early-access version 1931

main
pineappleEA 2021-07-27 21:37:51 +02:00
parent ed874dd126
commit a1ee98a6ee
4 changed files with 3 additions and 6 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 1930. This is the source code for early-access 1931.
## Legal Notice ## Legal Notice

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@ -817,7 +817,6 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
const std::size_t size = interval.upper() - interval.lower(); const std::size_t size = interval.upper() - interval.lower();
const VAddr cpu_addr = interval.lower(); const VAddr cpu_addr = interval.lower();
ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) { ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
boost::container::small_vector<BufferCopy, 1> copies;
buffer.ForEachDownloadRangeAndClear( buffer.ForEachDownloadRangeAndClear(
cpu_addr, size, [&](u64 range_offset, u64 range_size) { cpu_addr, size, [&](u64 range_offset, u64 range_size) {
const VAddr buffer_addr = buffer.CpuAddr(); const VAddr buffer_addr = buffer.CpuAddr();

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@ -441,7 +441,6 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{}; std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
OGLProgram source_program;
std::array<std::string, 5> sources; std::array<std::string, 5> sources;
std::array<std::vector<u32>, 5> sources_spirv; std::array<std::vector<u32>, 5> sources_spirv;
Shader::Backend::Bindings binding; Shader::Backend::Bindings binding;

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@ -258,10 +258,9 @@ std::pair<VkBuffer, VkDeviceSize> Uint8Pass::Assemble(u32 num_vertices, VkBuffer
update_descriptor_queue.AddBuffer(src_buffer, src_offset, num_vertices); update_descriptor_queue.AddBuffer(src_buffer, src_offset, num_vertices);
update_descriptor_queue.AddBuffer(staging.buffer, staging.offset, staging_size); update_descriptor_queue.AddBuffer(staging.buffer, staging.offset, staging_size);
const void* const descriptor_data{update_descriptor_queue.UpdateData()}; const void* const descriptor_data{update_descriptor_queue.UpdateData()};
const VkBuffer buffer{staging.buffer};
scheduler.RequestOutsideRenderPassOperationContext(); scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([this, buffer, descriptor_data, num_vertices](vk::CommandBuffer cmdbuf) { scheduler.Record([this, descriptor_data, num_vertices](vk::CommandBuffer cmdbuf) {
static constexpr u32 DISPATCH_SIZE = 1024; static constexpr u32 DISPATCH_SIZE = 1024;
static constexpr VkMemoryBarrier WRITE_BARRIER{ static constexpr VkMemoryBarrier WRITE_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER, .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
@ -319,7 +318,7 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
const void* const descriptor_data{update_descriptor_queue.UpdateData()}; const void* const descriptor_data{update_descriptor_queue.UpdateData()};
scheduler.RequestOutsideRenderPassOperationContext(); scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([this, buffer = staging.buffer, descriptor_data, num_tri_vertices, base_vertex, scheduler.Record([this, descriptor_data, num_tri_vertices, base_vertex,
index_shift](vk::CommandBuffer cmdbuf) { index_shift](vk::CommandBuffer cmdbuf) {
static constexpr u32 DISPATCH_SIZE = 1024; static constexpr u32 DISPATCH_SIZE = 1024;
static constexpr VkMemoryBarrier WRITE_BARRIER{ static constexpr VkMemoryBarrier WRITE_BARRIER{