early-access version 2846
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@@ -1130,6 +1130,7 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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OnPauseGame();
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} else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
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auto_paused = false;
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RequestGameResume();
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OnStartGame();
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}
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}
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