; ///< The version of this Room and RoomMember
|
||||
|
||||
constexpr u16 DefaultRoomPort = 24872;
|
||||
|
||||
constexpr u32 MaxMessageSize = 500;
|
||||
|
||||
/// Maximum number of concurrent connections allowed to this room.
|
||||
static constexpr u32 MaxConcurrentConnections = 254;
|
||||
|
||||
constexpr std::size_t NumChannels = 1; // Number of channels used for the connection
|
||||
|
||||
/// A special IP address that tells the room we're joining to assign us a IP address
|
||||
/// automatically.
|
||||
constexpr IPv4Address NoPreferredIP = {0xFF, 0xFF, 0xFF, 0xFF};
|
||||
|
||||
// The different types of messages that can be sent. The first byte of each packet defines the type
|
||||
enum RoomMessageTypes : u8 {
|
||||
IdJoinRequest = 1,
|
||||
IdJoinSuccess,
|
||||
IdRoomInformation,
|
||||
IdSetGameInfo,
|
||||
IdProxyPacket,
|
||||
IdLdnPacket,
|
||||
IdChatMessage,
|
||||
IdNameCollision,
|
||||
IdIpCollision,
|
||||
IdVersionMismatch,
|
||||
IdWrongPassword,
|
||||
IdCloseRoom,
|
||||
IdRoomIsFull,
|
||||
IdStatusMessage,
|
||||
IdHostKicked,
|
||||
IdHostBanned,
|
||||
/// Moderation requests
|
||||
IdModKick,
|
||||
IdModBan,
|
||||
IdModUnban,
|
||||
IdModGetBanList,
|
||||
// Moderation responses
|
||||
IdModBanListResponse,
|
||||
IdModPermissionDenied,
|
||||
IdModNoSuchUser,
|
||||
IdJoinSuccessAsMod,
|
||||
};
|
||||
|
||||
/// Types of system status messages
|
||||
enum StatusMessageTypes : u8 {
|
||||
IdMemberJoin = 1, ///< Member joining
|
||||
IdMemberLeave, ///< Member leaving
|
||||
IdMemberKicked, ///< A member is kicked from the room
|
||||
IdMemberBanned, ///< A member is banned from the room
|
||||
IdAddressUnbanned, ///< A username / ip address is unbanned from the room
|
||||
};
|
||||
|
||||
/// This is what a server [person creating a server] would use.
|
||||
class Room final {
|
||||
public:
|
||||
enum class State : u8 {
|
||||
Open, ///< The room is open and ready to accept connections.
|
||||
Closed, ///< The room is not opened and can not accept connections.
|
||||
};
|
||||
|
||||
Room();
|
||||
~Room();
|
||||
|
||||
/**
|
||||
* Gets the current state of the room.
|
||||
*/
|
||||
State GetState() const;
|
||||
|
||||
/**
|
||||
* Gets the room information of the room.
|
||||
*/
|
||||
const RoomInformation& GetRoomInformation() const;
|
||||
|
||||
/**
|
||||
* Gets the verify UID of this room.
|
||||
*/
|
||||
std::string GetVerifyUID() const;
|
||||
|
||||
/**
|
||||
* Gets a list of the mbmers connected to the room.
|
||||
*/
|
||||
std::vector<Member> GetRoomMemberList() const;
|
||||
|
||||
/**
|
||||
* Checks if the room is password protected
|
||||
*/
|
||||
bool HasPassword() const;
|
||||
|
||||
using UsernameBanList = std::vector<std::string>;
|
||||
using IPBanList = std::vector<std::string>;
|
||||
|
||||
using BanList = std::pair<UsernameBanList, IPBanList>;
|
||||
|
||||
/**
|
||||
* Creates the socket for this room. Will bind to default address if
|
||||
* server is empty string.
|
||||
*/
|
||||
bool Create(const std::string& name, const std::string& description = "",
|
||||
const std::string& server = "", u16 server_port = DefaultRoomPort,
|
||||
const std::string& password = "",
|
||||
const u32 max_connections = MaxConcurrentConnections,
|
||||
const std::string& host_username = "", const GameInfo = {},
|
||||
std::unique_ptr<VerifyUser::Backend> verify_backend = nullptr,
|
||||
const BanList& ban_list = {}, bool enable_yuzu_mods = false);
|
||||
|
||||
/**
|
||||
* Sets the verification GUID of the room.
|
||||
*/
|
||||
void SetVerifyUID(const std::string& uid);
|
||||
|
||||
/**
|
||||
* Gets the ban list (including banned forum usernames and IPs) of the room.
|
||||
*/
|
||||
BanList GetBanList() const;
|
||||
|
||||
/**
|
||||
* Destroys the socket
|
||||
*/
|
||||
void Destroy();
|
||||
|
||||
private:
|
||||
class RoomImpl;
|
||||
std::unique_ptr<RoomImpl> room_impl;
|
||||
};
|
||||
|
||||
} // namespace Network
|
||||
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/socket_types.h"
|
||||
#include "network/verify_user.h"
|
||||
|
||||
namespace Network {
|
||||
|
||||
using AnnounceMultiplayerRoom::GameInfo;
|
||||
using AnnounceMultiplayerRoom::Member;
|
||||
using AnnounceMultiplayerRoom::RoomInformation;
|
||||
|
||||
constexpr u32 network_version = 1; ///< The version of this Room and RoomMember
|
||||
|
||||
constexpr u16 DefaultRoomPort = 24872;
|
||||
|
||||
constexpr u32 MaxMessageSize = 500;
|
||||
|
||||
/// Maximum number of concurrent connections allowed to this room.
|
||||
static constexpr u32 MaxConcurrentConnections = 254;
|
||||
|
||||
constexpr std::size_t NumChannels = 1; // Number of channels used for the connection
|
||||
|
||||
/// A special IP address that tells the room we're joining to assign us a IP address
|
||||
/// automatically.
|
||||
constexpr IPv4Address NoPreferredIP = {0xFF, 0xFF, 0xFF, 0xFF};
|
||||
|
||||
// The different types of messages that can be sent. The first byte of each packet defines the type
|
||||
enum RoomMessageTypes : u8 {
|
||||
IdJoinRequest = 1,
|
||||
IdJoinSuccess,
|
||||
IdRoomInformation,
|
||||
IdSetGameInfo,
|
||||
IdProxyPacket,
|
||||
IdLdnPacket,
|
||||
IdChatMessage,
|
||||
IdNameCollision,
|
||||
IdIpCollision,
|
||||
IdVersionMismatch,
|
||||
IdWrongPassword,
|
||||
IdCloseRoom,
|
||||
IdRoomIsFull,
|
||||
IdStatusMessage,
|
||||
IdHostKicked,
|
||||
IdHostBanned,
|
||||
/// Moderation requests
|
||||
IdModKick,
|
||||
IdModBan,
|
||||
IdModUnban,
|
||||
IdModGetBanList,
|
||||
// Moderation responses
|
||||
IdModBanListResponse,
|
||||
IdModPermissionDenied,
|
||||
IdModNoSuchUser,
|
||||
IdJoinSuccessAsMod,
|
||||
};
|
||||
|
||||
/// Types of system status messages
|
||||
enum StatusMessageTypes : u8 {
|
||||
IdMemberJoin = 1, ///< Member joining
|
||||
IdMemberLeave, ///< Member leaving
|
||||
IdMemberKicked, ///< A member is kicked from the room
|
||||
IdMemberBanned, ///< A member is banned from the room
|
||||
IdAddressUnbanned, ///< A username / ip address is unbanned from the room
|
||||
};
|
||||
|
||||
/// This is what a server [person creating a server] would use.
|
||||
class Room final {
|
||||
public:
|
||||
enum class State : u8 {
|
||||
Open, ///< The room is open and ready to accept connections.
|
||||
Closed, ///< The room is not opened and can not accept connections.
|
||||
};
|
||||
|
||||
Room();
|
||||
~Room();
|
||||
|
||||
/**
|
||||
* Gets the current state of the room.
|
||||
*/
|
||||
State GetState() const;
|
||||
|
||||
/**
|
||||
* Gets the room information of the room.
|
||||
*/
|
||||
const RoomInformation& GetRoomInformation() const;
|
||||
|
||||
/**
|
||||
* Gets the verify UID of this room.
|
||||
*/
|
||||
std::string GetVerifyUID() const;
|
||||
|
||||
/**
|
||||
* Gets a list of the mbmers connected to the room.
|
||||
*/
|
||||
std::vector<Member> GetRoomMemberList() const;
|
||||
|
||||
/**
|
||||
* Checks if the room is password protected
|
||||
*/
|
||||
bool HasPassword() const;
|
||||
|
||||
using UsernameBanList = std::vector<std::string>;
|
||||
using IPBanList = std::vector<std::string>;
|
||||
|
||||
using BanList = std::pair<UsernameBanList, IPBanList>;
|
||||
|
||||
/**
|
||||
* Creates the socket for this room. Will bind to default address if
|
||||
* server is empty string.
|
||||
*/
|
||||
bool Create(const std::string& name, const std::string& description = "",
|
||||
const std::string& server = "", u16 server_port = DefaultRoomPort,
|
||||
const std::string& password = "",
|
||||
const u32 max_connections = MaxConcurrentConnections,
|
||||
const std::string& host_username = "", const GameInfo = {},
|
||||
std::unique_ptr<VerifyUser::Backend> verify_backend = nullptr,
|
||||
const BanList& ban_list = {}, bool enable_yuzu_mods = false);
|
||||
|
||||
/**
|
||||
* Sets the verification GUID of the room.
|
||||
*/
|
||||
void SetVerifyUID(const std::string& uid);
|
||||
|
||||
/**
|
||||
* Gets the ban list (including banned forum usernames and IPs) of the room.
|
||||
*/
|
||||
BanList GetBanList() const;
|
||||
|
||||
/**
|
||||
* Destroys the socket
|
||||
*/
|
||||
void Destroy();
|
||||
|
||||
private:
|
||||
class RoomImpl;
|
||||
std::unique_ptr<RoomImpl> room_impl;
|
||||
};
|
||||
|
||||
} // namespace Network
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -1,337 +1,337 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/socket_types.h"
|
||||
#include "network/room.h"
|
||||
|
||||
namespace Network {
|
||||
|
||||
using AnnounceMultiplayerRoom::GameInfo;
|
||||
using AnnounceMultiplayerRoom::RoomInformation;
|
||||
|
||||
enum class LDNPacketType : u8 {
|
||||
Scan,
|
||||
ScanResp,
|
||||
Connect,
|
||||
SyncNetwork,
|
||||
Disconnect,
|
||||
DestroyNetwork,
|
||||
};
|
||||
|
||||
struct LDNPacket {
|
||||
LDNPacketType type;
|
||||
IPv4Address local_ip;
|
||||
IPv4Address remote_ip;
|
||||
bool broadcast;
|
||||
std::vector<u8> data;
|
||||
};
|
||||
|
||||
/// Information about the received proxy packets.
|
||||
struct ProxyPacket {
|
||||
SockAddrIn local_endpoint;
|
||||
SockAddrIn remote_endpoint;
|
||||
Protocol protocol;
|
||||
bool broadcast;
|
||||
std::vector<u8> data;
|
||||
};
|
||||
|
||||
/// Represents a chat message.
|
||||
struct ChatEntry {
|
||||
std::string nickname; ///< Nickname of the client who sent this message.
|
||||
/// Web services username of the client who sent this message, can be empty.
|
||||
std::string username;
|
||||
std::string message; ///< Body of the message.
|
||||
};
|
||||
|
||||
/// Represents a system status message.
|
||||
struct StatusMessageEntry {
|
||||
StatusMessageTypes type; ///< Type of the message
|
||||
/// Subject of the message. i.e. the user who is joining/leaving/being banned, etc.
|
||||
std::string nickname;
|
||||
std::string username;
|
||||
};
|
||||
|
||||
/**
|
||||
* This is what a client [person joining a server] would use.
|
||||
* It also has to be used if you host a game yourself (You'd create both, a Room and a
|
||||
* RoomMembership for yourself)
|
||||
*/
|
||||
class RoomMember final {
|
||||
public:
|
||||
enum class State : u8 {
|
||||
Uninitialized, ///< Not initialized
|
||||
Idle, ///< Default state (i.e. not connected)
|
||||
Joining, ///< The client is attempting to join a room.
|
||||
Joined, ///< The client is connected to the room and is ready to send/receive packets.
|
||||
Moderator, ///< The client is connnected to the room and is granted mod permissions.
|
||||
};
|
||||
|
||||
enum class Error : u8 {
|
||||
// Reasons why connection was closed
|
||||
LostConnection, ///< Connection closed
|
||||
HostKicked, ///< Kicked by the host
|
||||
|
||||
// Reasons why connection was rejected
|
||||
UnknownError, ///< Some error [permissions to network device missing or something]
|
||||
NameCollision, ///< Somebody is already using this name
|
||||
IpCollision, ///< Somebody is already using that fake-ip-address
|
||||
WrongVersion, ///< The room version is not the same as for this RoomMember
|
||||
WrongPassword, ///< The password doesn't match the one from the Room
|
||||
CouldNotConnect, ///< The room is not responding to a connection attempt
|
||||
RoomIsFull, ///< Room is already at the maximum number of players
|
||||
HostBanned, ///< The user is banned by the host
|
||||
|
||||
// Reasons why moderation request failed
|
||||
PermissionDenied, ///< The user does not have mod permissions
|
||||
NoSuchUser, ///< The nickname the user attempts to kick/ban does not exist
|
||||
};
|
||||
|
||||
struct MemberInformation {
|
||||
std::string nickname; ///< Nickname of the member.
|
||||
std::string username; ///< The web services username of the member. Can be empty.
|
||||
std::string display_name; ///< The web services display name of the member. Can be empty.
|
||||
std::string avatar_url; ///< Url to the member's avatar. Can be empty.
|
||||
GameInfo game_info; ///< Name of the game they're currently playing, or empty if they're
|
||||
/// not playing anything.
|
||||
IPv4Address fake_ip; ///< Fake Ip address associated with this member.
|
||||
};
|
||||
using MemberList = std::vector<MemberInformation>;
|
||||
|
||||
// The handle for the callback functions
|
||||
template <typename T>
|
||||
using CallbackHandle = std::shared_ptr<std::function<void(const T&)>>;
|
||||
|
||||
/**
|
||||
* Unbinds a callback function from the events.
|
||||
* @param handle The connection handle to disconnect
|
||||
*/
|
||||
template <typename T>
|
||||
void Unbind(CallbackHandle<T> handle);
|
||||
|
||||
RoomMember();
|
||||
~RoomMember();
|
||||
|
||||
/**
|
||||
* Returns the status of our connection to the room.
|
||||
*/
|
||||
State GetState() const;
|
||||
|
||||
/**
|
||||
* Returns information about the members in the room we're currently connected to.
|
||||
*/
|
||||
const MemberList& GetMemberInformation() const;
|
||||
|
||||
/**
|
||||
* Returns the nickname of the RoomMember.
|
||||
*/
|
||||
const std::string& GetNickname() const;
|
||||
|
||||
/**
|
||||
* Returns the username of the RoomMember.
|
||||
*/
|
||||
const std::string& GetUsername() const;
|
||||
|
||||
/**
|
||||
* Returns the MAC address of the RoomMember.
|
||||
*/
|
||||
const IPv4Address& GetFakeIpAddress() const;
|
||||
|
||||
/**
|
||||
* Returns information about the room we're currently connected to.
|
||||
*/
|
||||
RoomInformation GetRoomInformation() const;
|
||||
|
||||
/**
|
||||
* Returns whether we're connected to a server or not.
|
||||
*/
|
||||
bool IsConnected() const;
|
||||
|
||||
/**
|
||||
* Attempts to join a room at the specified address and port, using the specified nickname.
|
||||
*/
|
||||
void Join(const std::string& nickname, const char* server_addr = "127.0.0.1",
|
||||
u16 server_port = DefaultRoomPort, u16 client_port = 0,
|
||||
const IPv4Address& preferred_fake_ip = NoPreferredIP,
|
||||
const std::string& password = "", const std::string& token = "");
|
||||
|
||||
/**
|
||||
* Sends a Proxy packet to the room.
|
||||
* @param packet The WiFi packet to send.
|
||||
*/
|
||||
void SendProxyPacket(const ProxyPacket& packet);
|
||||
|
||||
/**
|
||||
* Sends an LDN packet to the room.
|
||||
* @param packet The WiFi packet to send.
|
||||
*/
|
||||
void SendLdnPacket(const LDNPacket& packet);
|
||||
|
||||
/**
|
||||
* Sends a chat message to the room.
|
||||
* @param message The contents of the message.
|
||||
*/
|
||||
void SendChatMessage(const std::string& message);
|
||||
|
||||
/**
|
||||
* Sends the current game info to the room.
|
||||
* @param game_info The game information.
|
||||
*/
|
||||
void SendGameInfo(const GameInfo& game_info);
|
||||
|
||||
/**
|
||||
* Sends a moderation request to the room.
|
||||
* @param type Moderation request type.
|
||||
* @param nickname The subject of the request. (i.e. the user you want to kick/ban)
|
||||
*/
|
||||
void SendModerationRequest(RoomMessageTypes type, const std::string& nickname);
|
||||
|
||||
/**
|
||||
* Attempts to retrieve ban list from the room.
|
||||
* If success, the ban list callback would be called. Otherwise an error would be emitted.
|
||||
*/
|
||||
void RequestBanList();
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time the State of the member
|
||||
* changed. The function wil be called every time the event is triggered. The callback function
|
||||
* must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<State> BindOnStateChanged(std::function<void(const State&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time an error happened. The
|
||||
* function wil be called every time the event is triggered. The callback function must not bind
|
||||
* or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<Error> BindOnError(std::function<void(const Error&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time a ProxyPacket is received.
|
||||
* The function wil be called everytime the event is triggered.
|
||||
* The callback function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<ProxyPacket> BindOnProxyPacketReceived(
|
||||
std::function<void(const ProxyPacket&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time an LDNPacket is received.
|
||||
* The function wil be called everytime the event is triggered.
|
||||
* The callback function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<LDNPacket> BindOnLdnPacketReceived(
|
||||
std::function<void(const LDNPacket&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time the RoomInformation changes.
|
||||
* The function wil be called every time the event is triggered.
|
||||
* The callback function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<RoomInformation> BindOnRoomInformationChanged(
|
||||
std::function<void(const RoomInformation&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time a ChatMessage is received.
|
||||
* The function wil be called every time the event is triggered.
|
||||
* The callback function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<ChatEntry> BindOnChatMessageRecieved(
|
||||
std::function<void(const ChatEntry&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time a StatusMessage is
|
||||
* received. The function will be called every time the event is triggered. The callback
|
||||
* function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<StatusMessageEntry> BindOnStatusMessageReceived(
|
||||
std::function<void(const StatusMessageEntry&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time a requested ban list
|
||||
* received. The function will be called every time the event is triggered. The callback
|
||||
* function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<Room::BanList> BindOnBanListReceived(
|
||||
std::function<void(const Room::BanList&)> callback);
|
||||
|
||||
/**
|
||||
* Leaves the current room.
|
||||
*/
|
||||
void Leave();
|
||||
|
||||
private:
|
||||
class RoomMemberImpl;
|
||||
std::unique_ptr<RoomMemberImpl> room_member_impl;
|
||||
};
|
||||
|
||||
inline const char* GetStateStr(const RoomMember::State& s) {
|
||||
switch (s) {
|
||||
case RoomMember::State::Uninitialized:
|
||||
return "Uninitialized";
|
||||
case RoomMember::State::Idle:
|
||||
return "Idle";
|
||||
case RoomMember::State::Joining:
|
||||
return "Joining";
|
||||
case RoomMember::State::Joined:
|
||||
return "Joined";
|
||||
case RoomMember::State::Moderator:
|
||||
return "Moderator";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
inline const char* GetErrorStr(const RoomMember::Error& e) {
|
||||
switch (e) {
|
||||
case RoomMember::Error::LostConnection:
|
||||
return "LostConnection";
|
||||
case RoomMember::Error::HostKicked:
|
||||
return "HostKicked";
|
||||
case RoomMember::Error::UnknownError:
|
||||
return "UnknownError";
|
||||
case RoomMember::Error::NameCollision:
|
||||
return "NameCollision";
|
||||
case RoomMember::Error::IpCollision:
|
||||
return "IpCollision";
|
||||
case RoomMember::Error::WrongVersion:
|
||||
return "WrongVersion";
|
||||
case RoomMember::Error::WrongPassword:
|
||||
return "WrongPassword";
|
||||
case RoomMember::Error::CouldNotConnect:
|
||||
return "CouldNotConnect";
|
||||
case RoomMember::Error::RoomIsFull:
|
||||
return "RoomIsFull";
|
||||
case RoomMember::Error::HostBanned:
|
||||
return "HostBanned";
|
||||
case RoomMember::Error::PermissionDenied:
|
||||
return "PermissionDenied";
|
||||
case RoomMember::Error::NoSuchUser:
|
||||
return "NoSuchUser";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Network
|
||||
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/socket_types.h"
|
||||
#include "network/room.h"
|
||||
|
||||
namespace Network {
|
||||
|
||||
using AnnounceMultiplayerRoom::GameInfo;
|
||||
using AnnounceMultiplayerRoom::RoomInformation;
|
||||
|
||||
enum class LDNPacketType : u8 {
|
||||
Scan,
|
||||
ScanResp,
|
||||
Connect,
|
||||
SyncNetwork,
|
||||
Disconnect,
|
||||
DestroyNetwork,
|
||||
};
|
||||
|
||||
struct LDNPacket {
|
||||
LDNPacketType type;
|
||||
IPv4Address local_ip;
|
||||
IPv4Address remote_ip;
|
||||
bool broadcast;
|
||||
std::vector<u8> data;
|
||||
};
|
||||
|
||||
/// Information about the received proxy packets.
|
||||
struct ProxyPacket {
|
||||
SockAddrIn local_endpoint;
|
||||
SockAddrIn remote_endpoint;
|
||||
Protocol protocol;
|
||||
bool broadcast;
|
||||
std::vector<u8> data;
|
||||
};
|
||||
|
||||
/// Represents a chat message.
|
||||
struct ChatEntry {
|
||||
std::string nickname; ///< Nickname of the client who sent this message.
|
||||
/// Web services username of the client who sent this message, can be empty.
|
||||
std::string username;
|
||||
std::string message; ///< Body of the message.
|
||||
};
|
||||
|
||||
/// Represents a system status message.
|
||||
struct StatusMessageEntry {
|
||||
StatusMessageTypes type; ///< Type of the message
|
||||
/// Subject of the message. i.e. the user who is joining/leaving/being banned, etc.
|
||||
std::string nickname;
|
||||
std::string username;
|
||||
};
|
||||
|
||||
/**
|
||||
* This is what a client [person joining a server] would use.
|
||||
* It also has to be used if you host a game yourself (You'd create both, a Room and a
|
||||
* RoomMembership for yourself)
|
||||
*/
|
||||
class RoomMember final {
|
||||
public:
|
||||
enum class State : u8 {
|
||||
Uninitialized, ///< Not initialized
|
||||
Idle, ///< Default state (i.e. not connected)
|
||||
Joining, ///< The client is attempting to join a room.
|
||||
Joined, ///< The client is connected to the room and is ready to send/receive packets.
|
||||
Moderator, ///< The client is connnected to the room and is granted mod permissions.
|
||||
};
|
||||
|
||||
enum class Error : u8 {
|
||||
// Reasons why connection was closed
|
||||
LostConnection, ///< Connection closed
|
||||
HostKicked, ///< Kicked by the host
|
||||
|
||||
// Reasons why connection was rejected
|
||||
UnknownError, ///< Some error [permissions to network device missing or something]
|
||||
NameCollision, ///< Somebody is already using this name
|
||||
IpCollision, ///< Somebody is already using that fake-ip-address
|
||||
WrongVersion, ///< The room version is not the same as for this RoomMember
|
||||
WrongPassword, ///< The password doesn't match the one from the Room
|
||||
CouldNotConnect, ///< The room is not responding to a connection attempt
|
||||
RoomIsFull, ///< Room is already at the maximum number of players
|
||||
HostBanned, ///< The user is banned by the host
|
||||
|
||||
// Reasons why moderation request failed
|
||||
PermissionDenied, ///< The user does not have mod permissions
|
||||
NoSuchUser, ///< The nickname the user attempts to kick/ban does not exist
|
||||
};
|
||||
|
||||
struct MemberInformation {
|
||||
std::string nickname; ///< Nickname of the member.
|
||||
std::string username; ///< The web services username of the member. Can be empty.
|
||||
std::string display_name; ///< The web services display name of the member. Can be empty.
|
||||
std::string avatar_url; ///< Url to the member's avatar. Can be empty.
|
||||
GameInfo game_info; ///< Name of the game they're currently playing, or empty if they're
|
||||
/// not playing anything.
|
||||
IPv4Address fake_ip; ///< Fake Ip address associated with this member.
|
||||
};
|
||||
using MemberList = std::vector<MemberInformation>;
|
||||
|
||||
// The handle for the callback functions
|
||||
template <typename T>
|
||||
using CallbackHandle = std::shared_ptr<std::function<void(const T&)>>;
|
||||
|
||||
/**
|
||||
* Unbinds a callback function from the events.
|
||||
* @param handle The connection handle to disconnect
|
||||
*/
|
||||
template <typename T>
|
||||
void Unbind(CallbackHandle<T> handle);
|
||||
|
||||
RoomMember();
|
||||
~RoomMember();
|
||||
|
||||
/**
|
||||
* Returns the status of our connection to the room.
|
||||
*/
|
||||
State GetState() const;
|
||||
|
||||
/**
|
||||
* Returns information about the members in the room we're currently connected to.
|
||||
*/
|
||||
const MemberList& GetMemberInformation() const;
|
||||
|
||||
/**
|
||||
* Returns the nickname of the RoomMember.
|
||||
*/
|
||||
const std::string& GetNickname() const;
|
||||
|
||||
/**
|
||||
* Returns the username of the RoomMember.
|
||||
*/
|
||||
const std::string& GetUsername() const;
|
||||
|
||||
/**
|
||||
* Returns the MAC address of the RoomMember.
|
||||
*/
|
||||
const IPv4Address& GetFakeIpAddress() const;
|
||||
|
||||
/**
|
||||
* Returns information about the room we're currently connected to.
|
||||
*/
|
||||
RoomInformation GetRoomInformation() const;
|
||||
|
||||
/**
|
||||
* Returns whether we're connected to a server or not.
|
||||
*/
|
||||
bool IsConnected() const;
|
||||
|
||||
/**
|
||||
* Attempts to join a room at the specified address and port, using the specified nickname.
|
||||
*/
|
||||
void Join(const std::string& nickname, const char* server_addr = "127.0.0.1",
|
||||
u16 server_port = DefaultRoomPort, u16 client_port = 0,
|
||||
const IPv4Address& preferred_fake_ip = NoPreferredIP,
|
||||
const std::string& password = "", const std::string& token = "");
|
||||
|
||||
/**
|
||||
* Sends a Proxy packet to the room.
|
||||
* @param packet The WiFi packet to send.
|
||||
*/
|
||||
void SendProxyPacket(const ProxyPacket& packet);
|
||||
|
||||
/**
|
||||
* Sends an LDN packet to the room.
|
||||
* @param packet The WiFi packet to send.
|
||||
*/
|
||||
void SendLdnPacket(const LDNPacket& packet);
|
||||
|
||||
/**
|
||||
* Sends a chat message to the room.
|
||||
* @param message The contents of the message.
|
||||
*/
|
||||
void SendChatMessage(const std::string& message);
|
||||
|
||||
/**
|
||||
* Sends the current game info to the room.
|
||||
* @param game_info The game information.
|
||||
*/
|
||||
void SendGameInfo(const GameInfo& game_info);
|
||||
|
||||
/**
|
||||
* Sends a moderation request to the room.
|
||||
* @param type Moderation request type.
|
||||
* @param nickname The subject of the request. (i.e. the user you want to kick/ban)
|
||||
*/
|
||||
void SendModerationRequest(RoomMessageTypes type, const std::string& nickname);
|
||||
|
||||
/**
|
||||
* Attempts to retrieve ban list from the room.
|
||||
* If success, the ban list callback would be called. Otherwise an error would be emitted.
|
||||
*/
|
||||
void RequestBanList();
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time the State of the member
|
||||
* changed. The function wil be called every time the event is triggered. The callback function
|
||||
* must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<State> BindOnStateChanged(std::function<void(const State&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time an error happened. The
|
||||
* function wil be called every time the event is triggered. The callback function must not bind
|
||||
* or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<Error> BindOnError(std::function<void(const Error&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time a ProxyPacket is received.
|
||||
* The function wil be called everytime the event is triggered.
|
||||
* The callback function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<ProxyPacket> BindOnProxyPacketReceived(
|
||||
std::function<void(const ProxyPacket&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time an LDNPacket is received.
|
||||
* The function wil be called everytime the event is triggered.
|
||||
* The callback function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<LDNPacket> BindOnLdnPacketReceived(
|
||||
std::function<void(const LDNPacket&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time the RoomInformation changes.
|
||||
* The function wil be called every time the event is triggered.
|
||||
* The callback function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<RoomInformation> BindOnRoomInformationChanged(
|
||||
std::function<void(const RoomInformation&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time a ChatMessage is received.
|
||||
* The function wil be called every time the event is triggered.
|
||||
* The callback function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<ChatEntry> BindOnChatMessageRecieved(
|
||||
std::function<void(const ChatEntry&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time a StatusMessage is
|
||||
* received. The function will be called every time the event is triggered. The callback
|
||||
* function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<StatusMessageEntry> BindOnStatusMessageReceived(
|
||||
std::function<void(const StatusMessageEntry&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time a requested ban list
|
||||
* received. The function will be called every time the event is triggered. The callback
|
||||
* function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<Room::BanList> BindOnBanListReceived(
|
||||
std::function<void(const Room::BanList&)> callback);
|
||||
|
||||
/**
|
||||
* Leaves the current room.
|
||||
*/
|
||||
void Leave();
|
||||
|
||||
private:
|
||||
class RoomMemberImpl;
|
||||
std::unique_ptr<RoomMemberImpl> room_member_impl;
|
||||
};
|
||||
|
||||
inline const char* GetStateStr(const RoomMember::State& s) {
|
||||
switch (s) {
|
||||
case RoomMember::State::Uninitialized:
|
||||
return "Uninitialized";
|
||||
case RoomMember::State::Idle:
|
||||
return "Idle";
|
||||
case RoomMember::State::Joining:
|
||||
return "Joining";
|
||||
case RoomMember::State::Joined:
|
||||
return "Joined";
|
||||
case RoomMember::State::Moderator:
|
||||
return "Moderator";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
inline const char* GetErrorStr(const RoomMember::Error& e) {
|
||||
switch (e) {
|
||||
case RoomMember::Error::LostConnection:
|
||||
return "LostConnection";
|
||||
case RoomMember::Error::HostKicked:
|
||||
return "HostKicked";
|
||||
case RoomMember::Error::UnknownError:
|
||||
return "UnknownError";
|
||||
case RoomMember::Error::NameCollision:
|
||||
return "NameCollision";
|
||||
case RoomMember::Error::IpCollision:
|
||||
return "IpCollision";
|
||||
case RoomMember::Error::WrongVersion:
|
||||
return "WrongVersion";
|
||||
case RoomMember::Error::WrongPassword:
|
||||
return "WrongPassword";
|
||||
case RoomMember::Error::CouldNotConnect:
|
||||
return "CouldNotConnect";
|
||||
case RoomMember::Error::RoomIsFull:
|
||||
return "RoomIsFull";
|
||||
case RoomMember::Error::HostBanned:
|
||||
return "HostBanned";
|
||||
case RoomMember::Error::PermissionDenied:
|
||||
return "PermissionDenied";
|
||||
case RoomMember::Error::NoSuchUser:
|
||||
return "NoSuchUser";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Network
|
||||
|
@@ -1,17 +1,17 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "network/verify_user.h"
|
||||
|
||||
namespace Network::VerifyUser {
|
||||
|
||||
Backend::~Backend() = default;
|
||||
|
||||
NullBackend::~NullBackend() = default;
|
||||
|
||||
UserData NullBackend::LoadUserData([[maybe_unused]] const std::string& verify_uid,
|
||||
[[maybe_unused]] const std::string& token) {
|
||||
return {};
|
||||
}
|
||||
|
||||
} // namespace Network::VerifyUser
|
||||
// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "network/verify_user.h"
|
||||
|
||||
namespace Network::VerifyUser {
|
||||
|
||||
Backend::~Backend() = default;
|
||||
|
||||
NullBackend::~NullBackend() = default;
|
||||
|
||||
UserData NullBackend::LoadUserData([[maybe_unused]] const std::string& verify_uid,
|
||||
[[maybe_unused]] const std::string& token) {
|
||||
return {};
|
||||
}
|
||||
|
||||
} // namespace Network::VerifyUser
|
||||
|
@@ -1,45 +1,45 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include "common/logging/log.h"
|
||||
|
||||
namespace Network::VerifyUser {
|
||||
|
||||
struct UserData {
|
||||
std::string username;
|
||||
std::string display_name;
|
||||
std::string avatar_url;
|
||||
bool moderator = false; ///< Whether the user is a yuzu Moderator.
|
||||
};
|
||||
|
||||
/**
|
||||
* A backend used for verifying users and loading user data.
|
||||
*/
|
||||
class Backend {
|
||||
public:
|
||||
virtual ~Backend();
|
||||
|
||||
/**
|
||||
* Verifies the given token and loads the information into a UserData struct.
|
||||
* @param verify_uid A GUID that may be used for verification.
|
||||
* @param token A token that contains user data and verification data. The format and content is
|
||||
* decided by backends.
|
||||
*/
|
||||
virtual UserData LoadUserData(const std::string& verify_uid, const std::string& token) = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* A null backend where the token is ignored.
|
||||
* No verification is performed here and the function returns an empty UserData.
|
||||
*/
|
||||
class NullBackend final : public Backend {
|
||||
public:
|
||||
~NullBackend();
|
||||
|
||||
UserData LoadUserData(const std::string& verify_uid, const std::string& token) override;
|
||||
};
|
||||
|
||||
} // namespace Network::VerifyUser
|
||||
// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include "common/logging/log.h"
|
||||
|
||||
namespace Network::VerifyUser {
|
||||
|
||||
struct UserData {
|
||||
std::string username;
|
||||
std::string display_name;
|
||||
std::string avatar_url;
|
||||
bool moderator = false; ///< Whether the user is a yuzu Moderator.
|
||||
};
|
||||
|
||||
/**
|
||||
* A backend used for verifying users and loading user data.
|
||||
*/
|
||||
class Backend {
|
||||
public:
|
||||
virtual ~Backend();
|
||||
|
||||
/**
|
||||
* Verifies the given token and loads the information into a UserData struct.
|
||||
* @param verify_uid A GUID that may be used for verification.
|
||||
* @param token A token that contains user data and verification data. The format and content is
|
||||
* decided by backends.
|
||||
*/
|
||||
virtual UserData LoadUserData(const std::string& verify_uid, const std::string& token) = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* A null backend where the token is ignored.
|
||||
* No verification is performed here and the function returns an empty UserData.
|
||||
*/
|
||||
class NullBackend final : public Backend {
|
||||
public:
|
||||
~NullBackend();
|
||||
|
||||
UserData LoadUserData(const std::string& verify_uid, const std::string& token) override;
|
||||
};
|
||||
|
||||
} // namespace Network::VerifyUser
|
||||
|
Reference in New Issue
Block a user