another try
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@@ -1,41 +1,41 @@
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <functional>
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#include <string>
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#include "common/announce_multiplayer_room.h"
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#include "web_service/web_backend.h"
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namespace WebService {
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/**
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* Implementation of AnnounceMultiplayerRoom::Backend that (de)serializes room information into/from
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* JSON, and submits/gets it to/from the yuzu web service
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*/
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class RoomJson : public AnnounceMultiplayerRoom::Backend {
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public:
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RoomJson(const std::string& host_, const std::string& username_, const std::string& token_)
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: client(host_, username_, token_), host(host_), username(username_), token(token_) {}
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~RoomJson() = default;
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void SetRoomInformation(const std::string& name, const std::string& description, const u16 port,
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const u32 max_player, const u32 net_version, const bool has_password,
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const AnnounceMultiplayerRoom::GameInfo& preferred_game) override;
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void AddPlayer(const AnnounceMultiplayerRoom::Member& member) override;
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WebResult Update() override;
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WebResult Register() override;
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void ClearPlayers() override;
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AnnounceMultiplayerRoom::RoomList GetRoomList() override;
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void Delete() override;
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private:
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AnnounceMultiplayerRoom::Room room;
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Client client;
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std::string host;
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std::string username;
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std::string token;
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std::string room_id;
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};
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} // namespace WebService
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <functional>
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#include <string>
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#include "common/announce_multiplayer_room.h"
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#include "web_service/web_backend.h"
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namespace WebService {
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/**
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* Implementation of AnnounceMultiplayerRoom::Backend that (de)serializes room information into/from
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* JSON, and submits/gets it to/from the yuzu web service
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*/
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class RoomJson : public AnnounceMultiplayerRoom::Backend {
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public:
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RoomJson(const std::string& host_, const std::string& username_, const std::string& token_)
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: client(host_, username_, token_), host(host_), username(username_), token(token_) {}
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~RoomJson() = default;
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void SetRoomInformation(const std::string& name, const std::string& description, const u16 port,
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const u32 max_player, const u32 net_version, const bool has_password,
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const AnnounceMultiplayerRoom::GameInfo& preferred_game) override;
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void AddPlayer(const AnnounceMultiplayerRoom::Member& member) override;
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WebResult Update() override;
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WebResult Register() override;
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void ClearPlayers() override;
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AnnounceMultiplayerRoom::RoomList GetRoomList() override;
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void Delete() override;
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private:
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AnnounceMultiplayerRoom::Room room;
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Client client;
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std::string host;
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std::string username;
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std::string token;
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std::string room_id;
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};
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} // namespace WebService
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