early-access version 3072

This commit is contained in:
pineappleEA 2022-10-31 23:08:56 +01:00
parent 6a74631d70
commit b958a03dc7
9 changed files with 456 additions and 114 deletions

View File

@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 3071. This is the source code for early-access 3072.
## Legal Notice ## Legal Notice

View File

@ -41,7 +41,7 @@ void Controller::CloneCurrentObject(Kernel::HLERequestContext& ctx) {
Kernel::LimitableResource::Sessions); Kernel::LimitableResource::Sessions);
ASSERT(session_reservation.Succeeded()); ASSERT(session_reservation.Succeeded());
// Create the sessionn. // Create the session.
Kernel::KSession* session = Kernel::KSession::Create(system.Kernel()); Kernel::KSession* session = Kernel::KSession::Create(system.Kernel());
ASSERT(session != nullptr); ASSERT(session != nullptr);

View File

@ -480,11 +480,15 @@ void BlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
fsr.reset(); fsr.reset();
} }
if (framebuffer.width == raw_width && framebuffer.height == raw_height && !raw_images.empty()) { if (framebuffer.width == raw_width && framebuffer.height == raw_height &&
framebuffer.pixel_format == pixel_format && !raw_images.empty()) {
return; return;
} }
raw_width = framebuffer.width; raw_width = framebuffer.width;
raw_height = framebuffer.height; raw_height = framebuffer.height;
pixel_format = framebuffer.pixel_format;
ReleaseRawImages(); ReleaseRawImages();
CreateStagingBuffer(framebuffer); CreateStagingBuffer(framebuffer);

View File

@ -28,6 +28,10 @@ namespace VideoCore {
class RasterizerInterface; class RasterizerInterface;
} }
namespace Service::android {
enum class PixelFormat : u32;
}
namespace Vulkan { namespace Vulkan {
struct ScreenInfo; struct ScreenInfo;
@ -156,6 +160,7 @@ private:
u32 raw_width = 0; u32 raw_width = 0;
u32 raw_height = 0; u32 raw_height = 0;
Service::android::PixelFormat pixel_format{};
std::unique_ptr<FSR> fsr; std::unique_ptr<FSR> fsr;
}; };

View File

@ -15,12 +15,22 @@ CompatDB::CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent)
: QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), : QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} { ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} {
ui->setupUi(this); ui->setupUi(this);
connect(ui->radioButton_Perfect, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Great, &QRadioButton::clicked, this, &CompatDB::EnableNext); connect(ui->radioButton_GameBoot_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Okay, &QRadioButton::clicked, this, &CompatDB::EnableNext); connect(ui->radioButton_GameBoot_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Bad, &QRadioButton::clicked, this, &CompatDB::EnableNext); connect(ui->radioButton_Gameplay_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_IntroMenu, &QRadioButton::clicked, this, &CompatDB::EnableNext); connect(ui->radioButton_Gameplay_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_WontBoot, &QRadioButton::clicked, this, &CompatDB::EnableNext); connect(ui->radioButton_NoFreeze_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_NoFreeze_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Complete_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Complete_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Graphical_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Graphical_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Graphical_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Audio_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Audio_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_Audio_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit); connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit);
connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this, connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this,
&CompatDB::OnTestcaseSubmitted); &CompatDB::OnTestcaseSubmitted);
@ -30,29 +40,82 @@ CompatDB::~CompatDB() = default;
enum class CompatDBPage { enum class CompatDBPage {
Intro = 0, Intro = 0,
Selection = 1, GameBoot = 1,
Final = 2, GamePlay = 2,
Freeze = 3,
Completion = 4,
Graphical = 5,
Audio = 6,
Final = 7,
}; };
void CompatDB::Submit() { void CompatDB::Submit() {
QButtonGroup* compatibility = new QButtonGroup(this); QButtonGroup* compatibility_GameBoot = new QButtonGroup(this);
compatibility->addButton(ui->radioButton_Perfect, 0); compatibility_GameBoot->addButton(ui->radioButton_GameBoot_Yes, 0);
compatibility->addButton(ui->radioButton_Great, 1); compatibility_GameBoot->addButton(ui->radioButton_GameBoot_No, 1);
compatibility->addButton(ui->radioButton_Okay, 2);
compatibility->addButton(ui->radioButton_Bad, 3); QButtonGroup* compatibility_Gameplay = new QButtonGroup(this);
compatibility->addButton(ui->radioButton_IntroMenu, 4); compatibility_Gameplay->addButton(ui->radioButton_Gameplay_Yes, 0);
compatibility->addButton(ui->radioButton_WontBoot, 5); compatibility_Gameplay->addButton(ui->radioButton_Gameplay_No, 1);
QButtonGroup* compatibility_NoFreeze = new QButtonGroup(this);
compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_Yes, 0);
compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_No, 1);
QButtonGroup* compatibility_Complete = new QButtonGroup(this);
compatibility_Complete->addButton(ui->radioButton_Complete_Yes, 0);
compatibility_Complete->addButton(ui->radioButton_Complete_No, 1);
QButtonGroup* compatibility_Graphical = new QButtonGroup(this);
compatibility_Graphical->addButton(ui->radioButton_Graphical_Major, 0);
compatibility_Graphical->addButton(ui->radioButton_Graphical_Minor, 1);
compatibility_Graphical->addButton(ui->radioButton_Graphical_No, 2);
QButtonGroup* compatibility_Audio = new QButtonGroup(this);
compatibility_Audio->addButton(ui->radioButton_Audio_Major, 0);
compatibility_Graphical->addButton(ui->radioButton_Audio_Minor, 1);
compatibility_Audio->addButton(ui->radioButton_Audio_No, 2);
const int compatiblity = static_cast<int>(CalculateCompatibility());
switch ((static_cast<CompatDBPage>(currentId()))) { switch ((static_cast<CompatDBPage>(currentId()))) {
case CompatDBPage::Selection: case CompatDBPage::Intro:
if (compatibility->checkedId() == -1) { break;
case CompatDBPage::GameBoot:
if (compatibility_GameBoot->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::GamePlay:
if (compatibility_Gameplay->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::Freeze:
if (compatibility_NoFreeze->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::Completion:
if (compatibility_Complete->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::Graphical:
if (compatibility_Graphical->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::Audio:
if (compatibility_Audio->checkedId() == -1) {
button(NextButton)->setEnabled(false); button(NextButton)->setEnabled(false);
} }
break; break;
case CompatDBPage::Final: case CompatDBPage::Final:
back(); back();
LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId()); LOG_INFO(Frontend, "Compatibility Rating: {}", compatiblity);
telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility", telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility",
compatibility->checkedId()); compatiblity);
button(NextButton)->setEnabled(false); button(NextButton)->setEnabled(false);
button(NextButton)->setText(tr("Submitting")); button(NextButton)->setText(tr("Submitting"));
@ -66,6 +129,66 @@ void CompatDB::Submit() {
} }
} }
int CompatDB::nextId() const {
switch ((static_cast<CompatDBPage>(currentId()))) {
case CompatDBPage::Intro:
return static_cast<int>(CompatDBPage::GameBoot);
case CompatDBPage::GameBoot:
if (ui->radioButton_GameBoot_No->isChecked()) {
return static_cast<int>(CompatDBPage::Final);
}
return static_cast<int>(CompatDBPage::GamePlay);
case CompatDBPage::GamePlay:
if (ui->radioButton_Gameplay_No->isChecked()) {
return static_cast<int>(CompatDBPage::Final);
}
return static_cast<int>(CompatDBPage::Freeze);
case CompatDBPage::Freeze:
if (ui->radioButton_NoFreeze_No->isChecked()) {
return static_cast<int>(CompatDBPage::Final);
}
return static_cast<int>(CompatDBPage::Completion);
case CompatDBPage::Completion:
if (ui->radioButton_Complete_No->isChecked()) {
return static_cast<int>(CompatDBPage::Final);
}
return static_cast<int>(CompatDBPage::Graphical);
case CompatDBPage::Graphical:
return static_cast<int>(CompatDBPage::Audio);
case CompatDBPage::Audio:
return static_cast<int>(CompatDBPage::Final);
case CompatDBPage::Final:
return static_cast<int>(CompatDBPage::Final);
default:
LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
return static_cast<int>(CompatDBPage::Intro);
}
}
CompatibilityStatus CompatDB::CalculateCompatibility() const {
if (ui->radioButton_GameBoot_No->isChecked()) {
return CompatibilityStatus::WontBoot;
}
if (ui->radioButton_Gameplay_No->isChecked()) {
return CompatibilityStatus::IntroMenu;
}
if (ui->radioButton_NoFreeze_No->isChecked() || ui->radioButton_Complete_No->isChecked()) {
return CompatibilityStatus::Ingame;
}
if (ui->radioButton_Graphical_Major->isChecked() || ui->radioButton_Audio_Major->isChecked()) {
return CompatibilityStatus::Ingame;
}
if (ui->radioButton_Graphical_Minor->isChecked() || ui->radioButton_Audio_Minor->isChecked()) {
return CompatibilityStatus::Playable;
}
return CompatibilityStatus::Perfect;
}
void CompatDB::OnTestcaseSubmitted() { void CompatDB::OnTestcaseSubmitted() {
if (!testcase_watcher.result()) { if (!testcase_watcher.result()) {
QMessageBox::critical(this, tr("Communication error"), QMessageBox::critical(this, tr("Communication error"),

View File

@ -12,12 +12,22 @@ namespace Ui {
class CompatDB; class CompatDB;
} }
enum class CompatibilityStatus {
Perfect = 0,
Playable = 1,
// Unused: Okay = 2,
Ingame = 3,
IntroMenu = 4,
WontBoot = 5,
};
class CompatDB : public QWizard { class CompatDB : public QWizard {
Q_OBJECT Q_OBJECT
public: public:
explicit CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent = nullptr); explicit CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent = nullptr);
~CompatDB(); ~CompatDB();
int nextId() const override;
private: private:
QFutureWatcher<bool> testcase_watcher; QFutureWatcher<bool> testcase_watcher;
@ -25,6 +35,7 @@ private:
std::unique_ptr<Ui::CompatDB> ui; std::unique_ptr<Ui::CompatDB> ui;
void Submit(); void Submit();
CompatibilityStatus CalculateCompatibility() const;
void OnTestcaseSubmitted(); void OnTestcaseSubmitted();
void EnableNext(); void EnableNext();

View File

@ -58,7 +58,7 @@
</item> </item>
</layout> </layout>
</widget> </widget>
<widget class="QWizardPage" name="wizard_Report"> <widget class="QWizardPage" name="wizard_GameBoot">
<property name="title"> <property name="title">
<string>Report Game Compatibility</string> <string>Report Game Compatibility</string>
</property> </property>
@ -66,108 +66,69 @@
<string notr="true">1</string> <string notr="true">1</string>
</attribute> </attribute>
<layout class="QFormLayout" name="formLayout"> <layout class="QFormLayout" name="formLayout">
<item row="2" column="0"> <item row="0" column="0" colspan="2">
<widget class="QRadioButton" name="radioButton_Perfect"> <widget class="QLabel" name="lbl_Independent">
<property name="text"> <property name="font">
<string>Perfect</string> <font>
<pointsize>10</pointsize>
</font>
</property> </property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLabel" name="lbl_Perfect">
<property name="text"> <property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions flawlessly with no audio or graphical glitches.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string> <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game boot?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property> </property>
<property name="wordWrap"> <property name="wordWrap">
<bool>true</bool> <bool>true</bool>
</property> </property>
</widget> </widget>
</item> </item>
<item row="1" column="0" colspan="2">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item row="2" column="0">
<widget class="QRadioButton" name="radioButton_GameBoot_Yes">
<property name="text">
<string>Yes The game starts to output video or audio</string>
</property>
</widget>
</item>
<item row="4" column="0"> <item row="4" column="0">
<widget class="QRadioButton" name="radioButton_Great"> <widget class="QRadioButton" name="radioButton_GameBoot_No">
<property name="text"> <property name="text">
<string>Great</string> <string>No The game doesn't get past the "Launching..." screen</string>
</property> </property>
</widget> </widget>
</item> </item>
<item row="4" column="1"> </layout>
<widget class="QLabel" name="lbl_Great"> </widget>
<property name="text"> <widget class="QWizardPage" name="wizard_GamePlay">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string> <property name="title">
<string>Report Game Compatibility</string>
</property> </property>
<property name="wordWrap"> <attribute name="pageId">
<bool>true</bool> <string notr="true">2</string>
</attribute>
<layout class="QFormLayout" name="formLayout">
<item row="2" column="0">
<widget class="QRadioButton" name="radioButton_Gameplay_Yes">
<property name="text">
<string>Yes The game gets past the intro/menu and into gameplay</string>
</property> </property>
</widget> </widget>
</item> </item>
<item row="5" column="0"> <item row="4" column="0">
<widget class="QRadioButton" name="radioButton_Okay"> <widget class="QRadioButton" name="radioButton_Gameplay_No">
<property name="text"> <property name="text">
<string>Okay</string> <string>No The game crashes or freezes while loading or using the menu</string>
</property>
</widget>
</item>
<item row="5" column="1">
<widget class="QLabel" name="lbl_Okay">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="6" column="0">
<widget class="QRadioButton" name="radioButton_Bad">
<property name="text">
<string>Bad</string>
</property>
</widget>
</item>
<item row="6" column="1">
<widget class="QLabel" name="lbl_Bad">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="7" column="0">
<widget class="QRadioButton" name="radioButton_IntroMenu">
<property name="text">
<string>Intro/Menu</string>
</property>
</widget>
</item>
<item row="7" column="1">
<widget class="QLabel" name="lbl_IntroMenu">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="8" column="0">
<widget class="QRadioButton" name="radioButton_WontBoot">
<property name="text">
<string>Won't Boot</string>
</property>
<property name="checkable">
<bool>true</bool>
</property>
<property name="checked">
<bool>false</bool>
</property>
</widget>
</item>
<item row="8" column="1">
<widget class="QLabel" name="lbl_WontBoot">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The game crashes when attempting to startup.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -179,7 +140,229 @@
</font> </font>
</property> </property>
<property name="text"> <property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Independent of speed or performance, how well does this game play from start to finish on this version of yuzu?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string> <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game reach gameplay?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0" colspan="2">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<widget class="QWizardPage" name="wizard_NoFreeze">
<property name="title">
<string>Report Game Compatibility</string>
</property>
<attribute name="pageId">
<string notr="true">3</string>
</attribute>
<layout class="QFormLayout" name="formLayout">
<item row="2" column="0">
<widget class="QRadioButton" name="radioButton_NoFreeze_Yes">
<property name="text">
<string>Yes The game works without crashes</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QRadioButton" name="radioButton_NoFreeze_No">
<property name="text">
<string>No The game crashes or freezes during gameplay</string>
</property>
</widget>
</item>
<item row="0" column="0" colspan="2">
<widget class="QLabel" name="lbl_Independent">
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game work without crashing, freezing or locking up during gameplay?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0" colspan="2">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<widget class="QWizardPage" name="wizard_Complete">
<property name="title">
<string>Report Game Compatibility</string>
</property>
<attribute name="pageId">
<string notr="true">4</string>
</attribute>
<layout class="QFormLayout" name="formLayout">
<item row="2" column="0">
<widget class="QRadioButton" name="radioButton_Complete_Yes">
<property name="text">
<string>Yes The game can be finished without any workarounds</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QRadioButton" name="radioButton_Complete_No">
<property name="text">
<string>No The game can't progress past a certain area</string>
</property>
</widget>
</item>
<item row="0" column="0" colspan="2">
<widget class="QLabel" name="lbl_Independent">
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Is the game completely playable from start to finish?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0" colspan="2">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<widget class="QWizardPage" name="wizard_Graphical">
<property name="title">
<string>Report Game Compatibility</string>
</property>
<attribute name="pageId">
<string notr="true">5</string>
</attribute>
<layout class="QFormLayout" name="formLayout">
<item row="2" column="0">
<widget class="QRadioButton" name="radioButton_Graphical_Major">
<property name="text">
<string>Major The game has major graphical errors</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QRadioButton" name="radioButton_Graphical_Minor">
<property name="text">
<string>Minor The game has minor graphical errors</string>
</property>
</widget>
</item>
<item row="6" column="0">
<widget class="QRadioButton" name="radioButton_Graphical_No">
<property name="text">
<string>None Everything is rendered as it looks on the Nintendo Switch</string>
</property>
</widget>
</item>
<item row="0" column="0" colspan="2">
<widget class="QLabel" name="lbl_Independent">
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game have any graphical glitches?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0" colspan="2">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<widget class="QWizardPage" name="wizard_Audio">
<property name="title">
<string>Report Game Compatibility</string>
</property>
<attribute name="pageId">
<string notr="true">6</string>
</attribute>
<layout class="QFormLayout" name="formLayout">
<item row="2" column="0">
<widget class="QRadioButton" name="radioButton_Audio_Major">
<property name="text">
<string>Major The game has major audio errors</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QRadioButton" name="radioButton_Audio_Minor">
<property name="text">
<string>Minor The game has minor audio errors</string>
</property>
</widget>
</item>
<item row="6" column="0">
<widget class="QRadioButton" name="radioButton_Audio_No">
<property name="text">
<string>None Audio is played perfectly</string>
</property>
</widget>
</item>
<item row="0" column="0" colspan="2">
<widget class="QLabel" name="lbl_Independent">
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game have any audio glitches / missing effects?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property> </property>
<property name="wordWrap"> <property name="wordWrap">
<bool>true</bool> <bool>true</bool>
@ -206,7 +389,7 @@
<string>Thank you for your submission!</string> <string>Thank you for your submission!</string>
</property> </property>
<attribute name="pageId"> <attribute name="pageId">
<string notr="true">2</string> <string notr="true">7</string>
</attribute> </attribute>
</widget> </widget>
</widget> </widget>

View File

@ -145,12 +145,14 @@ public:
const char* tooltip; const char* tooltip;
}; };
// clang-format off // clang-format off
const auto ingame_status =
CompatStatus{QStringLiteral("#f2d624"), QT_TR_NOOP("Ingame"), QT_TR_NOOP("Game starts, but crashes or major glitches prevent it from being completed.")};
static const std::map<QString, CompatStatus> status_data = { static const std::map<QString, CompatStatus> status_data = {
{QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}}, {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game can be played without issues.")}},
{QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}}, {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Playable"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish.")}},
{QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}}, {QStringLiteral("2"), ingame_status},
{QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}}, {QStringLiteral("3"), ingame_status}, // Fallback for the removed "Okay" category
{QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}}, {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game loads, but is unable to progress past the Start Screen.")}},
{QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}}, {QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
{QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}, {QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}},
}; };

View File

@ -2802,6 +2802,20 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex
} }
void GMainWindow::OnMenuReportCompatibility() { void GMainWindow::OnMenuReportCompatibility() {
const auto& caps = Common::GetCPUCaps();
const bool has_fma = caps.fma || caps.fma4;
const auto processor_count = std::thread::hardware_concurrency();
const bool has_4threads = processor_count == 0 || processor_count >= 4;
const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8000000000;
const bool has_broken_vulkan = UISettings::values.has_broken_vulkan;
if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) {
QMessageBox::critical(this, tr("Hardware requirements not met"),
tr("Your system does not meet the recommended hardware requirements. "
"Compatibility reporting has been disabled."));
return;
}
if (!Settings::values.yuzu_token.GetValue().empty() && if (!Settings::values.yuzu_token.GetValue().empty() &&
!Settings::values.yuzu_username.GetValue().empty()) { !Settings::values.yuzu_username.GetValue().empty()) {
CompatDB compatdb{system->TelemetrySession(), this}; CompatDB compatdb{system->TelemetrySession(), this};