early-access version 2223
This commit is contained in:
		| @@ -1,7 +1,7 @@ | ||||
| yuzu emulator early access | ||||
| ============= | ||||
|  | ||||
| This is the source code for early-access 2222. | ||||
| This is the source code for early-access 2223. | ||||
|  | ||||
| ## Legal Notice | ||||
|  | ||||
|   | ||||
| @@ -52,7 +52,7 @@ public: | ||||
|     void UnloadInputDevices(); | ||||
|  | ||||
|     /// Number of emulated controllers | ||||
|     const std::size_t available_controllers{10}; | ||||
|     static constexpr std::size_t available_controllers{10}; | ||||
|  | ||||
| private: | ||||
|     std::unique_ptr<EmulatedController> player_1; | ||||
|   | ||||
| @@ -11,6 +11,7 @@ set(SHADER_FILES | ||||
|     block_linear_unswizzle_2d.comp | ||||
|     block_linear_unswizzle_3d.comp | ||||
|     convert_abgr8_to_d24s8.frag | ||||
|     convert_b10g11r11_to_d24s8.frag | ||||
|     convert_d24s8_to_abgr8.frag | ||||
|     convert_d24s8_to_b10g11r11.frag | ||||
|     convert_d24s8_to_r16g16.frag | ||||
|   | ||||
							
								
								
									
										19
									
								
								src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										19
									
								
								src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
									
									
									
									
									
										Executable file
									
								
							| @@ -0,0 +1,19 @@ | ||||
| // Copyright 2021 yuzu Emulator Project | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #version 450 | ||||
| // #extension GL_ARB_shader_stencil_export : require | ||||
|  | ||||
| layout(binding = 0) uniform sampler2D color_texture; | ||||
|  | ||||
| void main() { | ||||
|     ivec2 coord = ivec2(gl_FragCoord.xy); | ||||
|     vec4 color = texelFetch(color_texture, coord, 0).rgba; | ||||
|     uint depth_stencil_unorm = (uint(color.b * (exp2(10) - 1.0f)) << 22) | ||||
|                       | (uint(color.g * (exp2(11) - 1.0f)) << 11) | ||||
|                       | (uint(color.r * (exp2(11) - 1.0f))); | ||||
|  | ||||
|     gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f); | ||||
|     // gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF); | ||||
| } | ||||
| @@ -5,6 +5,7 @@ | ||||
| #include <algorithm> | ||||
|  | ||||
| #include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h" | ||||
| #include "video_core/host_shaders/convert_b10g11r11_to_d24s8_frag_spv.h" | ||||
| #include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" | ||||
| #include "video_core/host_shaders/convert_d24s8_to_b10g11r11_frag_spv.h" | ||||
| #include "video_core/host_shaders/convert_d24s8_to_r16g16_frag_spv.h" | ||||
| @@ -359,6 +360,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_, | ||||
|       convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)), | ||||
|       convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), | ||||
|       convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)), | ||||
|       convert_b10g11r11_to_d24s8_frag(BuildShader(device, CONVERT_B10G11R11_TO_D24S8_FRAG_SPV)), | ||||
|       convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), | ||||
|       convert_d24s8_to_b10g11r11_frag(BuildShader(device, CONVERT_D24S8_TO_B10G11R11_FRAG_SPV)), | ||||
|       convert_d24s8_to_r16g16_frag(BuildShader(device, CONVERT_D24S8_TO_R16G16_FRAG_SPV)), | ||||
| @@ -459,16 +461,25 @@ void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer, | ||||
| void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, | ||||
|                                           const ImageView& src_image_view, u32 up_scale, | ||||
|                                           u32 down_shift) { | ||||
|     ConvertPipelineEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(), | ||||
|                       convert_abgr8_to_d24s8_frag, true); | ||||
|     ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(), | ||||
|                                  convert_abgr8_to_d24s8_frag, true); | ||||
|     Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale, | ||||
|             down_shift); | ||||
| } | ||||
|  | ||||
| void BlitImageHelper::ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer, | ||||
|                                               const ImageView& src_image_view, u32 up_scale, | ||||
|                                               u32 down_shift) { | ||||
|     ConvertPipelineDepthTargetEx(convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer->RenderPass(), | ||||
|                                  convert_b10g11r11_to_d24s8_frag, true); | ||||
|     Convert(*convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale, | ||||
|             down_shift); | ||||
| } | ||||
|  | ||||
| void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, | ||||
|                                           ImageView& src_image_view, u32 up_scale, u32 down_shift) { | ||||
|     ConvertPipelineEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(), | ||||
|                       convert_d24s8_to_abgr8_frag, false); | ||||
|     ConvertPipelineColorTargetEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(), | ||||
|                                  convert_d24s8_to_abgr8_frag, false); | ||||
|     ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view, up_scale, | ||||
|                         down_shift); | ||||
| } | ||||
| @@ -476,8 +487,8 @@ void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, | ||||
| void BlitImageHelper::ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer, | ||||
|                                               ImageView& src_image_view, u32 up_scale, | ||||
|                                               u32 down_shift) { | ||||
|     ConvertPipelineEx(convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer->RenderPass(), | ||||
|                       convert_d24s8_to_b10g11r11_frag, false); | ||||
|     ConvertPipelineColorTargetEx(convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer->RenderPass(), | ||||
|                                  convert_d24s8_to_b10g11r11_frag, false); | ||||
|     ConvertDepthStencil(*convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer, src_image_view, | ||||
|                         up_scale, down_shift); | ||||
| } | ||||
| @@ -485,8 +496,8 @@ void BlitImageHelper::ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer | ||||
| void BlitImageHelper::ConvertD24S8ToR16G16(const Framebuffer* dst_framebuffer, | ||||
|                                            ImageView& src_image_view, u32 up_scale, | ||||
|                                            u32 down_shift) { | ||||
|     ConvertPipelineEx(convert_d24s8_to_r16g16_pipeline, dst_framebuffer->RenderPass(), | ||||
|                       convert_d24s8_to_r16g16_frag, false); | ||||
|     ConvertPipelineColorTargetEx(convert_d24s8_to_r16g16_pipeline, dst_framebuffer->RenderPass(), | ||||
|                                  convert_d24s8_to_r16g16_frag, false); | ||||
|     ConvertDepthStencil(*convert_d24s8_to_r16g16_pipeline, dst_framebuffer, src_image_view, | ||||
|                         up_scale, down_shift); | ||||
| } | ||||
| @@ -540,7 +551,7 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb | ||||
|  | ||||
| void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer, | ||||
|                                           ImageView& src_image_view, u32 up_scale, u32 down_shift) { | ||||
|     const VkPipelineLayout layout = *one_texture_pipeline_layout; | ||||
|     const VkPipelineLayout layout = *two_textures_pipeline_layout; | ||||
|     const VkImageView src_depth_view = src_image_view.DepthView(); | ||||
|     const VkImageView src_stencil_view = src_image_view.StencilView(); | ||||
|     const VkSampler sampler = *nearest_sampler; | ||||
| @@ -727,8 +738,37 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend | ||||
|     }); | ||||
| } | ||||
|  | ||||
| void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass, | ||||
|                                         vk::ShaderModule& module, bool single_texture) { | ||||
| void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, | ||||
|                                                    vk::ShaderModule& module, bool single_texture) { | ||||
|     if (pipeline) { | ||||
|         return; | ||||
|     } | ||||
|     const std::array stages = MakeStages(*full_screen_vert, *module); | ||||
|     pipeline = device.GetLogical().CreateGraphicsPipeline({ | ||||
|         .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, | ||||
|         .pNext = nullptr, | ||||
|         .flags = 0, | ||||
|         .stageCount = static_cast<u32>(stages.size()), | ||||
|         .pStages = stages.data(), | ||||
|         .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, | ||||
|         .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, | ||||
|         .pTessellationState = nullptr, | ||||
|         .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, | ||||
|         .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, | ||||
|         .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, | ||||
|         .pDepthStencilState = nullptr, | ||||
|         .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO, | ||||
|         .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO, | ||||
|         .layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout, | ||||
|         .renderPass = renderpass, | ||||
|         .subpass = 0, | ||||
|         .basePipelineHandle = VK_NULL_HANDLE, | ||||
|         .basePipelineIndex = 0, | ||||
|     }); | ||||
| } | ||||
|  | ||||
| void BlitImageHelper::ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, | ||||
|                                                    vk::ShaderModule& module, bool single_texture) { | ||||
|     if (pipeline) { | ||||
|         return; | ||||
|     } | ||||
|   | ||||
| @@ -59,6 +59,9 @@ public: | ||||
|     void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, | ||||
|                              u32 up_scale, u32 down_shift); | ||||
|  | ||||
|     void ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer, | ||||
|                                  const ImageView& src_image_view, u32 up_scale, u32 down_shift); | ||||
|  | ||||
|     void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view, | ||||
|                              u32 up_scale, u32 down_shift); | ||||
|  | ||||
| @@ -83,8 +86,11 @@ private: | ||||
|  | ||||
|     void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass); | ||||
|  | ||||
|     void ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass, | ||||
|                            vk::ShaderModule& module, bool single_texture); | ||||
|     void ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, | ||||
|                                       vk::ShaderModule& module, bool single_texture); | ||||
|  | ||||
|     void ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, | ||||
|                                       vk::ShaderModule& module, bool single_texture); | ||||
|  | ||||
|     const Device& device; | ||||
|     VKScheduler& scheduler; | ||||
| @@ -102,6 +108,7 @@ private: | ||||
|     vk::ShaderModule convert_depth_to_float_frag; | ||||
|     vk::ShaderModule convert_float_to_depth_frag; | ||||
|     vk::ShaderModule convert_abgr8_to_d24s8_frag; | ||||
|     vk::ShaderModule convert_b10g11r11_to_d24s8_frag; | ||||
|     vk::ShaderModule convert_d24s8_to_abgr8_frag; | ||||
|     vk::ShaderModule convert_d24s8_to_b10g11r11_frag; | ||||
|     vk::ShaderModule convert_d24s8_to_r16g16_frag; | ||||
| @@ -117,6 +124,7 @@ private: | ||||
|     vk::Pipeline convert_d16_to_r16_pipeline; | ||||
|     vk::Pipeline convert_r16_to_d16_pipeline; | ||||
|     vk::Pipeline convert_abgr8_to_d24s8_pipeline; | ||||
|     vk::Pipeline convert_b10g11r11_to_d24s8_pipeline; | ||||
|     vk::Pipeline convert_d24s8_to_abgr8_pipeline; | ||||
|     vk::Pipeline convert_d24s8_to_b10g11r11_pipeline; | ||||
|     vk::Pipeline convert_d24s8_to_r16g16_pipeline; | ||||
|   | ||||
| @@ -917,6 +917,9 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im | ||||
|             src_view.format == PixelFormat::B8G8R8A8_UNORM) { | ||||
|             return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view, up_scale, down_shift); | ||||
|         } | ||||
|         if (src_view.format == PixelFormat::B10G11R11_FLOAT) { | ||||
|             return blit_image_helper.ConvertB10G11R11ToD24S8(dst, src_view, up_scale, down_shift); | ||||
|         } | ||||
|         break; | ||||
|     case PixelFormat::D32_FLOAT: | ||||
|         if (src_view.format == PixelFormat::R32_FLOAT) { | ||||
|   | ||||
| @@ -1096,13 +1096,13 @@ typename TextureCache<P>::BlitImages TextureCache<P>::GetBlitImages( | ||||
|         if (GetFormatType(dst_info.format) != GetFormatType(src_info.format)) { | ||||
|             continue; | ||||
|         } | ||||
|         src_id = FindOrInsertImage(src_info, src_addr); | ||||
|         RelaxedOptions dst_options{}; | ||||
|         RelaxedOptions find_options{}; | ||||
|         if (src_info.num_samples > 1) { | ||||
|             // it's a resolve, we must enforce the same format. | ||||
|             dst_options = RelaxedOptions::ForceBrokenViews; | ||||
|             find_options = RelaxedOptions::ForceBrokenViews; | ||||
|         } | ||||
|         dst_id = FindOrInsertImage(dst_info, dst_addr, dst_options); | ||||
|         src_id = FindOrInsertImage(src_info, src_addr, find_options); | ||||
|         dst_id = FindOrInsertImage(dst_info, dst_addr, find_options); | ||||
|     } while (has_deleted_images); | ||||
|     return BlitImages{ | ||||
|         .dst_id = dst_id, | ||||
|   | ||||
| @@ -1151,19 +1151,25 @@ bool IsSubresource(const ImageInfo& candidate, const ImageBase& image, GPUVAddr | ||||
|  | ||||
| void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase* dst, | ||||
|                       const ImageBase* src) { | ||||
|     bool is_resolve = false; | ||||
|     const auto original_src_format = src_info.format; | ||||
|     const auto original_dst_format = dst_info.format; | ||||
|     if (src) { | ||||
|         src_info.format = src->info.format; | ||||
|         if (GetFormatType(src->info.format) != SurfaceType::ColorTexture) { | ||||
|             src_info.format = src->info.format; | ||||
|         } | ||||
|         is_resolve = src->info.num_samples > 1; | ||||
|         src_info.num_samples = src->info.num_samples; | ||||
|         src_info.size = src->info.size; | ||||
|     } | ||||
|     if (dst) { | ||||
|     if (dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) { | ||||
|         dst_info.format = dst->info.format; | ||||
|         dst_info.num_samples = dst->info.num_samples; | ||||
|         dst_info.size = dst->info.size; | ||||
|     } | ||||
|     if (src && GetFormatType(src->info.format) != SurfaceType::ColorTexture) { | ||||
|         if (dst) { | ||||
|             src_info.format = dst_info.format; | ||||
|             if (GetFormatType(dst->info.format) == SurfaceType::ColorTexture) { | ||||
|                 src_info.format = original_src_format; | ||||
|             } | ||||
|         } else { | ||||
|             dst_info.format = src->info.format; | ||||
|         } | ||||
| @@ -1171,18 +1177,13 @@ void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase* | ||||
|     if (dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) { | ||||
|         if (src) { | ||||
|             if (GetFormatType(src->info.format) == SurfaceType::ColorTexture) { | ||||
|                 dst_info.format = src->info.format; | ||||
|                 dst_info.format = original_dst_format; | ||||
|             } | ||||
|         } else { | ||||
|             src_info.format = dst->info.format; | ||||
|         } | ||||
|     } | ||||
|     if (src_info.num_samples > 1) { | ||||
|         dst_info.format = src_info.format; | ||||
|     } | ||||
|     if (dst_info.num_samples > 1) { | ||||
|         src_info.format = dst_info.format; | ||||
|     } | ||||
|     ASSERT(!is_resolve || dst_info.format == src_info.format); | ||||
| } | ||||
|  | ||||
| u32 MapSizeBytes(const ImageBase& image) { | ||||
|   | ||||
| @@ -604,69 +604,88 @@ int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) { | ||||
|     } | ||||
| } | ||||
|  | ||||
| int GRenderWindow::QtModifierToSwitchModifier(quint32 qt_modifiers) { | ||||
| int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers) { | ||||
|     int modifier = 0; | ||||
|     // The values are obtained through testing, Qt doesn't seem to provide a proper enum | ||||
|     if ((qt_modifiers & 0x1) != 0) { | ||||
|  | ||||
|     if ((qt_modifiers & Qt::KeyboardModifier::ShiftModifier) != 0) { | ||||
|         modifier |= 1 << Settings::NativeKeyboard::LeftShift; | ||||
|     } | ||||
|     if ((qt_modifiers & 0x2) != 0) { | ||||
|     if ((qt_modifiers & Qt::KeyboardModifier::ControlModifier) != 0) { | ||||
|         modifier |= 1 << Settings::NativeKeyboard::LeftControl; | ||||
|     } | ||||
|     if ((qt_modifiers & 0x4) != 0) { | ||||
|     if ((qt_modifiers & Qt::KeyboardModifier::AltModifier) != 0) { | ||||
|         modifier |= 1 << Settings::NativeKeyboard::LeftAlt; | ||||
|     } | ||||
|     if ((qt_modifiers & 0x08) != 0) { | ||||
|     if ((qt_modifiers & Qt::KeyboardModifier::MetaModifier) != 0) { | ||||
|         modifier |= 1 << Settings::NativeKeyboard::LeftMeta; | ||||
|     } | ||||
|     if ((qt_modifiers & 0x10) != 0) { | ||||
|         modifier |= 1 << Settings::NativeKeyboard::RightShift; | ||||
|     } | ||||
|     if ((qt_modifiers & 0x20) != 0) { | ||||
|         modifier |= 1 << Settings::NativeKeyboard::RightControl; | ||||
|     } | ||||
|     if ((qt_modifiers & 0x40) != 0) { | ||||
|         modifier |= 1 << Settings::NativeKeyboard::RightAlt; | ||||
|     } | ||||
|     if ((qt_modifiers & 0x80) != 0) { | ||||
|         modifier |= 1 << Settings::NativeKeyboard::RightMeta; | ||||
|     } | ||||
|     if ((qt_modifiers & 0x100) != 0) { | ||||
|         modifier |= 1 << Settings::NativeKeyboard::CapsLock; | ||||
|     } | ||||
|     if ((qt_modifiers & 0x200) != 0) { | ||||
|         modifier |= 1 << Settings::NativeKeyboard::NumLock; | ||||
|     } | ||||
|     // Verify the last two keys | ||||
|     if ((qt_modifiers & 0x400) != 0) { | ||||
|         modifier |= 1 << Settings::NativeKeyboard::Katakana; | ||||
|     } | ||||
|     if ((qt_modifiers & 0x800) != 0) { | ||||
|         modifier |= 1 << Settings::NativeKeyboard::Hiragana; | ||||
|     } | ||||
|  | ||||
|     // TODO: These keys can't be obtained with Qt::KeyboardModifier | ||||
|  | ||||
|     // if ((qt_modifiers & 0x10) != 0) { | ||||
|     //    modifier |= 1 << Settings::NativeKeyboard::RightShift; | ||||
|     // } | ||||
|     // if ((qt_modifiers & 0x20) != 0) { | ||||
|     //    modifier |= 1 << Settings::NativeKeyboard::RightControl; | ||||
|     // } | ||||
|     // if ((qt_modifiers & 0x40) != 0) { | ||||
|     //    modifier |= 1 << Settings::NativeKeyboard::RightAlt; | ||||
|     // } | ||||
|     // if ((qt_modifiers & 0x80) != 0) { | ||||
|     //    modifier |= 1 << Settings::NativeKeyboard::RightMeta; | ||||
|     // } | ||||
|     // if ((qt_modifiers & 0x100) != 0) { | ||||
|     //    modifier |= 1 << Settings::NativeKeyboard::CapsLock; | ||||
|     // } | ||||
|     // if ((qt_modifiers & 0x200) != 0) { | ||||
|     //    modifier |= 1 << Settings::NativeKeyboard::NumLock; | ||||
|     // } | ||||
|     // if ((qt_modifiers & ???) != 0) { | ||||
|     //    modifier |= 1 << Settings::NativeKeyboard::ScrollLock; | ||||
|     // } | ||||
|     // if ((qt_modifiers & ???) != 0) { | ||||
|     //    modifier |= 1 << Settings::NativeKeyboard::Katakana; | ||||
|     // } | ||||
|     // if ((qt_modifiers & ???) != 0) { | ||||
|     //    modifier |= 1 << Settings::NativeKeyboard::Hiragana; | ||||
|     // } | ||||
|     return modifier; | ||||
| } | ||||
|  | ||||
| void GRenderWindow::keyPressEvent(QKeyEvent* event) { | ||||
|     /** | ||||
|      * This feature can be enhanced with the following functions, but they do not provide | ||||
|      * cross-platform behavior. | ||||
|      * | ||||
|      * event->nativeVirtualKey() can distinguish between keys on the numpad. | ||||
|      * event->nativeModifiers() can distinguish between left and right keys and numlock, | ||||
|      * capslock, scroll lock. | ||||
|      */ | ||||
|     if (!event->isAutoRepeat()) { | ||||
|         const auto modifier = QtModifierToSwitchModifier(event->nativeModifiers()); | ||||
|         // Replace event->key() with event->nativeVirtualKey() since the second one provides raw key | ||||
|         // buttons | ||||
|         const auto modifier = QtModifierToSwitchModifier(event->modifiers()); | ||||
|         const auto key = QtKeyToSwitchKey(Qt::Key(event->key())); | ||||
|         input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier); | ||||
|         input_subsystem->GetKeyboard()->PressKeyboardKey(key); | ||||
|         // This is used for gamepads | ||||
|         // This is used for gamepads that can have any key mapped | ||||
|         input_subsystem->GetKeyboard()->PressKey(event->key()); | ||||
|     } | ||||
| } | ||||
|  | ||||
| void GRenderWindow::keyReleaseEvent(QKeyEvent* event) { | ||||
|     /** | ||||
|      * This feature can be enhanced with the following functions, but they do not provide | ||||
|      * cross-platform behavior. | ||||
|      * | ||||
|      * event->nativeVirtualKey() can distinguish between keys on the numpad. | ||||
|      * event->nativeModifiers() can distinguish between left and right buttons and numlock, | ||||
|      * capslock, scroll lock. | ||||
|      */ | ||||
|     if (!event->isAutoRepeat()) { | ||||
|         const auto modifier = QtModifierToSwitchModifier(event->nativeModifiers()); | ||||
|         const auto modifier = QtModifierToSwitchModifier(event->modifiers()); | ||||
|         const auto key = QtKeyToSwitchKey(Qt::Key(event->key())); | ||||
|         input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier); | ||||
|         input_subsystem->GetKeyboard()->ReleaseKeyboardKey(key); | ||||
|         // This is used for gamepads | ||||
|         // This is used for gamepads that can have any key mapped | ||||
|         input_subsystem->GetKeyboard()->ReleaseKey(event->key()); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -158,7 +158,7 @@ public: | ||||
|     static int QtKeyToSwitchKey(Qt::Key qt_keys); | ||||
|  | ||||
|     /// Converts a Qt modifier keys into NativeKeyboard modifier keys | ||||
|     static int QtModifierToSwitchModifier(quint32 qt_modifiers); | ||||
|     static int QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers); | ||||
|  | ||||
|     void keyPressEvent(QKeyEvent* event) override; | ||||
|     void keyReleaseEvent(QKeyEvent* event) override; | ||||
|   | ||||
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