early-access version 1877
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1875.
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This is the source code for early-access 1877.
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## Legal Notice
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@ -550,6 +550,10 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
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auto& src_buffer = slot_buffers[buffer_a];
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auto& dest_buffer = slot_buffers[buffer_b];
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SynchronizeBuffer(src_buffer, *cpu_src_address, static_cast<u32>(amount));
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const VAddr aligned_dst = Common::AlignUp(*cpu_dest_address, 64);
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const u64 align_diff = aligned_dst - *cpu_dest_address;
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const u64 new_amount = align_diff > amount ? 0 : amount - align_diff;
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dest_buffer.UnmarkRegionAsCpuModified(aligned_dst, Common::AlignDown(new_amount, 64));
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SynchronizeBuffer(dest_buffer, *cpu_dest_address, static_cast<u32>(amount));
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std::array copies{BufferCopy{
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.src_offset = src_buffer.Offset(*cpu_src_address),
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@ -569,12 +573,13 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
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ForEachWrittenRange(*cpu_src_address, amount, mirror);
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// This subtraction in this order is important for overlapping copies.
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common_ranges.subtract(subtract_interval);
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bool atleast_1_download = tmp_intervals.size() != 0;
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for (const IntervalType add_interval : tmp_intervals) {
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common_ranges.add(add_interval);
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}
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runtime.CopyBuffer(dest_buffer, src_buffer, copies);
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if (IsRegionGpuModified(*cpu_src_address, amount)) {
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if (atleast_1_download) {
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dest_buffer.MarkRegionAsGpuModified(*cpu_dest_address, amount);
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}
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std::vector<u8> tmp_buffer(amount);
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@ -182,8 +182,13 @@ void MaxwellDMA::CopyPitchToBlockLinear() {
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write_buffer.resize(dst_size);
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}
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memory_manager.ReadBlock(regs.offset_in, read_buffer.data(), src_size);
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memory_manager.ReadBlock(regs.offset_out, write_buffer.data(), dst_size);
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if (Settings::IsGPULevelExtreme()) {
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memory_manager.ReadBlock(regs.offset_in, read_buffer.data(), src_size);
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memory_manager.ReadBlock(regs.offset_out, write_buffer.data(), dst_size);
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} else {
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memory_manager.ReadBlockUnsafe(regs.offset_in, read_buffer.data(), src_size);
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memory_manager.ReadBlockUnsafe(regs.offset_out, write_buffer.data(), dst_size);
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}
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// If the input is linear and the output is tiled, swizzle the input and copy it over.
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if (regs.dst_params.block_size.depth > 0) {
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@ -345,7 +345,7 @@ void MemoryManager::WriteBlock(GPUVAddr gpu_dest_addr, const void* src_buffer, s
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// Invalidate must happen on the rasterizer interface, such that memory is always
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// synchronous when it is written (even when in asynchronous GPU mode).
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rasterizer->InvalidateRegion(dest_addr, copy_amount);
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rasterizer->UnmapMemory(dest_addr, copy_amount);
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system.Memory().WriteBlockUnsafe(dest_addr, src_buffer, copy_amount);
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}
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@ -222,13 +222,11 @@ void RasterizerVulkan::Clear() {
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.height = std::min(clear_rect.rect.extent.height, render_area.height),
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};
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const u32 color_attachment = regs.clear_buffers.RT;
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const auto attachment_aspect_mask = framebuffer->ImageRanges()[color_attachment].aspectMask;
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const bool is_color_rt = (attachment_aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT) != 0;
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if (use_color && is_color_rt) {
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if (use_color) {
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VkClearValue clear_value;
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std::memcpy(clear_value.color.float32, regs.clear_color, sizeof(regs.clear_color));
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const u32 color_attachment = regs.clear_buffers.RT;
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scheduler.Record([color_attachment, clear_value, clear_rect](vk::CommandBuffer cmdbuf) {
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const VkClearAttachment attachment{
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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