early-access version 2392

main
pineappleEA 2022-01-14 08:25:51 +01:00
parent 4ca005f8de
commit ab26468ef1
3 changed files with 10 additions and 6 deletions

View File

@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 2390. This is the source code for early-access 2392.
## Legal Notice ## Legal Notice

View File

@ -715,15 +715,18 @@ struct KernelCore::Impl {
std::weak_ptr<Kernel::ServiceThread> CreateServiceThread(KernelCore& kernel, std::weak_ptr<Kernel::ServiceThread> CreateServiceThread(KernelCore& kernel,
const std::string& name) { const std::string& name) {
std::lock_guard lk(service_threads_lock);
auto service_thread = std::make_shared<Kernel::ServiceThread>(kernel, 1, name); auto service_thread = std::make_shared<Kernel::ServiceThread>(kernel, 1, name);
service_threads.emplace(service_thread); {
std::lock_guard lk(service_threads_lock);
service_threads.emplace(service_thread);
}
return service_thread; return service_thread;
} }
void ReleaseServiceThread(std::weak_ptr<Kernel::ServiceThread> service_thread) { void ReleaseServiceThread(std::weak_ptr<Kernel::ServiceThread> service_thread) {
std::lock_guard lk(service_threads_lock); auto strong_ptr = service_thread.lock();
if (auto strong_ptr = service_thread.lock()) { {
std::lock_guard lk(service_threads_lock);
service_threads.erase(strong_ptr); service_threads.erase(strong_ptr);
} }
} }

View File

@ -38,7 +38,8 @@ namespace Service::HID {
// Period time is obtained by measuring the number of samples in a second on HW using a homebrew // Period time is obtained by measuring the number of samples in a second on HW using a homebrew
constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz) constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz)
constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz) constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz)
constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz) // TODO: Correct update rate for motion is 5ms. Check why some games don't behave at that speed
constexpr auto motion_update_ns = std::chrono::nanoseconds{10 * 1000 * 1000}; // (10ms, 100Hz)
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000; constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
IAppletResource::IAppletResource(Core::System& system_, IAppletResource::IAppletResource(Core::System& system_,