early-access version 4155

This commit is contained in:
pineappleEA 2024-02-21 02:52:05 +01:00
parent 64bd48fad5
commit b86c4f1e66
24 changed files with 160 additions and 298 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 4154.
This is the source code for early-access 4155.
## Legal Notice

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@ -6,7 +6,8 @@ package org.yuzu.yuzu_emu.features.settings.model
import org.yuzu.yuzu_emu.utils.NativeConfig
enum class StringSetting(override val key: String) : AbstractStringSetting {
DRIVER_PATH("driver_path");
DRIVER_PATH("driver_path"),
DEVICE_NAME("device_name");
override fun getString(needsGlobal: Boolean): String = NativeConfig.getString(key, needsGlobal)

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@ -16,6 +16,7 @@ import org.yuzu.yuzu_emu.features.settings.model.ByteSetting
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.features.settings.model.LongSetting
import org.yuzu.yuzu_emu.features.settings.model.ShortSetting
import org.yuzu.yuzu_emu.features.settings.model.StringSetting
import org.yuzu.yuzu_emu.utils.NativeConfig
/**
@ -90,6 +91,7 @@ abstract class SettingsItem(
const val TYPE_INPUT = 8
const val TYPE_INT_SINGLE_CHOICE = 9
const val TYPE_INPUT_PROFILE = 10
const val TYPE_STRING_INPUT = 11
const val FASTMEM_COMBINED = "fastmem_combined"
@ -108,6 +110,7 @@ abstract class SettingsItem(
// List of all general
val settingsItems = HashMap<String, SettingsItem>().apply {
put(StringInputSetting(StringSetting.DEVICE_NAME, titleId = R.string.device_name))
put(
SwitchSetting(
BooleanSetting.RENDERER_USE_SPEED_LIMIT,

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@ -0,0 +1,22 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.model.view
import androidx.annotation.StringRes
import org.yuzu.yuzu_emu.features.settings.model.AbstractStringSetting
class StringInputSetting(
setting: AbstractStringSetting,
@StringRes titleId: Int = 0,
titleString: String = "",
@StringRes descriptionId: Int = 0,
descriptionString: String = ""
) : SettingsItem(setting, titleId, titleString, descriptionId, descriptionString) {
override val type = TYPE_STRING_INPUT
fun getSelectedValue(needsGlobal: Boolean = false) = setting.getValueAsString(needsGlobal)
fun setSelectedValue(selection: String) =
(setting as AbstractStringSetting).setString(selection)
}

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@ -85,6 +85,10 @@ class SettingsAdapter(
InputProfileViewHolder(ListItemSettingBinding.inflate(inflater), this)
}
SettingsItem.TYPE_STRING_INPUT -> {
StringInputViewHolder(ListItemSettingBinding.inflate(inflater), this)
}
else -> {
HeaderViewHolder(ListItemSettingsHeaderBinding.inflate(inflater), this)
}
@ -392,6 +396,15 @@ class SettingsAdapter(
popup.show()
}
fun onStringInputClick(item: StringInputSetting, position: Int) {
SettingsDialogFragment.newInstance(
settingsViewModel,
item,
SettingsItem.TYPE_STRING_INPUT,
position
).show(fragment.childFragmentManager, SettingsDialogFragment.TAG)
}
fun onLongClick(item: SettingsItem, position: Int): Boolean {
SettingsDialogFragment.newInstance(
settingsViewModel,

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@ -14,6 +14,7 @@ import androidx.fragment.app.activityViewModels
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.slider.Slider
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogEditTextBinding
import org.yuzu.yuzu_emu.databinding.DialogSliderBinding
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.input.model.AnalogDirection
@ -23,6 +24,7 @@ import org.yuzu.yuzu_emu.features.settings.model.view.IntSingleChoiceSetting
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
import org.yuzu.yuzu_emu.features.settings.model.view.SingleChoiceSetting
import org.yuzu.yuzu_emu.features.settings.model.view.SliderSetting
import org.yuzu.yuzu_emu.features.settings.model.view.StringInputSetting
import org.yuzu.yuzu_emu.features.settings.model.view.StringSingleChoiceSetting
import org.yuzu.yuzu_emu.utils.ParamPackage
import org.yuzu.yuzu_emu.utils.collect
@ -37,6 +39,7 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
private val settingsViewModel: SettingsViewModel by activityViewModels()
private lateinit var sliderBinding: DialogSliderBinding
private lateinit var stringInputBinding: DialogEditTextBinding
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
@ -131,6 +134,18 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
.create()
}
SettingsItem.TYPE_STRING_INPUT -> {
stringInputBinding = DialogEditTextBinding.inflate(layoutInflater)
val item = settingsViewModel.clickedItem as StringInputSetting
stringInputBinding.editText.setText(item.getSelectedValue())
MaterialAlertDialogBuilder(requireContext())
.setTitle(item.title)
.setView(stringInputBinding.root)
.setPositiveButton(android.R.string.ok, this)
.setNegativeButton(android.R.string.cancel, defaultCancelListener)
.create()
}
SettingsItem.TYPE_STRING_SINGLE_CHOICE -> {
val item = settingsViewModel.clickedItem as StringSingleChoiceSetting
MaterialAlertDialogBuilder(requireContext())
@ -158,6 +173,7 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
): View? {
return when (type) {
SettingsItem.TYPE_SLIDER -> sliderBinding.root
SettingsItem.TYPE_STRING_INPUT -> stringInputBinding.root
else -> super.onCreateView(inflater, container, savedInstanceState)
}
}
@ -200,6 +216,13 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
val sliderSetting = settingsViewModel.clickedItem as SliderSetting
sliderSetting.setSelectedValue(settingsViewModel.sliderProgress.value)
}
is StringInputSetting -> {
val stringInputSetting = settingsViewModel.clickedItem as StringInputSetting
stringInputSetting.setSelectedValue(
(stringInputBinding.editText.text ?: "").toString()
)
}
}
closeDialog()
}

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@ -23,6 +23,7 @@ import org.yuzu.yuzu_emu.features.settings.model.LongSetting
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.model.Settings.MenuTag
import org.yuzu.yuzu_emu.features.settings.model.ShortSetting
import org.yuzu.yuzu_emu.features.settings.model.StringSetting
import org.yuzu.yuzu_emu.features.settings.model.view.*
import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.NativeConfig
@ -153,6 +154,7 @@ class SettingsFragmentPresenter(
private fun addSystemSettings(sl: ArrayList<SettingsItem>) {
sl.apply {
add(StringSetting.DEVICE_NAME.key)
add(BooleanSetting.RENDERER_USE_SPEED_LIMIT.key)
add(ShortSetting.RENDERER_SPEED_LIMIT.key)
add(BooleanSetting.USE_DOCKED_MODE.key)

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@ -0,0 +1,45 @@
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui.viewholder
import android.view.View
import org.yuzu.yuzu_emu.databinding.ListItemSettingBinding
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
import org.yuzu.yuzu_emu.features.settings.model.view.StringInputSetting
import org.yuzu.yuzu_emu.features.settings.ui.SettingsAdapter
import org.yuzu.yuzu_emu.utils.ViewUtils.setVisible
class StringInputViewHolder(val binding: ListItemSettingBinding, adapter: SettingsAdapter) :
SettingViewHolder(binding.root, adapter) {
private lateinit var setting: StringInputSetting
override fun bind(item: SettingsItem) {
setting = item as StringInputSetting
binding.textSettingName.text = setting.title
binding.textSettingDescription.setVisible(setting.description.isNotEmpty())
binding.textSettingDescription.text = setting.description
binding.textSettingValue.setVisible(true)
binding.textSettingValue.text = setting.getSelectedValue()
binding.buttonClear.setVisible(setting.clearable)
binding.buttonClear.setOnClickListener {
adapter.onClearClick(setting, bindingAdapterPosition)
}
setStyle(setting.isEditable, binding)
}
override fun onClick(clicked: View) {
if (setting.isEditable) {
adapter.onStringInputClick(setting, bindingAdapterPosition)
}
}
override fun onLongClick(clicked: View): Boolean {
if (setting.isEditable) {
return adapter.onLongClick(setting, bindingAdapterPosition)
}
return false
}
}

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@ -209,6 +209,7 @@
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="device_name">Device name</string>
<string name="use_docked_mode">Docked Mode</string>
<string name="use_docked_mode_description">Increases resolution, decreasing performance. Handheld Mode is used when disabled, lowering resolution and increasing performance.</string>
<string name="emulated_region">Emulated region</string>

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@ -13,7 +13,6 @@
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/memory.h"
#include "video_core/control/channel_state.h"
#include "video_core/control/scheduler.h"
#include "video_core/engines/puller.h"
#include "video_core/gpu.h"
#include "video_core/host1x/host1x.h"
@ -34,7 +33,6 @@ nvhost_gpu::nvhost_gpu(Core::System& system_, EventInterface& events_interface_,
syncpoint_manager{core_.GetSyncpointManager()}, nvmap{core.GetNvMapFile()},
channel_state{system.GPU().AllocateChannel()} {
channel_syncpoint = syncpoint_manager.AllocateSyncpoint(false);
channel_state->syncpoint_id = channel_syncpoint;
sm_exception_breakpoint_int_report_event =
events_interface.CreateEvent("GpuChannelSMExceptionBreakpointInt");
sm_exception_breakpoint_pause_report_event =
@ -159,9 +157,6 @@ NvResult nvhost_gpu::SetErrorNotifier(IoctlSetErrorNotifier& params) {
NvResult nvhost_gpu::SetChannelPriority(IoctlChannelSetPriority& params) {
channel_priority = params.priority;
if (channel_state->initialized) {
system.GPU().Scheduler().ChangePriority(channel_state->bind_id, channel_priority);
}
LOG_DEBUG(Service_NVDRV, "(STUBBED) called, priority={:X}", channel_priority);
return NvResult::Success;
}
@ -319,7 +314,6 @@ NvResult nvhost_gpu::GetWaitbase(IoctlGetWaitbase& params) {
NvResult nvhost_gpu::ChannelSetTimeout(IoctlChannelSetTimeout& params) {
LOG_INFO(Service_NVDRV, "called, timeout=0x{:X}", params.timeout);
channel_state->timeout = params.timeout;
return NvResult::Success;
}
@ -327,7 +321,6 @@ NvResult nvhost_gpu::ChannelSetTimeslice(IoctlSetTimeslice& params) {
LOG_INFO(Service_NVDRV, "called, timeslice=0x{:X}", params.timeslice);
channel_timeslice = params.timeslice;
channel_state->timeslice = params.timeslice;
return NvResult::Success;
}

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@ -285,7 +285,7 @@ void SharedBufferManager::DestroySession(Kernel::KProcess* owner_process) {
auto& session = it->second;
// Destroy the layer.
R_ASSERT(m_container.DestroyStrayLayer(session.layer_id));
m_container.DestroyStrayLayer(session.layer_id);
// Close nvmap handle.
FreeHandle(session.buffer_nvmap_handle, *m_nvdrv, session.nvmap_fd);

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@ -261,7 +261,9 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
case Stage::Geometry:
execution_model = spv::ExecutionModel::Geometry;
ctx.AddCapability(spv::Capability::Geometry);
ctx.AddCapability(spv::Capability::GeometryStreams);
if (ctx.profile.support_geometry_streams) {
ctx.AddCapability(spv::Capability::GeometryStreams);
}
switch (ctx.runtime_info.input_topology) {
case InputTopology::Points:
ctx.AddExecutionMode(main, spv::ExecutionMode::InputPoints);

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@ -129,7 +129,9 @@ void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
if (ctx.runtime_info.convert_depth_mode && !ctx.profile.support_native_ndc) {
ConvertDepthMode(ctx);
}
if (stream.IsImmediate()) {
if (!ctx.profile.support_geometry_streams) {
throw NotImplementedException("Geometry streams");
} else if (stream.IsImmediate()) {
ctx.OpEmitStreamVertex(ctx.Def(stream));
} else {
LOG_WARNING(Shader_SPIRV, "Stream is not immediate");
@ -140,7 +142,9 @@ void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
}
void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
if (stream.IsImmediate()) {
if (!ctx.profile.support_geometry_streams) {
throw NotImplementedException("Geometry streams");
} else if (stream.IsImmediate()) {
ctx.OpEndStreamPrimitive(ctx.Def(stream));
} else {
LOG_WARNING(Shader_SPIRV, "Stream is not immediate");

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@ -44,6 +44,7 @@ struct Profile {
bool support_gl_derivative_control{};
bool support_scaled_attributes{};
bool support_multi_viewport{};
bool support_geometry_streams{};
bool warp_size_potentially_larger_than_guest{};

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@ -45,12 +45,6 @@ struct ChannelState {
void BindRasterizer(VideoCore::RasterizerInterface* rasterizer);
s32 bind_id = -1;
/// Scheduling info
u32 syncpoint_id = 0xFFFF;
u32 priority = 0;
u32 timeslice = 0;
u32 timeout = 0;
/// 3D engine
std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
/// 2D engine

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@ -1,245 +1,32 @@
// SPDX-FileCopyrightText: 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <atomic>
#include <deque>
#include <map>
#include <memory>
#include <mutex>
#include <unordered_map>
#include <utility>
#include "common/assert.h"
#include "common/fiber.h"
#include "video_core/control/channel_state.h"
#include "video_core/control/scheduler.h"
#include "video_core/dma_pusher.h"
#include "video_core/gpu.h"
namespace Tegra::Control {
struct GPFifoContext {
bool is_active;
bool is_running;
std::shared_ptr<Common::Fiber> context;
std::deque<CommandList> pending_work;
std::mutex guard;
s32 bind_id;
std::shared_ptr<ChannelState> info;
size_t yield_count;
size_t scheduled_count;
};
struct Scheduler::SchedulerImpl {
// Fifos
std::map<u32, std::list<size_t>, std::greater<u32>> schedule_priority_queue;
std::unordered_map<s32, size_t> channel_gpfifo_ids;
std::deque<GPFifoContext> gpfifos;
std::deque<size_t> free_fifos;
// Scheduling
std::mutex scheduling_guard;
std::shared_ptr<Common::Fiber> master_control;
bool must_reschedule{};
GPFifoContext* current_fifo{};
};
Scheduler::Scheduler(GPU& gpu_) : gpu{gpu_} {
impl = std::make_unique<SchedulerImpl>();
}
Scheduler::Scheduler(GPU& gpu_) : gpu{gpu_} {}
Scheduler::~Scheduler() = default;
void Scheduler::Init() {
impl->master_control = Common::Fiber::ThreadToFiber();
}
void Scheduler::Resume() {
while (UpdateHighestPriorityChannel()) {
impl->current_fifo->scheduled_count++;
Common::Fiber::YieldTo(impl->master_control, *impl->current_fifo->context);
}
}
bool Scheduler::UpdateHighestPriorityChannel() {
std::scoped_lock lk(impl->scheduling_guard);
// Clear needs to schedule state.
impl->must_reschedule = false;
// By default, we don't have a channel to schedule.
impl->current_fifo = nullptr;
// Check each level to see if we can schedule.
for (auto& level : impl->schedule_priority_queue) {
if (ScheduleLevel(level.second)) {
return true;
}
}
// Nothing to schedule.
return false;
}
bool Scheduler::ScheduleLevel(std::list<size_t>& queue) {
bool found_anything = false;
size_t min_schedule_count = std::numeric_limits<size_t>::max();
for (auto id : queue) {
auto& fifo = impl->gpfifos[id];
std::scoped_lock lk(fifo.guard);
// With no pending work and nothing running, this channel can't be scheduled.
if (fifo.pending_work.empty() && !fifo.is_running) {
continue;
}
// Prioritize channels at current priority which have been run the least.
if (fifo.scheduled_count > min_schedule_count) {
continue;
}
// Try not to select the same channel we just yielded from.
if (fifo.scheduled_count < fifo.yield_count) {
fifo.scheduled_count++;
continue;
}
// Update best selection.
min_schedule_count = fifo.scheduled_count;
impl->current_fifo = &fifo;
found_anything = true;
}
return found_anything;
}
void Scheduler::ChangePriority(s32 channel_id, u32 new_priority) {
std::scoped_lock lk(impl->scheduling_guard);
// Ensure we are tracking this channel.
auto fifo_it = impl->channel_gpfifo_ids.find(channel_id);
if (fifo_it == impl->channel_gpfifo_ids.end()) {
return;
}
// Get the fifo and update its priority.
const size_t fifo_id = fifo_it->second;
auto& fifo = impl->gpfifos[fifo_id];
const auto old_priority = std::exchange(fifo.info->priority, new_priority);
// Create the new level if needed.
impl->schedule_priority_queue.try_emplace(new_priority);
// Remove the old level and add to the new level.
impl->schedule_priority_queue[new_priority].push_back(fifo_id);
impl->schedule_priority_queue[old_priority].remove_if(
[fifo_id](size_t id) { return id == fifo_id; });
}
void Scheduler::Yield() {
ASSERT(impl->current_fifo != nullptr);
// Set yield count higher
impl->current_fifo->yield_count = impl->current_fifo->scheduled_count + 1;
Common::Fiber::YieldTo(impl->current_fifo->context, *impl->master_control);
gpu.BindChannel(impl->current_fifo->bind_id);
}
void Scheduler::CheckStatus() {
{
std::unique_lock lk(impl->scheduling_guard);
// If no reschedule is needed, don't transfer control
if (!impl->must_reschedule) {
return;
}
}
// Transfer control to the scheduler
Common::Fiber::YieldTo(impl->current_fifo->context, *impl->master_control);
gpu.BindChannel(impl->current_fifo->bind_id);
}
void Scheduler::Push(s32 channel, CommandList&& entries) {
std::scoped_lock lk(impl->scheduling_guard);
// Get and ensure we have this channel.
auto it = impl->channel_gpfifo_ids.find(channel);
ASSERT(it != impl->channel_gpfifo_ids.end());
auto gpfifo_id = it->second;
auto& fifo = impl->gpfifos[gpfifo_id];
// Add the new new work to the channel.
{
std::scoped_lock lk2(fifo.guard);
fifo.pending_work.emplace_back(std::move(entries));
}
// If the current running FIFO is null or the one being pushed to then
// just return
if (impl->current_fifo == nullptr || impl->current_fifo == &fifo) {
return;
}
// If the current fifo has higher or equal priority to the current fifo then return
if (impl->current_fifo->info->priority >= fifo.info->priority) {
return;
}
// Mark scheduler update as required.
impl->must_reschedule = true;
}
void Scheduler::ChannelLoop(size_t gpfifo_id, s32 channel_id) {
auto& fifo = impl->gpfifos[gpfifo_id];
auto* channel_state = fifo.info.get();
const auto SendToPuller = [&] {
std::scoped_lock lk(fifo.guard);
if (fifo.pending_work.empty()) {
// Stop if no work available.
fifo.is_running = false;
return false;
}
// Otherwise, send work to puller and mark as running.
CommandList&& entries = std::move(fifo.pending_work.front());
channel_state->dma_pusher->Push(std::move(entries));
fifo.pending_work.pop_front();
fifo.is_running = true;
// Succeed.
return true;
};
// Inform the GPU about the current channel.
gpu.BindChannel(channel_id);
while (true) {
while (SendToPuller()) {
// Execute.
channel_state->dma_pusher->DispatchCalls();
// Reschedule.
CheckStatus();
}
// Return to host execution when all work is completed.
Common::Fiber::YieldTo(fifo.context, *impl->master_control);
// Inform the GPU about the current channel.
gpu.BindChannel(channel_id);
}
std::unique_lock lk(scheduling_guard);
auto it = channels.find(channel);
ASSERT(it != channels.end());
auto channel_state = it->second;
gpu.BindChannel(channel_state->bind_id);
channel_state->dma_pusher->Push(std::move(entries));
channel_state->dma_pusher->DispatchCalls();
}
void Scheduler::DeclareChannel(std::shared_ptr<ChannelState> new_channel) {
s32 channel = new_channel->bind_id;
std::unique_lock lk(impl->scheduling_guard);
size_t new_fifo_id;
if (!impl->free_fifos.empty()) {
new_fifo_id = impl->free_fifos.front();
impl->free_fifos.pop_front();
} else {
new_fifo_id = impl->gpfifos.size();
impl->gpfifos.emplace_back();
}
auto& new_fifo = impl->gpfifos[new_fifo_id];
impl->channel_gpfifo_ids[channel] = new_fifo_id;
new_fifo.is_active = true;
new_fifo.bind_id = channel;
new_fifo.pending_work.clear();
new_fifo.info = new_channel;
new_fifo.scheduled_count = 0;
new_fifo.yield_count = 0;
new_fifo.is_running = false;
impl->schedule_priority_queue.try_emplace(new_channel->priority);
impl->schedule_priority_queue[new_channel->priority].push_back(new_fifo_id);
std::function<void()> callback = std::bind(&Scheduler::ChannelLoop, this, new_fifo_id, channel);
new_fifo.context = std::make_shared<Common::Fiber>(std::move(callback));
std::unique_lock lk(scheduling_guard);
channels.emplace(channel, new_channel);
}
} // namespace Tegra::Control

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@ -3,11 +3,10 @@
#pragma once
#include <list>
#include <memory>
#include <mutex>
#include <unordered_map>
#include "common/common_types.h"
#include "video_core/control/channel_state.h"
#include "video_core/dma_pusher.h"
namespace Tegra {
@ -23,27 +22,13 @@ public:
explicit Scheduler(GPU& gpu_);
~Scheduler();
void Init();
void Resume();
void Yield();
void Push(s32 channel, CommandList&& entries);
void DeclareChannel(std::shared_ptr<ChannelState> new_channel);
void ChangePriority(s32 channel_id, u32 new_priority);
private:
void ChannelLoop(size_t gpfifo_id, s32 channel_id);
bool ScheduleLevel(std::list<size_t>& queue);
void CheckStatus();
bool UpdateHighestPriorityChannel();
struct SchedulerImpl;
std::unique_ptr<SchedulerImpl> impl;
std::unordered_map<s32, std::shared_ptr<ChannelState>> channels;
std::mutex scheduling_guard;
GPU& gpu;
};

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@ -6,7 +6,6 @@
#include "common/settings.h"
#include "core/core.h"
#include "video_core/control/channel_state.h"
#include "video_core/control/scheduler.h"
#include "video_core/dma_pusher.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/kepler_compute.h"
@ -15,8 +14,6 @@
#include "video_core/engines/maxwell_dma.h"
#include "video_core/engines/puller.h"
#include "video_core/gpu.h"
#include "video_core/host1x/host1x.h"
#include "video_core/host1x/syncpoint_manager.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
@ -63,14 +60,11 @@ void Puller::ProcessBindMethod(const MethodCall& method_call) {
}
void Puller::ProcessFenceActionMethod() {
auto& syncpoint_manager = gpu.Host1x().GetSyncpointManager();
switch (regs.fence_action.op) {
case Puller::FenceOperation::Acquire:
while (regs.fence_value >
syncpoint_manager.GetGuestSyncpointValue(regs.fence_action.syncpoint_id)) {
rasterizer->ReleaseFences();
gpu.Scheduler().Yield();
}
// UNIMPLEMENTED_MSG("Channel Scheduling pending.");
// WaitFence(regs.fence_action.syncpoint_id, regs.fence_value);
rasterizer->ReleaseFences();
break;
case Puller::FenceOperation::Increment:
rasterizer->SignalSyncPoint(regs.fence_action.syncpoint_id);

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@ -387,14 +387,6 @@ std::shared_ptr<Control::ChannelState> GPU::AllocateChannel() {
return impl->AllocateChannel();
}
Tegra::Control::Scheduler& GPU::Scheduler() {
return *impl->scheduler;
}
const Tegra::Control::Scheduler& GPU::Scheduler() const {
return *impl->scheduler;
}
void GPU::InitChannel(Control::ChannelState& to_init) {
impl->InitChannel(to_init);
}

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@ -124,8 +124,7 @@ class KeplerCompute;
namespace Control {
struct ChannelState;
class Scheduler;
} // namespace Control
}
namespace Host1x {
class Host1x;
@ -205,12 +204,6 @@ public:
/// Returns a const reference to the shader notifier.
[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
/// Returns GPU Channel Scheduler.
[[nodiscard]] Tegra::Control::Scheduler& Scheduler();
/// Returns GPU Channel Scheduler.
[[nodiscard]] const Tegra::Control::Scheduler& Scheduler() const;
[[nodiscard]] u64 GetTicks() const;
[[nodiscard]] bool IsAsync() const;

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@ -36,15 +36,13 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
CommandDataContainer next;
scheduler.Init();
while (!stop_token.stop_requested()) {
state.queue.PopWait(next, stop_token);
if (stop_token.stop_requested()) {
break;
}
if (std::holds_alternative<SubmitListCommand>(next.data)) {
scheduler.Resume();
if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
scheduler.Push(submit_list->channel, std::move(submit_list->entries));
} else if (std::holds_alternative<GPUTickCommand>(next.data)) {
system.GPU().TickWork();
} else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
@ -71,16 +69,14 @@ ThreadManager::~ThreadManager() = default;
void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
Core::Frontend::GraphicsContext& context,
Tegra::Control::Scheduler& scheduler_) {
Tegra::Control::Scheduler& scheduler) {
rasterizer = renderer.ReadRasterizer();
scheduler = &scheduler_;
thread = std::jthread(RunThread, std::ref(system), std::ref(renderer), std::ref(context),
std::ref(scheduler_), std::ref(state));
std::ref(scheduler), std::ref(state));
}
void ThreadManager::SubmitList(s32 channel, Tegra::CommandList&& entries) {
scheduler->Push(channel, std::move(entries));
PushCommand(SubmitListCommand());
PushCommand(SubmitListCommand(channel, std::move(entries)));
}
void ThreadManager::FlushRegion(DAddr addr, u64 size) {

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@ -36,7 +36,13 @@ class RendererBase;
namespace VideoCommon::GPUThread {
/// Command to signal to the GPU thread that a command list is ready for processing
struct SubmitListCommand final {};
struct SubmitListCommand final {
explicit SubmitListCommand(s32 channel_, Tegra::CommandList&& entries_)
: channel{channel_}, entries{std::move(entries_)} {}
s32 channel;
Tegra::CommandList entries;
};
/// Command to signal to the GPU thread to flush a region
struct FlushRegionCommand final {
@ -118,7 +124,6 @@ public:
private:
/// Pushes a command to be executed by the GPU thread
u64 PushCommand(CommandData&& command_data, bool block = false);
Tegra::Control::Scheduler* scheduler;
Core::System& system;
const bool is_async;

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@ -352,6 +352,7 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
.support_native_ndc = device.IsExtDepthClipControlSupported(),
.support_scaled_attributes = !device.MustEmulateScaledFormats(),
.support_multi_viewport = device.SupportsMultiViewport(),
.support_geometry_streams = device.AreTransformFeedbackGeometryStreamsSupported(),
.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),

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@ -489,6 +489,11 @@ public:
return extensions.transform_feedback;
}
/// Returns true if the device supports VK_EXT_transform_feedback properly.
bool AreTransformFeedbackGeometryStreamsSupported() const {
return features.transform_feedback.geometryStreams;
}
/// Returns true if the device supports VK_EXT_custom_border_color.
bool IsExtCustomBorderColorSupported() const {
return extensions.custom_border_color;