early-access version 4004
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 4003.
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This is the source code for early-access 4004.
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## Legal Notice
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@ -123,9 +123,6 @@ int EmulationSession::InstallFileToNand(std::string filename, std::string file_e
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ErrorFilenameExtension = 4,
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};
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m_system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
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m_system.GetFileSystemController().CreateFactories(*m_vfs);
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[[maybe_unused]] std::shared_ptr<FileSys::NSP> nsp;
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if (file_extension == "nsp") {
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nsp = std::make_shared<FileSys::NSP>(m_vfs->OpenFile(filename, FileSys::Mode::Read));
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@ -25,6 +25,10 @@
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#include <unistd.h>
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#include "common/scope_exit.h"
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#ifndef MAP_NORESERVE
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#define MAP_NORESERVE 0
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#endif
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#endif // ^^^ Linux ^^^
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#include <mutex>
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@ -404,6 +408,16 @@ static void* ChooseVirtualBase(size_t virtual_size) {
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#else
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static void* ChooseVirtualBase(size_t virtual_size) {
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#if defined(__FreeBSD__)
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void* virtual_base =
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mmap(nullptr, virtual_size, PROT_READ | PROT_WRITE,
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MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE | MAP_ALIGNED_SUPER, -1, 0);
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if (virtual_base != MAP_FAILED) {
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return virtual_base;
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}
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#endif
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return mmap(nullptr, virtual_size, PROT_READ | PROT_WRITE,
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MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0);
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}
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@ -459,24 +473,12 @@ public:
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}
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// Virtual memory initialization
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#if defined(__FreeBSD__)
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virtual_base =
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static_cast<u8*>(mmap(nullptr, virtual_size, PROT_NONE,
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MAP_PRIVATE | MAP_ANONYMOUS | MAP_ALIGNED_SUPER, -1, 0));
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if (virtual_base == MAP_FAILED) {
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virtual_base = static_cast<u8*>(
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mmap(nullptr, virtual_size, PROT_NONE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0));
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if (virtual_base == MAP_FAILED) {
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LOG_CRITICAL(HW_Memory, "mmap failed: {}", strerror(errno));
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throw std::bad_alloc{};
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}
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}
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#else
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virtual_base = virtual_map_base = static_cast<u8*>(ChooseVirtualBase(virtual_size));
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if (virtual_base == MAP_FAILED) {
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LOG_CRITICAL(HW_Memory, "mmap failed: {}", strerror(errno));
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throw std::bad_alloc{};
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}
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#if defined(__linux__)
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madvise(virtual_base, virtual_size, MADV_HUGEPAGE);
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#endif
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@ -429,10 +429,6 @@ VirtualFile PatchManager::PatchRomFS(const NCA* base_nca, VirtualFile base_romfs
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LOG_DEBUG(Loader, "{}", log_string);
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}
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if (base_romfs == nullptr) {
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return base_romfs;
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}
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auto romfs = base_romfs;
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// Game Updates
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@ -3,6 +3,7 @@
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#include <memory>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/string_util.h"
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#include "common/swap.h"
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@ -101,24 +102,30 @@ void ProcessDirectory(const VirtualFile& file, std::size_t dir_offset, std::size
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} // Anonymous namespace
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VirtualDir ExtractRomFS(VirtualFile file) {
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RomFSHeader header{};
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if (file->ReadObject(&header) != sizeof(RomFSHeader))
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return nullptr;
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auto root_container = std::make_shared<VectorVfsDirectory>();
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if (!file) {
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return root_container;
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}
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if (header.header_size != sizeof(RomFSHeader))
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return nullptr;
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RomFSHeader header{};
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if (file->ReadObject(&header) != sizeof(RomFSHeader)) {
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return root_container;
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}
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if (header.header_size != sizeof(RomFSHeader)) {
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return root_container;
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}
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const u64 file_offset = header.file_meta.offset;
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const u64 dir_offset = header.directory_meta.offset;
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auto root_container = std::make_shared<VectorVfsDirectory>();
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ProcessDirectory(file, dir_offset, file_offset, header.data_offset, 0, root_container);
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if (auto root = root_container->GetSubdirectory(""); root) {
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return std::make_shared<CachedVfsDirectory>(std::move(root));
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}
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ASSERT(false);
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return nullptr;
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}
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@ -22,7 +22,7 @@ RomFSFactory::RomFSFactory(Loader::AppLoader& app_loader, ContentProvider& provi
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: content_provider{provider}, filesystem_controller{controller} {
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// Load the RomFS from the app
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if (app_loader.ReadRomFS(file) != Loader::ResultStatus::Success) {
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LOG_ERROR(Service_FS, "Unable to read RomFS!");
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LOG_WARNING(Service_FS, "Unable to read base RomFS");
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}
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updatable = app_loader.IsRomFSUpdatable();
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@ -74,10 +74,8 @@ AppLoader_NCA::LoadResult AppLoader_NCA::Load(Kernel::KProcess& process, Core::S
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return load_result;
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}
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if (nca->GetRomFS() != nullptr && nca->GetRomFS()->GetSize() > 0) {
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system.GetFileSystemController().RegisterRomFS(std::make_unique<FileSys::RomFSFactory>(
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*this, system.GetContentProvider(), system.GetFileSystemController()));
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}
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is_loaded = true;
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return load_result;
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@ -1439,7 +1439,7 @@ void Image::UploadMemory(const StagingBufferRef& map, std::span<const BufferImag
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UploadMemory(map.buffer, map.offset, copies);
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}
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void Image::DownloadMemory(VkBuffer buffer, VkDeviceSize offset,
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void Image::DownloadMemory(VkBuffer buffer, size_t offset,
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std::span<const VideoCommon::BufferImageCopy> copies) {
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std::array buffer_handles{
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buffer,
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@ -1450,7 +1450,7 @@ void Image::DownloadMemory(VkBuffer buffer, VkDeviceSize offset,
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DownloadMemory(buffer_handles, buffer_offsets, copies);
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}
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void Image::DownloadMemory(std::span<VkBuffer> buffers_span, std::span<VkDeviceSize> offsets_span,
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void Image::DownloadMemory(std::span<VkBuffer> buffers_span, std::span<size_t> offsets_span,
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std::span<const VideoCommon::BufferImageCopy> copies) {
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const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
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if (is_rescaled) {
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@ -1530,7 +1530,7 @@ void Image::DownloadMemory(const StagingBufferRef& map, std::span<const BufferIm
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map.buffer,
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};
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std::array offsets{
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map.offset,
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static_cast<size_t>(map.offset),
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};
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DownloadMemory(buffers, offsets, copies);
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}
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void UploadMemory(const StagingBufferRef& map,
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std::span<const VideoCommon::BufferImageCopy> copies);
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void DownloadMemory(VkBuffer buffer, VkDeviceSize offset,
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void DownloadMemory(VkBuffer buffer, size_t offset,
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std::span<const VideoCommon::BufferImageCopy> copies);
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void DownloadMemory(std::span<VkBuffer> buffers, std::span<VkDeviceSize> offsets,
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void DownloadMemory(std::span<VkBuffer> buffers, std::span<size_t> offsets,
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std::span<const VideoCommon::BufferImageCopy> copies);
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void DownloadMemory(const StagingBufferRef& map,
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@ -995,7 +995,7 @@ void TextureCache<P>::DownloadImageIntoBuffer(typename TextureCache<P>::Image* i
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buffer,
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download_map.buffer,
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};
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std::array<u64, 2> buffer_offsets{
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std::array<size_t, 2> buffer_offsets{
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buffer_offset,
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download_map.offset,
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};
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@ -2713,11 +2713,6 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
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}
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const auto base_romfs = base_nca->GetRomFS();
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if (!base_romfs) {
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failed();
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return;
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}
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const auto dump_dir =
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target == DumpRomFSTarget::Normal
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? Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)
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