early-access version 3520

This commit is contained in:
pineappleEA
2023-04-22 17:27:48 +02:00
parent 84b6f4f808
commit ab28951bc0
10 changed files with 186 additions and 79 deletions

View File

@@ -1287,8 +1287,7 @@ bool AccelerateDMA::DmaBufferImageCopy(const Tegra::DMA::ImageCopy& copy_info,
}
const u32 buffer_size = static_cast<u32>(buffer_operand.pitch * buffer_operand.height);
static constexpr auto sync_info = VideoCommon::ObtainBufferSynchronize::FullSynchronize;
const auto post_op = IS_IMAGE_UPLOAD ? VideoCommon::ObtainBufferOperation::DoNothing
: VideoCommon::ObtainBufferOperation::MarkAsWritten;
const auto post_op = VideoCommon::ObtainBufferOperation::DoNothing;
const auto [buffer, offset] =
buffer_cache.ObtainBuffer(buffer_operand.address, buffer_size, sync_info, post_op);
@@ -1299,7 +1298,8 @@ bool AccelerateDMA::DmaBufferImageCopy(const Tegra::DMA::ImageCopy& copy_info,
if constexpr (IS_IMAGE_UPLOAD) {
image->UploadMemory(buffer->Handle(), offset, copy_span);
} else {
image->DownloadMemory(buffer->Handle(), offset, copy_span);
texture_cache.DownloadImageIntoBuffer(image, buffer->Handle(), offset, copy_span,
buffer_operand.address, buffer_size);
}
return true;
}

View File

@@ -801,32 +801,34 @@ void Image::UploadMemory(const ImageBufferMap& map,
UploadMemory(map.buffer, map.offset, copies);
}
void Image::DownloadMemory(GLuint buffer_handle, size_t buffer_offset,
void Image::DownloadMemory(std::span<GLuint> buffer_handles, size_t buffer_offset,
std::span<const VideoCommon::BufferImageCopy> copies) {
const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
if (is_rescaled) {
ScaleDown();
}
glMemoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT); // TODO: Move this to its own API
glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer_handle);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
for (auto buffer_handle : buffer_handles) {
glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer_handle);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
u32 current_row_length = std::numeric_limits<u32>::max();
u32 current_image_height = std::numeric_limits<u32>::max();
u32 current_row_length = std::numeric_limits<u32>::max();
u32 current_image_height = std::numeric_limits<u32>::max();
for (const VideoCommon::BufferImageCopy& copy : copies) {
if (copy.image_subresource.base_level >= gl_num_levels) {
continue;
for (const VideoCommon::BufferImageCopy& copy : copies) {
if (copy.image_subresource.base_level >= gl_num_levels) {
continue;
}
if (current_row_length != copy.buffer_row_length) {
current_row_length = copy.buffer_row_length;
glPixelStorei(GL_PACK_ROW_LENGTH, current_row_length);
}
if (current_image_height != copy.buffer_image_height) {
current_image_height = copy.buffer_image_height;
glPixelStorei(GL_PACK_IMAGE_HEIGHT, current_image_height);
}
CopyImageToBuffer(copy, buffer_offset);
}
if (current_row_length != copy.buffer_row_length) {
current_row_length = copy.buffer_row_length;
glPixelStorei(GL_PACK_ROW_LENGTH, current_row_length);
}
if (current_image_height != copy.buffer_image_height) {
current_image_height = copy.buffer_image_height;
glPixelStorei(GL_PACK_IMAGE_HEIGHT, current_image_height);
}
CopyImageToBuffer(copy, buffer_offset);
}
if (is_rescaled) {
ScaleUp(true);
@@ -835,7 +837,10 @@ void Image::DownloadMemory(GLuint buffer_handle, size_t buffer_offset,
void Image::DownloadMemory(ImageBufferMap& map,
std::span<const VideoCommon::BufferImageCopy> copies) {
DownloadMemory(map.buffer, map.offset, copies);
std::array buffers{
map.buffer,
};
DownloadMemory(buffers, map.offset, copies);
}
GLuint Image::StorageHandle() noexcept {

View File

@@ -212,7 +212,7 @@ public:
void UploadMemory(const ImageBufferMap& map,
std::span<const VideoCommon::BufferImageCopy> copies);
void DownloadMemory(GLuint buffer_handle, size_t buffer_offset,
void DownloadMemory(std::span<GLuint> buffer_handle, size_t buffer_offset,
std::span<const VideoCommon::BufferImageCopy> copies);
void DownloadMemory(ImageBufferMap& map, std::span<const VideoCommon::BufferImageCopy> copies);
@@ -376,6 +376,7 @@ struct TextureCacheParams {
using Sampler = OpenGL::Sampler;
using Framebuffer = OpenGL::Framebuffer;
using AsyncBuffer = u32;
using BufferType = GLuint;
};
using TextureCache = VideoCommon::TextureCache<TextureCacheParams>;