another try
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@@ -1,25 +1,25 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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namespace Shader::Backend::SPIRV {
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Id EmitLogicalOr(EmitContext& ctx, Id a, Id b) {
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return ctx.OpLogicalOr(ctx.U1, a, b);
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}
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Id EmitLogicalAnd(EmitContext& ctx, Id a, Id b) {
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return ctx.OpLogicalAnd(ctx.U1, a, b);
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}
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Id EmitLogicalXor(EmitContext& ctx, Id a, Id b) {
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return ctx.OpLogicalNotEqual(ctx.U1, a, b);
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}
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Id EmitLogicalNot(EmitContext& ctx, Id value) {
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return ctx.OpLogicalNot(ctx.U1, value);
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}
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} // namespace Shader::Backend::SPIRV
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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namespace Shader::Backend::SPIRV {
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Id EmitLogicalOr(EmitContext& ctx, Id a, Id b) {
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return ctx.OpLogicalOr(ctx.U1, a, b);
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}
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Id EmitLogicalAnd(EmitContext& ctx, Id a, Id b) {
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return ctx.OpLogicalAnd(ctx.U1, a, b);
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}
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Id EmitLogicalXor(EmitContext& ctx, Id a, Id b) {
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return ctx.OpLogicalNotEqual(ctx.U1, a, b);
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}
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Id EmitLogicalNot(EmitContext& ctx, Id value) {
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return ctx.OpLogicalNot(ctx.U1, value);
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}
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} // namespace Shader::Backend::SPIRV
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