early-access version 3436
This commit is contained in:
@@ -113,6 +113,8 @@ add_library(common STATIC
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socket_types.h
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spin_lock.cpp
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spin_lock.h
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steady_clock.cpp
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steady_clock.h
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stream.cpp
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stream.h
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string_util.cpp
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@@ -142,6 +144,14 @@ add_library(common STATIC
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zstd_compression.h
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)
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if (WIN32)
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target_sources(common PRIVATE
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windows/timer_resolution.cpp
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windows/timer_resolution.h
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)
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target_link_libraries(common PRIVATE ntdll)
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endif()
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if(ARCHITECTURE_x86_64)
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target_sources(common
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PRIVATE
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|
@@ -119,7 +119,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
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SUB(Service, NPNS) \
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SUB(Service, NS) \
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SUB(Service, NVDRV) \
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SUB(Service, NVFlinger) \
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SUB(Service, Nvnflinger) \
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SUB(Service, OLSC) \
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SUB(Service, PCIE) \
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SUB(Service, PCTL) \
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@@ -29,107 +29,107 @@ enum class Level : u8 {
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* filter.cpp.
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*/
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enum class Class : u8 {
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Log, ///< Messages about the log system itself
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Common, ///< Library routines
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Common_Filesystem, ///< Filesystem interface library
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Common_Memory, ///< Memory mapping and management functions
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Core, ///< LLE emulation core
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Core_ARM, ///< ARM CPU core
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Core_Timing, ///< CoreTiming functions
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Config, ///< Emulator configuration (including commandline)
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Debug, ///< Debugging tools
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Debug_Emulated, ///< Debug messages from the emulated programs
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Debug_GPU, ///< GPU debugging tools
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Debug_Breakpoint, ///< Logging breakpoints and watchpoints
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Debug_GDBStub, ///< GDB Stub
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Kernel, ///< The HLE implementation of the CTR kernel
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Kernel_SVC, ///< Kernel system calls
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Service, ///< HLE implementation of system services. Each major service
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///< should have its own subclass.
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Service_ACC, ///< The ACC (Accounts) service
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Service_AM, ///< The AM (Applet manager) service
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Service_AOC, ///< The AOC (AddOn Content) service
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Service_APM, ///< The APM (Performance) service
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Service_ARP, ///< The ARP service
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Service_Audio, ///< The Audio (Audio control) service
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Service_BCAT, ///< The BCAT service
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Service_BGTC, ///< The BGTC (Background Task Controller) service
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Service_BPC, ///< The BPC service
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Service_BTDRV, ///< The Bluetooth driver service
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Service_BTM, ///< The BTM service
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Service_Capture, ///< The capture service
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Service_ERPT, ///< The error reporting service
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Service_ETicket, ///< The ETicket service
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Service_EUPLD, ///< The error upload service
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Service_Fatal, ///< The Fatal service
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Service_FGM, ///< The FGM service
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Service_Friend, ///< The friend service
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Service_FS, ///< The FS (Filesystem) service
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Service_GRC, ///< The game recording service
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Service_HID, ///< The HID (Human interface device) service
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Service_IRS, ///< The IRS service
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Service_JIT, ///< The JIT service
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Service_LBL, ///< The LBL (LCD backlight) service
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Service_LDN, ///< The LDN (Local domain network) service
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Service_LDR, ///< The loader service
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Service_LM, ///< The LM (Logger) service
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Service_Migration, ///< The migration service
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Service_Mii, ///< The Mii service
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Service_MM, ///< The MM (Multimedia) service
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Service_MNPP, ///< The MNPP service
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Service_NCM, ///< The NCM service
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Service_NFC, ///< The NFC (Near-field communication) service
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Service_NFP, ///< The NFP service
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Service_NGCT, ///< The NGCT (No Good Content for Terra) service
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Service_NIFM, ///< The NIFM (Network interface) service
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Service_NIM, ///< The NIM service
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Service_NOTIF, ///< The NOTIF (Notification) service
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Service_NPNS, ///< The NPNS service
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Service_NS, ///< The NS services
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Service_NVDRV, ///< The NVDRV (Nvidia driver) service
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Service_NVFlinger, ///< The NVFlinger service
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Service_OLSC, ///< The OLSC service
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Service_PCIE, ///< The PCIe service
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Service_PCTL, ///< The PCTL (Parental control) service
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Service_PCV, ///< The PCV service
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Service_PM, ///< The PM service
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Service_PREPO, ///< The PREPO (Play report) service
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Service_PSC, ///< The PSC service
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Service_PTM, ///< The PTM service
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Service_SET, ///< The SET (Settings) service
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Service_SM, ///< The SM (Service manager) service
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Service_SPL, ///< The SPL service
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Service_SSL, ///< The SSL service
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Service_TCAP, ///< The TCAP service.
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Service_Time, ///< The time service
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Service_USB, ///< The USB (Universal Serial Bus) service
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Service_VI, ///< The VI (Video interface) service
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Service_WLAN, ///< The WLAN (Wireless local area network) service
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HW, ///< Low-level hardware emulation
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HW_Memory, ///< Memory-map and address translation
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HW_LCD, ///< LCD register emulation
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HW_GPU, ///< GPU control emulation
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HW_AES, ///< AES engine emulation
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IPC, ///< IPC interface
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Frontend, ///< Emulator UI
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Render, ///< Emulator video output and hardware acceleration
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Render_Software, ///< Software renderer backend
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Render_OpenGL, ///< OpenGL backend
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Render_Vulkan, ///< Vulkan backend
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Shader, ///< Shader recompiler
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Shader_SPIRV, ///< Shader SPIR-V code generation
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Shader_GLASM, ///< Shader GLASM code generation
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Shader_GLSL, ///< Shader GLSL code generation
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Audio, ///< Audio emulation
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Audio_DSP, ///< The HLE implementation of the DSP
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Audio_Sink, ///< Emulator audio output backend
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Loader, ///< ROM loader
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CheatEngine, ///< Memory manipulation and engine VM functions
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Crypto, ///< Cryptographic engine/functions
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Input, ///< Input emulation
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Network, ///< Network emulation
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WebService, ///< Interface to yuzu Web Services
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Count ///< Total number of logging classes
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Log, ///< Messages about the log system itself
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Common, ///< Library routines
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Common_Filesystem, ///< Filesystem interface library
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Common_Memory, ///< Memory mapping and management functions
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Core, ///< LLE emulation core
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Core_ARM, ///< ARM CPU core
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Core_Timing, ///< CoreTiming functions
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Config, ///< Emulator configuration (including commandline)
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Debug, ///< Debugging tools
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Debug_Emulated, ///< Debug messages from the emulated programs
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Debug_GPU, ///< GPU debugging tools
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Debug_Breakpoint, ///< Logging breakpoints and watchpoints
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Debug_GDBStub, ///< GDB Stub
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Kernel, ///< The HLE implementation of the CTR kernel
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Kernel_SVC, ///< Kernel system calls
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Service, ///< HLE implementation of system services. Each major service
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///< should have its own subclass.
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Service_ACC, ///< The ACC (Accounts) service
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Service_AM, ///< The AM (Applet manager) service
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Service_AOC, ///< The AOC (AddOn Content) service
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Service_APM, ///< The APM (Performance) service
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Service_ARP, ///< The ARP service
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Service_Audio, ///< The Audio (Audio control) service
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Service_BCAT, ///< The BCAT service
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Service_BGTC, ///< The BGTC (Background Task Controller) service
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Service_BPC, ///< The BPC service
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Service_BTDRV, ///< The Bluetooth driver service
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Service_BTM, ///< The BTM service
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Service_Capture, ///< The capture service
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Service_ERPT, ///< The error reporting service
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Service_ETicket, ///< The ETicket service
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Service_EUPLD, ///< The error upload service
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Service_Fatal, ///< The Fatal service
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Service_FGM, ///< The FGM service
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Service_Friend, ///< The friend service
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Service_FS, ///< The FS (Filesystem) service
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Service_GRC, ///< The game recording service
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Service_HID, ///< The HID (Human interface device) service
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Service_IRS, ///< The IRS service
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Service_JIT, ///< The JIT service
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Service_LBL, ///< The LBL (LCD backlight) service
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Service_LDN, ///< The LDN (Local domain network) service
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Service_LDR, ///< The loader service
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Service_LM, ///< The LM (Logger) service
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Service_Migration, ///< The migration service
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Service_Mii, ///< The Mii service
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Service_MM, ///< The MM (Multimedia) service
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Service_MNPP, ///< The MNPP service
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Service_NCM, ///< The NCM service
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Service_NFC, ///< The NFC (Near-field communication) service
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Service_NFP, ///< The NFP service
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Service_NGCT, ///< The NGCT (No Good Content for Terra) service
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Service_NIFM, ///< The NIFM (Network interface) service
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Service_NIM, ///< The NIM service
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Service_NOTIF, ///< The NOTIF (Notification) service
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Service_NPNS, ///< The NPNS service
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Service_NS, ///< The NS services
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Service_NVDRV, ///< The NVDRV (Nvidia driver) service
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Service_Nvnflinger, ///< The Nvnflinger service
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Service_OLSC, ///< The OLSC service
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Service_PCIE, ///< The PCIe service
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Service_PCTL, ///< The PCTL (Parental control) service
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Service_PCV, ///< The PCV service
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Service_PM, ///< The PM service
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Service_PREPO, ///< The PREPO (Play report) service
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Service_PSC, ///< The PSC service
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Service_PTM, ///< The PTM service
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Service_SET, ///< The SET (Settings) service
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Service_SM, ///< The SM (Service manager) service
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Service_SPL, ///< The SPL service
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Service_SSL, ///< The SSL service
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Service_TCAP, ///< The TCAP service.
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Service_Time, ///< The time service
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Service_USB, ///< The USB (Universal Serial Bus) service
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Service_VI, ///< The VI (Video interface) service
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Service_WLAN, ///< The WLAN (Wireless local area network) service
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HW, ///< Low-level hardware emulation
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HW_Memory, ///< Memory-map and address translation
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HW_LCD, ///< LCD register emulation
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HW_GPU, ///< GPU control emulation
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HW_AES, ///< AES engine emulation
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IPC, ///< IPC interface
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Frontend, ///< Emulator UI
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Render, ///< Emulator video output and hardware acceleration
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Render_Software, ///< Software renderer backend
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Render_OpenGL, ///< OpenGL backend
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Render_Vulkan, ///< Vulkan backend
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Shader, ///< Shader recompiler
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Shader_SPIRV, ///< Shader SPIR-V code generation
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Shader_GLASM, ///< Shader GLASM code generation
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Shader_GLSL, ///< Shader GLSL code generation
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Audio, ///< Audio emulation
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Audio_DSP, ///< The HLE implementation of the DSP
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Audio_Sink, ///< Emulator audio output backend
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Loader, ///< ROM loader
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CheatEngine, ///< Memory manipulation and engine VM functions
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||||
Crypto, ///< Cryptographic engine/functions
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Input, ///< Input emulation
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Network, ///< Network emulation
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WebService, ///< Interface to yuzu Web Services
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Count ///< Total number of logging classes
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};
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} // namespace Common::Log
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|
56
src/common/steady_clock.cpp
Executable file
56
src/common/steady_clock.cpp
Executable file
@@ -0,0 +1,56 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#if defined(_WIN32)
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#include <windows.h>
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#else
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#include <time.h>
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#endif
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#include "common/steady_clock.h"
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namespace Common {
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#ifdef _WIN32
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static s64 WindowsQueryPerformanceFrequency() {
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LARGE_INTEGER frequency;
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QueryPerformanceFrequency(&frequency);
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return frequency.QuadPart;
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}
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static s64 WindowsQueryPerformanceCounter() {
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LARGE_INTEGER counter;
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QueryPerformanceCounter(&counter);
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return counter.QuadPart;
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}
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#endif
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SteadyClock::time_point SteadyClock::Now() noexcept {
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#if defined(_WIN32)
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static const auto freq = WindowsQueryPerformanceFrequency();
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const auto counter = WindowsQueryPerformanceCounter();
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// 10 MHz is a very common QPC frequency on modern PCs.
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// Optimizing for this specific frequency can double the performance of
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// this function by avoiding the expensive frequency conversion path.
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static constexpr s64 TenMHz = 10'000'000;
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if (freq == TenMHz) [[likely]] {
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static_assert(period::den % TenMHz == 0);
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static constexpr s64 Multiplier = period::den / TenMHz;
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return time_point{duration{counter * Multiplier}};
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}
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const auto whole = (counter / freq) * period::den;
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const auto part = (counter % freq) * period::den / freq;
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return time_point{duration{whole + part}};
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#elif defined(__APPLE__)
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return time_point{duration{clock_gettime_nsec_np(CLOCK_MONOTONIC_RAW)}};
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#else
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timespec ts;
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clock_gettime(CLOCK_MONOTONIC, &ts);
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return time_point{std::chrono::seconds{ts.tv_sec} + std::chrono::nanoseconds{ts.tv_nsec}};
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#endif
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}
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}; // namespace Common
|
21
src/common/steady_clock.h
Executable file
21
src/common/steady_clock.h
Executable file
@@ -0,0 +1,21 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
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#include <chrono>
|
||||
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#include "common/common_types.h"
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namespace Common {
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struct SteadyClock {
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using rep = s64;
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using period = std::nano;
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using duration = std::chrono::nanoseconds;
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using time_point = std::chrono::time_point<SteadyClock>;
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static constexpr bool is_steady = true;
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[[nodiscard]] static time_point Now() noexcept;
|
||||
};
|
||||
|
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} // namespace Common
|
@@ -1,6 +1,7 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
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|
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#include "common/steady_clock.h"
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#include "common/uint128.h"
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#include "common/wall_clock.h"
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|
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@@ -11,45 +12,33 @@
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|
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namespace Common {
|
||||
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using base_timer = std::chrono::steady_clock;
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using base_time_point = std::chrono::time_point<base_timer>;
|
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|
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class StandardWallClock final : public WallClock {
|
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public:
|
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explicit StandardWallClock(u64 emulated_cpu_frequency_, u64 emulated_clock_frequency_)
|
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: WallClock(emulated_cpu_frequency_, emulated_clock_frequency_, false) {
|
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start_time = base_timer::now();
|
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: WallClock{emulated_cpu_frequency_, emulated_clock_frequency_, false} {
|
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start_time = SteadyClock::Now();
|
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}
|
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|
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std::chrono::nanoseconds GetTimeNS() override {
|
||||
base_time_point current = base_timer::now();
|
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auto elapsed = current - start_time;
|
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return std::chrono::duration_cast<std::chrono::nanoseconds>(elapsed);
|
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return SteadyClock::Now() - start_time;
|
||||
}
|
||||
|
||||
std::chrono::microseconds GetTimeUS() override {
|
||||
base_time_point current = base_timer::now();
|
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auto elapsed = current - start_time;
|
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return std::chrono::duration_cast<std::chrono::microseconds>(elapsed);
|
||||
return std::chrono::duration_cast<std::chrono::microseconds>(GetTimeNS());
|
||||
}
|
||||
|
||||
std::chrono::milliseconds GetTimeMS() override {
|
||||
base_time_point current = base_timer::now();
|
||||
auto elapsed = current - start_time;
|
||||
return std::chrono::duration_cast<std::chrono::milliseconds>(elapsed);
|
||||
return std::chrono::duration_cast<std::chrono::milliseconds>(GetTimeNS());
|
||||
}
|
||||
|
||||
u64 GetClockCycles() override {
|
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std::chrono::nanoseconds time_now = GetTimeNS();
|
||||
const u128 temporary =
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Common::Multiply64Into128(time_now.count(), emulated_clock_frequency);
|
||||
return Common::Divide128On32(temporary, 1000000000).first;
|
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const u128 temp = Common::Multiply64Into128(GetTimeNS().count(), emulated_clock_frequency);
|
||||
return Common::Divide128On32(temp, NS_RATIO).first;
|
||||
}
|
||||
|
||||
u64 GetCPUCycles() override {
|
||||
std::chrono::nanoseconds time_now = GetTimeNS();
|
||||
const u128 temporary = Common::Multiply64Into128(time_now.count(), emulated_cpu_frequency);
|
||||
return Common::Divide128On32(temporary, 1000000000).first;
|
||||
const u128 temp = Common::Multiply64Into128(GetTimeNS().count(), emulated_cpu_frequency);
|
||||
return Common::Divide128On32(temp, NS_RATIO).first;
|
||||
}
|
||||
|
||||
void Pause([[maybe_unused]] bool is_paused) override {
|
||||
@@ -57,7 +46,7 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
base_time_point start_time;
|
||||
SteadyClock::time_point start_time;
|
||||
};
|
||||
|
||||
#ifdef ARCHITECTURE_x86_64
|
||||
@@ -93,4 +82,9 @@ std::unique_ptr<WallClock> CreateBestMatchingClock(u64 emulated_cpu_frequency,
|
||||
|
||||
#endif
|
||||
|
||||
std::unique_ptr<WallClock> CreateStandardWallClock(u64 emulated_cpu_frequency,
|
||||
u64 emulated_clock_frequency) {
|
||||
return std::make_unique<StandardWallClock>(emulated_cpu_frequency, emulated_clock_frequency);
|
||||
}
|
||||
|
||||
} // namespace Common
|
||||
|
@@ -55,4 +55,7 @@ private:
|
||||
[[nodiscard]] std::unique_ptr<WallClock> CreateBestMatchingClock(u64 emulated_cpu_frequency,
|
||||
u64 emulated_clock_frequency);
|
||||
|
||||
[[nodiscard]] std::unique_ptr<WallClock> CreateStandardWallClock(u64 emulated_cpu_frequency,
|
||||
u64 emulated_clock_frequency);
|
||||
|
||||
} // namespace Common
|
||||
|
109
src/common/windows/timer_resolution.cpp
Executable file
109
src/common/windows/timer_resolution.cpp
Executable file
@@ -0,0 +1,109 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "common/windows/timer_resolution.h"
|
||||
|
||||
extern "C" {
|
||||
// http://undocumented.ntinternals.net/index.html?page=UserMode%2FUndocumented%20Functions%2FTime%2FNtQueryTimerResolution.html
|
||||
NTSYSAPI LONG NTAPI NtQueryTimerResolution(PULONG MinimumResolution, PULONG MaximumResolution,
|
||||
PULONG CurrentResolution);
|
||||
|
||||
// http://undocumented.ntinternals.net/index.html?page=UserMode%2FUndocumented%20Functions%2FTime%2FNtSetTimerResolution.html
|
||||
NTSYSAPI LONG NTAPI NtSetTimerResolution(ULONG DesiredResolution, BOOLEAN SetResolution,
|
||||
PULONG CurrentResolution);
|
||||
|
||||
// http://undocumented.ntinternals.net/index.html?page=UserMode%2FUndocumented%20Functions%2FNT%20Objects%2FThread%2FNtDelayExecution.html
|
||||
NTSYSAPI LONG NTAPI NtDelayExecution(BOOLEAN Alertable, PLARGE_INTEGER DelayInterval);
|
||||
}
|
||||
|
||||
// Defines for compatibility with older Windows 10 SDKs.
|
||||
|
||||
#ifndef PROCESS_POWER_THROTTLING_EXECUTION_SPEED
|
||||
#define PROCESS_POWER_THROTTLING_EXECUTION_SPEED 0x1
|
||||
#endif
|
||||
#ifndef PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION
|
||||
#define PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION 0x4
|
||||
#endif
|
||||
|
||||
namespace Common::Windows {
|
||||
|
||||
namespace {
|
||||
|
||||
using namespace std::chrono;
|
||||
|
||||
constexpr nanoseconds ToNS(ULONG hundred_ns) {
|
||||
return nanoseconds{hundred_ns * 100};
|
||||
}
|
||||
|
||||
constexpr ULONG ToHundredNS(nanoseconds ns) {
|
||||
return static_cast<ULONG>(ns.count()) / 100;
|
||||
}
|
||||
|
||||
struct TimerResolution {
|
||||
std::chrono::nanoseconds minimum;
|
||||
std::chrono::nanoseconds maximum;
|
||||
std::chrono::nanoseconds current;
|
||||
};
|
||||
|
||||
TimerResolution GetTimerResolution() {
|
||||
ULONG MinimumTimerResolution;
|
||||
ULONG MaximumTimerResolution;
|
||||
ULONG CurrentTimerResolution;
|
||||
NtQueryTimerResolution(&MinimumTimerResolution, &MaximumTimerResolution,
|
||||
&CurrentTimerResolution);
|
||||
return {
|
||||
.minimum{ToNS(MinimumTimerResolution)},
|
||||
.maximum{ToNS(MaximumTimerResolution)},
|
||||
.current{ToNS(CurrentTimerResolution)},
|
||||
};
|
||||
}
|
||||
|
||||
void SetHighQoS() {
|
||||
// https://learn.microsoft.com/en-us/windows/win32/procthread/quality-of-service
|
||||
PROCESS_POWER_THROTTLING_STATE PowerThrottling{
|
||||
.Version{PROCESS_POWER_THROTTLING_CURRENT_VERSION},
|
||||
.ControlMask{PROCESS_POWER_THROTTLING_EXECUTION_SPEED |
|
||||
PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION},
|
||||
.StateMask{},
|
||||
};
|
||||
SetProcessInformation(GetCurrentProcess(), ProcessPowerThrottling, &PowerThrottling,
|
||||
sizeof(PROCESS_POWER_THROTTLING_STATE));
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
nanoseconds GetMinimumTimerResolution() {
|
||||
return GetTimerResolution().minimum;
|
||||
}
|
||||
|
||||
nanoseconds GetMaximumTimerResolution() {
|
||||
return GetTimerResolution().maximum;
|
||||
}
|
||||
|
||||
nanoseconds GetCurrentTimerResolution() {
|
||||
return GetTimerResolution().current;
|
||||
}
|
||||
|
||||
nanoseconds SetCurrentTimerResolution(nanoseconds timer_resolution) {
|
||||
// Set the timer resolution, and return the current timer resolution.
|
||||
const auto DesiredTimerResolution = ToHundredNS(timer_resolution);
|
||||
ULONG CurrentTimerResolution;
|
||||
NtSetTimerResolution(DesiredTimerResolution, TRUE, &CurrentTimerResolution);
|
||||
return ToNS(CurrentTimerResolution);
|
||||
}
|
||||
|
||||
nanoseconds SetCurrentTimerResolutionToMaximum() {
|
||||
SetHighQoS();
|
||||
return SetCurrentTimerResolution(GetMaximumTimerResolution());
|
||||
}
|
||||
|
||||
void SleepForOneTick() {
|
||||
LARGE_INTEGER DelayInterval{
|
||||
.QuadPart{-1},
|
||||
};
|
||||
NtDelayExecution(FALSE, &DelayInterval);
|
||||
}
|
||||
|
||||
} // namespace Common::Windows
|
36
src/common/windows/timer_resolution.h
Executable file
36
src/common/windows/timer_resolution.h
Executable file
@@ -0,0 +1,36 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <chrono>
|
||||
|
||||
namespace Common::Windows {
|
||||
|
||||
/// Returns the minimum (least precise) supported timer resolution in nanoseconds.
|
||||
std::chrono::nanoseconds GetMinimumTimerResolution();
|
||||
|
||||
/// Returns the maximum (most precise) supported timer resolution in nanoseconds.
|
||||
std::chrono::nanoseconds GetMaximumTimerResolution();
|
||||
|
||||
/// Returns the current timer resolution in nanoseconds.
|
||||
std::chrono::nanoseconds GetCurrentTimerResolution();
|
||||
|
||||
/**
|
||||
* Sets the current timer resolution.
|
||||
*
|
||||
* @param timer_resolution Timer resolution in nanoseconds.
|
||||
*
|
||||
* @returns The current timer resolution.
|
||||
*/
|
||||
std::chrono::nanoseconds SetCurrentTimerResolution(std::chrono::nanoseconds timer_resolution);
|
||||
|
||||
/**
|
||||
* Sets the current timer resolution to the maximum supported timer resolution.
|
||||
*
|
||||
* @returns The current timer resolution.
|
||||
*/
|
||||
std::chrono::nanoseconds SetCurrentTimerResolutionToMaximum();
|
||||
|
||||
/// Sleep for one tick of the current timer resolution.
|
||||
void SleepForOneTick();
|
||||
|
||||
} // namespace Common::Windows
|
@@ -6,6 +6,7 @@
|
||||
#include <thread>
|
||||
|
||||
#include "common/atomic_ops.h"
|
||||
#include "common/steady_clock.h"
|
||||
#include "common/uint128.h"
|
||||
#include "common/x64/native_clock.h"
|
||||
|
||||
@@ -39,6 +40,12 @@ static u64 FencedRDTSC() {
|
||||
}
|
||||
#endif
|
||||
|
||||
template <u64 Nearest>
|
||||
static u64 RoundToNearest(u64 value) {
|
||||
const auto mod = value % Nearest;
|
||||
return mod >= (Nearest / 2) ? (value - mod + Nearest) : (value - mod);
|
||||
}
|
||||
|
||||
u64 EstimateRDTSCFrequency() {
|
||||
// Discard the first result measuring the rdtsc.
|
||||
FencedRDTSC();
|
||||
@@ -46,18 +53,18 @@ u64 EstimateRDTSCFrequency() {
|
||||
FencedRDTSC();
|
||||
|
||||
// Get the current time.
|
||||
const auto start_time = std::chrono::steady_clock::now();
|
||||
const auto start_time = Common::SteadyClock::Now();
|
||||
const u64 tsc_start = FencedRDTSC();
|
||||
// Wait for 200 milliseconds.
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds{200});
|
||||
const auto end_time = std::chrono::steady_clock::now();
|
||||
// Wait for 250 milliseconds.
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds{250});
|
||||
const auto end_time = Common::SteadyClock::Now();
|
||||
const u64 tsc_end = FencedRDTSC();
|
||||
// Calculate differences.
|
||||
const u64 timer_diff = static_cast<u64>(
|
||||
std::chrono::duration_cast<std::chrono::nanoseconds>(end_time - start_time).count());
|
||||
const u64 tsc_diff = tsc_end - tsc_start;
|
||||
const u64 tsc_freq = MultiplyAndDivide64(tsc_diff, 1000000000ULL, timer_diff);
|
||||
return tsc_freq;
|
||||
return RoundToNearest<1000>(tsc_freq);
|
||||
}
|
||||
|
||||
namespace X64 {
|
||||
|
Reference in New Issue
Block a user