early-access version 2167

This commit is contained in:
pineappleEA
2021-10-30 03:43:57 +02:00
parent 5df35c4982
commit b46aaf17ee
12 changed files with 85 additions and 76 deletions

View File

@@ -63,8 +63,8 @@ void main() {
// TODO(Blinkhawk): This code can be optimized through shader group instructions.
vec3 horizontal = blurHorizontal(color_texture, frag_tex_coord, tex_offset).rgb;
vec3 vertical = blurVertical(color_texture, frag_tex_coord, tex_offset).rgb;
vec3 diagonalA = blurVertical(color_texture, frag_tex_coord, tex_offset).rgb;
vec3 diagonalB = blurVertical(color_texture, frag_tex_coord, tex_offset * vec2(1.0, -1.0)).rgb;
vec3 diagonalA = blurDiagonal(color_texture, frag_tex_coord, tex_offset).rgb;
vec3 diagonalB = blurDiagonal(color_texture, frag_tex_coord, tex_offset * vec2(1.0, -1.0)).rgb;
vec3 combination = mix(mix(horizontal, vertical, 0.5f), mix(diagonalA, diagonalB, 0.5f), 0.5f);
color = vec4(combination + base, 1.0f);
}